Microsoft Team D: More footage of Project Spark, beta to come out in January.

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Jakandsigz

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#1 Jakandsigz
Member since 2013 • 6341 Posts
Here you go, Dev live stream, and information about the Beta: ALSO IT IS AN HOUR LONG SO GET YOUR BURGERS OR SALAD OR SODA OR WHATEVER.
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II_Seraphim_II

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#2 II_Seraphim_II
Member since 2007 • 20534 Posts
Excited for project spark. Could be a truly great thing.
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Shensolidus

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#3 Shensolidus
Member since 2003 • 931 Posts

Yeah.... i'm calling "FLOP" on this one right now.

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Jakandsigz

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#4 Jakandsigz
Member since 2013 • 6341 Posts

Yeah.... i'm calling "FLOP" on this one right now.

Shensolidus
Why's that?
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R4gn4r0k

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#5 R4gn4r0k
Member since 2004 • 49125 Posts

Microsoft has got their D team working on this ?

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Jakandsigz

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#6 Jakandsigz
Member since 2013 • 6341 Posts

Microsoft has got their D team working on this ?

R4gn4r0k
Technically Dakota does start with a D.
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R4gn4r0k

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#7 R4gn4r0k
Member since 2004 • 49125 Posts

Technically Dakota does start with a D.Jakandsigz

Have they made anything before ?

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Shensolidus

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#8 Shensolidus
Member since 2003 • 931 Posts

[QUOTE="Shensolidus"]

Yeah.... i'm calling "FLOP" on this one right now.

Jakandsigz

Why's that?

There are a ton of 'design flaws' with the idea and overall execution behind Project Spark. And I know, its very hard to say that when the creator is YOU! is a core aspect of this game's appeal, but take that into account for a moment...

Much of Project Spark is shaped by LBP and Minecraft in that its different worlds designed by gamers, but that pretty much limits you to the toolset the game hands you, and that will ultimately be the greatest limiting factor of this game. It is what held back LBP. inFamous 2's mission editor had more potential, but it was pretty hard to reach that skill level. GTA5's objective/mission editor looks to be slightly more streamlined (so far), but it'll still run into the issue of being user-made, and that comes with a GIANT fluctuation in overall quality.

The fact of the matter is that the standout 'custom games' in console games with in-game game editors can be counted on one-hand, maybe even two, and the reason for this is that

a) Majority of consumers aren't good game designers

b) The amount of time it takes to make a compelling custom level/game is too much for the majority of fans to actually do it, including the potential 'good designers' among them.

It is too much to ask from your audience to go ahead and 'here is the tool set, make the game for yourselves! The sky is the limit' when most people buy and play games to relax and be engaged, not work (which developing any good custom game in any of these modes certainly will take a LOT of).

And before anyone says "Oh, well what about Minecraft! Isn't that the same thing?", Let me cut you off - No, Minecraft ISN'T the same thing. In Minecraft, the core gameplay is to create and share your world and to work together with other players to do so. You aren't creating gameplay in Minecraft - that IS the gameplay, and the mechanics of the game are built towards those inherents strengths.

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QUIKnEZ

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#9 QUIKnEZ
Member since 2004 • 1679 Posts
[QUOTE="Jakandsigz"]Here you go, Dev live stream, and information about the Beta: ALSO IT IS AN HOUR LONG SO GET YOUR BURGERS OR SALAD OR SODA OR WHATEVER.

Looks good. But that man's body is just gross though, get out of the studio, hit the gym get some sun bro, seriously.
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Jakandsigz

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#10 Jakandsigz
Member since 2013 • 6341 Posts

[QUOTE="Jakandsigz"]Technically Dakota does start with a D.R4gn4r0k

Have they made anything before ?

They made a tech demo. Otherwise nope, they are a new studio, with their first game being this, it will make or break them.
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Jakandsigz

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#11 Jakandsigz
Member since 2013 • 6341 Posts

[QUOTE="Jakandsigz"][QUOTE="Shensolidus"]

Yeah.... i'm calling "FLOP" on this one right now.

Shensolidus

Why's that?

There are a ton of 'design flaws' with the idea and overall execution behind Project Spark. And I know, its very hard to say that when the creator is YOU! is a core aspect of this game's appeal, but take that into account for a moment...

Much of Project Spark is shaped by LBP and Minecraft in that its different worlds designed by gamers, but that pretty much limits you to the toolset the game hands you, and that will ultimately be the greatest limiting factor of this game. It is what held back LBP. inFamous 2's mission editor had more potential, but it was pretty hard to reach that skill level. GTA5's objective/mission editor looks to be slightly more streamlined (so far), but it'll still run into the issue of being user-made, and that comes with a GIANT fluctuation in overall quality.

The fact of the matter is that the standout 'custom games' in console games with in-game game editors can be counted on one-hand, maybe even two, and the reason for this is that

a) Majority of consumers aren't good game designers

b) The amount of time it takes to make a compelling custom level/game is too much for the majority of fans to actually do it, including the potential 'good designers' among them.

