MMOs... why they cost money, justifiably

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SquatsAreAwesom

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#1 SquatsAreAwesom
Member since 2009 • 1678 Posts

Many people have argued in the past that MMO subscription fees are a ripoff. However many of us have argued that it is used to sustain the game word. ASIDE from the subscription fee being used to help further development for FREE new content, here are some additional things they are used for...

Blizzard just revielded some raw numbers:

http://www.gamasutra.com/php-bin/news_index.php?story=25307

In a keynote to GDC Austin, two Blizzard developer pulled back the curtains on some aspects of World of Warcraft that players might not consider much, and dropped an interesting tidbit about how the series evolved from RTS to MMO.

Gamasutra, covering the keynote, reports that World of Warcraft grew out of a Blizzard team's frustration with a concept called Nomad, which was to have been a squad-based RTS. Unable to find much purpose in the work, they chucked Nomad and asked "What would we do if we wanted to start a project today?" The answer was World of Warcraft.

"Operating an online game is about more than just game development," said Pearce. "World of Warcraft has completely changed the organization".

As proof, Pearce supplied numbers for the staggering amounts of manpower and computing infrastructure the game needs just to stay up and running, such as:

• 20,000 computer systems
• 13,250 server blades
• 75,000 CPU cores
• 1.3 petabytes of storage
• 4,600 staffers
• A partridge in a pear tree.

Kidding about the last. But they don't stop there. Warcraft's a game with 7,650 quests, 70,000 spells, 40,000 NPCs, 1.5 million game assets, and 5.5 million lines of code. QA's swatted some 180,000 bugs. And the playing community has unlocked 4,449,680,399 rewards.

The keynote, mostly a department-by-department breakdown of those who keep the World of Warcraft running, is reported fully over at Gamasutra. Here's another number: 5. It's World of Warcraft's age as of November. I'm not sure if it seems like it released just yesterday, or a dozen years ago.

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dog_dirt

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#2 dog_dirt
Member since 2009 • 2813 Posts
yeah i read this on EG earlier. WoW is a just monster
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TruedUp

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#3 TruedUp
Member since 2002 • 691 Posts

While Im sure noone knew these exact stats, it makes sense that this is what it takes to Run WoW. They wouldn;t be abke to do this without the monthly fee, IMO. Good on em.

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Eddie-Vedder

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#5 Eddie-Vedder
Member since 2003 • 7810 Posts

Some MMO's may be a rip off, but WoW isn't one of them, you clearly see where the money is going, Blizzard support is Ace.

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amaneuvering

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#6 amaneuvering  Online
Member since 2009 • 4815 Posts

Many people have argued in the past that MMO subscription fees are a ripoff. However many of us have argued that it is used to sustain the game word. ASIDE from the subscription fee being used to help further development for FREE new content, here are some additional things they are used for...

Blizzard just revielded some raw numbers:

http://www.gamasutra.com/php-bin/news_index.php?story=25307

In a keynote to GDC Austin, two Blizzard developer pulled back the curtains on some aspects of World of Warcraft that players might not consider much, and dropped an interesting tidbit about how the series evolved from RTS to MMO.

Gamasutra, covering the keynote, reports that World of Warcraft grew out of a Blizzard team's frustration with a concept called Nomad, which was to have been a squad-based RTS. Unable to find much purpose in the work, they chucked Nomad and asked "What would we do if we wanted to start a project today?" The answer was World of Warcraft.

"Operating an online game is about more than just game development," said Pearce. "World of Warcraft has completely changed the organization".

As proof, Pearce supplied numbers for the staggering amounts of manpower and computing infrastructure the game needs just to stay up and running, such as:

• 20,000 computer systems
• 13,250 server blades
• 75,000 CPU cores
• 1.3 petabytes of storage
• 4,600 staffers
• A partridge in a pear tree.

