Mirror's Edge 2 is not dead."too good to be killed"

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deactivated-59b71619573a1

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#1 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

An interview with Patrick Bach where he mainly speaks about BF and MoH he makes a few statements towards Mirror's Edge and the franchise itself where he states "It is a great IP and it's not dead, It's too good to kill" so while we already sort of knew they would be working on a sequel it's good to hear it from the horses mouth that they still care about it and it's not a dead IP

http://ie.ign.com/videos/2012/08/15/dice-on-the-future-of-battlefield-mirrors-edge

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Shirokishi_

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#2 Shirokishi_
Member since 2009 • 11206 Posts

Atleast they arent stupid. Mirrors edge was a very good idea but was executed kinda poorly. Im almost positive they could nail it with a second game and Id so buy it.

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deactivated-5d6e91f5c147a

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#3 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Awesome, Mirror's Edge was great.
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Animal-Mother

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#4 Animal-Mother
Member since 2003 • 27362 Posts

"Mirrors edge isn't dead" Well if it isn't dead why the hell have you taken 5 years to announce not even a droplet of news.

I mean seriously, I understand dice has big franchises to work on, but give us some le-way? And working on MoH dumbest idea ever.

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deu5ka175

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#5 deu5ka175
Member since 2012 • 434 Posts
I agree with them. Aside from EA doing their normal dumb marketing stunts they have been unbelievably good on the PS3 and 360. Even their lower quality titles like Dante's Inferno and Medal of Honor were good for a play through. I have been very impressed with them. Also you have to give them credit. They have took more chances than anyone on releasing games they knew were long shots to make a profit like Alice, Shadows of the Damned (Good game btw...), and the terrible Brute Force.. Here lately it seems they are releasing games they wanna release instead of what they know gamers want. But with Mirror's Edge I understand. I would rather Dice do it than give it to another dev who will probably muck it up. The game play is different than the conventional and Dice almost got it right the first time. Some other dev would take the series a step back I am guessing.
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locopatho

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#6 locopatho
Member since 2003 • 24300 Posts
Mirror's Edge was a brilliant concept and a good game, it also looked insanely good. Hope to see more :)
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freedomfreak

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#7 freedomfreak
Member since 2004 • 52551 Posts

i would like another one with better combat.

Also, get rid of the tight indoor parts.

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LegatoSkyheart

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#8 LegatoSkyheart
Member since 2009 • 29733 Posts

So Mirrosr's Edge 2 is in the Beyond Good and Evil 2 shelf with The Last Gaurdian and Final Fantasy Versus 13?

Cool.

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#9 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

i would like another one with better combat.

Also, get rid of the tight indoor parts.

freedomfreak

They need to streamline sections more. They always boast about momentum in that game yet how many times playing ME did you have to stop and look around like an idiot for a path. Less forced gunfight encounters, less gunfire altogether (it was only there to try drive momentum and make you feel rushed) better combat and better level design overall

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bobbetybob

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#10 bobbetybob
Member since 2005 • 19370 Posts
Let's hope whoever buys EA sees fit to make this happen, because otherwise it's BF sequels forever and ever.
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MercenaryMafia

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#11 MercenaryMafia
Member since 2011 • 2917 Posts
I want Mirror's Edge 2 now EA.
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Rocker6

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#12 Rocker6
Member since 2009 • 13358 Posts

No worries,the EA treatment that awaits the franchise in the future will be worse than "death"...

I don't even need a crystal ball to see it! ;)

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deu5ka175

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#13 deu5ka175
Member since 2012 • 434 Posts
You all act like Dice is a small team that can only work on one game at a time and that is not true. Back when they were making the first run of Battlefield games they were also making Midtown Madness and the Rallisport games for the XBOX. I get the newer systems take more manpower but I am also pretty sure when they are ready to make it they will hire the needed help.
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deactivated-59b71619573a1

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#14 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

You all act like Dice is a small team that can only work on one game at a time and that is not true. Back when they were making the first run of Battlefield games they were also making Midtown Madness and the Rallisport games for the XBOX. I get the newer systems take more manpower but I am also pretty sure when they are ready to make it they will hire the needed help.deu5ka175

They're making BF3 DLC, helping in MoH and making BF4. They're pretty busy

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deu5ka175

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#15 deu5ka175
Member since 2012 • 434 Posts
That reminds me. I know Dirt has the genre cornered and perfected but hey Microsoft? "Where in the hell is Rallisport?"
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#16 crimsonman1245
Member since 2011 • 4253 Posts

Knowing EA they would turn it into an online shooter.

