More power = Better Physics + AI = Better gameplay.

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out0v0rder

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#1 out0v0rder
Member since 2006 • 1994 Posts
We all know that since the release of the Wii, people have been making comments about its power (or lack thereof). When riled up, the sheeps reply with "gameplay > graphics" (which is true), which then results with cows and lems retorting with a "more physics + better AI = better gameplay", (which is true as well). I have a question, can someone provide me a list of games that will be available on the x360 or ps3 that features these gameplay enhancing "advanced physics and AI" that is always being referred to? I always see the fanboys talking about being able to have 1000+ enemies on screen, destructable environments,...blah blah blah. I sure for one can't find any games that showcase the improvements in gameplay generated from the increase in power. Halo 3 does not have +1000 enemies on screen, also, the AI uses the same tactics from halo 2. The maximum amount of players in a multiplayer match has not even increased. The orange box (well.....Half Life 2) uses the same exact physics engine today. This game still stands as having the best physics engine in a game, This is funny because it runs flawlessly on 5 year old computers. Lair......I'm not even gonna say anything, the PS3 has had enough torment. Anyways, out of the 3 consoles out there right now, the Wii is the only one which has shown noticeable improvments to gameplay over last gen.(yes, im talking about waggle) Wii sports is almost a year old and I still have intense tennis matches with the roomies, arms flailing, faces laughing. When we all gather round to play halo3, its like .........halo 2 with bubble shields. ( i aint saying this is bad, its just that....well it could be done on the xbox) So basically, Wii sports couldn't have been done last gen as there was no motion sensing. The covenant jumping out of the way of grenades, however, was done on the xbox. Anyways, MAYBE something will be coming out in the future that will showcase the gameplay enhancing power of the tru "next gen" systems..... Just don't act like the Wii is not powerful enough to calculate the physics of a few falling barrels, because it can, and so far this gen thats ALL the 360/PS3 has been able to achieve.
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sadikovic

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#2 sadikovic
Member since 2004 • 3868 Posts
Oh no, your going to have to wright up a summary for us coach patato's :(
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sexy_chimp

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#3 sexy_chimp
Member since 2007 • 6457 Posts

Oh no, your going to have to wright up a summary for us coach patato's :(sadikovic

"Lemmings and cows go on about how physics and AI that the Wii can't do enhance the gameplay of certian games. However, there has been no game on those platforms this gen that show off this proposed advanced physics and AI"

That's basically the summary.

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DmdSATISFACTIO

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#4 DmdSATISFACTIO
Member since 2007 • 197 Posts

So by your logic by increasing my power, and increasing my intellegence. I can greater my gaming skill?

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Lazy_Boy88

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#5 Lazy_Boy88
Member since 2003 • 7418 Posts

Little Big Planet.

/thread

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amorbis1001

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#6 amorbis1001
Member since 2007 • 2281 Posts
lol so basically he is saying teh cells powa pwns 360 games cuz of games like lair :lol:
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PSP107

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#7 PSP107
Member since 2007 • 18984 Posts
I think down the road u will see POWER.
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sexy_chimp

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#8 sexy_chimp
Member since 2007 • 6457 Posts

lol so basically he is saying teh cells powa pwns 360 games cuz of games like lair :lol:amorbis1001

WTF are you talking about?

That has nothing to do with this topic.

I suggest you reread it :P

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loky4000

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#9 loky4000
Member since 2007 • 300 Posts
The only reason AI in games is stupid in most cases, its because the developers are to laze to re-invent the wheel, and not the lack of power.
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DmdSATISFACTIO

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#10 DmdSATISFACTIO
Member since 2007 • 197 Posts

[QUOTE="amorbis1001"]lol so basically he is saying teh cells powa pwns 360 games cuz of games like lair :lol:sexy_chimp

WTF are you talking about?

That has nothing to do with this topic.

I suggest you reread it :P

I suggest that you stop suggesting others. :x

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Oscar-Wilde

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#11 Oscar-Wilde
Member since 2007 • 1675 Posts

[QUOTE="sadikovic"]Oh no, your going to have to wright up a summary for us coach patato's :(sexy_chimp

"Lemmings and cows go on about how physics and AI that the Wii can't do enhance the gameplay of certian games. However, there has been no game on those platforms this gen that show off this proposed advanced physics and AI"

That's basically the summary.