Kidding about the last. But they don't stop there. Warcraft's a game with 7,650 quests, 70,000 spells, 40,000 NPCs, 1.5 million game assets, and 5.5 million lines of code. QA's swatted some 180,000 bugs. And the playing community has unlocked 4,449,680,399 rewards.

The keynote, mostly a department-by-department breakdown of those who keep the World of Warcraft running, is reported fully over at Gamasutra. Here's another number: 5. It's World of Warcraft's age as of November. I'm not sure if it seems like it released just yesterday, or a dozen years ago.

SquatsAreAwesom

Funny how the Korean developers/publishers can offer them for free but because of the above you suddenly think it's fair to be charged a monthly subscription fee.

Paying one time for a game you own is fine. Being able to play a game for free is brilliant. Paying a monthly subscription fee for a single game is a joke.

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Filthybastrd

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#7 Filthybastrd
Member since 2009 • 7124 Posts

I'm sure the montly fee is set so it satisfies two requirements:

1: To maintain whatever effort is needed to keep it running.

2: to make it profitable (which probably varies but not by huge margins).

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Stevo_the_gamer

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#8 Stevo_the_gamer  Moderator  Online
Member since 2004 • 50078 Posts
Yeah, I can understand why it costs money -- it's just something that I don't ever see myself paying.
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sandeep410

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#9 sandeep410
Member since 2004 • 1180 Posts

There r so many MMOs that dont charge monethly fees and yet they have survived.This is just BS by Blizzard.It aint that bigger that they r showing us

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Supafly1

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#10 Supafly1
Member since 2003 • 4441 Posts

I don't think anyone disagrees that the monthly fees are necessary to keep the game running. But it's still a ripoff from the consumer's perspective. It doesn't even get you free content -- you have to make a completely separate payment for expansion packs.

xDimMaK
Some MMORPG developers upgrade the game with free expansion, like EVE Online and Lineage II. That's what MMORPG's are all about - evolving. The game never stops but that is partly untrue for MMORPG's that sell their expansions. WoW is not that bad really since each expansion is filled with a lot of content and always a new world to explore. The company that I do dislike is SOE that sell every adventure pack and expansion pack, just look at Everquest 2.
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SquatsAreAwesom

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#11 SquatsAreAwesom
Member since 2009 • 1678 Posts

I don't think anyone disagrees that the monthly fees are necessary to keep the game running. But it's still a ripoff from the consumer's perspective. It doesn't even get you free content -- you have to make a completely separate payment for expansion packs.

xDimMaK
That doesn't make *any* sense. How is it a ripoff from the customer's perspective, when they are paying for a virtual world? It can only be a ripoff if there is something of equivalence that can be got for a less, or no cost. That today does not exist whatsoever. Secondly, MMOs *do* add free content... all the good ones, that is. Which one doesn't? Expansions are exactly what they sound like, and usually add more zones, and is in all cases essentially a new game all together. Just look at WoW for example. They add new content patches every 3 months or so, with buttloads of new content. Their expansions though, are in themselves months worth of additional content that redefined the game.
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SquatsAreAwesom

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#12 SquatsAreAwesom
Member since 2009 • 1678 Posts

There r so many MMOs that dont charge monethly fees and yet they have survived.This is just BS by Blizzard.It aint that bigger that they r showing us

sandeep410
Name one. ( and if you say Guild Wars, I'm going to drown a baby seal )
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dog_dirt

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#13 dog_dirt
Member since 2009 • 2813 Posts

There r so many MMOs that dont charge monethly fees and yet they have survived.This is just BS by Blizzard.It aint that bigger that they r showing us

sandeep410
but they choose to make their money through paid content or their ad based. im pretty sure, but i dont think theirs any charity ran MMO's
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VoodooHak

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#14 VoodooHak
Member since 2002 • 15989 Posts

Yeah, I can understand why it costs money -- it's just something that I don't ever see myself paying.Stevo_the_gamer

Right.... for only one game. And MMOs require a level of time commitment that I simply don't have. For those that get into MMO's, more power to you guys.

