I think no:
http://www.gametrailers.com/player/27418.html
Sry don't know how to easy link.
This topic is locked from further discussion.
the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...
I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...
Yeah I have to agree, the shooting just looks clunky and slow. It's not that I think ME will be bad but it had the potential to make me buy a 360. After watching the most recent videos of the shooting I'm completely turned off. What a shame...the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...
I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...
cobrax25
But stalker and Deus Ex were more shooter than RPG, Mass Effect is more RPG than shooter.the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...
I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...
cobrax25
The best way to look at Mass Effect's combat is to watch a gameplay video of any other Bioware game (especially KOTOR), and then compare that to Mass Effects combat. Not so boring looking any more is it?PBSnipes
so you are telling me to looks at some boring ass gameplay of KOTOR to make Mass Effect look good? :? Before u start calling me a fanboy, im not, its just that I despise KOTOR with a passion. I find it dead boring and the starwars theme just makes it that much more worse.
[QUOTE="PBSnipes"]The best way to look at Mass Effect's combat is to watch a gameplay video of any other Bioware game (especially KOTOR), and then compare that to Mass Effects combat. Not so boring looking any more is it?-Serpahim-
so you are telling me to looks at some boring ass gameplay of KOTOR to make Mass Effect look good? :? Before u start calling me a fanboy, im not, its just that I despise KOTOR with a passion. I find it dead boring and the starwars theme just makes it that much more worse.
The reason why you would look at KOTOR (or NWN or Jade Empire or Baldurs Gate) is because they show the evolution of gameplay in Bioware RPGs. The weakpoint of Bioware titles tend to be the gameplay, its boring old D&D turn based combat where you press an attack button and hope for some good "dice rolls" or its the simplfied fighting in Jade Empire. Mass Effect is an RPG first and foremost, and RPGs generally have terrible combat systems, but compared to the rest of the genre Mass Effect's combat looks great.[QUOTE="cobrax25"]But stalker and Deus Ex were more shooter than RPG, Mass Effect is more RPG than shooter.the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...
I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...
PBSnipes
Thats true...but I think it both cases they could have if the settings and design choices worked together....most RPG's have magic in them of some kind...that doesnt exacly fit in with either game so well...since both are modern day bassiclly....and In STALKER...it was more about feeling like a scavenger then magician.
the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...
I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...
cobrax25
the gameplay looks like gears... great gameplay.
[QUOTE="PBSnipes"]The best way to look at Mass Effect's combat is to watch a gameplay video of any other Bioware game (especially KOTOR), and then compare that to Mass Effects combat. Not so boring looking any more is it?-Serpahim-
so you are telling me to looks at some boring ass gameplay of KOTOR to make Mass Effect look good? :? Before u start calling me a fanboy, im not, its just that I despise KOTOR with a passion. I find it dead boring and the starwars theme just makes it that much more worse.
then you wouldn't know a good rpg if it hit you in the face.
[QUOTE="cobrax25"]the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...
I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...
jlh47
the gameplay looks like gears... great gameplay.
except it doesnt....it looks akwards a lot of times...and it just seems to slow paced...not that I mind that...but if a game has a slow speed to it...it has to make up for it with something else...problem is...ME doesnt seem to do that...and as a result much of the combat looks archeic and out of place...
I also think they tried to seperate the shooter and RPG aspects of the game to much because they were afraid of the RPG side of the game suffering...and I think that was a mistake....other games have done both so well...I just dont see why Mass Effect could have done that.
[QUOTE="-Serpahim-"][QUOTE="PBSnipes"]The best way to look at Mass Effect's combat is to watch a gameplay video of any other Bioware game (especially KOTOR), and then compare that to Mass Effects combat. Not so boring looking any more is it?PBSnipes
so you are telling me to looks at some boring ass gameplay of KOTOR to make Mass Effect look good? :? Before u start calling me a fanboy, im not, its just that I despise KOTOR with a passion. I find it dead boring and the starwars theme just makes it that much more worse.
