More power? Or Full Backwards compatibility?

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R-Gamer

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Poll More power? Or Full Backwards compatibility? (55 votes)

I want the flops! 36%
Full Backwards compatibility please! 64%

For those who plan to buy a PS5 would you rather have a 13 tflop monster with BC only with the PS4? Or a competent 10 tflop machine that plays all PS games from PS1 through 4?

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Star67

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#1 Star67
Member since 2005 • 5401 Posts

As a game Collector I would love for the PS5 to be fully backwards compatible with every console Playstation.

I currently have a PS2, PS3, and a PS4 hooked up to my TV. (Would love to get the OG PS3, but they are getting hard to find, and they are not reliable)

Having a PS5 with 1-4 BC would clean up my entertainment center, and provide a solid way to play my older games. One negative with OG hardware is that....well...it's old stuff. Old stuff will break, and as OG PS1 and 2's get older it's going to be hard to fix/replace them.

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DaVillain

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#2 DaVillain  Moderator
Member since 2014 • 58747 Posts

If I was picking up PS5, (which I'll eventually will in the distance future) I want absolute POWER! BC means nothing to me and I always keep my oldie consoles anyways. PC's BC however, it's just their. 13 tflop, let's go all the way up and it wouldn't be next-gen console if you wasn't gonna improve your console right?

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BassMan

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#3 BassMan
Member since 2002 • 18754 Posts

Power always.

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deactivated-5e83c14458072

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#4 deactivated-5e83c14458072
Member since 2006 • 2727 Posts

Good games.

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Bluestars

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#5 Bluestars
Member since 2019 • 2789 Posts

POWER

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ConanTheStoner

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#6  Edited By ConanTheStoner
Member since 2011 • 23838 Posts

Full on BC for sure.

Would mean much more to me if it were a fully BC Nintendo console (yeah, some wii and especially wiiu games would be an issue), but I'd buy all three of the next boxes day 1 if they were BC.

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lamprey263

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#7 lamprey263
Member since 2006 • 45493 Posts

If Sony could bridge PS3's PS1/PS2 BC library ownership and expand on it, and carry rights over, and not rely solely on PS Now, I would opt for the BC option.

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Fedor

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#8 Fedor
Member since 2015 • 11829 Posts

Full BC.

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Archangel3371

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#9 Archangel3371
Member since 2004 • 46976 Posts

Full backwards compatibility for me.

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Zero_epyon

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#10 Zero_epyon
Member since 2004 • 20508 Posts

Flops for me. I only have PS4 games right now. I don't plan on rebuying or replaying games before the PS4.

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WitIsWisdom

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#11 WitIsWisdom
Member since 2007 • 10453 Posts

Look, I'm all for full backward compatibility, but overall I would rather have more power. I own a LOT of old games, but I also still own the consoles those games released on. That said, I am anticipating the PS5 more at this point in time. Doesn't really mean much though, because I'm sure I'll split my time among everything like I always do.

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ronvalencia

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#12  Edited By ronvalencia
Member since 2008 • 29612 Posts

@r-gamer:

NAVI 10 has support for the new wave32 and GCN wave64 legacy modes.

Wave32 instructions are processed with 1 clock cycle.

Wave64 legacy instructions are processed with 2 clock cycles.

----

GCN process wave64 instructions with 4 clock cycles.

NAVI 10's wave32 has similar length as NVIDIA CUDA's warp32.

NAVI is still GCN instructions with wave32 compute payload length.

My point, GCN legacy support is not a problem for NAVI.

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ConanTheStoner

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#13 ConanTheStoner
Member since 2011 • 23838 Posts

@ronvalencia said:

@r-gamer:

NAVI 10 has support for the new wave32 and GCN wave64 legacy modes.

Wave32 instructions are processed with 1 clock cycle.

Wave64 legacy instructions are processed with 2 clock cycles.

----

GCN process wave64 instructions with 4 clock cycles.

NAVI 10's wave32 has similar length as NVIDIA CUDA's warp32.

NAVI is still GCN instructions with wave32 compute payload length.

My point, GCN legacy support is not a problem for NAVI.

Loading Video...

