http://social.bioware.com/forum/1/topic/323/index/8213000/1
Power details collected from game demos from Comic com, Games com, and Pax*Note all is subject to change*
Combat Mastery (Soldier only)
Influence and Dilation
Influence and Damage
Damage -or- Influence and Duration
Henchmen Damage -or- Headshots
Recharge Speed -or- Weapon Master
Adrenaline Rush (Soldieronly)
Recharge Speed
Duration
Hardening -or- Dilation/Damage
Duration -or- Melee Damage
Health/Shields -or- Power Use
Combat Drone (Engineer only)
???
???
Shields/Damage -or- Exploding Drone
Shock Attack -or- Double Damage vs. Shields
Flamethrower -or- Rocket Launcher
Overload (Engineer, Sentinel)
Damage
Recharge Speed
Chain Overload -or- Heavy Overload
??? -or- ???
??? -or- ???
Singularity (Adept only)
Duration
Radius
Radius -or- Duration
Recharge Speed -or- Damage
50% Larger Size -or- Implosion
Warp (Adept, Sentinel)
Recharge Speed
Damage
Detonation -or- Damage
Periodic Damage -or- Damage Taken
Recharge Speed -or- Resistance Damage
Throw (Adept, Sentinel)
Recharge Speed
Force
Force -or- Radius
Combo -or- High Impact
Multi-Throw -or- Recharge Speed
Tech Armor (Sentinel only)
Shield Recharge
Shield Boost
Shield Boost -or- Increase Blast
Power Damage -or- Melee Damage
Invulnerability -or- Manual Blast
Amplification (Sentinel only)
Recharge
Damage, Force, Duration
Amplifying Recharge -or- Damage, Force, Duration
Armor Amplification -or- Recharge
Amplifying Recharge II -or- Recharge II
...........................
Detailed power info
Combat Mastery
Rank 2: 15% bonus to storm time dilation and 25% bonus to paragon/renegade scores
Rank 3: 10% bonus to weapon damage and 25% bonus to paragon/renegade scores
Rank 4: (10% increase to weapon and power dmg)vs. (25% increase to power duration and 40% para/ren bonus)
Rank 5: (x% bonus to squadmates' damage) vs. (x% bonus to headshot damage)
Rank 6: (Powers recharge x% faster) vs. (Weapons do x% more damage)
Combat Drone
Rank 2: ?
Rank 3: ?
Rank 4: (Shields and damage are enhanced x amount) vs. (Drone explodes upon death damaging enemies x amount)
Rank 5: (Double damage against enemy shields) vs. (Shock attack can stun enemies for x length)
Rank 6: (Rocketlauncher does x damage with x range) vs. (Flamethrower does x damage with x range)
Overload
Rank 2: Damage raised from base x pts to x pts
Rank 3: Recharge speed lowered from base x sec to x sec
Rank 4: (10% more dmg and power jumps to 1 other target for x% less dmg) vs. (Increases damage by x amount)
Rank 5: (???) vs. (???)
Rank 6: (???) vs. (???)
Warp
Rank 2: Recharge speed lowered from base 8 sec to 6.4 sec
Rank 3: Damage raised from base 180 pts to 234 pts
Rank 4: (Increases damage to 306 pts) vs. (Increases detonation force/impact/radius by 100%)
Rank 5: (Damages target x dmg/sec for x length) vs. (Increases weapon/biotic dmg to target by 25% for 10 seconds)
Rank 6: (Does x percent more dmg to enemy resistances) vs. (Lowers recharge speed to x seconds)
Throw
Rank 2: Recharge speed lowered from base 4 sec to 3.2 sec
Rank 3: Force raised from base 600 newtons to 840 newtons
Rank 4: (Increases force to 1200 newtons) vs. (Increases radius to x meters)
Rank 5: (Damages armor by x percent) vs. (Cooldown is reset if targeted enemy is affected by biotics)
Rank 6: (A second biotic throw field seeks out a nearby target) vs. (Lowers recharge speed to x seconds)
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