Betweeen the Xbox 360, PS3, and Wii, the Xbox 360 has one of the best digital rights systems around. However, this probably came about as a result of the RROD fiasco. People who had failing consoles needed the ability to transfer rights to their replacement consoles, and thus came the rights transfer system that pretty much guarantees one of the strongest digital rights retention systems. Rights are tied to consoles, games can be played offline, if you want to transfer rights to a new console it's very easy, the owner account of those rights has the ability to do it as many times as they want.
I don't think MS implimented the 24/hour DRM check for an anti-consumer purpose, rather, I think it was a consequence of the no used games fiasco before the X1 reveal, as a result to allow for used games came the 24 hour digital rights check. The system all along was designed to be discless, therefore it could treat all games like digital rights (probably requiring only an online registration), then offline play would have probably been just as possible as it would be on the Xbox 360 for any digital titles. Adding game trades means that MS has to have a way to revoke rights if the game is traded, so people don't play offline then trade/sell their games. MS solution now is just to make the disc present for everything.
Now, one could always say the no used game is anti-consumer, personally I think used games are hurting consumers, and it's hurting developers and publishers. It hurts consumers because retailers refuse to carry new copies of games to sell buybacks, it makes finding new copies of older games or rare games even harder. Compared to last gen, the number of games retailers carry is a fraction of what they used to. It hurts developers because it requires developers to make all their money upon release of a game before the used game market kills future revenues, meaning it has to be an instant blockbuster hit or the publisher is going to can the studio, that also hurts the consumer because now they don't have the developer body to deliver the games many come to love because a lack of necessary commercial value. Lastly, if anybody thinks Sony hasn't thought of this before has a short memory, if you'll remember it was strongly considered before the release of the PS3 even. The only reason they're not doing it now is because of competition reasons, if MS were out of the picture Sony could very well implement such a policy and there'd be no competitor to fall back on. After all the Wii U can't deliver the same level of next gen experience and Steam... well, they already have a no used game policy.
MS might be an evil capitalist at heart, but no more so than any of the competition.
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