This topic is locked from further discussion.
I cantz hardly take it anymore ... I wants this game soooo badly it almost hurts. :twisted:
By the way, nice info.
That's good to know, but have they improved the characters, roleplaying and sidequest design?
They haven't mentioned anything about those at all, and they're the only things I particularly care about - the original game was technically fine, imo.
unreal engine 3=bleh cheapfghtghfdgdWoah, seriously? Have you played Gears of War or Mass Effect? The Unreal 3 engine is spectacular. Especially it's dynamically changing details at different distances. Remember Oblivion's approach to this? There were large grids that were either fully loaded, or horribly barren. The Unreal 3 engine micromanages details as the draw distances increase. This not only provides much better visuals all around (especially up close), but it also gives unlimited draw distances...
That was a rather large issue with the first Mass Effect. This is great news to hear.LTomlinson21Yeah, the texture pop-in was annoying on the 360 version. I kept thinking, why don't they just keep the screen black for one extra second after loading everything? That would've fixed the problem. But I'm glad that 360 owners can get the great experience without the distractions this time around. And I thoroughly enjoyed it on the 360, despite the occasional texture pop-in.
Please Log In to post.
Log in to comment