Mass flop is 20 hours long, deal with it.

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Ballroompirate

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#51 Ballroompirate
Member since 2005 • 26695 Posts

[QUOTE="SpruceCaboose"]And Ratchet and Clank is less than 20, as is Uncharted, and Heavenly Sword. Point?credibilityzero

My point? It is an RPG, RPGs last at least 40 hours with main story.

There hasnt been a 25+ hour SP game in like 2 years besides FFXII and maybe Oblivion (main story wise).Deal with the under 20 and 10 hour games,if not dont buy the game (s).

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credibilityzero

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#52 credibilityzero
Member since 2007 • 772 Posts
[QUOTE="credibilityzero"][QUOTE="Grive"]

TC, got bored of getting owned in your trolling of the official ME thread?

[QUOTE="KrazyKenKutarag"]

So now your implying Mass Effect isn't a true RPG? rofl, you fit you username perfectly.

lawlessx

Actually, the most troubling part is that he believes "lenght" is the main variable that makes a game an "RPG".

No one owned me yet.

infact we must have owned you since you have yet to answer any of our questions in reguards to what an RPG is

Are you serious? do you really think I don't know what RPG stands for?

I can give a wall of text telling you what is an RPG.

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Grive

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#53 Grive
Member since 2006 • 2971 Posts

Are you serious? do you really think I don't know what RPG stands for?

I can give a wall of text telling you what is an RPG.

credibilityzero

Then do so, because your posts denote a strong lack of understanding of the genre.

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lawlessx

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#54 lawlessx
Member since 2004 • 48753 Posts
[QUOTE="lawlessx"][QUOTE="credibilityzero"][QUOTE="Grive"]

credibilityzero

No one owned me yet.

infact we must have owned you since you have yet to answer any of our questions in reguards to what an RPG is

Are you serious? do you really think I don't know what RPG stands for?

I can give a wall of text telling you what is an RPG.

so then why are you bashing mass effect saying its not a true RPG due to its 20-30 hour length?

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credibilityzero

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#55 credibilityzero
Member since 2007 • 772 Posts
[QUOTE="credibilityzero"]

No one owned me yet.

Grive

There's a subtle difference between "not getting owned" and "not realizing you got horribly owned".

No one answered my question with great detail including you, I didn't make an argument yet.

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lawlessx

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#56 lawlessx
Member since 2004 • 48753 Posts
[QUOTE="Grive"][QUOTE="credibilityzero"]

No one owned me yet.

credibilityzero

There's a subtle difference between "not getting owned" and "not realizing you got horribly owned".

No one answered my question with great detailincluding you, I didn't make an argument yet.

the question you asked in your first post isnt worth answering

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mattyomo99

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#57 mattyomo99
Member since 2005 • 3915 Posts
its a great game, stop bashing what you cant play
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credibilityzero

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#58 credibilityzero
Member since 2007 • 772 Posts
[QUOTE="credibilityzero"][QUOTE="lawlessx"][QUOTE="credibilityzero"][QUOTE="Grive"]

lawlessx

No one owned me yet.

infact we must have owned you since you have yet to answer any of our questions in reguards to what an RPG is

Are you serious? do you really think I don't know what RPG stands for?

I can give a wall of text telling you what is an RPG.

so then why are you bashing mass effect saying its not a true RPG due to its 20-30 hour length?

There is a difference between what is written by books and what you experience.

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briney1819

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#59 briney1819
Member since 2003 • 93 Posts

The last time I checked it was the main story is the important thing in any game, specially RPGs, lemmings now are justifying their purchase for mass flop because it is teh has more side quests than the mean story, lol.

I mean how low you gonna get to make some silly logic for Mass flop?

Sorry lemmings, but the flop trend is gonna start with you from now.

credibilityzero

it's not a flop and if u look at the flop ratio for console's ps3 is by far the worst, i still lol when i remeber how you guys said lair was gonna own. btw where is your scifi rpg exclusive. oh that's right you guys don't even have a triple a exclusive yet my bad, well i guess you have to try to bash somthing.

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Joshywaa

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#60 Joshywaa
Member since 2002 • 10991 Posts
[QUOTE="lawlessx"][QUOTE="credibilityzero"][QUOTE="Grive"]

TC, got bored of getting owned in your trolling of the official ME thread?

