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‘It’s huge in scope and scale… but it’s not an open world game’
People ask if Metro is a open-world game, it’s not,” Huw Beynon, head of global brand management for publisher Deep Silver tells us emphatically. “But you do have these huge levels that are miniature open worlds and take several hours to compete… then you get back on the train and roll on to the next environment.”
We don’t borrow from contemporary open-world conventions. There’s already a lot of very similar open-world games out there, but I think what we’ve shown here, and at E3, is that this is a beast unlike anything else, there’s a lot of STALKER influence in there. It’s a hybrid.
Thats why I believe its most ambitious project in development today. not open world but have multiple large and huge missions in scale unlike other open world game. further more.
Just like every Metro game there’s no HUD, we keep the UI to a minimum, we don’t give you fetch quests and objective markers, all the information is still communicated through physical in-game items. There’s no map screen with thousands of different tabs for main quest, side quests and the number of wolf belts you’ve collected,”
And thats why im expecting it to be one of the best FPS ever. or even the Next Half life. its a game that has no minimap, no giant arrow show where to go, no HUD on screen and every location is tag on map in hand ala far cry 2 map (best map ever).
The more article i read. the more i become hyped. seriously 4A games are doing even better than what Crytek did in 2007 with Crysis.
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