Microsoft's camera has no functionality.

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mario_gamer

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#1 mario_gamer
Member since 2005 • 285 Posts

Until someone explains to me how this will function with any genre other than party this will be my standpoint, even Sony's ripoff had more use.

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KingTuttle

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#2 KingTuttle
Member since 2006 • 2471 Posts

Until someone explains to me how this will function with any genre other than party this will be my standpoint, even Sony's ripoff had more use.

mario_gamer
I am curious to see how it's implemented too. They tried to show how it could be used for a Skating game but that was video hype...I guess we shall see. But I am sure there will be more than party games.
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nmaharg

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#3 nmaharg
Member since 2004 • 3285 Posts

Until someone explains to me how this will function with any genre other than party this will be my standpoint, even Sony's ripoff had more use.

mario_gamer
IGN has an interview where they are playing burnout with it. So your topic is failure.
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samuraiguns

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#4 samuraiguns
Member since 2005 • 11588 Posts

Well, it is responsive, I give it that.

Plus, give it time...

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-Traveller-

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#5 -Traveller-
Member since 2009 • 2477 Posts

[QUOTE="mario_gamer"]

Until someone explains to me how this will function with any genre other than party this will be my standpoint, even Sony's ripoff had more use.

nmaharg

IGN has an interview where they are playing burnout with it. So your topic is failure.

Yeah, apparently using feet and hands. I dunno how you have to situate, or how comfortable it is to play liek that though.

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mario_gamer

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#6 mario_gamer
Member since 2005 • 285 Posts

[QUOTE="mario_gamer"]

Until someone explains to me how this will function with any genre other than party this will be my standpoint, even Sony's ripoff had more use.

nmaharg

IGN has an interview where they are playing burnout with it. So your topic is failure.

Just read that article and i find it hard to believe anyone would play a game like that, that is not true implementation.

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GreyFoXX4

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#7 GreyFoXX4
Member since 2008 • 3612 Posts
[QUOTE="nmaharg"][QUOTE="mario_gamer"]

Until someone explains to me how this will function with any genre other than party this will be my standpoint, even Sony's ripoff had more use.

IGN has an interview where they are playing burnout with it. So your topic is failure.

I wonder how many felt they were going to be picked up by the ward while playing it though lol.
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Tony-Baxter

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#8 Tony-Baxter
Member since 2003 • 6498 Posts
I wanna play as Sonic on that thing someday.
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-Traveller-

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#9 -Traveller-
Member since 2009 • 2477 Posts

[QUOTE="nmaharg"][QUOTE="mario_gamer"]

Until someone explains to me how this will function with any genre other than party this will be my standpoint, even Sony's ripoff had more use.

mario_gamer

IGN has an interview where they are playing burnout with it. So your topic is failure.

Just read that article and i find it hard to believe anyone would play a game like that, that is not true implementation.

How is it not true implementation. Is there such a thing as false implementation?

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WilliamRLBaker

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#10 WilliamRLBaker
Member since 2006 • 28915 Posts

Isn't it odd that natal can do this? AND it could use the balls on sticks that sony uses? its a simple matter of programming. then you have the fact the balls on sticks sony tech uses old eye toy ps3 camera tech, natal uses much more up to date camera tech.

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ToScA-

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#11 ToScA-
Member since 2006 • 5783 Posts
A game where you can slap your enemies to death...why not?
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nmaharg

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#12 nmaharg
Member since 2004 • 3285 Posts

[QUOTE="nmaharg"][QUOTE="mario_gamer"]

Until someone explains to me how this will function with any genre other than party this will be my standpoint, even Sony's ripoff had more use.

mario_gamer

IGN has an interview where they are playing burnout with it. So your topic is failure.

Just read that article and i find it hard to believe anyone would play a game like that, that is not true implementation.

Its working with a game that wasn't even developed with the camera in mind. You're just trying to make excuses. That is impressive.
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themyth01

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#13 themyth01
Member since 2003 • 13924 Posts

Endless possibilities, it's simple to grasp, you can control anything with your body, make your hand your psitol.... I guess people lack creativity and imagination and can't see the use of this technology even though it's so apparent.

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deangallop

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#14 deangallop
Member since 2004 • 3811 Posts

I could see them make a shooter, the only problem I see is figuring out movement.

shooting - pulling your finger like it's on a trigger.

grenade- throw

aiming- raising your hands up like your lifting to look through a scope.

reloading- droping your hands to your sides.

ducking for cover.

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mario_gamer

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#15 mario_gamer
Member since 2005 • 285 Posts

[QUOTE="mario_gamer"]

[QUOTE="nmaharg"] IGN has an interview where they are playing burnout with it. So your topic is failure.nmaharg

Just read that article and i find it hard to believe anyone would play a game like that, that is not true implementation.