[QUOTE="KrazyKenKutarag"]

So now your implying Mass Effect isn't a true RPG? rofl, you fit you username perfectly.

credibilityzero

Actually, the most troubling part is that he believes "lenght" is the main variable that makes a game an "RPG".

No one owned me yet.

infact we must have owned you since you have yet to answer any of our questions in reguards to what an RPG is

Are you serious? do you really think I don't know what RPG stands for?

I can give a wall of text telling you what is an RPG.

"yah t3h rpg is t3h game not on xflop ghey60 lawl lawl lawl lawl lawl"

i'am assuming your definition of RPG will be something like that. So don't even bother.

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Grive

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#61 Grive
Member since 2006 • 2971 Posts

No one answered my question with great detail including you, I didn't make an argument yet.

credibilityzero

Alright, I will answer your question, let's see if you're able to answer mine (I seriously doubt your ability to). I would agree with you in that you don't have an argument, though. I'll reserve further throughts in this tangent to myself, so we don't derail this "argument" anymore.

Last time I checked, story and character development were the most important parts of an RPG. While lenght can be a good indicator of the developent and depth, it not necessarily is - some short stories have more depth and better plot progression than "epic" multi-tome novels. In any case, the "side-quests" can be important and even essential in shaping your character's progression and development, and in some cases, even affect the main storyline, or at the very least, considerably expand upon it. In this case, the sidequests can be an integral part of what makes the RPG genre a standout amongst the other genres, which do offer quicker gratification.

Not to mention, any "RPG" that relies only on a static main storyline is, by definition, not an RPG.

So, the main quest progression, while the most important aspect of an RPG, is not the only part of the game that "adds value" to the experience and it's worth as an RPG.

Happy now?

There is a difference between what is written by books and what you experience.

credibilityzero

And aside from a rather poor and cliched attempt at sounding wiser and/or experienced for no good reason whatsoever, how does this apply to the questions posed to you?

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rocktimusprime

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#62 rocktimusprime
Member since 2006 • 3721 Posts
more bitter I wish I had mass effect posting
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credibilityzero

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#63 credibilityzero
Member since 2007 • 772 Posts
[QUOTE="credibilityzero"]

No one answered my question with great detail including you, I didn't make an argument yet.

Grive

Alright, I will answer your question, let's see if you're able to answer mine (I seriously doubt your ability to). I would agree with you in that you don't have an argument, though. I'll reserve further throughts in this tangent to myself, so we don't derail this "argument" anymore.

Last time I checked, story and character development were the most important parts of an RPG. While lenght can be a good indicator of the developent and depth, it not necessarily is - some short stories have more depth and better plot progression than "epic" multi-tome novels. In any case, the "side-quests" can be important and even essential in shaping your character's progression and development, and in some cases, even affect the main storyline, or at the very least, considerably expand upon it. In this case, the sidequests can be an integral part of what makes the RPG genre a standout amongst the other genres, which do offer quicker gratification.

Not to mention, any "RPG" that relies only on a static main storyline is, by definition, not an RPG.

So, the main quest progression, while the most important aspect of an RPG, is not the only part of the game that "adds value" to the experience and it's worth as an RPG.

Happy now?

There is a difference between what is written by books and what you experience.

credibilityzero

And aside from a rather poor and cliched attempt at sounding wiser and/or experienced for no good reason whatsoever, how does this apply to the questions posed to you?

Ok, now, it is my time.

1- While I agree with most of your post, I don't see the importance of side quests more than the main quest/story in any genre, specially RPGs, the secrets and side quests is an interesting aspect of any game in any genre,yet, it does not mean neglecting the main story, if the main quest/story depends much for the side quests, it means there is weak spot for the game and that actually mean, the developers.

It is like putting a pointless vehicle level on FPSs to fill the space of the game, it does add enjoyment for some gamers, others will not like this add.

Most RPGs has side quests, which is not a new thing, but does that mean they will cut the main story to half which is in ME?

The funny thing is Bioware doing a good job to distract gamers from the main story and make them believe side stories are important.

2- I have experienced alot of genres, alot of games as a gamer, I was referring to the "define RPGs" question about for my comment.

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credibilityzero

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#64 credibilityzero
Member since 2007 • 772 Posts

more bitter I wish I had mass effect postingrocktimusprime

Be creative like me :P

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SeanBond

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#65 SeanBond
Member since 2003 • 2136 Posts
[QUOTE="Grive"][QUOTE="credibilityzero"]

No one answered my question with great detail including you, I didn't make an argument yet.

credibilityzero

Alright, I will answer your question, let's see if you're able to answer mine (I seriously doubt your ability to). I would agree with you in that you don't have an argument, though. I'll reserve further throughts in this tangent to myself, so we don't derail this "argument" anymore.

