More insights on dxbox12 & the pc

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SoftwareGeek

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#51 SoftwareGeek
Member since 2014 • 573 Posts

@prawephet said:

If the Xbox One is the future of gaming, I may as well quit now because that thing is a giant piece of shit.

DX12 has already been stated by many to have virtually no effect on the Xbox one. At least it can't do less than the cloud did because that does absolutely nothing.

As for PC gaming. Yes, they will benefit greatly. Good for them. Not like they need it, it's already the best platform out there.

you been living under a rock? Let me clue you in......follow the link....

http://www.dualshockers.com/2014/10/08/xbox-boss-talks-xbox-ones-cloud-backwards-compatibility-and-gives-a-honest-answer-on-directx-12/

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edwardecl

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#52 edwardecl
Member since 2005 • 2240 Posts

Not this again.

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Daious

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#53 Daious
Member since 2013 • 2315 Posts

“On the DX12 question, I was asked early on by people if DX12 is gonna dramatically change the graphics capabilities of Xbox One and I said it wouldn’t. I’m not trying to rain on anybody’s parade, but the CPU, GPU and memory that are on Xbox One don’t change when you go to DX12. DX12 makes it easier to do some of the things that Xbox One’s good at, which will be nice and you’ll see improvement in games that use DX12, but people ask me if it’s gonna be dramatic and I think I answered no at the time and I’ll say the same thing.” -Phil Spencer

At least Phil is honest.

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deactivated-5ba16896d1cc2

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#54  Edited By deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

@Tighaman:

Dude the Xbox One is weaker deal with it, and it already uses a low-level acess API, DX12 is going to do nothing for the Xbox One because the low level part of it in already in the Xbox One software game development process.

The One's CPU has more load and performs worse then the PS4, but it is only slower by a little bit(PS4 CPU shows texture regeneration is higher on PS4)

And the GPU is also better in the One, better RAM design too, Xbox One made a big mistake just sticking with only 32 mb of ESRAM, it it pretty dam stupid when more then half your system bandwidth is all locked up in a measly 32 MB.

The One is essentially already pushed to the brink and basically it's maxiumum potential, the PS4 Has much more upside and potential and will only improve with graphics because game engines are slowly moving torwards incorporation GPGPU in their games, and the PS4 has a HUGE edge here over the One in compute/GPGPU.

Like in Assasin's Creed Unity, devs talk about the CPU being the weakest part, they could easily use GPGPU for the PS4 to boost the crowd, boost AI and path finding a bit more with GPGPU to help out the CPU more, this would give the PS4 and gives the PS4 a huge advantage down the road as the PS4 has over 400 gigaflops to spare they can use for GPGPU while the One can't even really spare any CU's for GPGPU/compute or its graphics rendering will suffer hard,(I mean shit, its only a 1.31 TF GPU, and the OS uses some of it so not even 1.30 teraflops for graphics rendering)

The PS4 can match the One exactly in CU count for graphics rendering, and still have 3-4 CU's left over for Compute/GPGPU, This is a huge advantage down the road and Mark Cerny made a fantastic engineering choice to make the PS4 GPGPU proof and tweak the architecture a bit to improve GPGPU performance also

Lemmings cant deny this, but lemmings have been in denial for so long, basically almost their whole lifes so what is gonna change now LOL

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04dcarraher

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#55 04dcarraher
Member since 2004 • 23858 Posts

@tormentos said:

@04dcarraher said:

While DX12 is not changing core standards of DX11, so DX11 gpu's will see the cpu optimizations from DX12. Now Even with DX12 the X1 will not gain major performance gains however it will allow it to save some cpu resources communicating with the cpu, allowing the free cpu cycles to go to the other tasks that need it generally speeding things up a little.

The PS4 has a gpu that is roughly 30% faster then the X1's and allows developers to put gpgpu workloads like physics saving cpu resources allowing the same to more gains for the cpu on the PS4. But as it stands now both consoles are cpu bound and needs these types of cpu saving techniques to move beyond their current limits.

So you are now a full lemming.?

DX12 will do nothing for the xbox one,because DX12 is the xbox one API done on PC,is basically the xbox one CPU gains brings to the PC arena which is why DX12 isn't here is something that started not to long ago because MS got scare of Mantle and Opengl to.

Much like the Tile resources crap that MS was hyping so much on xbox one,when we all know is partially resident textures with a different name which has been supported in GCN since 2011 and by OpenGL as well so if anything again MS was late they are just drama queens which try to hide crap already done and tag it as new.

Both consoles have basically DX12,since consoles always have lower CPU over head,this is a Fact no my opinion draw calls on PC sucked compare to console for that same reason as well,at least now is better.

