Mass Effect boring combat?

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HappyAppe

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#1 HappyAppe
Member since 2003 • 1543 Posts

I think no:

http://www.gametrailers.com/player/27418.html

Sry don't know how to easy link.

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PBSnipes

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#2 PBSnipes
Member since 2007 • 14621 Posts
The best way to look at Mass Effect's combat is to watch a gameplay video of any other Bioware game (especially KOTOR), and then compare that to Mass Effects combat. Not so boring looking any more is it?
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deactivated-5f956b96dc672

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#3 deactivated-5f956b96dc672
Member since 2007 • 2218 Posts
i think it looks hardcore enough to appeal to the shooter gamers, and relaxed enough to appeal to the rpg-ers
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the-obiwan

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#4 the-obiwan
Member since 2003 • 3747 Posts
not boring to me. infact i like it . cant wait for get this game
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Big_player

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#5 Big_player
Member since 2004 • 6187 Posts
Bioware is pumping so much needed action into the RPG genre.
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espoac

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#6 espoac
Member since 2005 • 4346 Posts
I don't think it's boring, it just seems a bit akward. Your character isn't very nimble- he sort of moves like a tank. The AI according to GI could also use some work too.
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cobrax25

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#7 cobrax25
Member since 2006 • 9649 Posts

the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...

I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...

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espoac

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#8 espoac
Member since 2005 • 4346 Posts

the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...

I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...

cobrax25
Yeah I have to agree, the shooting just looks clunky and slow. It's not that I think ME will be bad but it had the potential to make me buy a 360. After watching the most recent videos of the shooting I'm completely turned off. What a shame...
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PBSnipes

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#9 PBSnipes
Member since 2007 • 14621 Posts

the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...

I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...

cobrax25
But stalker and Deus Ex were more shooter than RPG, Mass Effect is more RPG than shooter.
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Vis-a-Vis

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#10 Vis-a-Vis
Member since 2006 • 1977 Posts
Ghost Recon meets GEOW combat, with cool new powers/upgrades and special abilites...Sweet.
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-Serpahim-

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#11 -Serpahim-
Member since 2007 • 1627 Posts

The best way to look at Mass Effect's combat is to watch a gameplay video of any other Bioware game (especially KOTOR), and then compare that to Mass Effects combat. Not so boring looking any more is it?PBSnipes

so you are telling me to looks at some boring ass gameplay of KOTOR to make Mass Effect look good? :? Before u start calling me a fanboy, im not, its just that I despise KOTOR with a passion. I find it dead boring and the starwars theme just makes it that much more worse.

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silentobi

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#12 silentobi
Member since 2006 • 1495 Posts

Looks good to me. RPG's are not rated for it's combat but for it's storytelling capabilities.

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PBSnipes

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#13 PBSnipes
Member since 2007 • 14621 Posts

[QUOTE="PBSnipes"]The best way to look at Mass Effect's combat is to watch a gameplay video of any other Bioware game (especially KOTOR), and then compare that to Mass Effects combat. Not so boring looking any more is it?-Serpahim-

so you are telling me to looks at some boring ass gameplay of KOTOR to make Mass Effect look good? :? Before u start calling me a fanboy, im not, its just that I despise KOTOR with a passion. I find it dead boring and the starwars theme just makes it that much more worse.

The reason why you would look at KOTOR (or NWN or Jade Empire or Baldurs Gate) is because they show the evolution of gameplay in Bioware RPGs. The weakpoint of Bioware titles tend to be the gameplay, its boring old D&D turn based combat where you press an attack button and hope for some good "dice rolls" or its the simplfied fighting in Jade Empire. Mass Effect is an RPG first and foremost, and RPGs generally have terrible combat systems, but compared to the rest of the genre Mass Effect's combat looks great.
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cobrax25

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#14 cobrax25
Member since 2006 • 9649 Posts
[QUOTE="cobrax25"]

the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...

I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...

PBSnipes

But stalker and Deus Ex were more shooter than RPG, Mass Effect is more RPG than shooter.

Thats true...but I think it both cases they could have if the settings and design choices worked together....most RPG's have magic in them of some kind...that doesnt exacly fit in with either game so well...since both are modern day bassiclly....and In STALKER...it was more about feeling like a scavenger then magician.