Last time I checked, story and character development were the most important parts of an RPG. While lenght can be a good indicator of the developent and depth, it not necessarily is - some short stories have more depth and better plot progression than "epic" multi-tome novels. In any case, the "side-quests" can be important and even essential in shaping your character's progression and development, and in some cases, even affect the main storyline, or at the very least, considerably expand upon it. In this case, the sidequests can be an integral part of what makes the RPG genre a standout amongst the other genres, which do offer quicker gratification.

Not to mention, any "RPG" that relies only on a static main storyline is, by definition, not an RPG.

So, the main quest progression, while the most important aspect of an RPG, is not the only part of the game that "adds value" to the experience and it's worth as an RPG.

Happy now?

There is a difference between what is written by books and what you experience.

credibilityzero

And aside from a rather poor and cliched attempt at sounding wiser and/or experienced for no good reason whatsoever, how does this apply to the questions posed to you?

Ok, now, it is my time.

1- While I agree with most of your post, I don't see the importance of side quests more than the main quest/story in any genre, specially RPGs, the secrets and side quests is an interesting aspect of any game in any genre,yet, it does not mean neglecting the main story, if the main quest/story depends much for the side quests, it means there is weak spot for the game and that actually mean, the developers.

It is like putting a pointless vehicle level on FPSs to fill the space of the game, it does add enjoyment for some gamers, others will not like this add.

Most RPGs has side quests, which is not a new thing, but does that mean they will cut the main story to half which is in ME?

The funny thing is Bioware doing a good job to distract gamers from the main story and make them believe side stories are important.

2- I have experienced alot of genres, alot of games as a gamer, I was referring to the "define RPGs" question about for my comment.

1) The original idea behind RPGs was to have the player create a character, throw said character into a huge world, and give the character essentially limitless choice in terms of what to do in the world, and where to go. The now-legendary Advanced Dungeons and Dragons pretty much perfected this idea, and gave players the ability to not only be a hero in a sweeping and epic storyline, but also to be a common person in a common town, living out everyday life. Japanese videogame RPGs definitely played a big part in reversing this trend (Final Fantasy and Dragon Quest among others reversed the idea of choice in RPGs), but even in most of these games, you still have optional things to do, so you don't always feel like you're being forced to do what everyone else playing the game would.

Oblivion (a Western, and thus more traditional RPG) is one of the most popular RPGs this generation, and probably one of the most well-thought of console RPGs ever, and guess what? The reason it's so good isn't its main quest. If you've played Oblivion, then you know exactly how complex character generation is (from picking gender and race to appearance, tochoosing your class, or even creating a unique one), and how the character you choose determines the path you take in the game (if you're not combat-oriented, maybe you'llrely more on stealth during combat). After that, you've got an entire game's worth of sidequests, the majority of which feel like things you might actually be asked to do in this magical world you've been thrown into. The fun of playing Oblivion is in exploring the world, and seeing what its inhabitants are doing, while also trying to accomplish the main goals you've set out to do. Without the sidequests, Oblivion becomes just another solid WRPG; with sidequests it's elevated to one of the biggest, best, and truest RPGs, probably ever.

2) Whether or not you've played lots of genres (this doesn't seem to have too much to do with the topic, and doesn't add much to credibility, considering the majority of us here are fairly familiar with most genres of games), you seem to either be missing the point of the RPG, or just don't find much joy in them. Do you enjoy grinding to gain levels more than gaining new skills (i.e. becoming simply more "powerful" versus more versatile)? Do you enjoy beating boss after boss more than you do exploring? If you've answered yes to those questions, than you're probably better off playing action RPGs which will focus more on simply going from point A to point B. But if you actually do enjoy what makes an RPG an RPG, you shouldn't have much of a problem agreeing that sidequests are pretty important to a good RPG.

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BK-Sleeper

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#66 BK-Sleeper
Member since 2006 • 2686 Posts

Your name is credibility zero.

You have no opinion.