Thanks for the summary. anyways i partly agree with the TC.

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Pro_wrestler

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#12 Pro_wrestler
Member since 2002 • 7880 Posts
Crysis could have the best physics, AI and visuals but someone may think the gameplay is rubbish. /bad logic FTL
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amorbis1001

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#13 amorbis1001
Member since 2007 • 2281 Posts

[QUOTE="amorbis1001"]lol so basically he is saying teh cells powa pwns 360 games cuz of games like lair :lol:sexy_chimp

WTF are you talking about?

That has nothing to do with this topic.

I suggest you reread it :P

ok leme rephrase

lol so basically he is saying teh wii powa pwns 360 games cuz of games like wiinja bread man

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NavigatorsGhost

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#14 NavigatorsGhost
Member since 2006 • 6483 Posts

a next-gen game with impressive AI? Resistance.

I don't know how we are supposed to compare gameplay? How do you rate gameplay? A game is either fun or its not, its either broken or its not.

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agentfred

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#15 agentfred
Member since 2003 • 5666 Posts
If there is a showcase of how technological improvements improve gameplay, Crysis would be it.
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Oscar-Wilde

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#16 Oscar-Wilde
Member since 2007 • 1675 Posts

If there is a showcase of how technological improvements improve gameplay, Crysis would be it. agentfred

Could you show a link or something of how those technological improvements improve gameplay in Crisis cause i really haven't ben following Crisis very closely. Heck most console gamers know nothing of crisis.... like me. :)

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Grodus5

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#17 Grodus5
Member since 2006 • 7934 Posts
Not to mention that Brawl uses the same physics engine as most 360 and PS3 games so....
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Shift05

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#19 Shift05
Member since 2007 • 600 Posts

http://www.youtube.com/watch?v=5wsW_mqPUFoKill.Switch
http://www.youtube.com/watch?v=LoPC_ibBJiQGears of war

You can watch the videos and see how the enemies react differently. In kill.switch the enemies in the most part run from a building straight to a place of cover, then once there never leave. While in Gears of war you can see the enemies try to advance and if fired upon move back to cover. As well you can see enemies trying to engage in melee combat if the player gets to close in gears of war, while in Kill.Switch enemies just stop when the player advanced on them. Also in the video you can see the enemies trying to attack the player from behind in gears of war rather than just rush the player. As well in the kill.Switch video its easy to see that most enemies run along a straight path which was set for them. Once an enemy is killed another enemy will run along the same path as before.

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II-FBIsniper-II

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#20 II-FBIsniper-II
Member since 2005 • 18067 Posts

I'll end this topic right about now.

Portal.

/thread

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Utensilman

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#21 Utensilman
Member since 2006 • 1571 Posts

Dead Rising FTW

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Hexagon_777

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#22 Hexagon_777
Member since 2007 • 20348 Posts

The only reason AI in games is stupid in most cases, its because the developers are to laze to re-invent the wheel, and not the lack of power.loky4000

That's like saying that developers are too lazy to utilise the Wiimote properly. Sheep are not allowed to use that excuse for some odd reason, though, so why should cows and lemmings be allowed to?

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BambooBanger

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#23 BambooBanger
Member since 2007 • 1360 Posts

This thread is a bit general, isn't it ?

You don't need great physics and AI for it to be a good game. Most of the games on the Wii have neither and are still ejoyable to some degree.

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cobrax25

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#24 cobrax25
Member since 2006 • 9649 Posts

[QUOTE="agentfred"]If there is a showcase of how technological improvements improve gameplay, Crysis would be it. Oscar-Wilde

Could you show a link or something of how those technological improvements improve gameplay in Crisis cause i really haven't ben following Crisis very closely. Heck most console gamers know nothing of crisis.... like me. :)

extreamly large enviroments that are completly non-linnear...according to 1up, they are by far larger then any other game they have ever seen.

AI... they are completly non-scripted...but act realititclly and dynamiclly....

and of course...this...