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DaBrainz

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#15 DaBrainz
Member since 2007 • 7959 Posts

If I'm paying a monthly fee then I would only play that game to try to get my moneys worth. I would never do that because I don't like that kind of commitment, I like to play a lot of different games.

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HuusAsking

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#16 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="sandeep410"]

There r so many MMOs that dont charge monethly fees and yet they have survived.This is just BS by Blizzard.It aint that bigger that they r showing us

dog_dirt
but they choose to make their money through paid content or their ad based. im pretty sure, but i dont think theirs any charity ran MMO's

But some work in other ways, like through value-added gaming goods. That's how a lot of them work (particularly Guild Wars and most of the Korean ones).
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HarlockJC

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#17 HarlockJC
Member since 2006 • 25546 Posts

Funny how the Korean developers/publishers can offer them for free but because of the above you suddenly think it's fair to be charged a monthly subscription fee.

Paying one time for a game you own is fine. Being able to play a game for free is brilliant. Paying a monthly subscription fee for a single game is a joke.

amaneuvering

They say there free...Then charge you to hold more items, charge you to have more life, charge you for outfit, for a pet and so on. You can easily drop $20 a month if not more playing games like Maple Story.

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deactivated-59d151f079814

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#18 deactivated-59d151f079814
Member since 2003 • 47239 Posts
[QUOTE="amaneuvering"]

[QUOTE="SquatsAreAwesom"]

Many people have argued in the past that MMO subscription fees are a ripoff. However many of us have argued that it is used to sustain the game word. ASIDE from the subscription fee being used to help further development for FREE new content, here are some additional things they are used for...

Blizzard just revielded some raw numbers:

http://www.gamasutra.com/php-bin/news_index.php?story=25307

In a keynote to GDC Austin, two Blizzard developer pulled back the curtains on some aspects of World of Warcraft that players might not consider much, and dropped an interesting tidbit about how the series evolved from RTS to MMO.

Gamasutra, covering the keynote, reports that World of Warcraft grew out of a Blizzard team's frustration with a concept called Nomad, which was to have been a squad-based RTS. Unable to find much purpose in the work, they chucked Nomad and asked "What would we do if we wanted to start a project today?" The answer was World of Warcraft.

"Operating an online game is about more than just game development," said Pearce. "World of Warcraft has completely changed the organization".

As proof, Pearce supplied numbers for the staggering amounts of manpower and computing infrastructure the game needs just to stay up and running, such as:

• 20,000 computer systems
• 13,250 server blades
• 75,000 CPU cores
• 1.3 petabytes of storage
• 4,600 staffers
• A partridge in a pear tree.

Kidding about the last. But they don't stop there. Warcraft's a game with 7,650 quests, 70,000 spells, 40,000 NPCs, 1.5 million game assets, and 5.5 million lines of code. QA's swatted some 180,000 bugs. And the playing community has unlocked 4,449,680,399 rewards.

The keynote, mostly a department-by-department breakdown of those who keep the World of Warcraft running, is reported fully over at Gamasutra. Here's another number: 5. It's World of Warcraft's age as of November. I'm not sure if it seems like it released just yesterday, or a dozen years ago.

Funny how the Korean developers/publishers can offer them for free but because of the above you suddenly think it's fair to be charged a monthly subscription fee.

Paying one time for a game you own is fine. Being able to play a game for free is brilliant. Paying a monthly subscription fee for a single game is a joke.

Seriously you are going to compare something like WoW to a free Korean MMO with a small percentage of its population? As a vet MMO player Blizzards dedication to WoW is second to none with the ability to pump out major patches every few months.. Something I could only dream of for regular games.
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myke2010

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#19 myke2010
Member since 2002 • 2747 Posts

I don't think anyone disagrees that the monthly fees are necessary to keep the game running. But it's still a ripoff from the consumer's perspective. It doesn't even get you free content -- you have to make a completely separate payment for expansion packs.

xDimMaK

WOW has implemented mulitple new raids, dungeons, quests and PVP battlegrounds for free since the last expansion. And there is at least one more major content patch due before the next expac.

