ME2 is great but I'm not sure if it should even be called an rpg.

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jhcho2

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#1 jhcho2
Member since 2004 • 5103 Posts

I'm playing ME2 right and i do agree it has good production values, but i can't stand people claiming to be the best game of the century and all that. First and foremost, ME2, although being a great game, didn't even quite get it's genre classification right, and even if it did, it didn't live up to it properly.

What kind of wastern rpg almost literally makes you wear one suit of armour the whole game? Depending on the class you chose, your choice of weapons isn't much more elaborate than say.....gears of war, sometimes it feels like a lot less. If you chose Vanguard, you're pretty much stuck with a lame a*s katana shotgun for the first half of the game which takes up to 3-5 shots to kill an enemy at point black range. Even the weakest of the weakest enemies take 2 point black shots. If i'm gonna have to run so close with the 'gung-ho' attitude and still take 3 close range shots to kill a weak enemy, it isn't really a fair ooportunity cost. I can't use other weapons because it's against my "CLASS". As if survival is less important than weapon class loyalty.

The skill system is a little lackluster. 4 skills total? Oh yeah, one of them is just a passive +health, +damage thing, which everybody has...leaving only 3 skills to specialize in. And even then, three quarters through the game, you'll pretty much have all skills at max. The skills are helpful, but doesn't break or make the game either way. So you can technically add skills with your eyes closed and at the end of the day, the end product is the same.

The best things about the game is perhaps the animations, face expressions, lore and character background. But honestly, which good rpg doesn't have these things nowadays? These are the bare minimum. Everything else which should be paid attention to in an rpg is practically gone in this game. So this game is good but it didn't quite do what it supposed to do right. People are putting this game up against Uncharted 2. Uncharted 2 is an action adventure, and it did that right. Dragon is an rpg and it did it right too. This game is an action rpg. It did the action right, but not the rpg.....at least not entirely. So any game which didn't get it's genre right is deserving a 9.0 at max. It's not 9.5 worthy as some may think.

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too_much_eslim

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#2 too_much_eslim
Member since 2006 • 10727 Posts
Its more of an action adventure game imo. They took out everything that made it a rpg last game and I wouldn't call that much of an rpg either because of the way classes were handled.
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too_much_eslim

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#3 too_much_eslim
Member since 2006 • 10727 Posts
wow it is impossible max out all the skills and there are more than 4 skills.
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#4 CaseyWegner
Member since 2002 • 70152 Posts

i wasn't aware that limited inventory options made it not a wrpg. also, you can not max out your skill set. there aren't enough points to go around.

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gamer620

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#5 gamer620
Member since 2004 • 3367 Posts
Here we go again. According to the masses here, unless the game features DnD like mechanics, it can't be considered an RPG... system wars makes me laugh.
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too_much_eslim

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#6 too_much_eslim
Member since 2006 • 10727 Posts
Also isn't the purpose of being a vanguard is to use your biotic powers!?
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BadNewsBen

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#7 BadNewsBen
Member since 2009 • 1493 Posts

Interesting. While I dont entirely agree with you, I thought you presented a well written argument. I think no game should be limited by its genre. It is what it is. Mass effect is a great shooter, has a great story, and has good RPG elements. I think that totals for a pretty good game.

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gamecubepad

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#8 gamecubepad
Member since 2003 • 7214 Posts

It's a shooter/rpg hybrid. Everybody but you seems to know this.

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jhcho2

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#9 jhcho2
Member since 2004 • 5103 Posts

oh yeah, i hate the fact that ME2 is a typical example of how a sub genre of a true rpg genre is watered down so much to cater for non thinking gamers who always want the choice of having less dialog and more action.....or perhaps less character skill diversification and more of just pure action. That's why when Dragon Age came out, many people found it difficult to accustom to the choices in dialog and skill, because games like ME2 have moulded the gaming community into thinking that rpgs are meant to be like ME2.

Your dialog is the typical 'empathatic vs jerk' responses. Suitable for those who hate reading, because the choices are listed as one liners. And the paragorn responses are mostly the top ones, while the renegade ones are at the bottom. So if reading even one liners is too much for some people's brain to take, you can just opt for 'top response' or 'bottom response' and feel save that you can maintain your alignment to what you want it to be....without having to decipher the implication of what you're saying.

Truely the rpg genre has devolved.

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Arach666

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#10 Arach666
Member since 2009 • 23285 Posts

Also isn't the purpose of being a vanguard is to use your biotic powers!?too_much_eslim
That´s the adept,I think. Vanguard is a biotic warrior(wich mixes both weapon combat and biotic powers).

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lundy86_4

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#11 lundy86_4
Member since 2003 • 62001 Posts

Also isn't the purpose of being a vanguard is to use your biotic powers!?too_much_eslim

Definately a mix between close range weapons and biotic powers.