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#17 freedomfreak
Member since 2004 • 52551 Posts

[QUOTE="freedomfreak"]

i would like another one with better combat.

Also, get rid of the tight indoor parts.

seanmcloughlin

They need to streamline sections more. They always boast about momentum in that game yet how many times playing ME did you have to stop and look around like an idiot for a path. Less forced gunfight encounters, less gunfire altogether (it was only there to try drive momentum and make you feel rushed) better combat and better level design overall

Truth.

I hated sprinting into a room only to stop and look at the ceiling to find a ventilation shaft to crawl into.

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#18 lowe0
Member since 2004 • 13692 Posts

Knowing EA they would turn it into an online shooter.

crimsonman1245
That'd be fun, actually. Two runners tossing the bag between buildings in an open city as a team of cops tries to cut them off? Maybe more runners opening or closing routes? I'd play it.
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#19 Wasdie  Moderator
Member since 2003 • 53622 Posts

The Frostbite 2 engine could make it look so good. The Paris level in BF3 and the CQB Map Pack both had a very similar art style to Mirror's Edge. You can tell those were done by the same team.

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Animal-Mother

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#20 Animal-Mother
Member since 2003 • 27362 Posts

The Frostbite 2 engine could make it look so good. The Paris level in BF3 and the CQB Map Pack both had a very similar art style to Mirror's Edge. You can tell those were done by the same team.

Wasdie
No they didn't....
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#21 lowe0
Member since 2004 • 13692 Posts

[QUOTE="Wasdie"]

The Frostbite 2 engine could make it look so good. The Paris level in BF3 and the CQB Map Pack both had a very similar art style to Mirror's Edge. You can tell those were done by the same team.

Animal-Mother

No they didn't....

The inside of the Euro next looked a lot like Pope's building. Similar lighting, lots of walls painted a single bright color, and the use of sunlight and furniture design are very similar. Both draw inspiration from the same source.

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#22 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="Animal-Mother"][QUOTE="Wasdie"]

The Frostbite 2 engine could make it look so good. The Paris level in BF3 and the CQB Map Pack both had a very similar art style to Mirror's Edge. You can tell those were done by the same team.

lowe0
No they didn't....

The inside of the Euro next looked a lot like Page's building. Similar lighting, lots of walls painted a single bright color, and the use of sunlight and furniture design are very similar. Both draw inspiration from the same source.

I've played both games extensively, I did not see the similarities
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parkurtommo

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#23 parkurtommo
Member since 2009 • 28295 Posts

THEY HAVE LISTENED, DICE HAS LISTENED. THE IMPOSSIBLE HAS HAPPENED!!!!11111

:D :D :D

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parkurtommo

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#24 parkurtommo
Member since 2009 • 28295 Posts

Atleast they arent stupid. Mirrors edge was a very good idea but was executed kinda poorly. Im almost positive they could nail it with a second game and Id so buy it.

Shirokishi_
Not poorly, merely satisfactory, afterall it got an "ok" score here. As far as visual design goes they could not have done better, I am yet to see anything that looks as beautiful as Mirror's Edge and Journey.
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#25 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="lowe0"][QUOTE="Animal-Mother"] No they didn't....Animal-Mother
The inside of the Euro next looked a lot like Page's building. Similar lighting, lots of walls painted a single bright color, and the use of sunlight and furniture design are very similar. Both draw inspiration from the same source.

I've played both games extensively, I did not see the similarities

They were very very similar. Like lowe0 said. Even the way your character runs in BF3 made it even more similar

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parkurtommo

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#26 parkurtommo
Member since 2009 • 28295 Posts

[QUOTE="Animal-Mother"][QUOTE="lowe0"] The inside of the Euro next looked a lot like Page's building. Similar lighting, lots of walls painted a single bright color, and the use of sunlight and furniture design are very similar. Both draw inspiration from the same source.seanmcloughlin

I've played both games extensively, I did not see the similarities

They were very very similar. Like lowe0 said. Even the way your character runs in BF3 made it even more similar

Yes well, that's like saying the art style in TLOU is "very very similar" to the art style in Uncharted 2/3. If it's made by the same studio, especially big, stable developers like these two will have a persistent art style because they stick with the same art team.
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#27 timmy00
Member since 2006 • 15360 Posts

The first game wasn't that good but the concept was neat. If they can nail it with the second game, I might just get it.