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DrAwsomeness

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#67 DrAwsomeness
Member since 2007 • 171 Posts
My Mass Effect lasted me 34 hours, and i did everything
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skixwolf

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#68 skixwolf
Member since 2004 • 4013 Posts
it's 20 hours long? awesome! 15 more to go...
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7thSIN

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#69 7thSIN
Member since 2002 • 1386 Posts

Ive played for 11 hours and I just got my last crew member, which is at the very beginning of the game.

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Puckhog04

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#70 Puckhog04
Member since 2003 • 22814 Posts

I dare anyone to get through even half of Mass Effect without wanting to do any side quests.

As for the TC, heh, if it makes you feel better...sure, it's 20 hours. :roll:

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credibilityzero

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#71 credibilityzero
Member since 2007 • 772 Posts
[QUOTE="credibilityzero"][QUOTE="Grive"][QUOTE="credibilityzero"]

No one answered my question with great detail including you, I didn't make an argument yet.

SeanBond

Alright, I will answer your question, let's see if you're able to answer mine (I seriously doubt your ability to). I would agree with you in that you don't have an argument, though. I'll reserve further throughts in this tangent to myself, so we don't derail this "argument" anymore.

Last time I checked, story and character development were the most important parts of an RPG. While lenght can be a good indicator of the developent and depth, it not necessarily is - some short stories have more depth and better plot progression than "epic" multi-tome novels. In any case, the "side-quests" can be important and even essential in shaping your character's progression and development, and in some cases, even affect the main storyline, or at the very least, considerably expand upon it. In this case, the sidequests can be an integral part of what makes the RPG genre a standout amongst the other genres, which do offer quicker gratification.

Not to mention, any "RPG" that relies only on a static main storyline is, by definition, not an RPG.

So, the main quest progression, while the most important aspect of an RPG, is not the only part of the game that "adds value" to the experience and it's worth as an RPG.

Happy now?

There is a difference between what is written by books and what you experience.

credibilityzero

And aside from a rather poor and cliched attempt at sounding wiser and/or experienced for no good reason whatsoever, how does this apply to the questions posed to you?

Ok, now, it is my time.

1- While I agree with most of your post, I don't see the importance of side quests more than the main quest/story in any genre, specially RPGs, the secrets and side quests is an interesting aspect of any game in any genre,yet, it does not mean neglecting the main story, if the main quest/story depends much for the side quests, it means there is weak spot for the game and that actually mean, the developers.

It is like putting a pointless vehicle level on FPSs to fill the space of the game, it does add enjoyment for some gamers, others will not like this add.

Most RPGs has side quests, which is not a new thing, but does that mean they will cut the main story to half which is in ME?

The funny thing is Bioware doing a good job to distract gamers from the main story and make them believe side stories are important.

2- I have experienced alot of genres, alot of games as a gamer, I was referring to the "define RPGs" question about for my comment.

1) The original idea behind RPGs was to have the player create a character, throw said character into a huge world, and give the character essentially limitless choice in terms of what to do in the world, and where to go. The now-legendary Advanced Dungeons and Dragons pretty much perfected this idea, and gave players the ability to not only be a hero in a sweeping and epic storyline, but also to be a common person in a common town, living out everyday life. Japanese videogame RPGs definitely played a big part in reversing this trend (Final Fantasy and Dragon Quest among others reversed the idea of choice in RPGs), but even in most of these games, you still have optional things to do, so you don't always feel like you're being forced to do what everyone else playing the game would.

Oblivion (a Western, and thus more traditional RPG) is one of the most popular RPGs this generation, and probably one of the most well-thought of console RPGs ever, and guess what? The reason it's so good isn't its main quest. If you've played Oblivion, then you know exactly how complex character generation is (from picking gender and race to appearance, tochoosing your class, or even creating a unique one), and how the character you choose determines the path you take in the game (if you're not combat-oriented, maybe you'llrely more on stealth during combat). After that, you've got an entire game's worth of sidequests, the majority of which feel like things you might actually be asked to do in this magical world you've been thrown into. The fun of playing Oblivion is in exploring the world, and seeing what its inhabitants are doing, while also trying to accomplish the main goals you've set out to do. Without the sidequests, Oblivion becomes just another solid WRPG; with sidequests it's elevated to one of the biggest, best, and truest RPGs, probably ever.