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ronvalencia

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#14 ronvalencia
Member since 2008 • 29612 Posts

@ConanTheStoner said:
@ronvalencia said:

@r-gamer:

NAVI 10 has support for the new wave32 and GCN wave64 legacy modes.

Wave32 instructions are processed with 1 clock cycle.

Wave64 legacy instructions are processed with 2 clock cycles.

----

GCN process wave64 instructions with 4 clock cycles.

NAVI 10's wave32 has similar length as NVIDIA CUDA's warp32.

NAVI is still GCN instructions with wave32 compute payload length.

My point, GCN legacy support is not a problem for NAVI.

My point, removing wave64 support wouldn't make a huge difference with NAVI.

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ConanTheStoner

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#15 ConanTheStoner
Member since 2011 • 23838 Posts

@ronvalencia said:
@ConanTheStoner said:
@ronvalencia said:

@r-gamer:

NAVI 10 has support for the new wave32 and GCN wave64 legacy modes.

Wave32 instructions are processed with 1 clock cycle.

Wave64 legacy instructions are processed with 2 clock cycles.

----

GCN process wave64 instructions with 4 clock cycles.

NAVI 10's wave32 has similar length as NVIDIA CUDA's warp32.

NAVI is still GCN instructions with wave32 compute payload length.

My point, GCN legacy support is not a problem for NAVI.

My point, removing wave64 support wouldn't make a huge difference with NAVI.

Loading Video...

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KillzoneSnake

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#16 KillzoneSnake
Member since 2012 • 2761 Posts

BC for sure. Rather play enhanced old games than some Dad of War 2 movie.

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DaVillain

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#17 DaVillain  Moderator
Member since 2014 • 58747 Posts

@ronvalencia said:

@r-gamer:

NAVI 10 has support for the new wave32 and GCN wave64 legacy modes.

Wave32 instructions are processed with 1 clock cycle.

Wave64 legacy instructions are processed with 2 clock cycles.

----

GCN process wave64 instructions with 4 clock cycles.

NAVI 10's wave32 has similar length as NVIDIA CUDA's warp32.

NAVI is still GCN instructions with wave32 compute payload length.

My point, GCN legacy support is not a problem for NAVI.

And how is this related to the actual thread itself?

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Gatygun

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#18 Gatygun
Member since 2010 • 2709 Posts

BC that few % wise of performance won't be noticable they would get without a api.

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Pedro

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#19  Edited By Pedro
Member since 2002 • 74007 Posts

BC anyday and everyday. I don't want all these redundant hardware connected to my TV. In fact I would prefer just having on device.

Also Ron doesn't know what the hell he is talking about as usual.

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xantufrog

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#20  Edited By xantufrog  Moderator
Member since 2013 • 17898 Posts

I would love to get rid of the pile of systems under my TV. I also have to note it's of course going to have more TFLOPS than the PS4 anyway - so yes, I value full BC more than the specific TFLOPS number. MS can win that title - don't care - what will sell me a PS5 is its games and an ability to play my old PS favorites to boot

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pyro1245

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#21  Edited By pyro1245
Member since 2003 • 9525 Posts

Uhhh? The more flops the easier it should be to make things compatible. I voted for BC.

The PS5, if they insist on having exclusives, should be a high-end computer that plays games from all previous generation. Damn the expense!

Whatever they have made is not powerful enough. Whatever backwards comparability solution they have created is not good enough. I'm hard to please tho :)

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Ghost120x

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#22 Ghost120x
Member since 2009 • 6060 Posts

BC always. With more power, you’re just going to be playing boring tech demos for 2.5 years before anything good comes out.

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brimmul777

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#23 brimmul777
Member since 2011 • 6311 Posts

No need for BC for me,but it seems that the majority wants BC. I would want more power to my console,but that's just me.

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deactivated-63d2876fd4204

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#24 deactivated-63d2876fd4204
Member since 2016 • 9129 Posts

I don’t care about backwards compatibility. Especially if its holding hardware back

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Mozelleple112

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#25  Edited By Mozelleple112
Member since 2011 • 11293 Posts

More power... I don't want to play PS1-PS4 titles on my PS5. I want remakes on the PS5.

