Audio is broken and quality isn't the best, but it'll do for now.
I was expecting a little bit more from the Redux version TBH. I hope there is more to the PC version of Redux to make me want to buy it. From that video it just looks like the Redux version is a port of the PC version from last year so it seems its pointless buying Redux on PC if we already have Last Light.
@pelvist: Metro LL visually won't look that much different on PC compared to the original release but they're supposed to be adding all the improvements to the visuals made in LL to 2033 so that should show a nice improvement.
I was expecting a little bit more from the Redux version TBH. I hope there is more to the PC version of Redux to make me want to buy it. From that video it just looks like the Redux version is a port of the PC version from last year so it seems its pointless buying Redux on PC if we already have Last Light.
It's not just a port, they completely redid the games. The PC version now supports 4k as well.
At least they aimed for 60fps in the ps4 version. If it's somewhat stable 60 fps it shouldn't bother anyone that they had to sacrifice some graphics quality. I don't think many console gamers actually would have preferred better graphics at 30 fps in a shooter.
How about dat frame rate on PS4? Interested to see if Digital Foundry takes a look at this one.
They did. The frame-rate is very stable on the PS4 albeit with occasional hiccups.
http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-performance-analysis
It doesn't look that much different to Metro LL on PC (2013 version). I guess the characters are better animated and stuff?
Not really. The animations looked the same and I doubt they would improve them.
The PC version of Redux also looks worse in some areas. Metro 2033's lighting and depth of field effects are a lot less demanding. Seems tesselation is also turned off on some objects/surfaces. But a lot of textures and general look of a lot of areas are better.
PS4/XBO don't have any tesselation at all I believe. They don't have PhysX either (apart from pre-animated things like the cloth sheet on the car) and I've read the volumetric lighting is almost completely gone.
Are we using compressed video footage and bad gamma settings to judge games. Come on Herms.
So which comparison should we look on? Because the gamespot's one only does the past and remastered game. No, PC vs PS4 vs Xbone comparison. (coincidence?)
The problem with this is that they changed the lighting in the Redux version so the PC version of Redux could have that washed out look too for all we know. You're comparing old with new on two different platforms
The PS4 version still looks good and runs at 60fps.
proper comparison until DF. as suspected the only real difference will be the ability to play at higher resolutions
Tesselation, volumetric lighting and PhysX (fog, sparks, glass shards, cloth physics, smoke, concrete debris/breakage) are either missing or noticeably reduced on PotatoStation 4 and PotatoBox One.
proper comparison until DF. as suspected the only real difference will be the ability to play at higher resolutions
Tesselation, volumetric lighting and PhysX (fog, sparks, glass shards, cloth physics, smoke, concrete debris/breakage) are either missing or noticeably reduced on PotatoStation 4 and PotatoBox One.
You're talking to someone who think Crysis2/3 looked same on 360 and ps3.
I wander if the PC version of Redux have an option to revert the lighting like it was on the original nonRedux, because the lighting now it doesn’t look very good. If not, then I need to get the original metro LL now before it disappears from steam.
I was disappointed with the GameSpot coverage of it. Having already played 2033 on the Xbox 360 a great deal and Last Light on the PS3, I was hoping that they'd give a review or preview that detailed the changes to a greater degree. I heard a while back that weapon customization of Last Light was coming to 2033, and I would have liked to see that touched upon but no. No coverage on whether hit detection of 2033 was fixed to be more reliable like last light. They did say something about being able to change filter pick-ups to make them more abundant like Last Light, as 2033's filter pick-up seemed to be dependent on the player's available airtime and not truly randomized or permanently placed. They didn't talk about how 2033's scene transitions were supposed to be made more seamless and showed any examples. They basically covered it like they were covering it for people who never played it.
As for PS games looking washed out, as people mention, I think I read something recently that explained it. On the PS3 it was because under the systems RGB settings are default set to limited, and switching it to full makes a big difference. There's also some discussion if turning on super-white makes a difference in clarity. Anyhow, I wonder if the PS4 defaults those settings the same way, that'd explain the washed out look maybe.
The problem with this is that they changed the lighting in the Redux version so the PC version of Redux could have that washed out look too for all we know. You're comparing old with new on two different platforms
The PS4 version still looks good and runs at 60fps.
They made the redux version of Last Light less impressive than actual Last Light. What is this tom foolery?
@pelvist: Metro LL visually won't look that much different on PC compared to the original release but they're supposed to be adding all the improvements to the visuals made in LL to 2033 so that should show a nice improvement.
Yeah I definitely won't be buying LL redux, just the original metro 2033 redux. It's simply not worth the same value. Espeically for me considering the last time I played LL was within the last month.
As for PS games looking washed out, as people mention, I think I read something recently that explained it. On the PS3 it was because under the systems RGB settings are default set to limited, and switching it to full makes a big difference. There's also some discussion if turning on super-white makes a difference in clarity. Anyhow, I wonder if the PS4 defaults those settings the same way, that'd explain the washed out look maybe.
That simply doesn't make sense. The people making these comparisons presumably have their shit together, so the RGB settings SHOULD be turned on. If not, then they're just incompetent (I highly doubt it).
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