2) Whether or not you've played lots of genres (this doesn't seem to have too much to do with the topic, and doesn't add much to credibility, considering the majority of us here are fairly familiar with most genres of games), you seem to either be missing the point of the RPG, or just don't find much joy in them. Do you enjoy grinding to gain levels more than gaining new skills (i.e. becoming simply more "powerful" versus more versatile)? Do you enjoy beating boss after boss more than you do exploring? If you've answered yes to those questions, than you're probably better off playing action RPGs which will focus more on simply going from point A to point B. But if you actually do enjoy what makes an RPG an RPG, you shouldn't have much of a problem agreeing that sidequests are pretty important to a good RPG.

1- I don't want to be harsh here, but I have to say this, you didn't counter my point.

2- I only said this when he asked for the meaning of RPG, Im not being cool or anything, it is only a reply to confirm my knowledge for the genre RPG by experience, not by some definition in a book or source.

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ByFly

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#72 ByFly
Member since 2006 • 1917 Posts

The last time I checked it was the main story is the important thing in any game, specially RPGs, lemmings now are justifying their purchase for mass flop because it is teh has more side quests than the mean story, lol.

I mean how low you gonna get to make some silly logic for Mass flop?

Sorry lemmings, but the flop trend is gonna start with you from now.

credibilityzero

pls dont be a cow... lol at you if you are complaining....

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zero9167

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#73 zero9167
Member since 2005 • 14554 Posts

The last time I checked it was the main story is the important thing in any game, specially RPGs

credibilityzero
RPG GOTY 2006 Says differently.
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rocktimusprime

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#74 rocktimusprime
Member since 2006 • 3721 Posts
well on the last level of the game at 19 hours I can tell you its one of the best games I've ever played and 19 hours so far well spent. Blog if you want my honest opinion, but I'll take an amazing 19-25 hour game over a good 100 hour that gets repetative and bland game
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ViolentPressure

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#75 ViolentPressure
Member since 2005 • 5521 Posts
I did the main quest and almost all the side quests in about 18 hours, It was an awesome 18 hour though, Mass Effect is my favorite game so far this year, probably my personal GOTY.
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snoz_dawg

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#76 snoz_dawg
Member since 2006 • 731 Posts
[QUOTE="SeanBond"][QUOTE="credibilityzero"][QUOTE="Grive"][QUOTE="credibilityzero"]

No one answered my question with great detail including you, I didn't make an argument yet.

credibilityzero

Alright, I will answer your question, let's see if you're able to answer mine (I seriously doubt your ability to). I would agree with you in that you don't have an argument, though. I'll reserve further throughts in this tangent to myself, so we don't derail this "argument" anymore.

Last time I checked, story and character development were the most important parts of an RPG. While lenght can be a good indicator of the developent and depth, it not necessarily is - some short stories have more depth and better plot progression than "epic" multi-tome novels. In any case, the "side-quests" can be important and even essential in shaping your character's progression and development, and in some cases, even affect the main storyline, or at the very least, considerably expand upon it. In this case, the sidequests can be an integral part of what makes the RPG genre a standout amongst the other genres, which do offer quicker gratification.

Not to mention, any "RPG" that relies only on a static main storyline is, by definition, not an RPG.

So, the main quest progression, while the most important aspect of an RPG, is not the only part of the game that "adds value" to the experience and it's worth as an RPG.

Happy now?

There is a difference between what is written by books and what you experience.

credibilityzero

And aside from a rather poor and cliched attempt at sounding wiser and/or experienced for no good reason whatsoever, how does this apply to the questions posed to you?

Ok, now, it is my time.

1- While I agree with most of your post, I don't see the importance of side quests more than the main quest/story in any genre, specially RPGs, the secrets and side quests is an interesting aspect of any game in any genre,yet, it does not mean neglecting the main story, if the main quest/story depends much for the side quests, it means there is weak spot for the game and that actually mean, the developers.

It is like putting a pointless vehicle level on FPSs to fill the space of the game, it does add enjoyment for some gamers, others will not like this add.

Most RPGs has side quests, which is not a new thing, but does that mean they will cut the main story to half which is in ME?

The funny thing is Bioware doing a good job to distract gamers from the main story and make them believe side stories are important.

2- I have experienced alot of genres, alot of games as a gamer, I was referring to the "define RPGs" question about for my comment.