Using a Vanguard and complaining about limited weapons is silly, as it's like using a Mage and complaining about not using Broadswords and the like.

An RPG doesn\t have to follow a strict set of rules, as a dev can think outside the box and really streamline a game, without sacrificing the feel of a WRPG.

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Brownesque

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#12 Brownesque
Member since 2005 • 5660 Posts
Here we go again. According to the masses here, unless the game features DnD like mechanics, it can't be considered an RPG... system wars makes me laugh.gamer620
You will note the media emphasizing the strong third person shooter components in ME2. RPGs do not have shooting mechanics. That isn't playing a role, that is playing YOU. Your skill, your reflexes, your ability to negotiate terrain and navigate cover. The question of how much of an RPG a game is, I think, is largely dependent on the degree to which you can make your character your ideal vision (which means substantial customization affecting your avatar's performance) and use his skills to overcome your obstacles. I haven't touched ME2, but I did put 35 hours into Mass Effect 1, and I can tell you that that game was easily skirting the RPG concept with its introduction of real time gameplay mechanics. As I understand (correct me if I'm wrong), the leveling mechanics are simplified in ME2. I do not know to what extent. But my suspicion is that this game follows the game reviewer rule, which is that production values get you higher scores than anything else. Also, DnD mechanics are not the only way to accomplish the sort of generalized goals I put forth as being a true RPG. This in no way indicates that ME2 is not an excellent or superb game, Mass Effect 1 was great, just a little lackluster as far as RPG elements are concerned, but the easiest way to resolve that issue is to simply say it's not an RPG, or to say it is an action-adventure/RPG amalgam. The developers have already said it by advertising the game's strong shooting component and comparing it with Halo and Uncharted 2 (as reviewers have also done).
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too_much_eslim

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#13 too_much_eslim
Member since 2006 • 10727 Posts

[QUOTE="too_much_eslim"]Also isn't the purpose of being a vanguard is to use your biotic powers!?Arach666

That´s the adept,I think. Vanguard is a biotic warrior(wich mixes both weapon combat and biotic powers).

oh haven't played as a vanguard yet. After doing the engineer I am now playing as an infiltrator.
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agff9

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#14 agff9
Member since 2006 • 514 Posts

Sorry but...every game is an RPG.

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rolo107

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#15 rolo107
Member since 2007 • 5469 Posts
If it isn't, Demon Souls sure as hell isn't. You are not whining about RPG aspects, you just don't like the game.
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jhcho2

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#16 jhcho2
Member since 2004 • 5103 Posts

It's a shooter/rpg hybrid. Everybody but you seems to know this.

gamecubepad

ME1 was a shooter/rpg hybrid as well. The fact that they went 'more action, less rpg' proves my point. As this rate, ME3 will be closer to Gears of War then KOTOR. And eventually, it'll be rpg by name only, but not by elements.

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#17 Arach666
Member since 2009 • 23285 Posts
[QUOTE="Arach666"]

[QUOTE="too_much_eslim"]Also isn't the purpose of being a vanguard is to use your biotic powers!?too_much_eslim

That´s the adept,I think. Vanguard is a biotic warrior(wich mixes both weapon combat and biotic powers).

oh haven't played as a vanguard yet. After doing the engineer I am now playing as an infiltrator.

Going for the hard classes,eh? Nice. ;) I´m playing as a vanguard myself,might try the infiltrator in my 2nd run. How are you liking playing the infiltrator so far?
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#18 Abicus7
Member since 2007 • 2009 Posts

The term RPG gets tossed around allot this Gen.. (not saying ME2 isnt one as I haven't play it, but it looks like a great game)

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too_much_eslim

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#19 too_much_eslim
Member since 2006 • 10727 Posts

oh yeah, i hate the fact that ME2 is a typical example of how a sub genre of a true rpg genre is watered down so much to cater for non thinking gamers who always want the choice of having less dialog and more action.....or perhaps less character skill diversification and more of just pure action. That's why when Dragon Age came out, many people found it difficult to accustom to the choices in dialog and skill, because games like ME2 have moulded the gaming community into thinking that rpgs are meant to be like ME2.

Your dialog is the typical 'empathatic vs jerk' responses. Suitable for those who hate reading, because the choices are listed as one liners. And the paragorn responses are mostly the top ones, while the renegade ones are at the bottom. So if reading even one liners is too much for some people's brain to take, you can just opt for 'top response' or 'bottom response' and feel save that you can maintain your alignment to what you want it to be....without having to decipher the implication of what you're saying.

Truely the rpg genre has devolved.

jhcho2
Um what are you actually saying? The tree dialuoge is absolutely amazing in ME 2. It is so much better than ME 1 and I will proudly say it is the best work Bioware has done.
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padaporra

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#20 padaporra
Member since 2005 • 3508 Posts

Not only ME2 is an RPG but its just what a RPG should be.

its the future, now.