DX12 will help PC because it brings something PC was missing and that consoles have for years.

So are you a full dingbat now?

The X1 is using an modified dx11, it has a few similar features but its not DX12..... DX12 will allow X1 cpu to save abit more cpu resources compared to before. Its not going to give it massive performance gains or allow it to become equal to the PS4 nor will it be a game changer. At most you will see a few fps gains, and or abit smoother gaming experience. X1 and PS4 are still weak sauce.

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Prawephet

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#57 Prawephet
Member since 2014 • 385 Posts

@softwaregeek: "Xbox boss" "Honest answer on DX12"

Lmao. Yeah. Microsoft is going to give you an honest answer about DX12. Just like their honesty about Kinect, The Cloud, The quality of their software and just the overall power capabilities of the Bone.

I didn't read the link. Don't need to. It probably full of loaded BS PR that lemmings will cling to forever. Dat secret sauce.

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blackace

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#58  Edited By blackace
Member since 2002 • 23576 Posts
@tdkmillsy said:

@prawephet said:

If the Xbox One is the future of gaming, I may as well quit now because that thing is a giant piece of shit.

DX12 has already been stated by many to have virtually no effect on the Xbox one. At least it can't do less than the cloud did because that does absolutely nothing.

As for PC gaming. Yes, they will benefit greatly. Good for them. Not like they need it, it's already the best platform out there.

Did nothing hey, try racing against AI in Driveclub and Forza/FH2 and this is just the start.

The cloud has its benefits and they will only grow.

Forza5 & Horizon 2 aren't even using DX12. They are only using a small portion of the cloud for Drivatar A.I. The cloud isn't being used for any graphical performance in any of those games. lol!! Crackdown will use DX12 and Cloud. Scream Ride I believe uses cloud for the buildings destructions. DX12 is the Key.

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clyde46

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#59 clyde46
Member since 2005 • 49061 Posts

@04dcarraher:

>Say good things about the PS4. Still called a Lemming.

El Tomato logic.

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tormentos

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#60 tormentos
Member since 2003 • 33793 Posts

@Tighaman said:

@tormentos: Torm you are stupid and have no idea what you are talking about. The stacked memory is the same as the carrizo ON PACKAGED MEMORY MADE BY THE SAME PEOPLE you can deny it all you want.

I/O 1024gbs 4 STACKS

You keep pasting that old shit but they havent said nothing else about it since feb of last year. Why would you ditched your most powerful APU gddr5 heaven that is the ps4 to constantly work with the so called weak one then change they whole way of thinking just for 32mb of esram on a 7790? You only playing yourself.

The process is what is not the same you freaking moron stacking memory is not the same as embedding memory idiot,the PS2,xbox 360 and xbox one all 3 used embedded ram which is not to be confuse with stacked ram which is a relatively new process.

Just like hUMA on AMD is not the same as uma on xbox 360.

The Italian source indicates that having stacked on-die memory will lead to more cost-effective performance compared with on-die L3 cache. This will certainly be due to the more efficient use of the given hardware. The bulk of system memory would still be placed on DDR3, mainly because on-die memory will only add up to somewhere around 128 MB or 256 MB.

http://www.tomshardware.com/news/amd-hsa-carrizo-stacked-dram,27246.html

From 4 to 8 time bigger than ESRAM.

Exactly they haven't say anything more since last year you idiot because by that time the xbox one apu was also built so yeah no point on stating the same shit 100 times,the PS4 has the most powerful apu ever built,until you link me to amd saying the contrary you are owned..haha

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tormentos

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#61 tormentos
Member since 2003 • 33793 Posts

@04dcarraher said:

So are you a full dingbat now?

The X1 is using an modified dx11, it has a few similar features but its not DX12..... DX12 will allow X1 cpu to save abit more cpu resources compared to before. Its not going to give it massive performance gains or allow it to become equal to the PS4 nor will it be a game changer. At most you will see a few fps gains, and or abit smoother gaming experience. X1 and PS4 are still weak sauce.

You don't get it do you.?

DX12 IS MS CONSOLE API PORTED TO PC WITH SUPPORT FOR NEW HARDWARE FEATURES ON SOME GPU LIKE THE 980TGX.

DX12 will allow the xbox one to save sh**,you don't read you are a complete and utter moron who kiss MS ass all the time,DX12 is the console version of DX period stated by MS it self,the whole you drama around it was just the same shit with PRT AKA Tile Resources on xbox one.

At this year’s Build Developers Conference, Microsoft unveiled its latest version of DirectX, demonstrated the new "Tiled Resources" technique, and made the announcement that the update will be exclusive to Windows 8.1 and the Xbox One.

