
I got an ultra wide monitor three days ago and am now discovering how support is handled in different games while trying not to become one of the annoying ultra wide elitist complainers I talked crap about. Red Dead Redemption 2 has ultra wide built in and the cutscenes are in a 21:9 ratio, but the idiot designers kept the black bars at the top and bottom as if played on a widescreen TV. Black bars used to differentiate between gameplay and cutscenes has been a staple of video games forever, but I really don't think it's necessary in most cases.
https://steamcommunity.com/app/1174180/discussions/0/1741140686417123275/
"I'd kinda like to remove the side borders with cinematic mode, but with cutscenes I get why they're there. Like with a lot of scripted stuff, there's probably things you're not supposed to see past the camera. Haven't used the FOV mod, so not sure if this is definitely the case or not."
Things you're not supposed to see? No, fool, the cutscenes are already ultra wide. The person after him recommends a mod that removes the pillar boxes and letterboxes, but that's not a fix. That just creates more of a fish eye effect where the subjects are in the center and surrounded by vast empty space.
https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fov-mod/
Don't like the game and its cutscenes anyway, but it speaks to a larger subject. Do they help you personally tell the difference between gameplay and cinematic?
Log in to comment