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Brownesque

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#21 Brownesque
Member since 2005 • 5660 Posts

oh yeah, i hate the fact that ME2 is a typical example of how a sub genre of a true rpg genre is watered down so much to cater for non thinking gamers who always want the choice of having less dialog and more action.....or perhaps less character skill diversification and more of just pure action. That's why when Dragon Age came out, many people found it difficult to accustom to the choices in dialog and skill, because games like ME2 have moulded the gaming community into thinking that rpgs are meant to be like ME2.

Your dialog is the typical 'empathatic vs jerk' responses. Suitable for those who hate reading, because the choices are listed as one liners. And the paragorn responses are mostly the top ones, while the renegade ones are at the bottom. So if reading even one liners is too much for some people's brain to take, you can just opt for 'top response' or 'bottom response' and feel save that you can maintain your alignment to what you want it to be....without having to decipher the implication of what you're saying.

Truely the rpg genre has devolved.

jhcho2
What really disgusts me is that the game reviewers universally praised the dialogue wheel mechanic when it was easily the worst feature or at least a double edged sword. Not a single reviewer seemed capable of acknowledging that removing the substance behind the dialogue choices (and in ME1 I can tell you the conversations had very little sway most of the time in either direction) carried any liability in making conversations more textured and enigmatic. Seriously, all conversations in ME1 were whittled down to good guy vs bad guy or probing for information, those were your only options, and they tended to have virtually no effect on anything persistent in the game world, you were on rails virtually the entire time (unless you wanted to "explore" desolate landscapes of random geometry and one texture plaster-tiled all over the map....the equal of any Oblivion dungeon). Like.....here's two options....your options are, would you like to say dialogue choice A in a mean way or dialogue choice A in a nice way? The game constantly threw that at you. What I'm interested in is hearing what ME2 has done as far as making the ME series a more compelling RPG.
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too_much_eslim

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#22 too_much_eslim
Member since 2006 • 10727 Posts

[QUOTE="too_much_eslim"][QUOTE="Arach666"] That´s the adept,I think. Vanguard is a biotic warrior(wich mixes both weapon combat and biotic powers).

Arach666

oh haven't played as a vanguard yet. After doing the engineer I am now playing as an infiltrator.

Going for the hard classes,eh? Nice. ;) I´m playing as a vanguard myself,might try the infiltrator in my 2nd run. How are you liking playing the infiltrator so far?

Honestly after playing as an engineer I miss my drone so much. It got me out so much trouble. The active camo is overrated. The only good thing about the infiltrator class for me is I was able to have a sniper from the start of the game and I guess having special ammo. I don't know how far you are in the game, but they allowed me to choose another weapon later on for me to get a sniper as an engineer.

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Brownesque

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#23 Brownesque
Member since 2005 • 5660 Posts

Not only ME2 is an RPG but its just what a RPG should be.

its the future, now.

padaporra
This doesn't make any sense. I don't understand how talking this way actually helps your argument when this thread is about the "dumbing down" of the RPG mechanics for the sake of impatient Halo action-oriented gamers.
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#24 foxhound_fox
Member since 2005 • 98532 Posts

Why must a "role-playing game" have a complicated inventory, level-grinding and overly-complex character customization?

Mass Effect was a RPG/shooter hybrid from the start... but I'd like to know what exactly defines what a "RPG" is and why Mass Effect 2 "shouldn't" be considered one. The most important aspect of "role-playing," is becoming the character from the game in your mind, or as it implies, being able to see yourself as the character in game and develop around them an air that you choose.

No video game to date has captured what it means to be a true "role-playing game" like Dungeons & Dragons or World of Darkness. The game that comes closest I'd say would be Vampire: The Masquerade Bloodlines.

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#25 kozzy1234
Member since 2005 • 35966 Posts

To me its just as much an RPG as it is a FPS.

50% to 50% imo.

ME2 gave me more of a RPG feel then Fallout3 did tahts forusre.

I dont understand how people can say ME2 is not a rpg at all just because it took out a horrible inventory system? Give me a break

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too_much_eslim

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#26 too_much_eslim
Member since 2006 • 10727 Posts
[QUOTE="jhcho2"]

oh yeah, i hate the fact that ME2 is a typical example of how a sub genre of a true rpg genre is watered down so much to cater for non thinking gamers who always want the choice of having less dialog and more action.....or perhaps less character skill diversification and more of just pure action. That's why when Dragon Age came out, many people found it difficult to accustom to the choices in dialog and skill, because games like ME2 have moulded the gaming community into thinking that rpgs are meant to be like ME2.