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#28 -ArchAngeL-777-
Member since 2007 • 3840 Posts
Whatever. All EA does is TALK about Mirror's Edge. Its been 4 years since the first title released. What is the definition of "killed" in EA's mind? It's so good they apparently have nothing in the works for it after all this time.
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#29 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

The first game wasn't that good but the concept was neat. If they can nail it with the second game, I might just get it.

timmy00

Bingo. First one had SO much potential, but terrible execution. Second one should be a bit better anyway

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#30 hoola
Member since 2004 • 6422 Posts

They have been saying something just like this every year. Just give us the game!

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#31 parkurtommo
Member since 2009 • 28295 Posts

[QUOTE="timmy00"]

The first game wasn't that good but the concept was neat. If they can nail it with the second game, I might just get it.

seanmcloughlin

Bingo. First one had SO much potential, but terrible execution. Second one should be a bit better anyway

Again it wasn't terrible, it was "ok", and quite frankly the visual design alone makes it an excellent experience (and the sense of speed was good as well).
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#32 Rocker6
Member since 2009 • 13358 Posts

[QUOTE="timmy00"]

The first game wasn't that good but the concept was neat. If they can nail it with the second game, I might just get it.

seanmcloughlin

Bingo. First one had SO much potential, but terrible execution. Second one should be a bit better anyway

I don't understand what's "terrible" about first Mirror's Edge...

Not the most polished gameplay mechanics,but still,everything worked fine,the game was perfectly playable,can't complain.Nothing "terrible" about it. :?

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Animal-Mother

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#33 Animal-Mother
Member since 2003 • 27362 Posts

[QUOTE="Animal-Mother"][QUOTE="lowe0"] The inside of the Euro next looked a lot like Page's building. Similar lighting, lots of walls painted a single bright color, and the use of sunlight and furniture design are very similar. Both draw inspiration from the same source.seanmcloughlin

I've played both games extensively, I did not see the similarities

They were very very similar. Like lowe0 said. Even the way your character runs in BF3 made it even more similar

Well that I know, I read the whole how Mirrors edge influenced character movement article.
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#34 Senor_Kami
Member since 2008 • 8529 Posts
It's not dead or killed. They just aren't making any more of them for the foreseeable future. Whatever. Different toilet same isht in my book.
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#35 senses_fail_06
Member since 2006 • 7033 Posts
I'll never understand the love for this game...the appeal just went away after 5 minutes.
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deactivated-59b71619573a1

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#36 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="timmy00"]

The first game wasn't that good but the concept was neat. If they can nail it with the second game, I might just get it.

Rocker6

Bingo. First one had SO much potential, but terrible execution. Second one should be a bit better anyway

I don't understand what's "terrible" about first Mirror's Edge...

Not the most polished gameplay mechanics,but still,everything worked fine,the game was perfectly playable,can't complain.Nothing "terrible" about it. :?

Forcing you into encounters was bad, using guns at all was bad,no enemy variety really, they talked all the time about momentum in the game and most times you stood around scratching you head on where to go, story was lame.

The controls themselves were good and the FPS view was very immersive and running around performing stuff was a joy. Not to mention the visuals on PC are extraordinary. But it is a horribly flawed game

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parkurtommo

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#37 parkurtommo
Member since 2009 • 28295 Posts

[QUOTE="Rocker6"]

[QUOTE="seanmcloughlin"]

Bingo. First one had SO much potential, but terrible execution. Second one should be a bit better anyway

seanmcloughlin

I don't understand what's "terrible" about first Mirror's Edge...

Not the most polished gameplay mechanics,but still,everything worked fine,the game was perfectly playable,can't complain.Nothing "terrible" about it. :?

Forcing you into encounters was bad, using guns at all was bad,no enemy variety really, they talked all the time about momentum in the game and most times you stood around scratching you head on where to go, story was lame.

