[QUOTE="WilliamRLBaker"]If companies are willing to put the money out there to make stuff free for users, or have dedicated servers then we will not get dedicated servers and or free items. Microsoft isn't going to host something, test it, and such on a service with so many users without seeing some sort of return no company would do that unless your seeing a return because of the actions no company is going to offer them for free.RavenLoud
Sorry..what? (seriously, check your first sentence, I think you meant "aren't" instead of "are") Also, I thought it was clear that XBL does not charge the devs for each gig downloaded, only PSN does (I even recall you bashing Sony for that one). Yet there are free content on PSN such as map packs for RfoM :? Let's not go into how MS charges for the themes etc.obviously I meant aren't so whats the problem? dont be the spelling police no one likes them.
Point Id like to make is that Sony charges for themes, avatars and gamerpics as well, Its not like the whole realm of themes on psn, avatars and such are free no the free stuff is in the minority just like on xbox live, I have over 200 free themes from Xbox live over the years as well as 500 or so gamerpics for free. Some of the themes are premium even. I have a few free themes and premo themes on psn.
Microsoft does not charge for each gig used, What they do is host most of the stuff Microsoft is the provider and controller of all the information on the service, If a developer wants to offer something for free that means Microsoft isn't able to charge for it then someone has to pay for that bandwidth usage, the hosting, the testing...ect If the developer doesn't want the consumer to incur the cost then they must pay for it, If not them Microsoft charges the consumer.
Psn the developer is charged regardless if its free, if its at cost...ect for each gig used. Not on Xbox Live the only time the developer or publisher is charged is if they want to offer the item for free and dont want the consumer to pay for it in anyway.
Its just a simple equation or 2.
Developer wants dlc for free and is willing to pay=its free for the consumer.
Developer wants the dlc for free but is unwilling to pay=charged to the consumer.
If these devs really wanted it to be free they wouldn't get as tight in the butt as soon as someone asked for money. Epic is a big tightwad in the end they complain they wanted it to be free, But in the end weren't willing to pay for it...much like they have horrible net code, they know they have horrible netcode and allways have so instead of paying for dedicated servers they kept it Client server model.
In that situation epic is the one at fault they can act all buddy buddy with the consumer and wanting them to have free but its pretty much proof that they knew their netcode was complete trash so dedicated servers could have fixed that problem but they didn't want to pay, And didn't want to pay for the content being free.
there is no such thing as a free lunch someone has to incur cost.
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