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ronvalencia

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#26 ronvalencia
Member since 2008 • 29612 Posts

@davillain- said:
@ronvalencia said:

@r-gamer:

NAVI 10 has support for the new wave32 and GCN wave64 legacy modes.

Wave32 instructions are processed with 1 clock cycle.

Wave64 legacy instructions are processed with 2 clock cycles.

----

GCN process wave64 instructions with 4 clock cycles.

NAVI 10's wave32 has similar length as NVIDIA CUDA's warp32.

NAVI is still GCN instructions with wave32 compute payload length.

My point, GCN legacy support is not a problem for NAVI.

And how is this related to the actual thread itself?

My point, GCN legacy support is not a problem for NAVI since RDNA still runs GCN instructions with shorter wave32 compute length and improved branch hardware.

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ronvalencia

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#27 ronvalencia
Member since 2008 • 29612 Posts
@Pedro said:

BC anyday and everyday. I don't want all these redundant hardware connected to my TV. In fact I would prefer just having on device.

Also Pedro doesn't know what the hell he is talking about as usual.

Also Pedro doesn't know what the hell he is talking about as usual.

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deactivated-642321fb121ca

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#28 deactivated-642321fb121ca
Member since 2013 • 7142 Posts

I already have both. Not interested in PS1 or PS2 games, but can emulate them nonetheless.

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deactivated-642321fb121ca

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#29 deactivated-642321fb121ca
Member since 2013 • 7142 Posts

Wow, most people shouldn't bother with next gen or even current, just want to play old games. There are hardware solutions for that released a long time ago.

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#30  Edited By BoxRekt
Member since 2019 • 2425 Posts

Silly question IMO.

If PS5 is 10TF on navi arch...it's already poweful!

11 or even 12TF will not make much difference in overall performance on the same same arch.

What you'll get maybe an extra extra 7 - 12 frames with EVERYTHING else being absolutely the same but still able to run most games 60fps 4k or 1800p? LOL yeah that's a BIG deal? NOT!

So to answer 10TF on navi is already "powerful" and having the ability to play all PS gens wrapped in 1 system is a PRICELESS feature that a few extra frames could never make up for!

PS5 with completely BC is a win win on power and software compatibility.

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Bluestars

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#31  Edited By Bluestars
Member since 2019 • 2789 Posts

Neither

Ask the cow fanboys on SW,it’s

Console Sales

Revenue

Exclusives

Power

Features

But that’s obviously fanboy damage control

BC is just a cool feature,the correct order(if you have more than 1 brain cell) is

Games

Power

Price

Features ie gamepass-ps now

The rest is the concern for the companies

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Epak_

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#32 Epak_
Member since 2004 • 11911 Posts

More power, chose the wrong option.

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BoxRekt

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#34 BoxRekt
Member since 2019 • 2425 Posts

@saltslasher said:

...get lots of flops...The Xbox way.

lol this comment will age well 😂 and extra points for accuracy!

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ronvalencia

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#35  Edited By ronvalencia
Member since 2008 • 29612 Posts

@boxrekt said:

Silly question IMO.

If PS5 is 10TF on navi arch...it's already poweful!

11 or even 12TF will not make much difference in overall performance on the same same arch.

What you'll get maybe an extra extra 7 - 12 frames with EVERYTHING else being absolutely the same but still able to run most games 60fps 4k or 1800p? LOL yeah that's a BIG deal? NOT!

So to answer 10TF on navi is already "powerful" and having the ability to play all PS gens wrapped in 1 system is a PRICELESS feature that a few extra frames could never make up for!

PS5 with completely BC is a win win on power and software compatibility.

RDNA @ 12 TFLOPS difference with PS5's 9.2 TFLOPS or 10 TFLOPS is dependant on how RDNA GPU's Shader Engine layout and memory bandwidth configuration.

If XSX' GPU has the following config

384-bit bus GDDR6-14000 = 672 GB/s (320 bit GDDR6-14000 was shown in E3 2019 and it's not full PCB reveal)

1700 Mhz, Three RDNA Shader Engines (SE) with each SE having 20 CU, hence ROPS count would be 96 ROPS.

57 CU active with 12.4 TFLOPS (3 disabled CUs)

56 CU active with 12.18 TFLOPS (problematic configuration, not equal CU deactivation among the three Shader Engines, 4 disabled CUs)

Result: scaling would be nearly straight

PS, 20 CU per RDNA Shader Engine already appeared with NAVI 10.