Your dialog is the typical 'empathatic vs jerk' responses. Suitable for those who hate reading, because the choices are listed as one liners. And the paragorn responses are mostly the top ones, while the renegade ones are at the bottom. So if reading even one liners is too much for some people's brain to take, you can just opt for 'top response' or 'bottom response' and feel save that you can maintain your alignment to what you want it to be....without having to decipher the implication of what you're saying.

Truely the rpg genre has devolved.

Brownesque
What really disgusts me is that the game reviewers universally praised the dialogue wheel mechanic when it was easily the worst feature or at least a double edged sword. Not a single reviewer seemed capable of acknowledging that removing the substance behind the dialogue choices (and in ME1 I can tell you the conversations had very little sway most of the time in either direction) carried any liability in making conversations more textured and enigmatic. Seriously, all conversations in ME1 were whittled down to good guy vs bad guy or probing for information, those were your only options, and they tended to have virtually no effect on anything persistent in the game world, you were on rails virtually the entire time (unless you wanted to "explore" desolate landscapes of random geometry and one texture plaster-tiled all over the map....the equal of any Oblivion dungeon). Like.....here's two options....your options are, would you like to say dialogue choice A in a mean way or dialogue choice A in a nice way? The game constantly threw that at you. What I'm interested in is hearing what ME2 has done as far as making the ME series a more compelling RPG.

question i see you keep referencing ME 1, so I assume you haven't played ME2. If that is teh case the tree dialogue is way better in ME 2.
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ThatGuyFromB4

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#27 ThatGuyFromB4
Member since 2009 • 697 Posts

Stupid logic. Judge a game by what it is, not whether or not it follows the conventions of its genre.

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too_much_eslim

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#28 too_much_eslim
Member since 2006 • 10727 Posts

[QUOTE="gamecubepad"]

It's a shooter/rpg hybrid. Everybody but you seems to know this.

jhcho2

ME1 was a shooter/rpg hybrid as well. The fact that they went 'more action, less rpg' proves my point. As this rate, ME3 will be closer to Gears of War then KOTOR. And eventually, it'll be rpg by name only, but not by elements.

One of the main problems with ME 1 was the combat tho. They improved the combat drastically, but I miss all my loot and weapon and armor upgrades.
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#29 Arach666
Member since 2009 • 23285 Posts

[QUOTE="Arach666"][QUOTE="too_much_eslim"] oh haven't played as a vanguard yet. After doing the engineer I am now playing as an infiltrator.too_much_eslim

Going for the hard classes,eh? Nice. ;) I´m playing as a vanguard myself,might try the infiltrator in my 2nd run. How are you liking playing the infiltrator so far?

Honestly after playing as an engineer I miss my drone so much. It got me out so much trouble. The active camo is overrated. The only good thing about the infiltrator class for me is I was able to have a sniper from the start of the game and I guess having special ammo. I don't know how far you are in the game, but they allowed me to choose another weapon later on for me to get a sniper as an engineer.

I´m not that far,I guess. I played for around 10h and already assembled half of the crew.Going to start miranda´s side quest next. Yeah,I heard the drone was quite handy. Hmm...don´t know much about the active camo though...
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#30 topgunmv
Member since 2003 • 10880 Posts

It's an odd blend of rpg, adventure, and shooter. A very very tasty blend. I do think they dumbed down the rpg stuff a bit too much though.

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#31 gamecubepad
Member since 2003 • 7214 Posts

[QUOTE="gamecubepad"]

It's a shooter/rpg hybrid. Everybody but you seems to know this.

jhcho2

ME1 was a shooter/rpg hybrid as well. The fact that they went 'more action, less rpg' proves my point. As this rate, ME3 will be closer to Gears of War then KOTOR. And eventually, it'll be rpg by name only, but not by elements.

Sure...

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too_much_eslim

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#32 too_much_eslim
Member since 2006 • 10727 Posts

To me its just as much an RPG as it is a FPS.

50% to 50% imo.

ME2 gave me more of a RPG feel then Fallout3 did tahts forusre.

I dont understand how people can say ME2 is not a rpg at all just because it took out a horrible inventory system? Give me a break

kozzy1234
The inventory system was bad, but I want it back.. I don't know why they scrapped it instead of improving it. The TC is right that they dumbed down some parts though.
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#33 FallenAngel-
Member since 2009 • 252 Posts

I wouldn't classify ME2 as purely an RPG. Instead, I refer to it as a shooter/RPG hybrid and that definition seems to work well in describing what it is.

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#34 Brownesque
Member since 2005 • 5660 Posts

Why must a "role-playing game" have a complicated inventory, level-grinding and overly-complex character customization?