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shadow_hosi

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#20 shadow_hosi
Member since 2006 • 9543 Posts
[QUOTE="dog_dirt"][QUOTE="sandeep410"]

There r so many MMOs that dont charge monethly fees and yet they have survived.This is just BS by Blizzard.It aint that bigger that they r showing us

HuusAsking
but they choose to make their money through paid content or their ad based. im pretty sure, but i dont think theirs any charity ran MMO's

But some work in other ways, like through value-added gaming goods. That's how a lot of them work (particularly Guild Wars and most of the Korean ones).

and being able to pay money to get the best weapons is a terrible way to run a game
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True_Gamer_

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#21 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="sSubZerOo"][QUOTE="amaneuvering"]

[QUOTE="SquatsAreAwesom"]

Many people have argued in the past that MMO subscription fees are a ripoff. However many of us have argued that it is used to sustain the game word. ASIDE from the subscription fee being used to help further development for FREE new content, here are some additional things they are used for...

Blizzard just revielded some raw numbers:

http://www.gamasutra.com/php-bin/news_index.php?story=25307

In a keynote to GDC Austin, two Blizzard developer pulled back the curtains on some aspects of World of Warcraft that players might not consider much, and dropped an interesting tidbit about how the series evolved from RTS to MMO.

Gamasutra, covering the keynote, reports that World of Warcraft grew out of a Blizzard team's frustration with a concept called Nomad, which was to have been a squad-based RTS. Unable to find much purpose in the work, they chucked Nomad and asked "What would we do if we wanted to start a project today?" The answer was World of Warcraft.

"Operating an online game is about more than just game development," said Pearce. "World of Warcraft has completely changed the organization".

As proof, Pearce supplied numbers for the staggering amounts of manpower and computing infrastructure the game needs just to stay up and running, such as:

• 20,000 computer systems
• 13,250 server blades
• 75,000 CPU cores
• 1.3 petabytes of storage
• 4,600 staffers
• A partridge in a pear tree.

Kidding about the last. But they don't stop there. Warcraft's a game with 7,650 quests, 70,000 spells, 40,000 NPCs, 1.5 million game assets, and 5.5 million lines of code. QA's swatted some 180,000 bugs. And the playing community has unlocked 4,449,680,399 rewards.

The keynote, mostly a department-by-department breakdown of those who keep the World of Warcraft running, is reported fully over at Gamasutra. Here's another number: 5. It's World of Warcraft's age as of November. I'm not sure if it seems like it released just yesterday, or a dozen years ago.

Funny how the Korean developers/publishers can offer them for free but because of the above you suddenly think it's fair to be charged a monthly subscription fee.

Paying one time for a game you own is fine. Being able to play a game for free is brilliant. Paying a monthly subscription fee for a single game is a joke.

Seriously you are going to compare something like WoW to a free Korean MMO with a small percentage of its population? As a vet MMO player Blizzards dedication to WoW is second to none with the ability to pump out major patches every few months.. Something I could only dream of for regular games.

Medieval 2 gets some insane mods that are games in themselves completely free. And its aint an MMO....
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Brownesque

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#22 Brownesque
Member since 2005 • 5660 Posts
Why people complain about MMO subscription fees, I will never know. It's called infrastructure. It's expensive. Get over it. Unless you're planning on playing by yourself, realize that any decent online hosting device is more expensive than the device you're playing on. It's astonishing that people used to playing on P2P connections with 8-16 player caps (consoles) would be so belligerent about MMOs having subscription fees, considering it's an experience far beyond anything you will ever see on P2P-based network.
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Brownesque

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#23 Brownesque
Member since 2005 • 5660 Posts
Funny how the Korean developers/publishers can offer them for free but because of the above you suddenly think it's fair to be charged a monthly subscription fee.