-----

If XSX' GPU has the following config

384-bit bus GDDR6-14000 = 672 GB/s (320 bit GDDR6-14000 was shown in E3 2019 and it's not full PCB reveal)

1700Mhz, two RDNA Shader Engines (SE) with each SE has 30 CU, hence ROPS count would be 64 ROPS.

56 CU active with 12.18 TFLOPS, (4 disabled CUs)

Result: scaling will not be straight.

VS

If PS5 GPU has the following config

256-bit bus GDDR6-16000= 512 GB/s

2000 Mhz, two RDNA Shader Engines (SE) with each SE has 22 CU, hence ROPS count would be 64 ROPS.

40 CU active with 10.25 TFLOPS, (4 disabled CUs)

or

256-bit bus GDDR6-1400= 448 GB/s

2000 Mhz, two RDNA Shader Engines (SE) with each SE has 20 CU, hence ROPS count would be 64 ROPS.

36 CU active with 9.25 TFLOPS, (4 disabled CUs)

PS, 20 CU per RDNA Shader Engine already appeared with NAVI 10.

or

256-bit bus GDDR6-1400= 448 GB/s

1700 Mhz, two RDNA Shader Engines with each SE has 24 CU, hence ROPS count would be 64 ROPS.

44 CU active with 9.57 TFLOPS, (4 disabled CUs)

PS, 24 CU per RDNA Shader Engine already appeared with NAVI 14.

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Litchie

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#36 Litchie
Member since 2003 • 36145 Posts

I don't see any reason why it couldn't do both.

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PAL360

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#37 PAL360
Member since 2007 • 30574 Posts

More power, AND full PS4 bc. I wouldn't mind PS1 bc, love the console, but couldn't care less for PS2 and PS3 bc.

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pyro1245

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#38 pyro1245
Member since 2003 • 9525 Posts

@Litchie said:

I don't see any reason why it couldn't do both.

With great power comes great compatibility?

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Macutchi

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#39  Edited By Macutchi
Member since 2007 • 11217 Posts

without a doubt more power, ps4 games bc is fine, why on earth anyone would prioritise playing ~7 to 20 year old games over new ones that can take advantage of better hardware i don't know

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Pedro

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#40 Pedro
Member since 2002 • 74007 Posts

@Macutchi said:

without a doubt more power, ps4 games bc is fine, why on earth anyone would prioritise playing ~7 to 20 year old games over new ones that can take advantage of better hardware i don't know

Cause the new ones aren't that good. :)

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Litchie

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#41 Litchie
Member since 2003 • 36145 Posts

@pyro1245: No, but I don't think it would be especially hard to do for Sony. Then again, I'm not a programmer..

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deactivated-63d1ad7651984

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#42 deactivated-63d1ad7651984
Member since 2017 • 10057 Posts

I want the flops I can play emulators on PC so I'm good.

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#43  Edited By Macutchi
Member since 2007 • 11217 Posts

@Pedro said:
@Macutchi said:

without a doubt more power, ps4 games bc is fine, why on earth anyone would prioritise playing ~7 to 20 year old games over new ones that can take advantage of better hardware i don't know

Cause the new ones aren't that good. :)

current ones ;)

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mrbojangles25

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#44 mrbojangles25
Member since 2005 • 60853 Posts

In my experience very few games utilize the full power available to them on either console or PC--game engine development is expensive both in terms of money and time, after all--so I'd rather see backwards compatibility supported.

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#45 CTR360
Member since 2007 • 9217 Posts

full on BC please

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#46 ArchoNils2
Member since 2005 • 10534 Posts

Full BC. The next gen systems will be weaker than my 2 year old PC anyway. Then at least give me somenice gimmick like full BC (which includes UMDs and Vita cards)

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#47 npiet1
Member since 2018 • 3576 Posts

Power after a while the graphics get so bad I find them unplayable especially with the ps2/1 era games.