Mass Effect was a RPG/shooter hybrid from the start... but I'd like to know what exactly defines what a "RPG" is and why Mass Effect 2 "shouldn't" be considered one. The most important aspect of "role-playing," is becoming the character from the game in your mind, or as it implies, being able to see yourself as the character in game and develop around them an air that you choose.

No video game to date has captured what it means to be a true "role-playing game" like Dungeons & Dragons or World of Darkness. The game that comes closest I'd say would be Vampire: The Masquerade Bloodlines.

foxhound_fox

Mass Effect 1 did have level grinding. Level grinding isn't necessary for it to be an RPG. As a matter of fact, level grinding is the scourge of RPGs. The problem was that Mass Effect 1 has totally uninteresting side quests with depopulated landscapes and virtually no cities or places to explore and virtually no one to have an intelligent or meaningful dialogue with. Throughout the entire game, excluding AIs, there must have been, seriously, less than 2 dozen people you could even have a remotely meaningful conversation with.

Mass Effect 1 also had one of the most complicated inventory systems I've ever seen in my life. It was incredibly tedious to pawn gear. These are my concerns and my question is to what extent Mass Effect 2 solves these issues.

And complex character customization doesn't hurt anything. It allows you to breathe life in your character and make it your ideal instead of just making it you with FPS mechanics you've trudged over a thousand times. If I want a shooter I can play COD. I don't understand why my reflexes or my eye-hand coordination are in any way central to the RPG core or in making it more interesting. I want something fresh, not something derivative for the sake of appealing to the lowest common denominator.

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#35 too_much_eslim
Member since 2006 • 10727 Posts
[QUOTE="too_much_eslim"]

[QUOTE="Arach666"] Going for the hard classes,eh? Nice. ;) I´m playing as a vanguard myself,might try the infiltrator in my 2nd run. How are you liking playing the infiltrator so far?Arach666

Honestly after playing as an engineer I miss my drone so much. It got me out so much trouble. The active camo is overrated. The only good thing about the infiltrator class for me is I was able to have a sniper from the start of the game and I guess having special ammo. I don't know how far you are in the game, but they allowed me to choose another weapon later on for me to get a sniper as an engineer.

I´m not that far,I guess. I played for around 10h and already assembled half of the crew.Going to start miranda´s side quest next. Yeah,I heard the drone was quite handy. Hmm...don´t know much about the active camo though...

oh cool I like her side mission.
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#36 too_much_eslim
Member since 2006 • 10727 Posts

[QUOTE="foxhound_fox"]

Why must a "role-playing game" have a complicated inventory, level-grinding and overly-complex character customization?

Mass Effect was a RPG/shooter hybrid from the start... but I'd like to know what exactly defines what a "RPG" is and why Mass Effect 2 "shouldn't" be considered one. The most important aspect of "role-playing," is becoming the character from the game in your mind, or as it implies, being able to see yourself as the character in game and develop around them an air that you choose.

No video game to date has captured what it means to be a true "role-playing game" like Dungeons & Dragons or World of Darkness. The game that comes closest I'd say would be Vampire: The Masquerade Bloodlines.

Brownesque

Mass Effect 1 did have level grinding. Level grinding isn't necessary for it to be an RPG. As a matter of fact, level grinding is the scourge of RPGs. The problem was that Mass Effect 1 has totally uninteresting side quests with depopulated landscapes and virtually no cities or places to explore and virtually no one to have an intelligent or meaningful dialogue with. Throughout the entire game, excluding AIs, there must have been, seriously, less than 2 dozen people you could even have a remotely meaningful conversation with.

Mass Effect 1 also had one of the most complicated inventory systems I've ever seen in my life. It was incredibly tedious to pawn gear. These are my concerns and my question is to what extent Mass Effect 2 solves these issues.

And complex character customization doesn't hurt anything. It allows you to breathe life in your character and make it your ideal instead of just making it you with FPS mechanics you've trudged over a thousand times. If I want a shooter I can play COD. I don't understand why my reflexes or my eye-hand coordination are in any way central to the RPG core or in making it more interesting. I want something fresh, not something derivative for the sake of appealing to the lowest common denominator.

Oh ok so you haven't played ME 2. All the problems you have with ME 1 are gone, because those things are gone. Also the side missions are fun. The only major flaw I have with the game is scanning planets.

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jhcho2

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#37 jhcho2
Member since 2004 • 5103 Posts

Why must a "role-playing game" have a complicated inventory, level-grinding and overly-complex character customization?

Mass Effect was a RPG/shooter hybrid from the start... but I'd like to know what exactly defines what a "RPG" is and why Mass Effect 2 "shouldn't" be considered one. The most important aspect of "role-playing," is becoming the character from the game in your mind, or as it implies, being able to see yourself as the character in game and develop around them an air that you choose.