The reason why you would look at KOTOR (or NWN or Jade Empire or Baldurs Gate) is because they show the evolution of gameplay in Bioware RPGs. The weakpoint of Bioware titles tend to be the gameplay, its boring old D&D turn based combat where you press an attack button and hope for some good "dice rolls" or its the simplfied fighting in Jade Empire. Mass Effect is an RPG first and foremost, and RPGs generally have terrible combat systems, but compared to the rest of the genre Mass Effect's combat looks great.ah ok...i got a question for u...if Jade Empire like KOTOR? Because i wanna try it since its not related to star wars, but if the combat is like KOTOR, then i might just pass :?
[QUOTE="jlh47"][QUOTE="cobrax25"]the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...
I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...
cobrax25
the gameplay looks like gears... great gameplay.
except it doesnt....it looks akwards a lot of times...and it just seems to slow paced...not that I mind that...but if a game has a slow speed to it...it has to make up for it with something else...problem is...ME doesnt seem to do that...and as a result much of the combat looks archeic and out of place...
I also think they tried to seperate the shooter and RPG aspects of the game to much because they were afraid of the RPG side of the game suffering...and I think that was a mistake....other games have done both so well...I just dont see why Mass Effect could have done that.
what it really looks like is ghost recon. you can play it fast or slow paced... it looks like it'll be the best game ever imo
i agree, i wanted this game to have good action combat but everytime i see a video he encounters a geth at long range in like groups and then takes cover and the enemies just stand there and he leans out and slowly picks them off. lame. i wish they had good ai and flanking tactics like geow locusts or like more shooter feel to it.blues3531
we get your opinion since you posted twice the same thing... anyway i dont see why you ppl keep complaining about the combat . i find it cool and not boring . boring it would be turn based in this kind of game.
The best way to look at Mass Effect's combat is to watch a gameplay video of any other Bioware game (especially KOTOR), and then compare that to Mass Effects combat. Not so boring looking any more is it?PBSnipes
only fun thing in kotor's combat was swinging lightsaber
[QUOTE="PBSnipes"]The best way to look at Mass Effect's combat is to watch a gameplay video of any other Bioware game (especially KOTOR), and then compare that to Mass Effects combat. Not so boring looking any more is it?naval
only fun thing in kotor's combat was swinging lightsaber
kotor was the best rpg bioware made (in my opinion) and never dissapointed me
[QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"]the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...
I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...
jlh47
the gameplay looks like gears... great gameplay.
except it doesnt....it looks akwards a lot of times...and it just seems to slow paced...not that I mind that...but if a game has a slow speed to it...it has to make up for it with something else...problem is...ME doesnt seem to do that...and as a result much of the combat looks archeic and out of place...
I also think they tried to seperate the shooter and RPG aspects of the game to much because they were afraid of the RPG side of the game suffering...and I think that was a mistake....other games have done both so well...I just dont see why Mass Effect could have done that.
what it really looks like is ghost recon. you can play it fast or slow paced... it looks like it'll be the best game ever imo
yeah, but ghost recon was made as a shooter....this isnt...
I honestly think they should have done what Dues Ex did....where you always play the game as an FPS..from the first person...but with a lot of RPG aspects in it...
my point is...they just shouldnt have seperated the combat from the RPG things like they did so much here...the point is that they are supposed to be together in the first place.
[QUOTE="blues3531"]i agree, i wanted this game to have good action combat but everytime i see a video he encounters a geth at long range in like groups and then takes cover and the enemies just stand there and he leans out and slowly picks them off. lame. i wish they had good ai and flanking tactics like geow locusts or like more shooter feel to it.the-obiwan
we get your opinion since you posted twice the same thing... anyway i dont see why you ppl keep complaining about the combat . i find it cool and not boring . boring it would be turn based in this kind of game.