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out0v0rder

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#25 out0v0rder
Member since 2006 • 1994 Posts

http://www.youtube.com/watch?v=5wsW_mqPUFoKill.Switch
http://www.youtube.com/watch?v=LoPC_ibBJiQGears of war

You can watch the videos and see how the enemies react differently. In kill.switch the enemies in the most part run from a building straight to a place of cover, then once there never leave. While in Gears of war you can see the enemies try to advance and if fired upon move back to cover. As well you can see enemies trying to engage in melee combat if the player gets to close in gears of war, while in Kill.Switch enemies just stop when the player advanced on them. Also in the video you can see the enemies trying to attack the player from behind in gears of war rather than just rush the player. As well in the kill.Switch video its easy to see that most enemies run along a straight path which was set for them. Once an enemy is killed another enemy will run along the same path as before.

Shift05
Thank you very much for your answer. Allright, so far we know that thanks to the xb360, enemies engage in self preservation, and flank tactics. While I do believe this might have been possible last gen, there is no denying that the enemies are smarter in GeOW than Killswitch. (my only gripe is that Killswitch was kinda i dunno........meh?)
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out0v0rder

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#26 out0v0rder
Member since 2006 • 1994 Posts

I'll end this topic right about now.

Portal.

/thread

II-FBIsniper-II
I don't know about that one. What physics calculations or AI (does the game even have AI?) could not have been possible last gen? Hell, the xbox even has Half Life 2 and that has more AI than portal.
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powwizzle

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#27 powwizzle
Member since 2007 • 72 Posts

a next-gen game with impressive AI? Resistance.

I don't know how we are supposed to compare gameplay? How do you rate gameplay? A game is either fun or its not, its either broken or its not.

NavigatorsGhost

Well I think the TC is trying is getting at is that the AI is no different from last gen or could have been done on last gen. Fanboys tend to think that faster, power systems automatically equals better physics........completely untrue. It all comes down to the ideas from developers to improve how a game plays or runs. Fanboys see a brighter generade explosion automatically assumes that type of physics can't be done on other systems.....They are looking a colors not physics. Its a visual show people get caught up in, but if the physics formula ain't broken...............

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Shift05

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#28 Shift05
Member since 2007 • 600 Posts
[QUOTE="Shift05"]

http://www.youtube.com/watch?v=5wsW_mqPUFoKill.Switch
http://www.youtube.com/watch?v=LoPC_ibBJiQGears of war

You can watch the videos and see how the enemies react differently. In kill.switch the enemies in the most part run from a building straight to a place of cover, then once there never leave. While in Gears of war you can see the enemies try to advance and if fired upon move back to cover. As well you can see enemies trying to engage in melee combat if the player gets to close in gears of war, while in Kill.Switch enemies just stop when the player advanced on them. Also in the video you can see the enemies trying to attack the player from behind in gears of war rather than just rush the player. As well in the kill.Switch video its easy to see that most enemies run along a straight path which was set for them. Once an enemy is killed another enemy will run along the same path as before.

out0v0rder

Thank you very much for your answer. Allright, so far we know that thanks to the xb360, enemies engage in self preservation, and flank tactics. While I do believe this might have been possible last gen, there is no denying that the enemies are smarter in GeOW than Killswitch. (my only gripe is that Killswitch was kinda i dunno........meh?)

I think there is alot more to do with power and AI then people realize. With more ram its easier for devs to allow the enemies or any other NPC to use there own realistic behaviors. With more ram NPC's can havetheir own originalAI rather than just sticking the same AI in everyone. Having your enemies act different adds alot to gameplay IMO, its more enjoyable experience to play through a level and have your enemies act differently, than everyone do the same thing which becomes very predictable.In many last gengames you will see that the enemiesdo very similar movements every time you play the level, but with more ram, games can move away from that, and give the player an unpredictable experience every time they play.

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WeAreToast

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#29 WeAreToast
Member since 2006 • 2365 Posts

[QUOTE="amorbis1001"]lol so basically he is saying teh cells powa pwns 360 games cuz of games like lair :lol:sexy_chimp

WTF are you talking about?

That has nothing to do with this topic.

I suggest you reread it :P

Lair is actually a very good example. From screenshots, cows were saying that it would be awesome and whatnot. The power of its graphics and sound only lead it to being a "beautiful disaster," thanks to poor gameplay. So more power =/= better gameplay in the game.