1) The original idea behind RPGs was to have the player create a character, throw said character into a huge world, and give the character essentially limitless choice in terms of what to do in the world, and where to go. The now-legendary Advanced Dungeons and Dragons pretty much perfected this idea, and gave players the ability to not only be a hero in a sweeping and epic storyline, but also to be a common person in a common town, living out everyday life. Japanese videogame RPGs definitely played a big part in reversing this trend (Final Fantasy and Dragon Quest among others reversed the idea of choice in RPGs), but even in most of these games, you still have optional things to do, so you don't always feel like you're being forced to do what everyone else playing the game would.

Oblivion (a Western, and thus more traditional RPG) is one of the most popular RPGs this generation, and probably one of the most well-thought of console RPGs ever, and guess what? The reason it's so good isn't its main quest. If you've played Oblivion, then you know exactly how complex character generation is (from picking gender and race to appearance, tochoosing your class, or even creating a unique one), and how the character you choose determines the path you take in the game (if you're not combat-oriented, maybe you'llrely more on stealth during combat). After that, you've got an entire game's worth of sidequests, the majority of which feel like things you might actually be asked to do in this magical world you've been thrown into. The fun of playing Oblivion is in exploring the world, and seeing what its inhabitants are doing, while also trying to accomplish the main goals you've set out to do. Without the sidequests, Oblivion becomes just another solid WRPG; with sidequests it's elevated to one of the biggest, best, and truest RPGs, probably ever.

2) Whether or not you've played lots of genres (this doesn't seem to have too much to do with the topic, and doesn't add much to credibility, considering the majority of us here are fairly familiar with most genres of games), you seem to either be missing the point of the RPG, or just don't find much joy in them. Do you enjoy grinding to gain levels more than gaining new skills (i.e. becoming simply more "powerful" versus more versatile)? Do you enjoy beating boss after boss more than you do exploring? If you've answered yes to those questions, than you're probably better off playing action RPGs which will focus more on simply going from point A to point B. But if you actually do enjoy what makes an RPG an RPG, you shouldn't have much of a problem agreeing that sidequests are pretty important to a good RPG.

1- I don't want to be harsh here, but I have to say this, you didn't counter my point.

2- I only said this when he asked for the meaning of RPG, Im not being cool or anything, it is only a reply to confirm my knowledge for the genre RPG by experience, not by some definition in a book or source.

you had a point to counter?

i would put money on it that if mass effect was on ps3 you would be jumping up and down in these forums sayin "OMG gamespot is t3h biast OMG mass effect is t3h greatest rpg ever in t3h histrory of humanity"

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KrazyKenKutarag

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#78 KrazyKenKutarag
Member since 2007 • 1905 Posts

Thank you, I don't need your mass flop.

credibilityzero

Now I know your a troll, nobody in their right mind could be this ignorant.

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bman784

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#79 bman784
Member since 2004 • 6755 Posts
I beat Mass Effect in 25 hours, and I didn't visit ONE system outside of quest objectives. And there are A LOT of systems. Even if you complete most of the quests, there is a ridiculous amout to explore. Mass Effect is a smidgen longer than KOTOR with a large helping of depth. Bioware couldn't have designed it more perfectly.
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#80 credibilityzero
Member since 2007 • 772 Posts
[QUOTE="credibilityzero"]

Thank you, I don't need your mass flop.

KrazyKenKutarag

Now I know your a troll, nobody in their right mind could be this ignorant.

Did I say something wrong?

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DrinkDuff

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#81 DrinkDuff
Member since 2004 • 6762 Posts
Still longer than Uncharted: Drake's flop, Heavenly Flop, and Resistance: Flop of Man. :P
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#82 credibilityzero
Member since 2007 • 772 Posts

Still longer than Uncharted: Drake's flop, and Heavenly Flop. :PDrinkDuff

In Uncharted you can jump, In ME you can't. :P

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DrinkDuff

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#83 DrinkDuff
Member since 2004 • 6762 Posts

[QUOTE="DrinkDuff"]Still longer than Uncharted: Drake's flop, and Heavenly Flop. :Pcredibilityzero

In Uncharted you can jump, In ME you can't. :P

Dammit you got me. The jumping adds about 12 hours to the game, I'm sure. :P
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#84 XenogearsMaster
Member since 2007 • 3175 Posts

Yeah, 20 hour RPGame...?

I'm not down with that.

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KrazyKenKutarag

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#85 KrazyKenKutarag
Member since 2007 • 1905 Posts
[QUOTE="KrazyKenKutarag"][QUOTE="credibilityzero"]

Thank you, I don't need your mass flop.

credibilityzero

Now I know your a troll, nobody in their right mind could be this ignorant.

