[QUOTE="Da3LyNx"]Yeah Hideo explained his reasoning behind the whole metal gear sounds in an interview in Game Informer.
http://www.metalgearsolid.org/forum/viewtopic.php?t=5115
Kojima: This time, the world will be set on a battlefield. It’s not just one, and not just battlefields. It will evolve according to situations. It’s still a stealth game. You’ll still get a tense feeling or atmosphere, combined with the situation. Also, even though it’s in the battlefield, we’ll try to make it so you’ll have a psychological advantage, because the troops won’t be AI troops. They’ll be acting and reacting like human beings. If you do something in a psychological way, we’ll try to make the game give you an advantage. There are some hints in the trailer. In the trailer, there is a new Metal Gear. When this comes closer, it makes the noises of a cicada. To most Japanese, this sound makes you think about your childhood days. It takes you back to those times, because you were going outside into nature and getting the cicada. And the actual sound of it walking is a horse clopping. And that cry is a sound of a cow. So combined, these three aspects, the sounds of the cicada, the horse, and the cow, this makes the person who hears the sound a little bit peaceful, because it makes you go back into your childhood memories. You’re supposed to feel tense in a battlefield, but when you hear this, the cicada and the horse and the cow, that really cuts the tense feeling. And when that happens, that Metal Gear attacks you. It’s nasty, and it’s a psychological plot that’s in this Metal Gear.
I can what he was trying to do but...I'll have to see for myself when the game comes out how well it works for me.
ak47lover
Still stupid as hell, no matter what his reasoning. And what about the 'gathering around in a circle after you've literally stomped the foes in the vicinity and taking a dump'?
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