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Arnalion

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#30 Arnalion
Member since 2006 • 3316 Posts

The only reason AI in games is stupid in most cases, its because the developers are to laze to re-invent the wheel, and not the lack of power.loky4000

Well that's one of the reasons. It is probably preatty hard to code intelligent AI.

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Hewkii

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#31 Hewkii
Member since 2006 • 26339 Posts
this might be valid if it was shown in all (or at least most) games on the PS3 and 360 had substantially better A.I.
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actionquake

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#32 actionquake
Member since 2007 • 335 Posts
I agree with the TC. Ultimately more power is a good thing, and potentially allows for improved AI and physics. However, I don't think we have seen any games that really push the boundaries in these areas yet. I think most fanboys use the graphics, physics, AI claim to avoid being labelled graphic whores. I'm not sure that most fanboys could even give a good example of what they mean by improved physics.
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JPOBS

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#33 JPOBS
Member since 2007 • 9675 Posts

assassins creed and its whole crowd reaction dynamic. Altair moves realistically through the crowd, edging around NPC's or shoving them aside.I dont know, but i just played Twilight princess on the gamecube, and i could just run up mindlessly behind a NPC and they wouldnt move an inch, id just be running on the spot, like the NPC's are brick walls or something.

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Mordred19

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#34 Mordred19
Member since 2007 • 8259 Posts
[QUOTE="Oscar-Wilde"]

[QUOTE="agentfred"]If there is a showcase of how technological improvements improve gameplay, Crysis would be it. cobrax25

Could you show a link or something of how those technological improvements improve gameplay in Crisis cause i really haven't ben following Crisis very closely. Heck most console gamers know nothing of crisis.... like me. :)

extreamly large enviroments that are completly non-linnear...according to 1up, they are by far larger then any other game they have ever seen.

AI... they are completly non-scripted...but act realititclly and dynamiclly....

and of course...this...

http://img215.imageshack.us/img215/2822/crysisnukeks6.gif[/IMG]

are all those peices collision-enabled? Or do they clip through each other and the player, before evaporating 3 seconds later?

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Always-Honest

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#35 Always-Honest
Member since 2007 • 11261 Posts
better physics, better A.i. = more immersion
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Shift05

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#36 Shift05
Member since 2007 • 600 Posts
[QUOTE="NavigatorsGhost"]

a next-gen game with impressive AI? Resistance.

I don't know how we are supposed to compare gameplay? How do you rate gameplay? A game is either fun or its not, its either broken or its not.

powwizzle

Well I think the TC is trying is getting at is that the AI is no different from last gen or could have been done on last gen. Fanboys tend to think that faster, power systems automatically equals better physics........completely untrue. It all comes down to the ideas from developers to improve how a game plays or runs. Fanboys see a brighter generade explosion automatically assumes that type of physics can't be done on other systems.....They are looking a colors not physics. Its a visual show people get caught up in, but if the physics formula ain't broken...............

I think that is untrue. If you have ever played forza 2 you can see what advanced power can do. Forza 2 has one of the best physics for a racing game. Forza 2 also allows damage to play a large role in racing rather than having cars slam into others without having any consequences. Damage hasn't played a role really in racing until this gen with the advancement of physics, AI, and graphics. These features play a large role in gameplay for Forza 2.

http://www.youtube.com/watch?v=fy4XU5j_ZeI (Forza 2 crash)
http://www.youtube.com/watch?v=DqhfuHKICOg(GT 4 crash)

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cobrax25

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#37 cobrax25
Member since 2006 • 9649 Posts
[QUOTE="cobrax25"][QUOTE="Oscar-Wilde"]

[QUOTE="agentfred"]If there is a showcase of how technological improvements improve gameplay, Crysis would be it. Mordred19

Could you show a link or something of how those technological improvements improve gameplay in Crisis cause i really haven't ben following Crisis very closely. Heck most console gamers know nothing of crisis.... like me. :)

extreamly large enviroments that are completly non-linnear...according to 1up, they are by far larger then any other game they have ever seen.