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jlh47

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#15 jlh47
Member since 2007 • 3326 Posts

the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...

I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...

cobrax25

the gameplay looks like gears... great gameplay.

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jlh47

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#16 jlh47
Member since 2007 • 3326 Posts

[QUOTE="PBSnipes"]The best way to look at Mass Effect's combat is to watch a gameplay video of any other Bioware game (especially KOTOR), and then compare that to Mass Effects combat. Not so boring looking any more is it?-Serpahim-

so you are telling me to looks at some boring ass gameplay of KOTOR to make Mass Effect look good? :? Before u start calling me a fanboy, im not, its just that I despise KOTOR with a passion. I find it dead boring and the starwars theme just makes it that much more worse.

then you wouldn't know a good rpg if it hit you in the face.

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cobrax25

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#17 cobrax25
Member since 2006 • 9649 Posts
[QUOTE="cobrax25"]

the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...

I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...

jlh47

the gameplay looks like gears... great gameplay.

except it doesnt....it looks akwards a lot of times...and it just seems to slow paced...not that I mind that...but if a game has a slow speed to it...it has to make up for it with something else...problem is...ME doesnt seem to do that...and as a result much of the combat looks archeic and out of place...

I also think they tried to seperate the shooter and RPG aspects of the game to much because they were afraid of the RPG side of the game suffering...and I think that was a mistake....other games have done both so well...I just dont see why Mass Effect could have done that.

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HappyAppe

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#18 HappyAppe
Member since 2003 • 1543 Posts
I agree. Looks like Gears to me, which is awesome. That had great gameplay. Plus the RPG elements and hopefully good story like KOTOR, and I'm in.
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-Serpahim-

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#19 -Serpahim-
Member since 2007 • 1627 Posts
[QUOTE="-Serpahim-"]

[QUOTE="PBSnipes"]The best way to look at Mass Effect's combat is to watch a gameplay video of any other Bioware game (especially KOTOR), and then compare that to Mass Effects combat. Not so boring looking any more is it?PBSnipes

so you are telling me to looks at some boring ass gameplay of KOTOR to make Mass Effect look good? :? Before u start calling me a fanboy, im not, its just that I despise KOTOR with a passion. I find it dead boring and the starwars theme just makes it that much more worse.

The reason why you would look at KOTOR (or NWN or Jade Empire or Baldurs Gate) is because they show the evolution of gameplay in Bioware RPGs. The weakpoint of Bioware titles tend to be the gameplay, its boring old D&D turn based combat where you press an attack button and hope for some good "dice rolls" or its the simplfied fighting in Jade Empire. Mass Effect is an RPG first and foremost, and RPGs generally have terrible combat systems, but compared to the rest of the genre Mass Effect's combat looks great.

ah ok...i got a question for u...if Jade Empire like KOTOR? Because i wanna try it since its not related to star wars, but if the combat is like KOTOR, then i might just pass :?

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blues3531

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#21 blues3531
Member since 2005 • 2632 Posts
i agree, i wanted this game to have good action combat but everytime i see a video he encounters a geth at long range in like groups and then takes cover and the enemies just stand there and he leans out and slowly picks them off. lame. i wish they had good ai and flanking tactics like geow locusts or like more shooter feel to it.
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jlh47

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#22 jlh47
Member since 2007 • 3326 Posts
[QUOTE="jlh47"][QUOTE="cobrax25"]

the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...

I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...

cobrax25

the gameplay looks like gears... great gameplay.

except it doesnt....it looks akwards a lot of times...and it just seems to slow paced...not that I mind that...but if a game has a slow speed to it...it has to make up for it with something else...problem is...ME doesnt seem to do that...and as a result much of the combat looks archeic and out of place...

I also think they tried to seperate the shooter and RPG aspects of the game to much because they were afraid of the RPG side of the game suffering...and I think that was a mistake....other games have done both so well...I just dont see why Mass Effect could have done that.

what it really looks like is ghost recon. you can play it fast or slow paced... it looks like it'll be the best game ever imo

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the-obiwan

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#23 the-obiwan
Member since 2003 • 3747 Posts

i agree, i wanted this game to have good action combat but everytime i see a video he encounters a geth at long range in like groups and then takes cover and the enemies just stand there and he leans out and slowly picks them off. lame. i wish they had good ai and flanking tactics like geow locusts or like more shooter feel to it.blues3531

we get your opinion since you posted twice the same thing... anyway i dont see why you ppl keep complaining about the combat . i find it cool and not boring . boring it would be turn based in this kind of game.

