More Color In Games Reduces Framerate?

This topic is locked from further discussion.

Avatar image for USBxDVD
USBxDVD

520

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 USBxDVD
Member since 2011 • 520 Posts

Is it true that the more variety a games color palette has, the lower the performance is?

Avatar image for chikenfriedrice
chikenfriedrice

13561

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 chikenfriedrice
Member since 2006 • 13561 Posts

If thats the case KZ2 should run at 120 fps

Avatar image for turtlethetaffer
turtlethetaffer

18973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 144

User Lists: 0

#3 turtlethetaffer
Member since 2009 • 18973 Posts

If thats the case KZ2 should run at 120 fps

chikenfriedrice

Not that it would matter anyways if it did.

On topic, I don't think so. Super Mario Galaxy 2 runs like a dream.

Avatar image for Nintendo_Ownes7
Nintendo_Ownes7

30973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#4 Nintendo_Ownes7
Member since 2005 • 30973 Posts

[QUOTE="chikenfriedrice"]

If thats the case KZ2 should run at 120 fps

turtlethetaffer

Not that it would matter anyways if it did.

On topic, I don't think so. Super Mario Galaxy 2 runs like a dream.

Super Mario Galaxy 2 runs at a constant 60 FPS. So I don't think it is true that more colors reduces Framerate.

Also most of Nintendo's games are at 60 FPS.

  • Metroid Prime series
  • F-Zero series starting with F-Zero X on the N64
  • Sin & Punishment Star Successor
  • Super Mario Galaxy series
  • Flingsmash

That is a lot of games that are at 60 FPS that have a lot of colors.

Avatar image for Brean24
Brean24

1659

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Brean24
Member since 2007 • 1659 Posts

[QUOTE="turtlethetaffer"]

[QUOTE="chikenfriedrice"]

If thats the case KZ2 should run at 120 fps

Nintendo_Ownes7

Not that it would matter anyways if it did.

On topic, I don't think so. Super Mario Galaxy 2 runs like a dream.

Super Mario Galaxy 2 runs at a constant 60 FPS. So I don't think it is true that more colors reduces Framerate.

Also most of Nintendo's games are at 60 FPS.

  • Metroid Prime series
  • F-Zero series starting with F-Zero X on the N64
  • Sin & Punishment Star Successor
  • Super Mario Galaxy series
  • Flingsmash

That is a lot of games that are at 60 FPS that have a lot of colors.

Thats because they running at Standard Defintion at the most, it wouldnt be hard to get 60FPS with any Nintendo game right now, next generation might be different though, as the Wii U wont have hardware from 1999 and might have games that are actually pretty graphically impressive.

Avatar image for lamprey263
lamprey263

45473

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#6 lamprey263
Member since 2006 • 45473 Posts
I figure reduced framerate comes from animating things that have more polygons and probably also use more high detailed textures, I don't think color would have anything to do with it as much. Plus it's really up to developers to do their best to optimize things and how things perform in the end is really limited by their talent. Other things could slow a game down, like a robust physics environment.
Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 nameless12345
Member since 2010 • 15125 Posts

Depends what you mean. If you mean if more colorful games run worse that's a no but if you mean higher color bit-depth then yes. However the established color bit-depth today is 32-bit color and going past this is pretty senseless. Of course when we go lower things start to look uglier (for example 16-bit color is much worse).

Avatar image for nosmokingbandit
nosmokingbandit

43

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 nosmokingbandit
Member since 2010 • 43 Posts

Color does not slow down the framerate, what it does is show flaws in the lighting system.

Think of it like this. If you have a piece of neon green paper and you hold it near a window you can see the green light reflected onto your hand (or anythign else around it). This is really difficult to do with lighting in a game, and without these little subtleties the light engine can look awful. So if a dev makes a game that is mostly neutral colors like gray and brown, they dont need their lighting engine to be as precise because you are only reflecting white light anyway.

If you have a good lighting engine, more color can slow it down. Mario Galaxy doesnt have a very advanced lighting engine so it doesnt get affected byt the large amount of color.

You can make a game look better by making it monotone simply because you wont notice that colors arent being reflected properly. Gears has a great looking lighting system, but if you added as much color as something like SMG2 you'd notice that it looks really awful, or it would run much slower.

Avatar image for Lto_thaG
Lto_thaG

22611

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 Lto_thaG
Member since 2006 • 22611 Posts

If thats the case KZ2 should run at 120 fps

chikenfriedrice

And Uncharted would run at...Well,it wouldn't run.

Avatar image for rich-sac
rich-sac

420

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 rich-sac
Member since 2011 • 420 Posts
If that was the case then Rage would run at more than 60fps. And BF3 would easily run at 60fps
Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#11 mitu123
Member since 2006 • 155290 Posts

Madworld would be over 120FPS+, hopefully 9000.:P

Avatar image for illmatic87
illmatic87

17935

Forum Posts

0

Wiki Points

0

Followers

Reviews: 564

User Lists: 0

#12 illmatic87
Member since 2008 • 17935 Posts

More colour in games demands more appropriate lighting (radiosity) for it to not look flimsy as colours indirectly bleed lighting off its surfaces. Having less colour a la Gears of War allows the game to ignore that feature.

Or so I've heard.

Maybe teuf could fill us in with some wisdom.

Avatar image for cain006
cain006

8625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 38

User Lists: 0

#13 cain006
Member since 2008 • 8625 Posts

[QUOTE="chikenfriedrice"]

If thats the case KZ2 should run at 120 fps

turtlethetaffer

Not that it would matter anyways if it did.

On topic, I don't think so. Super Mario Galaxy 2 runs like a dream.

How does it not matter if a game runs at 120 fps? The difference may not be as big as 30 to 60 but it's still pretty noticable.

Avatar image for kraken2109
kraken2109

13271

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 kraken2109
Member since 2009 • 13271 Posts

The hardware is rendering millions of pixels and setting a colour to each one. It makes no difference what colour each pixel is.

Avatar image for Darth-Samus
Darth-Samus

3995

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#15 Darth-Samus
Member since 2006 • 3995 Posts

[QUOTE="turtlethetaffer"]

[QUOTE="chikenfriedrice"]

If thats the case KZ2 should run at 120 fps

Nintendo_Ownes7

Not that it would matter anyways if it did.

On topic, I don't think so. Super Mario Galaxy 2 runs like a dream.

Super Mario Galaxy 2 runs at a constant 60 FPS. So I don't think it is true that more colors reduces Framerate.

Also most of Nintendo's games are at 60 FPS.

  • Metroid Prime series
  • F-Zero series starting with F-Zero X on the N64
  • Sin & Punishment Star Successor
  • Super Mario Galaxy series
  • Flingsmash

That is a lot of games that are at 60 FPS that have a lot of colors.

Thank you fpr pointing that out. it's so true. the Prime series especially runs like greased lightning. It should be an example for all other studios to follow.

Also other games to look at on this subject would be Sonic Colors and de Blob 1 & 2.

Avatar image for USBxDVD
USBxDVD

520

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 USBxDVD
Member since 2011 • 520 Posts

[QUOTE="turtlethetaffer"]

[QUOTE="chikenfriedrice"]

If thats the case KZ2 should run at 120 fps

cain006

Not that it would matter anyways if it did.

On topic, I don't think so. Super Mario Galaxy 2 runs like a dream.

How does it not matter if a game runs at 120 fps? The difference may not be as big as 30 to 60 but it's still pretty noticable.

With V-sync on, 60 to 75 has a huge difference. With V-Sync off, 60-1000 has no difference (FOR ME).