Paying one time for a game you own is fine. Being able to play a game for free is brilliant. Paying a monthly subscription fee for a single game is a joke.

amaneuvering
Wow. Did you not read the list of infrastructure and personnel required to run your server for a day? Did you not even think for a moment about maintenance costs? The point behind subscription fees is to offload the cost to the consumer. The cost is still there whether you like it or not. In the "free-to-play" MMO model you see floating around, all the infrastructure is still there, perhaps not to the magnitude or degree that WoW's infrastructure is there (particularly in terms of QA and content delivery).... But the way those free-to-play MMOs work is by basically relying on the "free-to-play" aspect to get consumers into the game world, which obviously involves risk since the developers are the ones incurring the cost, and then expecting consumers to make frequent microtransactions to make a profit margin. Obviously, if no one buys anything, the system crumbles as maintenance costs overwhelm the developer. All F2P is is a different business model. The consumer doesn't end up winning out. All of these F2P games usually have massive amounts of content missing only available to people who make microtransactions.
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gamer620

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#24 gamer620
Member since 2004 • 3367 Posts
[QUOTE="amaneuvering"]Funny how the Korean developers/publishers can offer them for free but because of the above you suddenly think it's fair to be charged a monthly subscription fee.

Paying one time for a game you own is fine. Being able to play a game for free is brilliant. Paying a monthly subscription fee for a single game is a joke.

Brownesque
Wow. Did you not read the list of infrastructure and personnel required to run your server for a day? Did you not even think for a moment about maintenance costs? The point behind subscription fees is to offload the cost to the consumer. The cost is still there whether you like it or not. In the "free-to-play" MMO model you see floating around, all the infrastructure is still there, perhaps not to the magnitude or degree that WoW's infrastructure is there (particularly in terms of QA and content delivery).... But the way those free-to-play MMOs work is by basically relying on the "free-to-play" aspect to get consumers into the game world, which obviously involves risk since the developers are the ones incurring the cost, and then expecting consumers to make frequent microtransactions to make a profit margin. Obviously, if no one buys anything, the system crumbles as maintenance costs overwhelm the developer. All F2P is is a different business model. The consumer doesn't end up winning out. All of these F2P games usually have massive amounts of content missing only available to people who make microtransactions.

That isn't really true any more. Most recent F2P MMOGs rely on a microtransaction model that doesn't involve buying high end loot. Runes of Magic is a great example. It's microtransaction model is based off of an inventory and mount purchase primarily. You are given 60 slots to hold items initially, but can rent 120 additional slots for real money for a specific amount of time. Mounts are the same way, you can rent mounts for a specific amount of time or purchase perma mounts. Another aspect of their model is an item that lets you unbind items that allow you to sell or trade said items. But as far as I know, buying high level and powerful equipment is NOT one of the options. It is all based on increasing play time rather than boosting characters, although I do believe there are exp bonus' you can purchase. Other things you can buy are items for your house, more housing space, ect. Few recent MMOs truly focus on the model you are talking about though anymore.
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Ballroompirate

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#25 Ballroompirate
Member since 2005 • 26695 Posts

[QUOTE="xDimMaK"]

I don't think anyone disagrees that the monthly fees are necessary to keep the game running. But it's still a ripoff from the consumer's perspective. It doesn't even get you free content -- you have to make a completely separate payment for expansion packs.

myke2010

WOW has implemented mulitple new raids, dungeons, quests and PVP battlegrounds for free since the last expansion. And there is at least one more major content patch due before the next expac.

If they didn't imagine the player base that would quit on the spot when you have to PAY when the class you play gets nerfed....yea that would go so well /end sarcasm.

Im curious to know how much Blizzards Electric bill is though for having to run all those servers.

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dxmcat

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#26 dxmcat
Member since 2007 • 3385 Posts

uh, its not FREE new content, cause you are paying a monthly fee.

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AGMing

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#27 AGMing
Member since 2003 • 1694 Posts

as a MMO player this is old new to me what i cant get my head around though is all the people who constantly complain about the monthly fee, do they think the game runs on air or something.

and to the others who wonder why some MMO's offer a no fee service the servers costs are recovered with micro transactions or heavy advertising.