Its working with a game that wasn't even developed with the camera in mind. You're just trying to make excuses. That is impressive.

Walking forward to go faster, why can i not see that catching on, and there is not enough space in my room, to use this device, while i can use the excessive 'waggle' controller fine.

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darkmagician06

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#16 darkmagician06
Member since 2003 • 6060 Posts

voice recognition

face recognition

full body motion capture

the voice recognition alone could be used in so many ways in so many game. imagine a rpg where you cast spell simply by voice no need for clunky menus. or you can call plays in a sports game. sooo many possiblities and thats just one thing it does.

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nmaharg

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#17 nmaharg
Member since 2004 • 3285 Posts

[QUOTE="nmaharg"][QUOTE="mario_gamer"]

Just read that article and i find it hard to believe anyone would play a game like that, that is not true implementation.

mario_gamer

Its working with a game that wasn't even developed with the camera in mind. You're just trying to make excuses. That is impressive.

Walking forward to go faster, why can i not see that catching on, and there is not enough space in my room, to use this device, while i can use the excessive 'waggle' controller fine.

Doesn't support your original post. Again you're simply making excuses for being WRONG.
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mario_gamer

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#18 mario_gamer
Member since 2005 • 285 Posts

I could see them make a shooter, the only problem I see is figuring out movement.

shooting - pulling your finger like it's on a trigger.

grenade- throw

aiming- raising your hands up like your lifting to look through a scope.

reloading- droping your hands to your sides.

ducking for cover.

deangallop

There is no way this would be accurate enough for that scope idea, and as you say, movement will be an issue, unless they bring out a gun prop or something it is never going to work.

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mario_gamer

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#19 mario_gamer
Member since 2005 • 285 Posts

[QUOTE="mario_gamer"]

[QUOTE="nmaharg"] Its working with a game that wasn't even developed with the camera in mind. You're just trying to make excuses. That is impressive.nmaharg

Walking forward to go faster, why can i not see that catching on, and there is not enough space in my room, to use this device, while i can use the excessive 'waggle' controller fine.

Doesn't support your original post. Again you're simply making excuses for being WRONG.

It is not truly working untill it has at least broken even with a joystick and buttons, walking forward to go is not a functioning racing game.

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GunSmith1_basic

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#20 GunSmith1_basic
Member since 2002 • 10548 Posts
natal is extremely limited. How do you play an adventure game with no buttons or directional movement controls? They showed a racing game with gestures as well as a skateboard game, but I think if you break it down they feel like great experiences but the depth is ripped from them to accomplish this. Wiisports was a great game and natal can be like it. Visceral but shallow
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nmaharg

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#21 nmaharg
Member since 2004 • 3285 Posts

[QUOTE="nmaharg"][QUOTE="mario_gamer"]

Walking forward to go faster, why can i not see that catching on, and there is not enough space in my room, to use this device, while i can use the excessive 'waggle' controller fine.

mario_gamer

Doesn't support your original post. Again you're simply making excuses for being WRONG.

It is not truly working untill it has at least broken even with a joystick and buttons, walking forward to go is not a functioning racing game.

He never walked. He moved his foot forward. You're just hating and for no reason.
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mario_gamer

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#22 mario_gamer
Member since 2005 • 285 Posts

Endless possibilities, it's simple to grasp, you can control anything with your body, make your hand your psitol.... I guess people lack creativity and imagination and can't see the use of this technology even though it's so apparent.

themyth01

Except this isn't some magic make my dreams reality technology, aiming alone would be impossible in a shooter.

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mario_gamer

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#23 mario_gamer
Member since 2005 • 285 Posts

[QUOTE="mario_gamer"]

[QUOTE="nmaharg"] Doesn't support your original post. Again you're simply making excuses for being WRONG.nmaharg

It is not truly working untill it has at least broken even with a joystick and buttons, walking forward to go is not a functioning racing game.

He never walked. He moved his foot forward. You're just hating and for no reason.

And wheres the suttle accuracy in that? Might work for burnout (does it work well?) but can you see it in forza?

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darkmagician06

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#24 darkmagician06
Member since 2003 • 6060 Posts
dont ignore my post OP admit the voice recognition has potential :cry:
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nmaharg

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#25 nmaharg
Member since 2004 • 3285 Posts

[QUOTE="nmaharg"][QUOTE="mario_gamer"]It is not truly working untill it has at least broken even with a joystick and buttons, walking forward to go is not a functioning racing game.

mario_gamer

He never walked. He moved his foot forward. You're just hating and for no reason.

And wheres the suttle accuracy in that? Might work for burnout (does it work well?) but can you see it in forza?