AI... they are completly non-scripted...but act realititclly and dynamiclly....

and of course...this...

http://img215.imageshack.us/img215/2822/crysisnukeks6.gif[/IMG]

are all those peices collision-enabled? Or do they clip through each other and the player, before evaporating 3 seconds later?

collision enabled as far as I know...as all the pieces can be picked up and further manipulated later.

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Tylendal

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#38 Tylendal
Member since 2006 • 14681 Posts
How the equation actually works, is More power = Better Physics + AI = Potential for Better Gameplay. It all comes down to what devs do.
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Grodus5

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#39 Grodus5
Member since 2006 • 7934 Posts

Lets not foreget this quote from the reveiwer that Lemmings love:

You'll fight a decent variety of enemies in Gears of War. Most of the Locust are humanoids, with minor visual distinctions between the standard troops, ones with shotguns, and so on. Later on, you'll fight some different-looking humanoid-style enemies that are armed with explosive torque bows, and there are plenty of other critters to face--some small, some screen-filling. They all use slightly different tactics, but the same basic rule applies: Wait for them to pop their heads (or other weak points) out and attempt to shoot it off. The enemy response to your actions has its great moments, but it also has its problems. Enemies hiding behind cover tend to not react when they get hit. From time to time, you might catch the back of an enemy peeking just over a piece of cover, and if you start shooting it, he'll usually just sit there and let you drill him to death. But in spite of its few problems, the action is tense and extremely enjoyable.

http://www.gamespot.com/xbox360/action/gearsofwar/review.html?om_act=convert&om_clk=gssummary&tag=summary;review

Its about half way down the page. This here pretty much proves that A.I. is NOT as good as Lemmings claim.

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Shift05

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#40 Shift05
Member since 2007 • 600 Posts

Lets not foreget this quote from the reveiwer that Lemmings love:

You'll fight a decent variety of enemies in Gears of War. Most of the Locust are humanoids, with minor visual distinctions between the standard troops, ones with shotguns, and so on. Later on, you'll fight some different-looking humanoid-style enemies that are armed with explosive torque bows, and there are plenty of other critters to face--some small, some screen-filling. They all use slightly different tactics, but the same basic rule applies: Wait for them to pop their heads (or other weak points) out and attempt to shoot it off. The enemy response to your actions has its great moments, but it also has its problems. Enemies hiding behind cover tend to not react when they get hit. From time to time, you might catch the back of an enemy peeking just over a piece of cover, and if you start shooting it, he'll usually just sit there and let you drill him to death. But in spite of its few problems, the action is tense and extremely enjoyable.

http://www.gamespot.com/xbox360/action/gearsofwar/review.html?om_act=convert&om_clk=gssummary&tag=summary;review

Its about half way down the page. This here pretty much proves that A.I. is NOT as good as Lemmings claim.

Grodus5

Can you point out a shooter from last gen that had better AI then gears of war? There might be some, but I cant think of any at this moment. Gears of war AI may not be perfect but its a step up from what we've seen last gen. As well they probably were not even playing gears on its hardest mode.

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m_machine024

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#41 m_machine024
Member since 2006 • 15874 Posts
How the equation actually works, is More power = Better Physics + AI = Potential for Better Gameplay. It all comes down to what devs do.Tylendal
Exactly.
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#42 PhoebusFlows
Member since 2007 • 2050 Posts

If power isn't important, let's see the next Nintendo console stay with the same specs. I gurantee it won't, which will make a bunch of people hypocrites when they said power doesnt matter. It always mattered.

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Gunraidan

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#43 Gunraidan
Member since 2007 • 4272 Posts
Agreed. Deus Ex 2 is proof of this.
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mjarantilla

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#44 mjarantilla
Member since 2002 • 15721 Posts

a next-gen game with impressive AI? Resistance.

I don't know how we are supposed to compare gameplay? How do you rate gameplay? A game is either fun or its not, its either broken or its not.

NavigatorsGhost

Resistance doesn't even have better AI than a three year old PC game (FEAR).