[QUOTE="blues3531"]i agree, i wanted this game to have good action combat but everytime i see a video he encounters a geth at long range in like groups and then takes cover and the enemies just stand there and he leans out and slowly picks them off. lame. i wish they had good ai and flanking tactics like geow locusts or like more shooter feel to it.the-obiwan
we get your opinion since you posted twice the same thing... anyway i dont see why you ppl keep complaining about the combat . i find it cool and not boring . boring it would be turn based in this kind of game.
my mouse has been messing up lately and when i click once it double clicks, its getting extremely frustrating. dont be such a dick
edit: see how its quoting u twice? i clicked it once...gay mouse
[QUOTE="jlh47"][QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"]the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...
I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...
cobrax25
the gameplay looks like gears... great gameplay.
except it doesnt....it looks akwards a lot of times...and it just seems to slow paced...not that I mind that...but if a game has a slow speed to it...it has to make up for it with something else...problem is...ME doesnt seem to do that...and as a result much of the combat looks archeic and out of place...
I also think they tried to seperate the shooter and RPG aspects of the game to much because they were afraid of the RPG side of the game suffering...and I think that was a mistake....other games have done both so well...I just dont see why Mass Effect could have done that.
what it really looks like is ghost recon. you can play it fast or slow paced... it looks like it'll be the best game ever imo
yeah, but ghost recon was made as a shooter....this isnt...
I honestly think they should have done what Dues Ex did....where you always play the game as an FPS..from the first person...but with a lot of RPG aspects in it...
my point is...they just shouldnt have seperated the combat from the RPG things like they did so much here...the point is that they are supposed to be together in the first place.
From what I've read, the abilities you have access to greatly increase as your character levels up, and the quality of those abilities also goes up. Sounded like they made the RPG elements fairly integrated into the combat.
[QUOTE="the-obiwan"][QUOTE="blues3531"]i agree, i wanted this game to have good action combat but everytime i see a video he encounters a geth at long range in like groups and then takes cover and the enemies just stand there and he leans out and slowly picks them off. lame. i wish they had good ai and flanking tactics like geow locusts or like more shooter feel to it.blues3531
we get your opinion since you posted twice the same thing... anyway i dont see why you ppl keep complaining about the combat . i find it cool and not boring . boring it would be turn based in this kind of game.
[QUOTE="blues3531"]i agree, i wanted this game to have good action combat but everytime i see a video he encounters a geth at long range in like groups and then takes cover and the enemies just stand there and he leans out and slowly picks them off. lame. i wish they had good ai and flanking tactics like geow locusts or like more shooter feel to it.the-obiwan
we get your opinion since you posted twice the same thing... anyway i dont see why you ppl keep complaining about the combat . i find it cool and not boring . boring it would be turn based in this kind of game.
my mouse has been messing up lately and when i click once it double clicks, its getting extremely frustrating. edit: see how its quoting u twice? i clicked it once...gay mousedont be such a dick
woa that was a matture answer for that..
[QUOTE="naval"][QUOTE="PBSnipes"]The best way to look at Mass Effect's combat is to watch a gameplay video of any other Bioware game (especially KOTOR), and then compare that to Mass Effects combat. Not so boring looking any more is it?the-obiwan
only fun thing in kotor's combat was swinging lightsaber
kotor was the best rpg bioware made (in my opinion) and never dissapointed me
the thing i enjoyed the most in kotot was swinging lighsaber, which got a bit tedious after a while. still, wern't you disspointed by the fact that how easy the game was
[QUOTE="jlh47"][QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"]the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...
I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...
cobrax25
the gameplay looks like gears... great gameplay.
except it doesnt....it looks akwards a lot of times...and it just seems to slow paced...not that I mind that...but if a game has a slow speed to it...it has to make up for it with something else...problem is...ME doesnt seem to do that...and as a result much of the combat looks archeic and out of place...
I also think they tried to seperate the shooter and RPG aspects of the game to much because they were afraid of the RPG side of the game suffering...and I think that was a mistake....other games have done both so well...I just dont see why Mass Effect could have done that.
what it really looks like is ghost recon. you can play it fast or slow paced... it looks like it'll be the best game ever imo
yeah, but ghost recon was made as a shooter....this isnt...