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naval

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#24 naval
Member since 2003 • 11108 Posts

The best way to look at Mass Effect's combat is to watch a gameplay video of any other Bioware game (especially KOTOR), and then compare that to Mass Effects combat. Not so boring looking any more is it?PBSnipes

only fun thing in kotor's combat was swinging lightsaber

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the-obiwan

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#25 the-obiwan
Member since 2003 • 3747 Posts

[QUOTE="PBSnipes"]The best way to look at Mass Effect's combat is to watch a gameplay video of any other Bioware game (especially KOTOR), and then compare that to Mass Effects combat. Not so boring looking any more is it?naval

only fun thing in kotor's combat was swinging lightsaber

kotor was the best rpg bioware made (in my opinion) and never dissapointed me

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cobrax25

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#26 cobrax25
Member since 2006 • 9649 Posts
[QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"]

the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...

I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...

jlh47

the gameplay looks like gears... great gameplay.

except it doesnt....it looks akwards a lot of times...and it just seems to slow paced...not that I mind that...but if a game has a slow speed to it...it has to make up for it with something else...problem is...ME doesnt seem to do that...and as a result much of the combat looks archeic and out of place...

I also think they tried to seperate the shooter and RPG aspects of the game to much because they were afraid of the RPG side of the game suffering...and I think that was a mistake....other games have done both so well...I just dont see why Mass Effect could have done that.

what it really looks like is ghost recon. you can play it fast or slow paced... it looks like it'll be the best game ever imo

yeah, but ghost recon was made as a shooter....this isnt...

I honestly think they should have done what Dues Ex did....where you always play the game as an FPS..from the first person...but with a lot of RPG aspects in it...

my point is...they just shouldnt have seperated the combat from the RPG things like they did so much here...the point is that they are supposed to be together in the first place.

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naval

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#27 naval
Member since 2003 • 11108 Posts

The reason why you would look at KOTOR (or NWN or Jade Empire or Baldurs Gate) is because they show the evolution of gameplay in Bioware RPGs.
PBSnipes

evolution ?? I found it was perfect devolution, BG2>NWN>KOTOR>JE.

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Vortec33

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#28 Vortec33
Member since 2005 • 685 Posts
Don't know what some of you are going on about. The combat looks great to me and the graphics.... wowzer
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blues3531

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#29 blues3531
Member since 2005 • 2632 Posts

[QUOTE="blues3531"]i agree, i wanted this game to have good action combat but everytime i see a video he encounters a geth at long range in like groups and then takes cover and the enemies just stand there and he leans out and slowly picks them off. lame. i wish they had good ai and flanking tactics like geow locusts or like more shooter feel to it.the-obiwan

we get your opinion since you posted twice the same thing... anyway i dont see why you ppl keep complaining about the combat . i find it cool and not boring . boring it would be turn based in this kind of game.

[QUOTE="blues3531"]i agree, i wanted this game to have good action combat but everytime i see a video he encounters a geth at long range in like groups and then takes cover and the enemies just stand there and he leans out and slowly picks them off. lame. i wish they had good ai and flanking tactics like geow locusts or like more shooter feel to it.the-obiwan

we get your opinion since you posted twice the same thing... anyway i dont see why you ppl keep complaining about the combat . i find it cool and not boring . boring it would be turn based in this kind of game.

my mouse has been messing up lately and when i click once it double clicks, its getting extremely frustrating. dont be such a dick

edit: see how its quoting u twice? i clicked it once...gay mouse

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HappyAppe

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#30 HappyAppe
Member since 2003 • 1543 Posts
[QUOTE="jlh47"][QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"]

the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...

I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...

cobrax25

the gameplay looks like gears... great gameplay.

except it doesnt....it looks akwards a lot of times...and it just seems to slow paced...not that I mind that...but if a game has a slow speed to it...it has to make up for it with something else...problem is...ME doesnt seem to do that...and as a result much of the combat looks archeic and out of place...