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HuusAsking

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#28 HuusAsking
Member since 2006 • 15270 Posts

uh, its not FREE new content, cause you are paying a monthly fee.

dxmcat
Compared to full expansions, they are. You get the bonus content just for playing.
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HuusAsking

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#29 HuusAsking
Member since 2006 • 15270 Posts

Im curious to know how much Blizzards Electric bill is though for having to run all those servers.

Ballroompirate

Based on the hoop-jumping other businesses are doing to trim their electricity bills, I would imagine it's something they at least look at every time they have to update their hardware.

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HuusAsking

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#30 HuusAsking
Member since 2006 • 15270 Posts

as a MMO player this is old new to me what i cant get my head around though is all the people who constantly complain about the monthly fee, do they think the game runs on air or something.

and to the others who wonder why some MMO's offer a no fee service the servers costs are recovered with micro transactions or heavy advertising.

AGMing
Spoiled by Sony would be a guess of mine. After all, Sony bleeds through the nose to provide dedicated servers for most all its 1st-party multiplayer games, and the gamers don't pay a dime out of pocket apart from the cost of the game itself.
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AGMing

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#31 AGMing
Member since 2003 • 1694 Posts
[QUOTE="AGMing"]Spoiled by Sony would be a guess of mine. After all, Sony bleeds through the nose to provide dedicated servers for most all its 1st-party multiplayer games, and the gamers don't pay a dime out of pocket apart from the cost of the game itself.HuusAsking
[QUOTE="AGMing"]

as a MMO player this is old new to me what i cant get my head around though is all the people who constantly complain about the monthly fee, do they think the game runs on air or something.

and to the others who wonder why some MMO's offer a no fee service the servers costs are recovered with micro transactions or heavy advertising.

HuusAsking
Spoiled by Sony would be a guess of mine. After all, Sony bleeds through the nose to provide dedicated servers for most all its 1st-party multiplayer games, and the gamers don't pay a dime out of pocket apart from the cost of the game itself.

to be honest i think its just the mentality of people these days everyone seems the think they should get everything for free, rather than something being the source of there way of thinking.
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Thessassin

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#32 Thessassin
Member since 2007 • 1819 Posts

to be honest i think its just the mentality of people these days everyone seems the think they should get everything for free, rather than something being the source of there way of thinking. AGMing

Well your statement held more weight before GW came out. theres no ads, the microtransactions are never neccecary to experience the full game, and the way they profit is by constantly pushing out expansion packs. and if your argument is that GW isnt a persistant world then GW2 will follow the same model but withh be a persistant world.

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VendettaRed07

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#33 VendettaRed07
Member since 2007 • 14012 Posts

what about guild wars :0

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rtechie

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#34 rtechie
Member since 2003 • 87 Posts

Well your statement held more weight before GW came out. theres no ads, the microtransactions are never neccecary to experience the full game, and the way they profit is by constantly pushing out expansion packs. and if your argument is that GW isnt a persistant world then GW2 will follow the same model but withh be a persistant world.

Thessassin

Guild Wars is instanced peer-to-peer. The servers only do matching, which has relatively little overhead and therefore cost, especially in terms of hardware and bandwidth (XBOX Live works much the same way). Guild Wars also has relatively little content for an RPG, which makes it "episodic". i.e. it's really short without the expansions. Serious bugs are addressed in... expansions, which you pay for. Basically, in Guild Wars the expansions are all but REQUIRED which has provided them enough a a revenue stream to keep the matching servers going.

GW2 will still be heavily instanced and relies on peer bandwidth as well. It remains to be seen how much of a persistant world the game will really have.

None of this is a slam on GW. I'm just pointing out that the model of GW reduces costs (and, in effect, content). It's not really in the same genre as MMORPGs like World of Warcraft.

