The Wii version
The Force Unleashed is controlled via the Wii Remote and Nunchuk combination; the Wii Remote motion sensing is attached to the lead character's lightsaber, with the Nunchuk motion handling all of his Force powers.
Lucasarts is putting a lot of focus on the current generation Xbox 360 and PlayStation 3 consoles of this game, pouring a ton of resources into technologies that affect object physics and character behavior. These technologies are clearly processor hungry, and the Wii hardware doesn't quite have the right stuff to utilize the same elements. But Krome Studios, the Wii version's developer, has programmed its own physics engine to handle all of the game's Force powers. Objects bounce around the environment realistically, and downed enemies flail around with natural ragdoll motions…and though these elements aren't quite as elaborate as the higher end consoles, they're still pretty impressive to see on the Wii system.
At the very least, the Wii version – at least in this still early stage of development – runs at a far smoother framerate than the Xbox 360 and PlayStation 3 editions. Even though the game still has several more months in development, in many places the action was running smoothly between 30 and 60 frames per second.
On top of the single player campaign, the Wii version of The Force Unleashed will have a two-player Duel Mode where players can take their pick from an assortment of about 30 unlockable characters and duke it out with another player on the same system. In the demo it was a "Best of Five" affair where the combatant who earns three wins in the fight walks away the winner. Power-ups will come into play that will enhance the characters' abilities during battle.
It looks better than what I was expecting. At least it reaches xbox quality. Good to see 'some' effort put in.
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