The controls themselves were good and the FPS view was very immersive and running around performing stuff was a joy. Not to mention the visuals on PC are extraordinary. But it is a horribly flawed game

Again there's nothing "horrible" about it! Nothing at all! It has flaws, but none of them are "terrible" or "horrible" lol...
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#38 locopatho
Member since 2003 • 24300 Posts

[QUOTE="Rocker6"]

[QUOTE="seanmcloughlin"]

Bingo. First one had SO much potential, but terrible execution. Second one should be a bit better anyway

seanmcloughlin

I don't understand what's "terrible" about first Mirror's Edge...

Not the most polished gameplay mechanics,but still,everything worked fine,the game was perfectly playable,can't complain.Nothing "terrible" about it. :?

Forcing you into encounters was bad, using guns at all was bad,no enemy variety really, they talked all the time about momentum in the game and most times you stood around scratching you head on where to go, story was lame.

The controls themselves were good and the FPS view was very immersive and running around performing stuff was a joy. Not to mention the visuals on PC are extraordinary. But it is a horribly flawed game

If you play on Hard it's pretty flawed, but on Normal or Easy the gunfire doesn't hurt much and is easy to evade, and the next plact to go is always highlighted bright red, which helps!
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#39 bobbetybob
Member since 2005 • 19370 Posts
I'll never understand the love for this game...the appeal just went away after 5 minutes. senses_fail_06
Because it had potential and it wasn't just another cookie cutter game following the same genre formulas.
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#40 Rocker6
Member since 2009 • 13358 Posts

[QUOTE="Rocker6"]

[QUOTE="seanmcloughlin"]

Bingo. First one had SO much potential, but terrible execution. Second one should be a bit better anyway

seanmcloughlin

I don't understand what's "terrible" about first Mirror's Edge...

Not the most polished gameplay mechanics,but still,everything worked fine,the game was perfectly playable,can't complain.Nothing "terrible" about it. :?

Forcing you into encounters was bad, using guns at all was bad,no enemy variety really, they talked all the time about momentum in the game and most times you stood around scratching you head on where to go, story was lame.

The controls themselves were good and the FPS view was very immersive and running around performing stuff was a joy. Not to mention the visuals on PC are extraordinary. But it is a horribly flawed game

Hm,more or less,I can agree with some of those points,but none of that makes the overall execution so terrible. :?

There were very few encounters and enemies,so you don't really notice the lack of enemy variety and mediocre gunplay,also,aside from the last few levels,I don't recall any of this "standing around".There was a lot of fluid momentum in the game,especially since most difficulty settings highlight usable and climable objects in red...

Story,while not the best one I ever saw,was still fairly decent.Ultimately,it served its purpose,and cutscenes looked nice,I found the art-style eye-pleasing.

Sure,the game had its flaws,but nothing that severely damaged the playability,or ruined the overall immersion factor...

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timmy00

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#41 timmy00
Member since 2006 • 15360 Posts

[QUOTE="Rocker6"]

[QUOTE="seanmcloughlin"]

Bingo. First one had SO much potential, but terrible execution. Second one should be a bit better anyway

seanmcloughlin

I don't understand what's "terrible" about first Mirror's Edge...

Not the most polished gameplay mechanics,but still,everything worked fine,the game was perfectly playable,can't complain.Nothing "terrible" about it. :?

Forcing you into encounters was bad, using guns at all was bad,no enemy variety really, they talked all the time about momentum in the game and most times you stood around scratching you head on where to go, story was lame.

The controls themselves were good and the FPS view was very immersive and running around performing stuff was a joy. Not to mention the visuals on PC are extraordinary. But it is a horribly flawed game

Yep I agree with all that pretty much. :P

All of that really kinda ruined the game for me. The cramp areas and trial and error parts I experienced weren't fun for me either. It was something I wanted to love but just couldn't. That's just me though.

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#42 SuperFlakeman
Member since 2011 • 7411 Posts

I'll never understand the love for this game...the appeal just went away after 5 minutes. senses_fail_06

First person platforming, it's a unique game with one of the best artstyles of the gen.

The combat aspect is flawed, but the actual platforming was soo good. It's more of an experimental game, like Portal (short and rough around the edges), whereas Portal 2 was meaty and polished, that's why people want a sequel. It's basically a matter of going from a b-team experiment to a full on AAA title with proper resources behind it.