I honestly think they should have done what Dues Ex did....where you always play the game as an FPS..from the first person...but with a lot of RPG aspects in it...
my point is...they just shouldnt have seperated the combat from the RPG things like they did so much here...the point is that they are supposed to be together in the first place.
we must be looking at different videos cause this looks like the perfect mix of graw and geow... i dunno imo it looks good but to each his own i guess
[QUOTE="PBSnipes"] The reason why you would look at KOTOR (or NWN or Jade Empire or Baldurs Gate) is because they show the evolution of gameplay in Bioware RPGs.
naval
evolution ?? I found it was perfect devolution, BG2>NWN>KOTOR>JE.
it goes kotor>nwn>bg2>je.
[QUOTE="the-obiwan"][QUOTE="naval"][QUOTE="PBSnipes"]The best way to look at Mass Effect's combat is to watch a gameplay video of any other Bioware game (especially KOTOR), and then compare that to Mass Effects combat. Not so boring looking any more is it?naval
only fun thing in kotor's combat was swinging lightsaber
kotor was the best rpg bioware made (in my opinion) and never dissapointed me
the thing i enjoyed the most in kotot was swinging lighsaber, which got a bit tedious after a while. still, wern't you disspointed by the fact that how easy the game was
put it on a higher difficulty then...
[QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"]the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...
I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...
HappyAppe
the gameplay looks like gears... great gameplay.
except it doesnt....it looks akwards a lot of times...and it just seems to slow paced...not that I mind that...but if a game has a slow speed to it...it has to make up for it with something else...problem is...ME doesnt seem to do that...and as a result much of the combat looks archeic and out of place...
I also think they tried to seperate the shooter and RPG aspects of the game to much because they were afraid of the RPG side of the game suffering...and I think that was a mistake....other games have done both so well...I just dont see why Mass Effect could have done that.
what it really looks like is ghost recon. you can play it fast or slow paced... it looks like it'll be the best game ever imo
yeah, but ghost recon was made as a shooter....this isnt...
I honestly think they should have done what Dues Ex did....where you always play the game as an FPS..from the first person...but with a lot of RPG aspects in it...
my point is...they just shouldnt have seperated the combat from the RPG things like they did so much here...the point is that they are supposed to be together in the first place.
From what I've read, the abilities you have access to greatly increase as your character levels up, and the quality of those abilities also goes up. Sounded like they made the RPG elements fairly integrated into the combat.
but thats my point....they shouldnt have just intergrated RPG elements into the combat....they should be the combined together in a way that you can play the entire game from the same perspective you can in combat....
Thats the main flaw I see....that you can sort see a transition between the combat and the RPG portion of the game....they shouldnt have that...it makes it almost feel like 2 completly seperate games....
and as for the abilities....I hate that the game pauses when you have to choose one....that takes you out of the game more than anything else....I really cant think of a way around that though with a controler...but it would have been a lot simpler with a mouse..where you can just quickly switch abilities either through the mousewheel or keyboard...like you do in BF2, Crysis, and World In Conflict.
[QUOTE="naval"][QUOTE="the-obiwan"][QUOTE="naval"][QUOTE="PBSnipes"]The best way to look at Mass Effect's combat is to watch a gameplay video of any other Bioware game (especially KOTOR), and then compare that to Mass Effects combat. Not so boring looking any more is it?jlh47
only fun thing in kotor's combat was swinging lightsaber
kotor was the best rpg bioware made (in my opinion) and never dissapointed me
the thing i enjoyed the most in kotot was swinging lighsaber, which got a bit tedious after a while. still, wern't you disspointed by the fact that how easy the game was
put it on a higher difficulty then...
i don't i tried the highest difficulty available, is there was to increase it ??
[quote="naval"][QUOTE="PBSnipes"] The reason why you would look at KOTOR (or NWN or Jade Empire or Baldurs Gate) is because they show the evolution of gameplay in Bioware RPGs.
jlh47
evolution ?? I found it was perfect devolution, BG2>NWN>KOTOR>JE.
it goes kotor>nwn>bg2>je.
either you haven't played bg 2 or :lol: :lol: good one
[QUOTE="HappyAppe"][QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"]the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...