Did I say something wrong?

Yes, this:

[QUOTE="-RPGamer-"]

All lame fanboy drivel aside, ME lasts longer than 20hrs easily and any actual RPG fanshould be shamed for not trying it out.

credibilityzero

What is so special about the gameplay mechanics and story? They both suck.

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KrazyKenKutarag

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#86 KrazyKenKutarag
Member since 2007 • 1905 Posts

Yeah, 20 hour RPGame...?

I'm not down with that.

XenogearsMaster

Main quest only, Oblivion had shorter and nobody complained about it's length.

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#87 rocktimusprime
Member since 2006 • 3721 Posts

Yeah, 20 hour RPGame...?

I'm not down with that.

XenogearsMaster

its just a great game. theres nothing wrong with a great story and game that is in a smaller package. why do rpg's need to be 100 hours? I mean if you can make a 100 hour game with an amazing story that doesn't lag or dull at any point then amazing! I'll play!

but Mass Effect has a brilliant story and does it in 20 hours. I just wonder if they wanted to go longer, or if they felt that the story would get dull and hackneyed if they just tried to stretch it and put in filler.

Trust me a 20 hour game with an amazing story is always better than a 50 hour game with a good story that gets stretched thin, and loses it's luster.

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#88 credibilityzero
Member since 2007 • 772 Posts
[QUOTE="credibilityzero"]

[QUOTE="DrinkDuff"]Still longer than Uncharted: Drake's flop, and Heavenly Flop. :PDrinkDuff

In Uncharted you can jump, In ME you can't. :P

Dammit you got me. The jumping adds about 12 hours to the game, I'm sure. :P

The jumping also make him a monkey according to some thread which also cool, :P

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#89 credibilityzero
Member since 2007 • 772 Posts
[QUOTE="credibilityzero"][QUOTE="KrazyKenKutarag"][QUOTE="credibilityzero"]

Thank you, I don't need your mass flop.

KrazyKenKutarag

Now I know your a troll, nobody in their right mind could be this ignorant.

Did I say something wrong?

Yes, this:

[QUOTE="-RPGamer-"]

All lame fanboy drivel aside, ME lasts longer than 20hrs easily and any actual RPG fanshould be shamed for not trying it out.

credibilityzero

What is so special about the gameplay mechanics and story? They both suck.

I didn't say anything wrong, lemmings keep bashing JRPGs because of the turn based system and when it comes to ME which is using a battle system from the PS1 era it is ok.

The story is a Jurassic park remake.

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#90 bman784
Member since 2004 • 6755 Posts
[QUOTE="KrazyKenKutarag"][QUOTE="credibilityzero"][QUOTE="KrazyKenKutarag"][QUOTE="credibilityzero"]

Thank you, I don't need your mass flop.

credibilityzero

Now I know your a troll, nobody in their right mind could be this ignorant.

Did I say something wrong?

Yes, this:

[QUOTE="-RPGamer-"]

All lame fanboy drivel aside, ME lasts longer than 20hrs easily and any actual RPG fanshould be shamed for not trying it out.

credibilityzero

What is so special about the gameplay mechanics and story? They both suck.

I didn't say anything wrong, lemmings keep bashing JRPGs because of the turn based system and when it comes to ME which is using a battle system from the PS1 era it is ok.

The story is a Jurassic park remake.


A Jurassic Park remake? Before I start condescending the ridiculousness of your entire statemnet, I'd truly like to know how you reached that conclusion.
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KrazyKenKutarag

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#91 KrazyKenKutarag
Member since 2007 • 1905 Posts

I didn't say anything wrong, lemmings keep bashing JRPGs because of the turn based system and when it comes to ME which is using a battle system from the PS1 era it is ok.

The story is a Jurassic park remake.

credibilityzero

You don't even know what the story is about, you thought it was about an extinct race coming back, when that has nothing to do with it. Lemmings never bash JRPG's, many are eagerly awaiting Lost Odessey and many like Blue Dragon. The combat system in Mass Effect works well and is favoured by many since it suits the game. Even reviewers praised the combat system. Get off your high horse and accept that your ignorance it blinding you from a great game.