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agentfred

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#45 agentfred
Member since 2003 • 5666 Posts

[QUOTE="agentfred"]If there is a showcase of how technological improvements improve gameplay, Crysis would be it. Oscar-Wilde

Could you show a link or something of how those technological improvements improve gameplay in Crisis cause i really haven't ben following Crisis very closely. Heck most console gamers know nothing of crisis.... like me. :)

This is a developer walkthrough of an early level way back from Leipzig, but it really showcases how technological advances are integral to Crysis's gameplay. The levels being the largest in FPS gaming history, paired with the advanced physics, allows for nearly limitless ways to play the level. Many games funnel you down a hallway, but Crysis allows you to go about completing the level however you like. While the brute force method is interesting, explosions will release smoke, alerting more enemies to your location, so stealth is often advisable. Another example is when the player is tasked with destroying a transmitter. Whether you plant C4, throw grenades at it, destroy a car near, or get creative and come up with your own method, it is completely up to you. The sheer technological prowess of Crysis allows it's players an unprecedented level of freedom, rather than just shoving you in a hallway, and saying, go from point A, to point B, and shoot everyone in the head on your way.

Part 1

Part 2

Part 3

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mjarantilla

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#46 mjarantilla
Member since 2002 • 15721 Posts
[QUOTE="Oscar-Wilde"]

[QUOTE="agentfred"]If there is a showcase of how technological improvements improve gameplay, Crysis would be it. agentfred

Could you show a link or something of how those technological improvements improve gameplay in Crisis cause i really haven't ben following Crisis very closely. Heck most console gamers know nothing of crisis.... like me. :)

This is a developer walkthrough of an early level way back from Leipzig, but it really showcases how technological advances are integral to Crysis's gameplay. The levels being the largest in FPS gaming history, paired with the advanced physics, allows for nearly limitless ways to play the level. Many games funnel you down a hallway, but Crysis allows you to go about completing the level however you like. While the brute force method is interesting, explosions will release smoke, alerting more enemies to your location, so stealth is often advisable. Another example is when the player is tasked with destroying a transmitter. Whether you plant C4, throw grenades at it, destroy a car near, or get creative and come up with your own method, it is completely up to you. The sheer technological prowess of Crysis allows it's players an unprecedented level of freedom, rather than just shoving you in a hallway, and saying, go from point A, to point B, and shoot everyone in the head on your way.

Part 1

Part 2

Part 3

Crysis is an eighth generation game released during the seventh generation of consoles.

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mistervengeance

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#47 mistervengeance
Member since 2006 • 6769 Posts

WOW

how can you play wii sports for more than 5 minutes without being bored

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rhaigun

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#48 rhaigun
Member since 2005 • 3019 Posts
[QUOTE="agentfred"][QUOTE="Oscar-Wilde"]

[QUOTE="agentfred"]If there is a showcase of how technological improvements improve gameplay, Crysis would be it. mjarantilla

Could you show a link or something of how those technological improvements improve gameplay in Crisis cause i really haven't ben following Crisis very closely. Heck most console gamers know nothing of crisis.... like me. :)

This is a developer walkthrough of an early level way back from Leipzig, but it really showcases how technological advances are integral to Crysis's gameplay. The levels being the largest in FPS gaming history, paired with the advanced physics, allows for nearly limitless ways to play the level. Many games funnel you down a hallway, but Crysis allows you to go about completing the level however you like. While the brute force method is interesting, explosions will release smoke, alerting more enemies to your location, so stealth is often advisable. Another example is when the player is tasked with destroying a transmitter. Whether you plant C4, throw grenades at it, destroy a car near, or get creative and come up with your own method, it is completely up to you. The sheer technological prowess of Crysis allows it's players an unprecedented level of freedom, rather than just shoving you in a hallway, and saying, go from point A, to point B, and shoot everyone in the head on your way.

Part 1

Part 2

Part 3

Crysis is an eighth generation game released during the seventh generation of consoles.

Sure, spin it so it goes your way. Crysis is releasing this year. That's this gen.
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out0v0rder

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#49 out0v0rder
Member since 2006 • 1994 Posts

WOW

how can you play wii sports for more than 5 minutes without being bored

mistervengeance
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out0v0rder

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#50 out0v0rder
Member since 2006 • 1994 Posts

If power isn't important, let's see the next Nintendo console stay with the same specs. I gurantee it won't, which will make a bunch of people hypocrites when they said power doesnt matter. It always mattered.

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