Mass effect and 360's power

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soulsofblayck

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#1 soulsofblayck
Member since 2006 • 1591 Posts

How far do you think this game is pushing the 360's power? Are we only seeing the tip of the iceberg or nearing a limit? What's your opinion.

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project343

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#2 project343
Member since 2005 • 14106 Posts
We're only a year and a half into the console's life cycle -- there's no way we're hitting the peak.
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MADVLAD123

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#3 MADVLAD123
Member since 2005 • 6053 Posts

Gears took up like 98% of one of 360's cores (it has 3). I'm guessing Mass Effect is using 100% of one core. Early games never take full advantage of a consoles power.

Look at last gen: Chaos Theory, Black, Halo 2, and other great looking games came in the late stages of the console's life.

SO basically, this is just the tip of the iceberg.

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lantus

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#4 lantus
Member since 2006 • 10591 Posts

I think it's using a lot of 360's power, but there is still room for revisions and improvement.

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Halo2_Norad

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#5 Halo2_Norad
Member since 2002 • 3802 Posts
no where near peaking the power of the 360. madvlad, you pulled those figures out of your arse. Cliffy B. said that Gears only used about 25% of the 360's power. You can find that story on any game site.
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Cali3350

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#6 Cali3350
Member since 2003 • 16134 Posts
Every single game on the Xbox360 uses 100% of its power, just not efficiently.  Id assume Mass Effect has maxed out Xenos.  Im sure the CPU can do more crunching though
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gundamfan80

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#7 gundamfan80
Member since 2005 • 684 Posts

We're only a year and a half into the console's life cycle -- there's no way we're hitting the peak.project343

I agree. People said MGS2 peaked the PS2 and we all know that wasn't true. I don't think it'll be too long before they hit it, but it won't be with this game.

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a_ratchet_fan

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#8 a_ratchet_fan
Member since 2006 • 2207 Posts

no where near peaking the power of the 360. madvlad, you pulled those figures out of your arse. Cliffy B. said that Gears only used about 25% of the 360's power. You can find that story on any game site.Halo2_Norad

 

25% of three 3.2 ghz cores (9.6) = 2.4 ghz.  So Gears was using about 75% of one core. 

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MADVLAD123

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#9 MADVLAD123
Member since 2005 • 6053 Posts

[QUOTE="Halo2_Norad"]no where near peaking the power of the 360. madvlad, you pulled those figures out of your arse. Cliffy B. said that Gears only used about 25% of the 360's power. You can find that story on any game site.a_ratchet_fan

 

25% of three 3.2 ghz cores (9.6) = 2.4 ghz.  So Gears was using about 75% of one core. 

According to Epic's Cliff Bleszinski, the game as it is running right now is only using one of the Xbox 360's three cores, and has been up and running on the final development kits for only about two weeks. The game had been running on Beta development kits for only a few weeks before that, so it's clear that the team at Epic is only getting started in terms of finding out how much power they can get out of the system.

So Gears basically used 1 out of the 3 cores. See Halo2_Norad...I wasn't pulling those figures out of my arse.

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osirisomeomi

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#10 osirisomeomi
Member since 2007 • 3100 Posts

Mass Effect seems to be carefully choosing when to turn on the juice, As in for character models, which seems especially good during enclosed, low-demand environments.  Even assuming that Mass Effect uses the same power as Gears, it might look better simply due to power allocation...

As for how much better games will look in three years, just look at the ps2.  Games released in its first year were nowhere near as good looking as games released later in its lifecycle. In products like the ps3 and xbox 360, the architechture is even more complex so more shortcuts could maybe be found.

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DementedDragon

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#11 DementedDragon
Member since 2003 • 5095 Posts
I wonder how much power is used when it plays a DVD movie.
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ktrotter11

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#12 ktrotter11
Member since 2006 • 1140 Posts

to be quite honest its not the techincal capabilities of the 360 that are being pushed, its the storage capacity. You can only compress data so much till it starts to lose detail and quality. Marc Rein stated that Unreal Engine took up 4gb of the bat. And we all now that gears was a graphical masterpiece "kinda". Mass Effect has been cut down from its origanl developmnt plans becuse of the lack of space.

I only said kinda because while it was beautiful in graphics i felt like they neglected particle effects and physic based destrucatble structures and enviroments to go along with

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GabeBlack

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#13 GabeBlack
Member since 2005 • 1821 Posts

to be quite honest its not the techincal capabilities of the 360 that are being pushed, its the storage capacity. You can only compress data so much till it starts to lose detail and quality. Marc Rein stated that Unreal Engine took up 4gb of the bat. And we all now that gears was a graphical masterpiece "kinda". Mass Effect has been cut down from its origanl developmnt plans becuse of the lack of space.

I only said kinda because while it was beautiful in graphics i felt like they neglected particle effects and physic based destrucatble structures and enviroments to go along with

ktrotter11

 

What did they cut out? 

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swamprat_basic

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#14 swamprat_basic
Member since 2002 • 9145 Posts
I would guess that it is using most of the Xbox 360's power, but it is probably not using it in the most efficient ways possible.
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imprezawrx500

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#15 imprezawrx500
Member since 2004 • 19187 Posts

[QUOTE="Halo2_Norad"]no where near peaking the power of the 360. madvlad, you pulled those figures out of your arse. Cliffy B. said that Gears only used about 25% of the 360's power. You can find that story on any game site.a_ratchet_fan

 

25% of three 3.2 ghz cores (9.6) = 2.4 ghz.  So Gears was using about 75% of one core. 

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imprezawrx500

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#16 imprezawrx500
Member since 2004 • 19187 Posts

Mass Effect seems to be carefully choosing when to turn on the juice, As in for character models, which seems especially good during enclosed, low-demand environments.  Even assuming that Mass Effect uses the same power as Gears, it might look better simply due to power allocation...