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TheJuiceyBar

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#92 TheJuiceyBar
Member since 2007 • 1220 Posts
Cows shouldn`t be talking after all them flops they received this year.
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Marka1700

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#93 Marka1700
Member since 2003 • 7500 Posts

Yet cows calim FF games are over 60 Hours long. This is only due to extras and most can be beaten in about 20 hours for main story.

20 hours for ME is about 12 hours longer that he average PS3 exclusive.

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#94 credibilityzero
Member since 2007 • 772 Posts
[QUOTE="credibilityzero"]

I didn't say anything wrong, lemmings keep bashing JRPGs because of the turn based system and when it comes to ME which is using a battle system from the PS1 era it is ok.

The story is a Jurassic park remake.

KrazyKenKutarag

You don't even know what the story is about, you thought it was about an extinct race coming back, when that has nothing to do with it. Lemmings never bash JRPG's, many are eagerly awaiting Lost Odessey and many like Blue Dragon. The combat system in Mass Effect works well and is favoured by many since it suits the game. Even reviewers praised the combat system. Get off your high horse and accept that your ignorance it blinding you from a great game.

Are you sure lemmings praised JRPGs?

Let me only put the name Square enix and see what will happen now.

Do you want me to open a new topic? I'll entitle it with "WRPGs VS JRPGs", and all hell break loose.

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#95 credibilityzero
Member since 2007 • 772 Posts

Yet cows calim FF games are over 60 Hours long. This is only due to extras and most can be beaten in about 20 hours for main story.

20 hours for ME is about 12 hours longer that he average PS3 exclusive.

Marka1700

FF with all extras last from 80 to 120 hours.

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#96 Marka1700
Member since 2003 • 7500 Posts
[QUOTE="Marka1700"]

Yet cows calim FF games are over 60 Hours long. This is only due to extras and most can be beaten in about 20 hours for main story.

20 hours for ME is about 12 hours longer that he average PS3 exclusive.

credibilityzero

FF with all extras last from 80 to 120 hours.

Depends on Wich FF game you are talking about. Sure FF10 will take at least 80hours to do everything and probably over 100 for most people, but some are takeless. 8 and 9 can be done in 50-60 hours.

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#97 KrazyKenKutarag
Member since 2007 • 1905 Posts
[QUOTE="KrazyKenKutarag"][QUOTE="credibilityzero"]

I didn't say anything wrong, lemmings keep bashing JRPGs because of the turn based system and when it comes to ME which is using a battle system from the PS1 era it is ok.

The story is a Jurassic park remake.

credibilityzero

You don't even know what the story is about, you thought it was about an extinct race coming back, when that has nothing to do with it. Lemmings never bash JRPG's, many are eagerly awaiting Lost Odessey and many like Blue Dragon. The combat system in Mass Effect works well and is favoured by many since it suits the game. Even reviewers praised the combat system. Get off your high horse and accept that your ignorance it blinding you from a great game.

Are you sure lemmings praised JRPGs?

Let me only put the name Square enix and see what will happen now.

Do you want me to open a new topic? I'll entitle it with "WRPGs VS JRPGs", and all hell break loose.

Lemmings haven't praised JRPG's, but they don't bash them since they are getting a few good ones next year. Xbox fans generally don't bash SE games unprovoked. If you open that new topic people opinions will be split, but that doesn't mean all the Xbox fans will go with WRPG's and all Playstation fans will go with JRPG's. Opinions vary for different people.

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#98 -Serpahim-
Member since 2007 • 1627 Posts
why people choose to make stupid threads like this is beyond me :|
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#99 360wiiPS3gamer
Member since 2007 • 322 Posts

The last time I checked it was the main story is the important thing in any game, specially RPGs, lemmings now are justifying their purchase for mass flop because it is teh has more side quests than the mean story, lol.

I mean how low you gonna get to make some silly logic for Mass flop?

Sorry lemmings, but the flop trend is gonna start with you from now.

credibilityzero

You say mass flop?

Ratchet and flop

Flopped: Drakes fortune

Floppair

Flopping sword

Want some more?

Flopperstorm

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#100 kankthetank
Member since 2003 • 4212 Posts

Oh, is it now? Then please explain to me why my game is logged in at 29 hours so far, and I haven't even finished it yet, with still a lot of missions to do? :roll:

Mass Effect is hands down, one of the best and most engaging RPGs I've played. I really hope it sells well, BioWare needs the support, they deserve more praise because it's obvious they've put an INSANE amount of effort into it...Support Mass Effect...We want our trilogy!!!!!!