"Tiled Resources" allows for significant enhancement of in-game textures by making it possible to simultaneously access GPU and traditional RAM memory and create a single large buffer where large textures can be stored. This technique was demonstrated with a model of Mars which displayed a 3 GB texture using just 16 MB of GPU memory and in Graphine’s Granite Flight Simulator that showed "a remarkably detailed island with gliders constructed out of 64 megapixels."

Remember this.?

http://www.tomshardware.com/news/DirectX-11.2-Tiled-Resources-Xbox,23322.html

July 2013...

When PRT is the same shit and has been around since 2011 and supported by Opnegl.

Wrapping things up, for the time being while Southern Islands will bring hardware support for PRT software support will remain limited. As D3D is not normally extensible it’s really only possible to easily access the feature from other APIs (e.g. OpenGL), which when it comes to games is going to greatly limit the adoption of the technology. AMD of course is working on the issue, but there are few ways around D3D’s tight restrictions on non-standard features.

http://www.anandtech.com/show/5261/amd-radeon-hd-7970-review/6

MS holding gaming back with the late ass API..lols

That soft spot for MS..lol

@clyde46 said:

@04dcarraher:

>Say good things about the PS4. Still called a Lemming.

El Tomato logic.

Yeah he say such great things about the PS4..hahahaaaaaaa

So do you as well..

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Daious

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#63  Edited By Daious
Member since 2013 • 2315 Posts

@blackace said:
@Heil68 said:

lolz

DX12 is just the KEY. What is a KEY used for?

Phil is playing games with the press. He's right though. DX12 by itself can't do much, but.... lol!!

A CD can't do much buy itself. A battery by itself isn't going to do much either. LOL!! The riddle isn't too hard to figure out.

Did you even read what Phil said?

"“On the DX12 question, I was asked early on by people if DX12 is gonna dramatically change the graphics capabilities of Xbox One and I said it wouldn’t. I’m not trying to rain on anybody’s parade, but the CPU, GPU and memory that are on Xbox One don’t change when you go to DX12. DX12 makes it easier to do some of the things that Xbox One’s good at, which will be nice and you’ll see improvement in games that use DX12, but people ask me if it’s gonna be dramatic and I think I answered no at the time and I’ll say the same thing."

How are you getting that from this?

It is borderline delusional. I can't believe you can't accept a statement from the head of the xbox division.

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parkurtommo

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#64 parkurtommo
Member since 2009 • 28295 Posts

Hey I just bought a 970 don't be talkin bout new architectures in here, they better take at least 2 years before this thing becomes obsolete dammit

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chaplainDMK

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#65 chaplainDMK
Member since 2008 • 7004 Posts

@parkurtommo said:

Hey I just bought a 970 don't be talkin bout new architectures in here, they better take at least 2 years before this thing becomes obsolete dammit

970 is DX12

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blackace

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#66 blackace
Member since 2002 • 23576 Posts

@daious said:

@blackace said:
@Heil68 said:

lolz

DX12 is just the KEY. What is a KEY used for?

Phil is playing games with the press. He's right though. DX12 by itself can't do much, but.... lol!!

A CD can't do much buy itself. A battery by itself isn't going to do much either. LOL!! The riddle isn't too hard to figure out.

Did you even read what Phil said?

"“On the DX12 question, I was asked early on by people if DX12 is gonna dramatically change the graphics capabilities of Xbox One and I said it wouldn’t. I’m not trying to rain on anybody’s parade, but the CPU, GPU and memory that are on Xbox One don’t change when you go to DX12. DX12 makes it easier to do some of the things that Xbox One’s good at, which will be nice and you’ll see improvement in games that use DX12, but people ask me if it’s gonna be dramatic and I think I answered no at the time and I’ll say the same thing."

How are you getting that from this?

It is borderline delusional. I can't believe you can't accept a statement from the head of the xbox division.

I never said Phil's statement was wrong. He's absolutely right. By itself DX12 wouldn't do much of anything, but...lol!! It's the same thing with Albert who said, there isn't a 2nd GPU in the XB1, which is also true. I think El Tormo said it best when he said, "The full version of DX12 can't function on the XB1 because it doesn't have all the right hardware." LOL!! Then why is Microsoft putting the full version of DX12 on the XB1? DX12 is the Key.

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Tighaman

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#67 Tighaman
Member since 2006 • 1038 Posts

@tormentos: if you read farther it says it can have the same on package memory as the xbox one. You the one the idiot but you will see im really tired of fighting with you cowboys its really waste of time. Just sit back and ride this multiplat 1080p wave because that's the only thing the ps4 got going for it.