I also think they tried to seperate the shooter and RPG aspects of the game to much because they were afraid of the RPG side of the game suffering...and I think that was a mistake....other games have done both so well...I just dont see why Mass Effect could have done that.

what it really looks like is ghost recon. you can play it fast or slow paced... it looks like it'll be the best game ever imo

yeah, but ghost recon was made as a shooter....this isnt...

I honestly think they should have done what Dues Ex did....where you always play the game as an FPS..from the first person...but with a lot of RPG aspects in it...

my point is...they just shouldnt have seperated the combat from the RPG things like they did so much here...the point is that they are supposed to be together in the first place.

From what I've read, the abilities you have access to greatly increase as your character levels up, and the quality of those abilities also goes up. Sounded like they made the RPG elements fairly integrated into the combat.

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the-obiwan

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#31 the-obiwan
Member since 2003 • 3747 Posts
[QUOTE="the-obiwan"]

[QUOTE="blues3531"]i agree, i wanted this game to have good action combat but everytime i see a video he encounters a geth at long range in like groups and then takes cover and the enemies just stand there and he leans out and slowly picks them off. lame. i wish they had good ai and flanking tactics like geow locusts or like more shooter feel to it.blues3531

we get your opinion since you posted twice the same thing... anyway i dont see why you ppl keep complaining about the combat . i find it cool and not boring . boring it would be turn based in this kind of game.

[QUOTE="blues3531"]i agree, i wanted this game to have good action combat but everytime i see a video he encounters a geth at long range in like groups and then takes cover and the enemies just stand there and he leans out and slowly picks them off. lame. i wish they had good ai and flanking tactics like geow locusts or like more shooter feel to it.the-obiwan

we get your opinion since you posted twice the same thing... anyway i dont see why you ppl keep complaining about the combat . i find it cool and not boring . boring it would be turn based in this kind of game.

my mouse has been messing up lately and when i click once it double clicks, its getting extremely frustrating. edit: see how its quoting u twice? i clicked it once...gay mousedont be such a dick

woa that was a matture answer for that..

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naval

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#32 naval
Member since 2003 • 11108 Posts
[QUOTE="naval"]

[QUOTE="PBSnipes"]The best way to look at Mass Effect's combat is to watch a gameplay video of any other Bioware game (especially KOTOR), and then compare that to Mass Effects combat. Not so boring looking any more is it?the-obiwan

only fun thing in kotor's combat was swinging lightsaber

kotor was the best rpg bioware made (in my opinion) and never dissapointed me

the thing i enjoyed the most in kotot was swinging lighsaber, which got a bit tedious after a while. still, wern't you disspointed by the fact that how easy the game was

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jlh47

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#33 jlh47
Member since 2007 • 3326 Posts
[QUOTE="jlh47"][QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"]

the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...

I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...

cobrax25

the gameplay looks like gears... great gameplay.

except it doesnt....it looks akwards a lot of times...and it just seems to slow paced...not that I mind that...but if a game has a slow speed to it...it has to make up for it with something else...problem is...ME doesnt seem to do that...and as a result much of the combat looks archeic and out of place...

I also think they tried to seperate the shooter and RPG aspects of the game to much because they were afraid of the RPG side of the game suffering...and I think that was a mistake....other games have done both so well...I just dont see why Mass Effect could have done that.

what it really looks like is ghost recon. you can play it fast or slow paced... it looks like it'll be the best game ever imo

yeah, but ghost recon was made as a shooter....this isnt...

I honestly think they should have done what Dues Ex did....where you always play the game as an FPS..from the first person...but with a lot of RPG aspects in it...

my point is...they just shouldnt have seperated the combat from the RPG things like they did so much here...the point is that they are supposed to be together in the first place.

we must be looking at different videos cause this looks like the perfect mix of graw and geow... i dunno imo it looks good but to each his own i guess

[QUOTE="PBSnipes"] The reason why you would look at KOTOR (or NWN or Jade Empire or Baldurs Gate) is because they show the evolution of gameplay in Bioware RPGs.
naval

evolution ?? I found it was perfect devolution, BG2>NWN>KOTOR>JE.

it goes kotor>nwn>bg2>je.