No video game to date has captured what it means to be a true "role-playing game" like Dungeons & Dragons or World of Darkness. The game that comes closest I'd say would be Vampire: The Masquerade Bloodlines.

foxhound_fox

As much as you'd hate to admit it, genres are defined by convention. D&D games generally defined the genre, so it's used as a benchmark. Dune define the real time strategy genre, so for a game to be considered a 'strategy' game, it has to follow the Dune 2, Warcraft, C&C mechanics. Because if you want to define the genre by what the grammatical meaning of what the genre means, then technically, every game is a strategy game, because you generally strategize in every game. How about 'action' games? All RTS games have 'action', but you can't call it an 'action' game just because it has action. Genres are pre-defined. That's just the way it is.

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padaporra

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#38 padaporra
Member since 2005 • 3508 Posts

[QUOTE="padaporra"]

Not only ME2 is an RPG but its just what a RPG should be.

its the future, now.

Brownesque

This doesn't make any sense. I don't understand how talking this way actually helps your argument when this thread is about the "dumbing down" of the RPG mechanics for the sake of impatient Halo action-oriented gamers.

.

well, I don't like RPG, I never did. And belive me, I tryed a lot... I could name some 10 RPG's that I started playing and dropped. However, I loved KoTOR... one of my favorite games and after a while a realized why, its was because how you affect the world, how that was my history and the characters were simply awesome. Now, thats what RPG should be about for me, and thats just what ME2 is better than any other game out there.

.

So, I think battles should be decided by your skill not by some random dice roll... not you need to stay killing enemys over and over again to level up. Or getting weapon by chance.

.

Maybe I'm not saying that the RPG elements were not dumbed down, but that ME2 is what a game with its objectives should be... I really think that the classic RPG is outdated. Well, they always were for me. But now I do have a game that is just what I thought a RPG should be.

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too_much_eslim

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#39 too_much_eslim
Member since 2006 • 10727 Posts

[QUOTE="foxhound_fox"]

Why must a "role-playing game" have a complicated inventory, level-grinding and overly-complex character customization?

Mass Effect was a RPG/shooter hybrid from the start... but I'd like to know what exactly defines what a "RPG" is and why Mass Effect 2 "shouldn't" be considered one. The most important aspect of "role-playing," is becoming the character from the game in your mind, or as it implies, being able to see yourself as the character in game and develop around them an air that you choose.

No video game to date has captured what it means to be a true "role-playing game" like Dungeons & Dragons or World of Darkness. The game that comes closest I'd say would be Vampire: The Masquerade Bloodlines.

jhcho2

As much as you'd hate to admit it, genres are defined by convention. D&D games generally defined the genre, so it's used as a benchmark. Dune define the real time strategy genre, so for a game to be considered a 'strategy' game, it has to follow the Dune 2, Warcraft, C&C mechanics. Because if you want to define the genre by what the grammatical meaning of what the genre means, then technically, every game is a strategy game, because you generally strategize in every game. How about 'action' games? All RTS games have 'action', but you can't call it an 'action' game just because it has action. Genres are pre-defined. That's just the way it is.

Hey man I said it feels more like an action adventure game to me, but in the end it is a rpg. You improve your stats, you gain experience, you level up, if you don't upgrade your weapons the game becomes more difficult, there is strategy(tho limited compared to ME1), and it has tree dialogues.

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too_much_eslim

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#40 too_much_eslim
Member since 2006 • 10727 Posts

[QUOTE="Brownesque"][QUOTE="padaporra"]

Not only ME2 is an RPG but its just what a RPG should be.

its the future, now.

padaporra

This doesn't make any sense. I don't understand how talking this way actually helps your argument when this thread is about the "dumbing down" of the RPG mechanics for the sake of impatient Halo action-oriented gamers.

.

well, I don't like RPG, I never did. And belive me, I tryed a lot... I could name some 10 RPG's that I started playing and dropped. However, I loved KoTOR... one of my favorite games and after a while a realized why, its was because how you affect the world, how that was my history and the characters were simply awesome. Now, thats what RPG should be about for me, and thats just what ME2 is better than any other game out there.

.

So, I think battles should be decided by your skill not by some random dice roll... not you need to stay killing enemys over and over again to level up. Or getting weapon by chance.

.

Maybe I'm not saying that the RPG elements were not dumbed down, but that ME2 is what a game with its objectives should be... I really think that the classic RPG is outdated. Well, they always were for me. But now I do have a game that is just what I thought a RPG should be.

Thats actually what is great about mass effect.
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jhcho2

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#41 jhcho2
Member since 2004 • 5103 Posts

[QUOTE="too_much_eslim"]Also isn't the purpose of being a vanguard is to use your biotic powers!?lundy86_4

Definately a mix between close range weapons and biotic powers.

Using a Vanguard and complaining about limited weapons is silly, as it's like using a Mage and complaining about not using Broadswords and the like.