I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...
cobrax25
the gameplay looks like gears... great gameplay.
except it doesnt....it looks akwards a lot of times...and it just seems to slow paced...not that I mind that...but if a game has a slow speed to it...it has to make up for it with something else...problem is...ME doesnt seem to do that...and as a result much of the combat looks archeic and out of place...
I also think they tried to seperate the shooter and RPG aspects of the game to much because they were afraid of the RPG side of the game suffering...and I think that was a mistake....other games have done both so well...I just dont see why Mass Effect could have done that.
what it really looks like is ghost recon. you can play it fast or slow paced... it looks like it'll be the best game ever imo
yeah, but ghost recon was made as a shooter....this isnt...
I honestly think they should have done what Dues Ex did....where you always play the game as an FPS..from the first person...but with a lot of RPG aspects in it...
my point is...they just shouldnt have seperated the combat from the RPG things like they did so much here...the point is that they are supposed to be together in the first place.
From what I've read, the abilities you have access to greatly increase as your character levels up, and the quality of those abilities also goes up. Sounded like they made the RPG elements fairly integrated into the combat.
but thats my point....they shouldnt have just intergrated RPG elements into the combat....they should be the combined together in a way that you can play the entire game from the same perspective you can in combat....
Thats the main flaw I see....that you can sort see a transition between the combat and the RPG portion of the game....they shouldnt have that...it makes it almost feel like 2 completly seperate games....
and as for the abilities....I hate that the game pauses when you have to choose one....that takes you out of the game more than anything else....I really cant think of a way around that though with a controler...but it would have been a lot simpler with a mouse..where you can just quickly switch abilities either through the mousewheel or keyboard...like you do in BF2, Crysis, and World In Conflict.
you do realize that you don't have to pause the game while choosing stuff? it's like kotor inthe sense thatyou can have it automatically pause or you can just go run and gun...
[QUOTE="jlh47"]naval"][QUOTE="PBSnipes"] The reason why you would look at KOTOR (or NWN or Jade Empire or Baldurs Gate) is because they show the evolution of gameplay in Bioware RPGs.
naval
evolution ?? I found it was perfect devolution, BG2>NWN>KOTOR>JE.
either you haven't played bg 2 or :lol: :lol: good one
it goes kotor>nwn>bg2>je.
bg2 was good but i just couldn't get into it.
[QUOTE="cobrax25"][QUOTE="HappyAppe"][QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"]the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...
I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...
jlh47
the gameplay looks like gears... great gameplay.
except it doesnt....it looks akwards a lot of times...and it just seems to slow paced...not that I mind that...but if a game has a slow speed to it...it has to make up for it with something else...problem is...ME doesnt seem to do that...and as a result much of the combat looks archeic and out of place...
I also think they tried to seperate the shooter and RPG aspects of the game to much because they were afraid of the RPG side of the game suffering...and I think that was a mistake....other games have done both so well...I just dont see why Mass Effect could have done that.
what it really looks like is ghost recon. you can play it fast or slow paced... it looks like it'll be the best game ever imo
yeah, but ghost recon was made as a shooter....this isnt...
I honestly think they should have done what Dues Ex did....where you always play the game as an FPS..from the first person...but with a lot of RPG aspects in it...
my point is...they just shouldnt have seperated the combat from the RPG things like they did so much here...the point is that they are supposed to be together in the first place.
From what I've read, the abilities you have access to greatly increase as your character levels up, and the quality of those abilities also goes up. Sounded like they made the RPG elements fairly integrated into the combat.
but thats my point....they shouldnt have just intergrated RPG elements into the combat....they should be the combined together in a way that you can play the entire game from the same perspective you can in combat....