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jlh47

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#34 jlh47
Member since 2007 • 3326 Posts
[QUOTE="the-obiwan"][QUOTE="naval"]

[QUOTE="PBSnipes"]The best way to look at Mass Effect's combat is to watch a gameplay video of any other Bioware game (especially KOTOR), and then compare that to Mass Effects combat. Not so boring looking any more is it?naval

only fun thing in kotor's combat was swinging lightsaber

kotor was the best rpg bioware made (in my opinion) and never dissapointed me

the thing i enjoyed the most in kotot was swinging lighsaber, which got a bit tedious after a while. still, wern't you disspointed by the fact that how easy the game was

put it on a higher difficulty then...

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meetroid8

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#35 meetroid8
Member since 2005 • 21152 Posts
The combat is WAY more exciting than turn based but a good bit more boring than real time.
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cobrax25

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#36 cobrax25
Member since 2006 • 9649 Posts
[QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"]

the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...

I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...

HappyAppe

the gameplay looks like gears... great gameplay.

except it doesnt....it looks akwards a lot of times...and it just seems to slow paced...not that I mind that...but if a game has a slow speed to it...it has to make up for it with something else...problem is...ME doesnt seem to do that...and as a result much of the combat looks archeic and out of place...

I also think they tried to seperate the shooter and RPG aspects of the game to much because they were afraid of the RPG side of the game suffering...and I think that was a mistake....other games have done both so well...I just dont see why Mass Effect could have done that.

what it really looks like is ghost recon. you can play it fast or slow paced... it looks like it'll be the best game ever imo

yeah, but ghost recon was made as a shooter....this isnt...

I honestly think they should have done what Dues Ex did....where you always play the game as an FPS..from the first person...but with a lot of RPG aspects in it...

my point is...they just shouldnt have seperated the combat from the RPG things like they did so much here...the point is that they are supposed to be together in the first place.

From what I've read, the abilities you have access to greatly increase as your character levels up, and the quality of those abilities also goes up. Sounded like they made the RPG elements fairly integrated into the combat.

but thats my point....they shouldnt have just intergrated RPG elements into the combat....they should be the combined together in a way that you can play the entire game from the same perspective you can in combat....

Thats the main flaw I see....that you can sort see a transition between the combat and the RPG portion of the game....they shouldnt have that...it makes it almost feel like 2 completly seperate games....

and as for the abilities....I hate that the game pauses when you have to choose one....that takes you out of the game more than anything else....I really cant think of a way around that though with a controler...but it would have been a lot simpler with a mouse..where you can just quickly switch abilities either through the mousewheel or keyboard...like you do in BF2, Crysis, and World In Conflict.

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naval

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#37 naval
Member since 2003 • 11108 Posts
[QUOTE="naval"][QUOTE="the-obiwan"][QUOTE="naval"]

[QUOTE="PBSnipes"]The best way to look at Mass Effect's combat is to watch a gameplay video of any other Bioware game (especially KOTOR), and then compare that to Mass Effects combat. Not so boring looking any more is it?jlh47

only fun thing in kotor's combat was swinging lightsaber

kotor was the best rpg bioware made (in my opinion) and never dissapointed me

the thing i enjoyed the most in kotot was swinging lighsaber, which got a bit tedious after a while. still, wern't you disspointed by the fact that how easy the game was

put it on a higher difficulty then...

i don't i tried the highest difficulty available, is there was to increase it ??

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naval

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#38 naval
Member since 2003 • 11108 Posts
[quote="naval"]

[QUOTE="PBSnipes"] The reason why you would look at KOTOR (or NWN or Jade Empire or Baldurs Gate) is because they show the evolution of gameplay in Bioware RPGs.
jlh47

evolution ?? I found it was perfect devolution, BG2>NWN>KOTOR>JE.

it goes kotor>nwn>bg2>je.

either you haven't played bg 2 or :lol: :lol: good one

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jlh47

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#39 jlh47
Member since 2007 • 3326 Posts
[QUOTE="HappyAppe"][QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"]

the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...

I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...

cobrax25

the gameplay looks like gears... great gameplay.

except it doesnt....it looks akwards a lot of times...and it just seems to slow paced...not that I mind that...but if a game has a slow speed to it...it has to make up for it with something else...problem is...ME doesnt seem to do that...and as a result much of the combat looks archeic and out of place...