Who knows, wait and see. But don't sit here and hope it sucks.
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thetruespin

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#26 thetruespin
Member since 2008 • 3256 Posts
the burnout stuff would be as bad as using the sixaxis to play a racing game.. ala motorstorm...
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mario_gamer

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#27 mario_gamer
Member since 2005 • 285 Posts

dont ignore my post OP admit the voice recognition has potential :cry:darkmagician06
Actually voice recognition is the only part i thing has real potential, so long as they don't fall into the trap of only recognising American accents, I can see many uses for this technology, not least the ones you listed.

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mario_gamer

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#28 mario_gamer
Member since 2005 • 285 Posts

the burnout stuff would be as bad as using the sixaxis to play a racing game.. ala motorstorm...thetruespin
This is my point, it might even be worse. *shudders*

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cheapness1

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#29 cheapness1
Member since 2003 • 883 Posts

[QUOTE="darkmagician06"]dont ignore my post OP admit the voice recognition has potential :cry:mario_gamer

Actually voice recognition is the only part i thing has real potential, so long as they don't fall into the trap of only recognising American accents, I can see many uses for this technology, not least the ones you listed.

you do know voice recognition's been around for ages right.....e.g. check out End War it's not exactly cutting edge tech

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mario_gamer

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#30 mario_gamer
Member since 2005 • 285 Posts

[QUOTE="mario_gamer"]

[QUOTE="darkmagician06"]dont ignore my post OP admit the voice recognition has potential :cry:cheapness1

Actually voice recognition is the only part i thing has real potential, so long as they don't fall into the trap of only recognising American accents, I can see many uses for this technology, not least the ones you listed.

you do know voice recognition's been around for ages right.....e.g. check out End War it's not exactly cutting edge tech

Yes but it's not been done WELL yet, endwar was awful.

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furomaster_99

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#31 furomaster_99
Member since 2009 • 737 Posts

[QUOTE="themyth01"]

Endless possibilities, it's simple to grasp, you can control anything with your body, make your hand your psitol.... I guess people lack creativity and imagination and can't see the use of this technology even though it's so apparent.

mario_gamer

Except this isn't some magic make my dreams reality technology, aiming alone would be impossible in a shooter.

The Sony rep stated that buttons would be essential to any type of shooting game. It seems that Sony is much closer to current reality and MS is looking way into the future; Maybe next gen.

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Steppy_76

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#32 Steppy_76
Member since 2005 • 2858 Posts

natal is extremely limited. How do you play an adventure game with no buttons or directional movement controls? They showed a racing game with gestures as well as a skateboard game, but I think if you break it down they feel like great experiences but the depth is ripped from them to accomplish this. Wiisports was a great game and natal can be like it. Visceral but shallowGunSmith1_basic
Umm, you would play it with the traditional controller? This isn't an either or proposition, the two could be used at the same time. Imagine holding the controller, and leaning over while playing an fps to peak around corners. What about flipping your hand up or down to flip a switch? Turning your hand to twist a valve or a doorknob? Throwing an elbow or kick to break a car window in GTA? What about an RPG that plays on your emotions? A punchoutesque game where YOU are little mac? What about a flight sim where you manipulate the instruments? All of which can be used in conjunction with the gamepad or on its own. man, some of you have no imagination.

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123Dan123

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#33 123Dan123
Member since 2003 • 14078 Posts
For a FPS maybe you can use both body motion and the 360 controller. Think about it. Maybe, nah?
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cheapness1

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#34 cheapness1
Member since 2003 • 883 Posts

For a FPS maybe you can use both body motion and the 360 controller. Think about it. Maybe, nah?123Dan123

thing is they wanna get rid of the controller

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bingbaocao

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#35 bingbaocao
Member since 2009 • 1852 Posts

[QUOTE="thetruespin"]the burnout stuff would be as bad as using the sixaxis to play a racing game.. ala motorstorm...mario_gamer

This is my point, it might even be worse. *shudders*

according to IGN the game controls work "surprisingly well" on burnout
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cheapness1

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#36 cheapness1
Member since 2003 • 883 Posts

[QUOTE="mario_gamer"]

[QUOTE="thetruespin"]the burnout stuff would be as bad as using the sixaxis to play a racing game.. ala motorstorm...bingbaocao

This is my point, it might even be worse. *shudders*

according to IGN the game controls work "surprisingly well" on burnout

that's one game....wot about e.g. Halo? Ninja Gaiden? Bioshock?