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deactivated-59d151f079814

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#35 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Medieval 2 are mods made by 3rd party people.. WoW has numerous things like that for UI changes..
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Wasdie

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#37 Wasdie  Moderator
Member since 2003 • 53622 Posts

Holy $%#, that game is huge.

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Birdy09

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#38 Birdy09
Member since 2009 • 4775 Posts

[QUOTE="SquatsAreAwesom"]That doesn't make *any* sense. How is it a ripoff from the customer's perspective, when they are paying for a virtual world? It can only be a ripoff if there is something of equivalence that can be got for a less, or no cost. That today does not exist whatsoeverxDimMaK

How is it not a ripoff? You're essentially paying an unlimited amount of money for a limited amount of content. And you can sugar coat it all you like, but WoW is a game. And I can buy just about any other game for far, far less than it costs to play WoW. And there are hundreds, if not thousands of free-to-play MMOs and one-time-payment MMOs to choose from.

Secondly, MMOs *do* add free content... all the good ones, that is. Which one doesn't? Expansions are exactly what they sound like, and usually add more zones, and is in all cases essentially a new game all together. Just look at WoW for example. They add new content patches every 3 months or so, with buttloads of new content. Their expansions though, are in themselves months worth of additional content that redefined the game.SquatsAreAwesom
Good to know the monthly fee at least gets you something. But the occasional new raid still doesn't justify paying over $200/year for a single game. The game itself as well as all expansion packs should be provided free for subscribers. At least that'd be a step in the right direction.

.... name me good free MMOs ... because quite frankly there are not even 5 or so.... that offer the support that the monthly sub mmos offer...
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#40 jasonharris48
Member since 2006 • 21441 Posts

There r so many MMOs that dont charge monethly fees and yet they have survived.This is just BS by Blizzard.It aint that bigger that they r showing us

sandeep410

Name one title and don't mention Guild Wars because it isn't a ture MMORPG.

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#41 Marka1700
Member since 2003 • 7500 Posts

Many people have argued in the past that MMO subscription fees are a ripoff. However many of us have argued that it is used to sustain the game word. ASIDE from the subscription fee being used to help further development for FREE new content, here are some additional things they are used for...

Blizzard just revielded some raw numbers:

http://www.gamasutra.com/php-bin/news_index.php?story=25307

In a keynote to GDC Austin, two Blizzard developer pulled back the curtains on some aspects of World of Warcraft that players might not consider much, and dropped an interesting tidbit about how the series evolved from RTS to MMO.

Gamasutra, covering the keynote, reports that World of Warcraft grew out of a Blizzard team's frustration with a concept called Nomad, which was to have been a squad-based RTS. Unable to find much purpose in the work, they chucked Nomad and asked "What would we do if we wanted to start a project today?" The answer was World of Warcraft.

"Operating an online game is about more than just game development," said Pearce. "World of Warcraft has completely changed the organization".

As proof, Pearce supplied numbers for the staggering amounts of manpower and computing infrastructure the game needs just to stay up and running, such as:

• 20,000 computer systems
• 13,250 server blades
• 75,000 CPU cores
• 1.3 petabytes of storage
• 4,600 staffers
• A partridge in a pear tree.

Kidding about the last. But they don't stop there. Warcraft's a game with 7,650 quests, 70,000 spells, 40,000 NPCs, 1.5 million game assets, and 5.5 million lines of code. QA's swatted some 180,000 bugs. And the playing community has unlocked 4,449,680,399 rewards.

The keynote, mostly a department-by-department breakdown of those who keep the World of Warcraft running, is reported fully over at Gamasutra. Here's another number: 5. It's World of Warcraft's age as of November. I'm not sure if it seems like it released just yesterday, or a dozen years ago.

SquatsAreAwesom

Unless they created their own database system, wichI doubt they would have, licenses for the database system alone would be ultra expensive.

