If innovations in housework helped free women to enter the labor force in the 1960s and 1970s, could innovations in leisure — like League of Legends — be taking men out of the labor force today?
That’s the logic behind a new working paper released on Monday by the National Bureau of Economic Research. The paper — by the economists Erik Hurst, Mark Aguiar, Mark Bils and Kerwin Charles — argues that video games help explain why younger men are working fewer hours.
That claim got a lot of attention last year when the University of Chicago published a graduation speech given by Mr. Hurst at its business school, where he discussed some of his preliminary findings. He says the paper is now ready to be read by the public.
By 2015, American men 31 to 55 were working about 163 fewer hours a year than that same age group did in 2000. Men 21 to 30 were working 203 fewer hours a year. One puzzle is why the working hours for young men fell so much more than those of their older counterparts. The gap between the two groups grew by about 40 hours a year, or a full workweek on average.
Instead of looking at why employers don’t want young men, this group of economists considered a different question: Why don’t young men want to work?
Mr. Hurst and his colleagues estimate that, since 2004, video games have been responsible for reducing the amount of work that young men do by 15 to 30 hours over the course of a year. Using the recession as a natural experiment, the authors studied how people who suddenly found themselves with extra time spent their leisure hours, then estimated how increases in video game time affected work.
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