Thats the main flaw I see....that you can sort see a transition between the combat and the RPG portion of the game....they shouldnt have that...it makes it almost feel like 2 completly seperate games....
and as for the abilities....I hate that the game pauses when you have to choose one....that takes you out of the game more than anything else....I really cant think of a way around that though with a controler...but it would have been a lot simpler with a mouse..where you can just quickly switch abilities either through the mousewheel or keyboard...like you do in BF2, Crysis, and World In Conflict.
you do realize that you don't have to pause the game while choosing stuff? it's like kotor inthe sense thatyou can have it automatically pause or you can just go run and gun...
I was reffering to this....
http://www.gametrailers.com/player/24945.html
where he bassiclly pauses the game...chooses the ability...and then targets the enemies while the game is paused.
the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...
I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...
cobrax25
Clunky and uninteresting are good words to describe ME's combat. IMO, the combat also just look badly designed and boring. I was thinking about preordering this game until I saw videos of the combat, and that changed my mind in a hurry.
[QUOTE="jlh47"][QUOTE="cobrax25"][QUOTE="HappyAppe"][QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"][QUOTE="jlh47"][QUOTE="cobrax25"]the thing is....its good for an RPG in a sence...but its not so good for a shooter as a whole...
I really dont understand why either...it just looks clunky and unintresting....other games have blended together shooter and RPG elements pretty well...like STALKER, and Dues Ex...
cobrax25
the gameplay looks like gears... great gameplay.
except it doesnt....it looks akwards a lot of times...and it just seems to slow paced...not that I mind that...but if a game has a slow speed to it...it has to make up for it with something else...problem is...ME doesnt seem to do that...and as a result much of the combat looks archeic and out of place...
I also think they tried to seperate the shooter and RPG aspects of the game to much because they were afraid of the RPG side of the game suffering...and I think that was a mistake....other games have done both so well...I just dont see why Mass Effect could have done that.
what it really looks like is ghost recon. you can play it fast or slow paced... it looks like it'll be the best game ever imo
yeah, but ghost recon was made as a shooter....this isnt...
I honestly think they should have done what Dues Ex did....where you always play the game as an FPS..from the first person...but with a lot of RPG aspects in it...
my point is...they just shouldnt have seperated the combat from the RPG things like they did so much here...the point is that they are supposed to be together in the first place.
From what I've read, the abilities you have access to greatly increase as your character levels up, and the quality of those abilities also goes up. Sounded like they made the RPG elements fairly integrated into the combat.
but thats my point....they shouldnt have just intergrated RPG elements into the combat....they should be the combined together in a way that you can play the entire game from the same perspective you can in combat....
Thats the main flaw I see....that you can sort see a transition between the combat and the RPG portion of the game....they shouldnt have that...it makes it almost feel like 2 completly seperate games....
and as for the abilities....I hate that the game pauses when you have to choose one....that takes you out of the game more than anything else....I really cant think of a way around that though with a controler...but it would have been a lot simpler with a mouse..where you can just quickly switch abilities either through the mousewheel or keyboard...like you do in BF2, Crysis, and World In Conflict.
you do realize that you don't have to pause the game while choosing stuff? it's like kotor inthe sense thatyou can have it automatically pause or you can just go run and gun...
I was reffering to this....
where he bassiclly pauses the game...chooses the ability...and then targets the enemies while the game is paused.
i know. you can either play it like that or have it all in real time. that's what i'm trying to say. you don't have to play it like that.
Uh, this is an RPG not a FPS. I think its pretty important to remember that. Also this is the first time Bioware of attempted this sort of game. Thirdly in the soldier video that just came out he got rushed by a geth then pinned downed by some.... shooty... thingy and pretty seemlessly switched to a scoped rifle to take them out. Seems like the combat is okay.
The AI might be a little club footed but that always seems to be forgivable with FPSs why isn't it here?
People need to stop anticipating fast paced shooter gameplay from a company that specializes in RPGs.Alaris83Have you seen the videos?
Have you seen the videos?
It looks pretty frantic to me.
MoldOnHold
That's fine and all, but there are people that are complaining about things like pausing the game to access abilities. These kind of things are commonplace in RPGs. To expect ME to play exactly like a full bred shooter when it's clearly labled an Action RPG is ignorant.
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