An RPG doesn\t have to follow a strict set of rules, as a dev can think outside the box and really streamline a game, without sacrificing the feel of a WRPG.

Actually it's a valid complaint. Vanguards are supposed to be rush, knockdown and kill. But with the shotgun so underpowered, the concept just fails. In the end, cover and shoot yields better results, and less reloading due to lower risk of death. And you don't even have the choice to rectify the failed concept because you can only use this gun and not that gun.

So, even if you were up against a collossus with say...3 life bars - shield, armour and health respectively, you still have to use a shotgun. Nobody is saying that you have to be equally good in all weapons. They could have given you a penalty or something, but at least could have let you used a sniper rifle or something. What this game was lacking severely is choice.

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AnnoyedDragon

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#42 AnnoyedDragon
Member since 2006 • 9948 Posts

I've given up trying to define the RPG genre considering how diluted it has become over the years, back in the day it was stuff like Fallout and Torment, now pretty much any genre with stats thrown in can call itself a RPG.

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Gta3-fan334

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#43 Gta3-fan334
Member since 2004 • 1499 Posts

I think it more an RPG-TPS Hybrid then a true WRPG (i.e. Dragon Age). ME2 is like two genres put together to make a super genre.

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too_much_eslim

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#44 too_much_eslim
Member since 2006 • 10727 Posts

[QUOTE="lundy86_4"]

[QUOTE="too_much_eslim"]Also isn't the purpose of being a vanguard is to use your biotic powers!?jhcho2

Definately a mix between close range weapons and biotic powers.

Using a Vanguard and complaining about limited weapons is silly, as it's like using a Mage and complaining about not using Broadswords and the like.

An RPG doesn\t have to follow a strict set of rules, as a dev can think outside the box and really streamline a game, without sacrificing the feel of a WRPG.

Actually it's a valid complaint. Vanguards are supposed to be rush, knockdown and kill. But with the shotgun so underpowered, the concept just fails. In the end, cover and shoot yields better results, and less reloading due to lower risk of death. And you don't even have the choice to rectify the failed concept because you can only use this gun and not that gun.

So, even if you were up against a collossus with say...3 life bars - shield, armour and health respectively, you still have to use a shotgun. Nobody is saying that you have to be equally good in all weapons. They could have given you a penalty or something, but at least could have let you used a sniper rifle or something. What this game was lacking severely is choice.

Upgrade shotgun problem solved. Um choice is the last thing this game is lacking. You must not be far in the game because your able to get another weaopn.

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jhcho2

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#45 jhcho2
Member since 2004 • 5103 Posts

[QUOTE="Brownesque"][QUOTE="padaporra"]

Not only ME2 is an RPG but its just what a RPG should be.

its the future, now.

padaporra

This doesn't make any sense. I don't understand how talking this way actually helps your argument when this thread is about the "dumbing down" of the RPG mechanics for the sake of impatient Halo action-oriented gamers.

.

well, I don't like RPG, I never did. And belive me, I tryed a lot... I could name some 10 RPG's that I started playing and dropped. However, I loved KoTOR... one of my favorite games and after a while a realized why, its was because how you affect the world, how that was my history and the characters were simply awesome. Now, thats what RPG should be about for me, and thats just what ME2 is better than any other game out there.

.

So, I think battles should be decided by your skill not by some random dice roll... not you need to stay killing enemys over and over again to level up. Or getting weapon by chance.

.

Maybe I'm not saying that the RPG elements were not dumbed down, but that ME2 is what a game with its objectives should be... I really think that the classic RPG is outdated. Well, they always were for me. But now I do have a game that is just what I thought a RPG should be.

Well, if you generally hate most rpgs, then what validates your opinion of what an rpg SHOULD be? How do you even know what an rpg game is suppsoed to be like in the first place if you practically dropped out from most of them?

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CaseyWegner

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#46 CaseyWegner
Member since 2002 • 70152 Posts

[QUOTE="foxhound_fox"]

Why must a "role-playing game" have a complicated inventory, level-grinding and overly-complex character customization?

Mass Effect was a RPG/shooter hybrid from the start... but I'd like to know what exactly defines what a "RPG" is and why Mass Effect 2 "shouldn't" be considered one. The most important aspect of "role-playing," is becoming the character from the game in your mind, or as it implies, being able to see yourself as the character in game and develop around them an air that you choose.

No video game to date has captured what it means to be a true "role-playing game" like Dungeons & Dragons or World of Darkness. The game that comes closest I'd say would be Vampire: The Masquerade Bloodlines.

jhcho2

As much as you'd hate to admit it, genres are defined by convention. D&D games generally defined the genre, so it's used as a benchmark. Dune define the real time strategy genre, so for a game to be considered a 'strategy' game, it has to follow the Dune 2, Warcraft, C&C mechanics. Because if you want to define the genre by what the grammatical meaning of what the genre means, then technically, every game is a strategy game, because you generally strategize in every game. How about 'action' games? All RTS games have 'action', but you can't call it an 'action' game just because it has action. Genres are pre-defined. That's just the way it is.

genres can be redefined.