One of the few PS3/360 multiplatform games I loved.

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parkurtommo

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#43 parkurtommo
Member since 2009 • 28295 Posts

[QUOTE="senses_fail_06"]I'll never understand the love for this game...the appeal just went away after 5 minutes. SuperFlakeman

First person platforming, it's a unique game with one of the best artstyles of the gen.

The combat aspect is flawed, but the actual platforming was soo good. It's more of an experimental game, like Portal (short and rough around the edges), whereas Portal 2 was meaty and polished, that's why people want a sequel. It's basically a matter of going from a b-team experiment to a full on AAA title with proper resources behind it.

One of the few PS3/360 multiplatform games I loved.

It's better on PC though :o
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Animal-Mother

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#44 Animal-Mother
Member since 2003 • 27362 Posts

I'm glad to see some much love for mirrors edge, I've put like 50 hours into the game some how.
Add a big overworld map for just free running. I'm sold.

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parkurtommo

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#45 parkurtommo
Member since 2009 • 28295 Posts

I'm glad to see some much love for mirrors edge, I've put like 50 hours into the game some how.
Add a big overworld map for just free running. I'm sold.

Animal-Mother
Only in our dreams man... Worst case scenario it will become a competitive time trial platformer, F2P. Especially after BF3, you can expect something very linear, and might even be riddled with set pieces unlike the first one.
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#46 hoola
Member since 2004 • 6422 Posts

As long as they get the feeling of the setting correct and don't make the gameplay terrible, then it doesn't matter to me what they do with it.

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#47 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="Animal-Mother"]

I'm glad to see some much love for mirrors edge, I've put like 50 hours into the game some how.
Add a big overworld map for just free running. I'm sold.

parkurtommo
Only in our dreams man... Worst case scenario it will become a competitive time trial platformer, F2P. Especially after BF3, you can expect something very linear, and might even be riddled with set pieces unlike the first one.

:( No....I will do to sweden? ( hope that's where dice is from) and just raise hell if they don't release mirrors edge 2. It's sad to see games fall into the fray. I mean I was thinking the other day. "Where the hell is condemned 3"
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deactivated-59b71619573a1

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#48 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Rocker6"]

I don't understand what's "terrible" about first Mirror's Edge...

Not the most polished gameplay mechanics,but still,everything worked fine,the game was perfectly playable,can't complain.Nothing "terrible" about it. :?

parkurtommo

Forcing you into encounters was bad, using guns at all was bad,no enemy variety really, they talked all the time about momentum in the game and most times you stood around scratching you head on where to go, story was lame.

The controls themselves were good and the FPS view was very immersive and running around performing stuff was a joy. Not to mention the visuals on PC are extraordinary. But it is a horribly flawed game

Again there's nothing "horrible" about it! Nothing at all! It has flaws, but none of them are "terrible" or "horrible" lol...

Yeah terrible was probably too harsh cos I really really like that game anyway despite all those things

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Rocker6

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#49 Rocker6
Member since 2009 • 13358 Posts

[QUOTE="parkurtommo"][QUOTE="seanmcloughlin"]

Forcing you into encounters was bad, using guns at all was bad,no enemy variety really, they talked all the time about momentum in the game and most times you stood around scratching you head on where to go, story was lame.

The controls themselves were good and the FPS view was very immersive and running around performing stuff was a joy. Not to mention the visuals on PC are extraordinary. But it is a horribly flawed game

seanmcloughlin

Again there's nothing "horrible" about it! Nothing at all! It has flaws, but none of them are "terrible" or "horrible" lol...

Yeah terrible was probably too harsh cos I really really like that game anyway despite all those things

That's better :)

Yeah,there were flaws,but saying "terrible execution" is being way too harsh towards an innovative and unique concept,that is ultimately perfectly playable and enjoyable...

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#50 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="parkurtommo"] Again there's nothing "horrible" about it! Nothing at all! It has flaws, but none of them are "terrible" or "horrible" lol...Rocker6

Yeah terrible was probably too harsh cos I really really like that game anyway despite all those things

That's better :)

Yeah,there were flaws,but saying "terrible execution" is being way too harsh towards an innovative and unique concept,that is ultimately perfectly playable and enjoyable...

Hopefully they will Iron out the problems this time