It is too much to ask from your audience to go ahead and 'here is the tool set, make the game for yourselves! The sky is the limit' when most people buy and play games to relax and be engaged, not work (which developing any good custom game in any of these modes certainly will take a LOT of).

And before anyone says "Oh, well what about Minecraft! Isn't that the same thing?", Let me cut you off - No, Minecraft ISN'T the same thing. In Minecraft, the core gameplay is to create and share your world and to work together with other players to do so. You aren't creating gameplay in Minecraft - that IS the gameplay, and the mechanics of the game are built towards those inherents strengths.

I don't see how you can defend Minecraft when they have an accessible mode in this game(or so they say) that does the exact same thing. Otherwise you have some points. I may rent it if it comes out. Maybe. If it's really good I will buy i, but I want to see this executed and reviewed.
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R4gn4r0k

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#12 R4gn4r0k
Member since 2004 • 49125 Posts

They made a tech demo. Otherwise nope, they are a new studio, with their first game being this, it will make or break them.Jakandsigz

Then I wish them the best of luck. This project/game/game maker has a lot of potential.

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Zaibach

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#13 Zaibach
Member since 2007 • 13466 Posts

Project Spark, now there's a Bone exclusive I can get behind

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silversix_

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#14 silversix_
Member since 2010 • 26347 Posts
Team 'D' :lol:
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#15 freedomfreak
Member since 2004 • 52566 Posts
D:
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#16 silversix_
Member since 2010 • 26347 Posts
This team D will be Xboned quite a lot in the future, i can already predict it.
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Shensolidus

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#17 Shensolidus
Member since 2003 • 931 Posts

[QUOTE="Shensolidus"]

[QUOTE="Jakandsigz"] Why's that?Jakandsigz

There are a ton of 'design flaws' with the idea and overall execution behind Project Spark. And I know, its very hard to say that when the creator is YOU! is a core aspect of this game's appeal, but take that into account for a moment...

Much of Project Spark is shaped by LBP and Minecraft in that its different worlds designed by gamers, but that pretty much limits you to the toolset the game hands you, and that will ultimately be the greatest limiting factor of this game. It is what held back LBP. inFamous 2's mission editor had more potential, but it was pretty hard to reach that skill level. GTA5's objective/mission editor looks to be slightly more streamlined (so far), but it'll still run into the issue of being user-made, and that comes with a GIANT fluctuation in overall quality.

The fact of the matter is that the standout 'custom games' in console games with in-game game editors can be counted on one-hand, maybe even two, and the reason for this is that

a) Majority of consumers aren't good game designers

b) The amount of time it takes to make a compelling custom level/game is too much for the majority of fans to actually do it, including the potential 'good designers' among them.

It is too much to ask from your audience to go ahead and 'here is the tool set, make the game for yourselves! The sky is the limit' when most people buy and play games to relax and be engaged, not work (which developing any good custom game in any of these modes certainly will take a LOT of).

And before anyone says "Oh, well what about Minecraft! Isn't that the same thing?", Let me cut you off - No, Minecraft ISN'T the same thing. In Minecraft, the core gameplay is to create and share your world and to work together with other players to do so. You aren't creating gameplay in Minecraft - that IS the gameplay, and the mechanics of the game are built towards those inherents strengths.

I don't see how you can defend Minecraft when they have an accessible mode in this game(or so they say) that does the exact same thing. Otherwise you have some points. I may rent it if it comes out. Maybe. If it's really good I will buy i, but I want to see this executed and reviewed.

Right, they can have that mode and say 'Hey, it's totally Minecraft!' when that isn't what the main draw of this game is. This is a game about making custom games. Them saying that just makes it sound like they are trying to appeal to too many and do too much all at once. I haven't seen anything in this game that appeals to the Minecraft player; all i've seen (and all they've shown) is what appeals to the game developer fantasy. 

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TuRb0SxxT

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#18 TuRb0SxxT
Member since 2009 • 575 Posts

Haven't really looked into this game until now. If this works as advertised, I'll be putting hundreds of hours into it.

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FLOPPAGE_50

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#19 FLOPPAGE_50
Member since 2004 • 4500 Posts
[QUOTE="QUIKnEZ"][QUOTE="Jakandsigz"]Here you go, Dev live stream, and information about the Beta: ALSO IT IS AN HOUR LONG SO GET YOUR BURGERS OR SALAD OR SODA OR WHATEVER.

Looks good. But that man's body is just gross though, get out of the studio, hit the gym get some sun bro, seriously.

why are you even checking out dudes in the first place? I've seen bigger dudes than this. so I don't even know why your comment was necessary
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xhawk27

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#20 xhawk27
Member since 2010 • 12194 Posts

After all the hype that LBP got which I never understood because it wasn't all that great after playing it. This seems like it will be good for someone learning to do something creative.Â