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hiiijack

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#42 hiiijack
Member since 2009 • 42 Posts
Shame on Blizzard on trying to turn a profit! I shall tell Barack Obama at once!
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Birdy09

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#43 Birdy09
Member since 2009 • 4775 Posts

^ I can't answer that question because I'm biased: I think MMOs in general suck. But there are certainly plenty of people who play free-to-play and one-time-payment MMOs. A monthly fee is not a requirement for MMO fans to have a good time. But please. Keep trying to justify it to yourself.

xDimMaK
Right because your going to value a bgrade shooter like lets say, Haze of Halo right? :roll:
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#44 topgunmv
Member since 2003 • 10880 Posts

Many people have argued in the past that MMO subscription fees are a ripoff. However many of us have argued that it is used to sustain the game word. ASIDE from the subscription fee being used to help further development for FREE new content, here are some additional things they are used for...

Blizzard just revielded some raw numbers:

http://www.gamasutra.com/php-bin/news_index.php?story=25307

In a keynote to GDC Austin, two Blizzard developer pulled back the curtains on some aspects of World of Warcraft that players might not consider much, and dropped an interesting tidbit about how the series evolved from RTS to MMO.

Gamasutra, covering the keynote, reports that World of Warcraft grew out of a Blizzard team's frustration with a concept called Nomad, which was to have been a squad-based RTS. Unable to find much purpose in the work, they chucked Nomad and asked "What would we do if we wanted to start a project today?" The answer was World of Warcraft.

"Operating an online game is about more than just game development," said Pearce. "World of Warcraft has completely changed the organization".

As proof, Pearce supplied numbers for the staggering amounts of manpower and computing infrastructure the game needs just to stay up and running, such as:

• 20,000 computer systems
• 13,250 server blades
• 75,000 CPU cores
• 1.3 petabytes of storage
• 4,600 staffers
• A partridge in a pear tree.

Kidding about the last. But they don't stop there. Warcraft's a game with 7,650 quests, 70,000 spells, 40,000 NPCs, 1.5 million game assets, and 5.5 million lines of code. QA's swatted some 180,000 bugs. And the playing community has unlocked 4,449,680,399 rewards.

The keynote, mostly a department-by-department breakdown of those who keep the World of Warcraft running, is reported fully over at Gamasutra. Here's another number: 5. It's World of Warcraft's age as of November. I'm not sure if it seems like it released just yesterday, or a dozen years ago.

SquatsAreAwesom

I hate to break this to you, but if you have to pay for it, the content isn't free.

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topgunmv

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#45 topgunmv
Member since 2003 • 10880 Posts

Shame on Blizzard on trying to turn a profit! I shall tell Barack Obama at once!hiiijack

Congratulations, do you want a cookie?

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#46 opex07
Member since 2007 • 2236 Posts

I think the fee is justifiable if we get content for free/no additional fee, but some MMO's charge for additional content in the form of expansions which kind of defeats the purpose of paying monthly.

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#48 hooded1man
Member since 2004 • 1099 Posts
There free, because the games suck, not only that but theres a large amount of losers that will pay for clothes for there little Avatars. Its not that those games are free, just that theres a bunch of losers playing them.
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#49 Tauu
Member since 2005 • 825 Posts

If you play an MMO for 10 hours a week (a modest amount, it's easy to do more than that when you have friends you want tosee everyday) and pay $13.00 a month, that's $13.00 for 45 hours of entertainment. For the price of a full retail game ($60), you get 208 hours worth of entertainment. It's the best value in video games. I played FFXI for 4 years and it ultimately saved me a ton of money since I didn't have to buy any console games. Now I can buy a new car.

So what's the problem with the monthly fee?

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SparkyProtocol

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#50 SparkyProtocol
Member since 2009 • 7680 Posts
[QUOTE="jasonharris48"]

[QUOTE="sandeep410"]

There r so many MMOs that dont charge monethly fees and yet they have survived.This is just BS by Blizzard.It aint that bigger that they r showing us

Name one title and don't mention Guild Wars because it isn't a ture MMORPG.

Guild Wars 2 is a better example.