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lundy86_4

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#47 lundy86_4
Member since 2003 • 62001 Posts

[QUOTE="lundy86_4"]

[QUOTE="too_much_eslim"]Also isn't the purpose of being a vanguard is to use your biotic powers!?jhcho2

Definately a mix between close range weapons and biotic powers.

Using a Vanguard and complaining about limited weapons is silly, as it's like using a Mage and complaining about not using Broadswords and the like.

An RPG doesn\t have to follow a strict set of rules, as a dev can think outside the box and really streamline a game, without sacrificing the feel of a WRPG.

Actually it's a valid complaint. Vanguards are supposed to be rush, knockdown and kill. But with the shotgun so underpowered, the concept just fails. In the end, cover and shoot yields better results, and less reloading due to lower risk of death. And you don't even have the choice to rectify the failed concept because you can only use this gun and not that gun.

So, even if you were up against a collossus with say...3 life bars - shield, armour and health respectively, you still have to use a shotgun. Nobody is saying that you have to be equally good in all weapons. They could have given you a penalty or something, but at least could have let you used a sniper rifle or something. What this game was lacking severely is choice.

"Vanguards are supposed to be rush, knockdown and kill."

^^ Is this stated anywhere? Serious question.

You can use a Sniper Rifle, later.

[spoiler] On the Collector Ship, you have the option to train in a weapon. I chose the Assualt Rifle. [/spoiler]

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#48 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
You know what drives me nuts sometimes is when people see the words ROLE PLAYING game and think that ROLE PLAYING is not the most important aspect. What the heck does inventory have to do with RPG's? I admit I was confused when I first started by it, but it works REALLY well not having to unrealistcally micromanage it (since when did anyone walk around with giant bags hauling multiple pieces of armor everywhere they go?!?!) I will agree I thought the skill system was a bit light though.
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lundy86_4

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#49 lundy86_4
Member since 2003 • 62001 Posts

[QUOTE="jhcho2"]

[QUOTE="lundy86_4"]

Definately a mix between close range weapons and biotic powers.

Using a Vanguard and complaining about limited weapons is silly, as it's like using a Mage and complaining about not using Broadswords and the like.

An RPG doesn\t have to follow a strict set of rules, as a dev can think outside the box and really streamline a game, without sacrificing the feel of a WRPG.

too_much_eslim

Actually it's a valid complaint. Vanguards are supposed to be rush, knockdown and kill. But with the shotgun so underpowered, the concept just fails. In the end, cover and shoot yields better results, and less reloading due to lower risk of death. And you don't even have the choice to rectify the failed concept because you can only use this gun and not that gun.

So, even if you were up against a collossus with say...3 life bars - shield, armour and health respectively, you still have to use a shotgun. Nobody is saying that you have to be equally good in all weapons. They could have given you a penalty or something, but at least could have let you used a sniper rifle or something. What this game was lacking severely is choice.

Upgrade shotgun problem solved. Um choice is the last thing this game is lacking. You must not be far in the game because your able to get another weaopn.

Exactly.

If you research for added Shotgun damage, it can become quite useful.

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jhcho2

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#50 jhcho2
Member since 2004 • 5103 Posts

[QUOTE="jhcho2"]

[QUOTE="lundy86_4"]

Definately a mix between close range weapons and biotic powers.

Using a Vanguard and complaining about limited weapons is silly, as it's like using a Mage and complaining about not using Broadswords and the like.

An RPG doesn\t have to follow a strict set of rules, as a dev can think outside the box and really streamline a game, without sacrificing the feel of a WRPG.

too_much_eslim

Actually it's a valid complaint. Vanguards are supposed to be rush, knockdown and kill. But with the shotgun so underpowered, the concept just fails. In the end, cover and shoot yields better results, and less reloading due to lower risk of death. And you don't even have the choice to rectify the failed concept because you can only use this gun and not that gun.

So, even if you were up against a collossus with say...3 life bars - shield, armour and health respectively, you still have to use a shotgun. Nobody is saying that you have to be equally good in all weapons. They could have given you a penalty or something, but at least could have let you used a sniper rifle or something. What this game was lacking severely is choice.

Upgrade shotgun problem solved. Um choice is the last thing this game is lacking. You must not be far in the game because your able to get another weaopn.

Well, upgrading is not all that simple. You must first find the tech. And even then, you may not have the zero elements to do it. Either way, the tech and zero elements don't fall from the sky as i'd hope.