As for how much better games will look in three years, just look at the ps2.  Games released in its first year were nowhere near as good looking as games released later in its lifecycle. In products like the ps3 and xbox 360, the architechture is even more complex so more shortcuts could maybe be found.

osirisomeomi

this xmas and you will be close to seeing what the x360 is capable of going by previous gen, games are just about at their peak 2 years into their life span

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deactivated-57af49c27f4e8

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#17 deactivated-57af49c27f4e8
Member since 2005 • 14149 Posts

I think it's using a lot of 360's power, but there is still room for revisions and improvement.

lantus
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ktrotter11

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#18 ktrotter11
Member since 2006 • 1140 Posts
[QUOTE="ktrotter11"]

to be quite honest its not the techincal capabilities of the 360 that are being pushed, its the storage capacity. You can only compress data so much till it starts to lose detail and quality. Marc Rein stated that Unreal Engine took up 4gb of the bat. And we all now that gears was a graphical masterpiece "kinda". Mass Effect has been cut down from its origanl developmnt plans becuse of the lack of space.

I only said kinda because while it was beautiful in graphics i felt like they neglected particle effects and physic based destrucatble structures and enviroments to go along with

GabeBlack

 

What did they cut out? 

I read in a interview that they had spent alot of time revising the game to make it fit on the disc.

I believe they were referring to Mass Effect. But it could have been gears?!

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#19 caseypayne69
Member since 2002 • 5396 Posts
I want to say the system is maxed out, because the backgrounds are blurred when you see the characters.  So maybe it can handle character detail, and background detail at the same time.  Which equals a limit its hit.
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Verge_6

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#20 Verge_6
Member since 2007 • 20282 Posts
We're only a year and half into the 360's life. There's no way in hell this game has pushed the 360's power near the limit it has. Hell, the PS2's full power hasn't even been tapped yet.
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Verge_6

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#21 Verge_6
Member since 2007 • 20282 Posts

to be quite honest its not the techincal capabilities of the 360 that are being pushed, its the storage capacity. You can only compress data so much till it starts to lose detail and quality. Marc Rein stated that Unreal Engine took up 4gb of the bat. And we all now that gears was a graphical masterpiece "kinda". Mass Effect has been cut down from its origanl developmnt plans becuse of the lack of space.

I only said kinda because while it was beautiful in graphics i felt like they neglected particle effects and physic based destrucatble structures and enviroments to go along with

ktrotter11

Tell me what they cut out, please. :|
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#22 Vyse_The_Daring
Member since 2003 • 5318 Posts
[QUOTE="GabeBlack"][QUOTE="ktrotter11"]

to be quite honest its not the techincal capabilities of the 360 that are being pushed, its the storage capacity. You can only compress data so much till it starts to lose detail and quality. Marc Rein stated that Unreal Engine took up 4gb of the bat. And we all now that gears was a graphical masterpiece "kinda". Mass Effect has been cut down from its origanl developmnt plans becuse of the lack of space.

I only said kinda because while it was beautiful in graphics i felt like they neglected particle effects and physic based destrucatble structures and enviroments to go along with

ktrotter11

 

What did they cut out?

I read in a interview that they had spent alot of time revising the game to make it fit on the disc.

I believe they were referring to Mass Effect. But it could have been gears?!

I think you read that they were compressing the game and took it as cutting stuff out. :| 

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Verge_6

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#24 Verge_6
Member since 2007 • 20282 Posts
[QUOTE="GabeBlack"][QUOTE="ktrotter11"]

to be quite honest its not the techincal capabilities of the 360 that are being pushed, its the storage capacity. You can only compress data so much till it starts to lose detail and quality. Marc Rein stated that Unreal Engine took up 4gb of the bat. And we all now that gears was a graphical masterpiece "kinda". Mass Effect has been cut down from its origanl developmnt plans becuse of the lack of space.

I only said kinda because while it was beautiful in graphics i felt like they neglected particle effects and physic based destrucatble structures and enviroments to go along with

ktrotter11

 

What did they cut out?

I read in a interview that they had spent alot of time revising the game to make it fit on the disc.

I believe they were referring to Mass Effect. But it could have been gears?!

Dude, I think that's compression. Almost all games, if left uncompressed, wouldn't be able to fit on a DVD9. Hell, Resistance wasn't compressed, and it took up, what, 21 megs? 

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#25 killaj2786
Member since 2006 • 2531 Posts
[QUOTE="osirisomeomi"]

Mass Effect seems to be carefully choosing when to turn on the juice, As in for character models, which seems especially good during enclosed, low-demand environments. Even assuming that Mass Effect uses the same power as Gears, it might look better simply due to power allocation...

As for how much better games will look in three years, just look at the ps2. Games released in its first year were nowhere near as good looking as games released later in its lifecycle. In products like the ps3 and xbox 360, the architechture is even more complex so more shortcuts could maybe be found.

imprezawrx500

this xmas and you will be close to seeing what the x360 is capable of going by previous gen, games are just about at their peak 2 years into their life span

didnt Ninja Gaiden and Conkerwhich was agrued  as one of the best looking games on the xbox was in it's fourth year?....Yea ur theory isnt correct.

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gonzalezj1

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#26 gonzalezj1
Member since 2004 • 1965 Posts

As for how much better games will look in three years, just look at the ps2. Games released in its first year were nowhere near as good looking as games released later in its lifecycle. In products like the ps3 and xbox 360, the architechture is even more complex so more shortcuts could maybe be found.

osirisomeomi

Heck, why not look at the NES?!

I mean, compare Super Mario Bros. with SMB3.  They don't even look like they were made on the same system.Â