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ronvalencia

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#68  Edited By ronvalencia
Member since 2008 • 29612 Posts

@GoldenElementXL:

From http://www.amd.com/en-us/press-releases/Pages/amd-demonstrates-2014mar20.aspx

"Full DirectX 12 compatibility promised for the award-winning Graphics Core Next architecture".

DirectX Feature 11_3 would be required for full DirectX 12. Both Nvidia Maxwell and Qualcomm Adreno 4xx supports DirectX Feature 11_3.

More info from http://forums.mydigitallife.info/threads/56890-Info-Windows-9-WDDM-2-DirectX-12

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parkurtommo

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#69 parkurtommo
Member since 2009 • 28295 Posts

@chaplainDMK said:

@parkurtommo said:

Hey I just bought a 970 don't be talkin bout new architectures in here, they better take at least 2 years before this thing becomes obsolete dammit

970 is DX12

I know but it will still run dx12 badly in comparison to future nvidia architecture.

Fuckin hardware evolution... Makin me jelly of the future. :P

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Daious

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#70  Edited By Daious
Member since 2013 • 2315 Posts

@blackace said:

@daious said:

@blackace said:
@Heil68 said:

lolz

DX12 is just the KEY. What is a KEY used for?

Phil is playing games with the press. He's right though. DX12 by itself can't do much, but.... lol!!

A CD can't do much buy itself. A battery by itself isn't going to do much either. LOL!! The riddle isn't too hard to figure out.

Did you even read what Phil said?

"“On the DX12 question, I was asked early on by people if DX12 is gonna dramatically change the graphics capabilities of Xbox One and I said it wouldn’t. I’m not trying to rain on anybody’s parade, but the CPU, GPU and memory that are on Xbox One don’t change when you go to DX12. DX12 makes it easier to do some of the things that Xbox One’s good at, which will be nice and you’ll see improvement in games that use DX12, but people ask me if it’s gonna be dramatic and I think I answered no at the time and I’ll say the same thing."

How are you getting that from this?

It is borderline delusional. I can't believe you can't accept a statement from the head of the xbox division.

I never said Phil's statement was wrong. He's absolutely right. By itself DX12 wouldn't do much of anything, but...lol!! It's the same thing with Albert who said, there isn't a 2nd GPU in the XB1, which is also true. I think El Tormo said it best when he said, "The full version of DX12 can't function on the XB1 because it doesn't have all the right hardware." LOL!! Then why is Microsoft putting the full version of DX12 on the XB1? DX12 is the Key.

The dramatic change that you said would happen for months isn't going to happen. You need to stop reading misterxpedia blog site.

What do you mean by full version? Same exact DX12 version can be used from GPU from years ago (NVIDIA and AMD) and for years afterwards. It doesn't mean you can use every feature. 95% of the features yes but there are going to be features that the xboxone can't use.

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tormentos

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#71 tormentos
Member since 2003 • 33793 Posts

@ronvalencia said:

@GoldenElementXL:

From http://www.amd.com/en-us/press-releases/Pages/amd-demonstrates-2014mar20.aspx

"Full DirectX 12 compatibility promised for the award-winning Graphics Core Next architecture".

DirectX Feature 11_3 would be required for full DirectX 12. Both Nvidia Maxwell and Qualcomm Adreno 4xx supports DirectX Feature 11_3.

More info from http://forums.mydigitallife.info/threads/56890-Info-Windows-9-WDDM-2-DirectX-12

Glad to see your back from your vacation,that info is old and GCN is not fully compatible with DX12 because the first GPU to have full features is the 980GTX,there was some hardware features which DX12 will support that are not on GCN but are on the 980GXT.

http://www.extremetech.com/computing/190581-nvidias-ace-in-the-hole-against-amd-maxwell-is-the-first-gpu-with-full-directx-12-support

This one is less than a month ago...

http://www.gamespot.com/forums/system-wars-314159282/dx12-will-not-change-x1s-graphics-capabilities-31610732/#31

Let me get you up to date,DX12 debunked by Phil Spencer it self for the second time.

https://twitter.com/dragonage/status/520628704616407040

Dragon Age inferior on xbox one.

http://www.gamespot.com/forums/system-wars-314159282/ps4-manhandles-xbone-again-in-shadow-of-mordor-fac-31598118/#182

Shadow Of Mordor inferior on xbox one.http://www.gamespot.com/forums/system-wars-314159282/after-dr3-hd7770-xbox-one-also-on-ryse-31610838/#8

The 7770 beat the xbox one in Ryse even with 1GB of memory.

So basically all the secret sauce,super duper latest drivers 10% kinect reservation have serve the xbox one for nothing..

Oh yeah welcome back..