I also think they tried to seperate the shooter and RPG aspects of the game to much because they were afraid of the RPG side of the game suffering...and I think that was a mistake....other games have done both so well...I just dont see why Mass Effect could have done that.

what it really looks like is ghost recon. you can play it fast or slow paced... it looks like it'll be the best game ever imo

yeah, but ghost recon was made as a shooter....this isnt...

I honestly think they should have done what Dues Ex did....where you always play the game as an FPS..from the first person...but with a lot of RPG aspects in it...

my point is...they just shouldnt have seperated the combat from the RPG things like they did so much here...the point is that they are supposed to be together in the first place.

From what I've read, the abilities you have access to greatly increase as your character levels up, and the quality of those abilities also goes up. Sounded like they made the RPG elements fairly integrated into the combat.

but thats my point....they shouldnt have just intergrated RPG elements into the combat....they should be the combined together in a way that you can play the entire game from the same perspective you can in combat....

Thats the main flaw I see....that you can sort see a transition between the combat and the RPG portion of the game....they shouldnt have that...it makes it almost feel like 2 completly seperate games....

and as for the abilities....I hate that the game pauses when you have to choose one....that takes you out of the game more than anything else....I really cant think of a way around that though with a controler...but it would have been a lot simpler with a mouse..where you can just quickly switch abilities either through the mousewheel or keyboard...like you do in BF2, Crysis, and World In Conflict.

you do realize that you don't have to pause the game while choosing stuff? it's like kotor inthe sense thatyou can have it automatically pause or you can just go run and gun...

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jlh47

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#40 jlh47
Member since 2007 • 3326 Posts
[QUOTE="jlh47"]naval"]

[QUOTE="PBSnipes"] The reason why you would look at KOTOR (or NWN or Jade Empire or Baldurs Gate) is because they show the evolution of gameplay in Bioware RPGs.
naval

evolution ?? I found it was perfect devolution, BG2>NWN>KOTOR>JE.

either you haven't played bg 2 or :lol: :lol: good one

it goes kotor>nwn>bg2>je.

bg2 was good but i just couldn't get into it.

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cobrax25

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#41 cobrax25
Member since 2006 • 9649 Posts
[QUOTE="cobrax25"][QUOTE="HappyAppe"][QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"]

the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...

I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...

jlh47

the gameplay looks like gears... great gameplay.

except it doesnt....it looks akwards a lot of times...and it just seems to slow paced...not that I mind that...but if a game has a slow speed to it...it has to make up for it with something else...problem is...ME doesnt seem to do that...and as a result much of the combat looks archeic and out of place...

I also think they tried to seperate the shooter and RPG aspects of the game to much because they were afraid of the RPG side of the game suffering...and I think that was a mistake....other games have done both so well...I just dont see why Mass Effect could have done that.

what it really looks like is ghost recon. you can play it fast or slow paced... it looks like it'll be the best game ever imo

yeah, but ghost recon was made as a shooter....this isnt...

I honestly think they should have done what Dues Ex did....where you always play the game as an FPS..from the first person...but with a lot of RPG aspects in it...

my point is...they just shouldnt have seperated the combat from the RPG things like they did so much here...the point is that they are supposed to be together in the first place.

From what I've read, the abilities you have access to greatly increase as your character levels up, and the quality of those abilities also goes up. Sounded like they made the RPG elements fairly integrated into the combat.

but thats my point....they shouldnt have just intergrated RPG elements into the combat....they should be the combined together in a way that you can play the entire game from the same perspective you can in combat....

Thats the main flaw I see....that you can sort see a transition between the combat and the RPG portion of the game....they shouldnt have that...it makes it almost feel like 2 completly seperate games....

and as for the abilities....I hate that the game pauses when you have to choose one....that takes you out of the game more than anything else....I really cant think of a way around that though with a controler...but it would have been a lot simpler with a mouse..where you can just quickly switch abilities either through the mousewheel or keyboard...like you do in BF2, Crysis, and World In Conflict.

you do realize that you don't have to pause the game while choosing stuff? it's like kotor inthe sense thatyou can have it automatically pause or you can just go run and gun...

I was reffering to this....

http://www.gametrailers.com/player/24945.html

where he bassiclly pauses the game...chooses the ability...and then targets the enemies while the game is paused.

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Baurus_1

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#42 Baurus_1
Member since 2007 • 804 Posts

the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...