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bingbaocao

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#37 bingbaocao
Member since 2009 • 1852 Posts

[QUOTE="bingbaocao"][QUOTE="mario_gamer"]This is my point, it might even be worse. *shudders*

cheapness1

according to IGN the game controls work "surprisingly well" on burnout

that's one game....wot about e.g. Halo? Ninja Gaiden? Bioshock?

it's also a game that was launched last year before we even knew natal existed
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BTBAM127

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#38 BTBAM127
Member since 2006 • 2522 Posts

how the hell did sony rip them off? i really doubt they developed their motion controler over night (plus it already has the ps3 eye camera. so really it just introduced the motion controller)

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123Dan123

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#39 123Dan123
Member since 2003 • 14078 Posts

[QUOTE="123Dan123"]For a FPS maybe you can use both body motion and the 360 controller. Think about it. Maybe, nah?cheapness1

thing is they wanna get rid of the controller

They said it like that?
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cheapness1

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#40 cheapness1
Member since 2003 • 883 Posts

[QUOTE="cheapness1"]

[QUOTE="123Dan123"]For a FPS maybe you can use both body motion and the 360 controller. Think about it. Maybe, nah?123Dan123

thing is they wanna get rid of the controller

They said it like that?

yar it "gets in the way" of the experience...

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xgraderx

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#41 xgraderx
Member since 2008 • 2395 Posts

Alot of people in here dont have any imagination.Didnt you see how that lady was able to interact with the AI?Voice and facial recognition?Full body movement recognition and control?No,no funtionality there:roll:

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cheapness1

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#42 cheapness1
Member since 2003 • 883 Posts

[QUOTE="cheapness1"]

[QUOTE="bingbaocao"] according to IGN the game controls work "surprisingly well" on burnoutbingbaocao

that's one game....wot about e.g. Halo? Ninja Gaiden? Bioshock?

it's also a game that was launched last year before we even knew natal existed

I meant how would they get those types of games to work via natal?

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KingTuttle

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#43 KingTuttle
Member since 2006 • 2471 Posts
[QUOTE="cheapness1"]

[QUOTE="123Dan123"][QUOTE="cheapness1"]

thing is they wanna get rid of the controller

They said it like that?

yar it "gets in the way" of the experience...

For the average Joe never picked up a controller before gamer...This is for the casuals and they were very open about pointing that out.
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bingbaocao

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#44 bingbaocao
Member since 2009 • 1852 Posts

[QUOTE="bingbaocao"][QUOTE="cheapness1"]

that's one game....wot about e.g. Halo? Ninja Gaiden? Bioshock?

cheapness1

it's also a game that was launched last year before we even knew natal existed

I meant how would they get those types of games to work via natal?

Oh, sorry i misunderstood. I have no idea, the main reason why i posted this is to show that apparently natal was created for more then just eye toy type games
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shawn7324

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#45 shawn7324
Member since 2006 • 8690 Posts

I still would rather use the perfection that is the Xbox 360 controller & as long as they are making games without the Natal crap then I'm alright. However, if they start implementing it into all games then I'll being gaming elsewhere, always got my trusty PC.

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Ninja-Hippo

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#46 Ninja-Hippo
Member since 2008 • 23434 Posts
Amazing how you feel you can make such statement having absolutely no experience with it whatsoever. Common sense.
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HuusAsking

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#47 HuusAsking
Member since 2006 • 15270 Posts

Has anyone received word from Microsoft as to whether or not the Natal will be implemented this generation or next generation?

As for needing buttons or some kind of movement that only the hands can do, perhaps a new kind of control system, strapped to the wrist or the hand that lets you reach buttons or whatever with flicks of the fingers.

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KingTuttle

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#48 KingTuttle
Member since 2006 • 2471 Posts

I still would rather use the perfection that is the Xbox 360 controller & as long as they are making games without the Natal crap then I'm alright. However, if they start implementing it into all games then I'll being gaming elsewhere, always got my trusty PC.

shawn7324
I'm with you on that....praying that this casual crap doesn't kill gaming as I know and love it.
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mario_gamer

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#49 mario_gamer
Member since 2005 • 285 Posts

Alot of people in here dont have any imagination.Didnt you see how that lady was able to interact with the AI?Voice and facial recognition?Full body movement recognition and control?No,no funtionality there:roll:

xgraderx

So how would halo work with NATAL? Wheres the functionality there?

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cheapness1

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#50 cheapness1
Member since 2003 • 883 Posts

[QUOTE="cheapness1"]

[QUOTE="bingbaocao"] it's also a game that was launched last year before we even knew natal existedbingbaocao

I meant how would they get those types of games to work via natal?

Oh, sorry i misunderstood. I have no idea, the main reason why i posted this is to show that apparently natal was created for more then just eye toy type games

yea it could be used in theory but I really don't think its the saving grace some people are making it out to be, its just one solution to a problem all three companies are tackling