I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...

cobrax25

Clunky and uninteresting are good words to describe ME's combat. IMO, the combat also just look badly designed and boring. I was thinking about preordering this game until I saw videos of the combat, and that changed my mind in a hurry.

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jlh47

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#43 jlh47
Member since 2007 • 3326 Posts
[QUOTE="jlh47"][QUOTE="cobrax25"][QUOTE="HappyAppe"][QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"]

the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...

I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...

cobrax25

the gameplay looks like gears... great gameplay.

except it doesnt....it looks akwards a lot of times...and it just seems to slow paced...not that I mind that...but if a game has a slow speed to it...it has to make up for it with something else...problem is...ME doesnt seem to do that...and as a result much of the combat looks archeic and out of place...

I also think they tried to seperate the shooter and RPG aspects of the game to much because they were afraid of the RPG side of the game suffering...and I think that was a mistake....other games have done both so well...I just dont see why Mass Effect could have done that.

what it really looks like is ghost recon. you can play it fast or slow paced... it looks like it'll be the best game ever imo

yeah, but ghost recon was made as a shooter....this isnt...

I honestly think they should have done what Dues Ex did....where you always play the game as an FPS..from the first person...but with a lot of RPG aspects in it...

my point is...they just shouldnt have seperated the combat from the RPG things like they did so much here...the point is that they are supposed to be together in the first place.

From what I've read, the abilities you have access to greatly increase as your character levels up, and the quality of those abilities also goes up. Sounded like they made the RPG elements fairly integrated into the combat.

but thats my point....they shouldnt have just intergrated RPG elements into the combat....they should be the combined together in a way that you can play the entire game from the same perspective you can in combat....

Thats the main flaw I see....that you can sort see a transition between the combat and the RPG portion of the game....they shouldnt have that...it makes it almost feel like 2 completly seperate games....

and as for the abilities....I hate that the game pauses when you have to choose one....that takes you out of the game more than anything else....I really cant think of a way around that though with a controler...but it would have been a lot simpler with a mouse..where you can just quickly switch abilities either through the mousewheel or keyboard...like you do in BF2, Crysis, and World In Conflict.

you do realize that you don't have to pause the game while choosing stuff? it's like kotor inthe sense thatyou can have it automatically pause or you can just go run and gun...

I was reffering to this....

where he bassiclly pauses the game...chooses the ability...and then targets the enemies while the game is paused.

i know. you can either play it like that or have it all in real time. that's what i'm trying to say. you don't have to play it like that.

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donny666

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#44 donny666
Member since 2007 • 422 Posts

Uh, this is an RPG not a FPS. I think its pretty important to remember that. Also this is the first time Bioware of attempted this sort of game. Thirdly in the soldier video that just came out he got rushed by a geth then pinned downed by some.... shooty... thingy and pretty seemlessly switched to a scoped rifle to take them out. Seems like the combat is okay.

The AI might be a little club footed but that always seems to be forgivable with FPSs why isn't it here?

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blacktorn

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#45 blacktorn
Member since 2004 • 8299 Posts
Well it looks better than KOTOR'S,and KOTOR was pretty well done,albeit a lil bit robotic but it worked.
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dlind70

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#46 dlind70
Member since 2004 • 2816 Posts
It looks fine as long as you're not expecting full blown Gears of War. I'd say the pacing and strategy is closer to KOTOR as well.
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Alaris83

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#47 Alaris83
Member since 2004 • 1620 Posts
People need to stop anticipating fast paced shooter gameplay from a company that specializes in RPGs.
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MoldOnHold

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#48 MoldOnHold
Member since 2005 • 11760 Posts
It looks pretty darn fun, especially with those powers.

Correct me if I'm wrong, but isn't the combat being compared to Gears of War?
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MoldOnHold

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#49 MoldOnHold
Member since 2005 • 11760 Posts
People need to stop anticipating fast paced shooter gameplay from a company that specializes in RPGs.Alaris83
Have you seen the videos?

It looks pretty frantic to me.
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Alaris83

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#50 Alaris83
Member since 2004 • 1620 Posts

Have you seen the videos?

It looks pretty frantic to me.
MoldOnHold

That's fine and all, but there are people that are complaining about things like pausing the game to access abilities. These kind of things are commonplace in RPGs. To expect ME to play exactly like a full bred shooter when it's clearly labled an Action RPG is ignorant.