Motion Controls = The New Thumbstick

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Snyder_Trigger

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#1 Snyder_Trigger
Member since 2007 • 207 Posts

Nintendo has done it again. I guarantee motion controls will become a standard for video game consoles from now on.

I applaud Nintendo for being different *Cough*unlike microsoft*Cough*. They certainly have been rewarded for it.

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linkin_guy109

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#2 linkin_guy109
Member since 2005 • 8864 Posts
i pray to god that they dont, motion controls have just replace random button mashing with random stick waggling, and id rather not play with a console that has a chance of injuring myself
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deactivated-59603ff9b9423

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#3 deactivated-59603ff9b9423
Member since 2007 • 2413 Posts
I'm not sure whether I'd like that or not. :?
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Gimli524

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#4 Gimli524
Member since 2004 • 1527 Posts

i pray to god that they dont, motion controls have just replace random button mashing with random stick waggling, and id rather not play with a console that has a chance of injuring myselflinkin_guy109

Unless you are the kind of person who swings their arms wildly like a man in a bee swarm that shouldn't happen.

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ReverseCycology

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#5 ReverseCycology
Member since 2006 • 9717 Posts

I agree, WiiFit > All

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MetroidPrimePwn

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#6 MetroidPrimePwn
Member since 2007 • 12399 Posts

i pray to god that they dont, motion controls have just replace random button mashing with random stick waggling, and id rather not play with a console that has a chance of injuring myselflinkin_guy109

How many times must this be explained?

Although many games for the Wii made by third parties work on the mistaken assumption that more waggle = better/more desirable game, the games that are actually GOOD on the Wii use very little motion sensing at all. Games like Metroid Prime 3, Super Mario Galaxy, and Medal of Honor: Heroes 2 use mostly the analog sticks and pointer for actually movement and aiming, while the motion controls are only used slightly for smaller tasks. And games like Zack and Wiki use the Wiimote as a pointer to make P&C Adventure games possible on consoles, and use the Wii remote to perform actions like interacting with objects in such ways that analog sticks simply could not do (or could not do in such a way so it was actually fun). The good games for the Wii don't use rediculous random stick waggling, and pose no chance of injuring yourself. You only use the Wiimote for slight movements.

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MoldOnHold

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#7 MoldOnHold
Member since 2005 • 11760 Posts
Microsoft's doing just fine without out ATM.
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Silenthps

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#8 Silenthps
Member since 2006 • 7302 Posts
i pray to god that they dont, motion controls have just replace random button mashing with random stick waggling, and id rather not play with a console that has a chance of injuring myselflinkin_guy109
you actually think that just becuase its like that during its first year out on the market that its gonna be like that forever? And it's only like that for the crappy games.
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Video_Game_King

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#9 Video_Game_King
Member since 2003 • 27545 Posts
Nintendo has defined controllers for years. Look at the Sega Master System, Playstation, and recent PS3. All borrow from Nintendo in their own way.
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SaintsRowSam

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#10 SaintsRowSam
Member since 2006 • 2807 Posts
it takes skill to push buttons, not to swing a stupid remote :P
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-The-G-Man-

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#11 -The-G-Man-
Member since 2007 • 6414 Posts
Doubt it, and hope not. The motion controls have only proven very useful for a handful of genres, with the rest having motion controls thrown on just so developers can say they're in the game. Motion controls are very far from being the new thumbstick; thumbsticks have proven useful for many, many different genres. Only a few genres have put motion control to good use.
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mattbbpl

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#12 mattbbpl
Member since 2006 • 23341 Posts

Doubt it, and hope not. The motion controls have only proven very useful for a handful of genres, with the rest having motion controls thrown on just so developers can say they're in the game. Motion controls are very far from being the new thumbstick; thumbsticks have proven useful for many, many different genres. Only a few genres have put motion control to good use.-The-G-Man-

If you're counting the pointer as motion sensing then I wouldn't be so sure about it. I love the pointer for just about anything that requires shooting [FPS, Twilight Princess, Galaxy, RE4], it's being used very well for sports titles, and Zach and Wiki used it well for the adventure genre [how often do we even see that genre anymore?].

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mjarantilla

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#13 mjarantilla
Member since 2002 • 15721 Posts

[QUOTE="-The-G-Man-"]Doubt it, and hope not. The motion controls have only proven very useful for a handful of genres, with the rest having motion controls thrown on just so developers can say they're in the game. Motion controls are very far from being the new thumbstick; thumbsticks have proven useful for many, many different genres. Only a few genres have put motion control to good use.mattbbpl

If you're counting the pointer as motion sensing then I wouldn't be so sure about it. I love the pointer for just about anything that requires shooting [FPS, Twilight Princess, Galaxy, RE4], it's being used very well for sports titles, and Zach and Wiki used it well for the adventure genre [how often do we even see that genre anymore?].

And certain sports games can benefit from it too, like PES.

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deadmeat59

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#14 deadmeat59
Member since 2003 • 8981 Posts
i love the wii mote but the we is way to limited in hardware. so you can do new things with the wii mote but hardware wise theres alot u cant do on wii. even with lower graphics .
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-The-G-Man-

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#15 -The-G-Man-
Member since 2007 • 6414 Posts

[QUOTE="-The-G-Man-"]Doubt it, and hope not. The motion controls have only proven very useful for a handful of genres, with the rest having motion controls thrown on just so developers can say they're in the game. Motion controls are very far from being the new thumbstick; thumbsticks have proven useful for many, many different genres. Only a few genres have put motion control to good use.mattbbpl

If you're counting the pointer as motion sensing then I wouldn't be so sure about it. I love the pointer for just about anything that requires shooting [FPS, Twilight Princess, Galaxy, RE4], it's being used very well for sports titles, and Zach and Wiki used it well for the adventure genre [how often do we even see that genre anymore?].

But I don't think it'd be in the best interest of the industry for all the console makers to configure their controllers into remotes just so we have a pointer.

And Zack and Wiki is more of a half-adventure game than a full one. Two of the key aspects in adventure games (a focus on narrative and interaction with in-game characters) take a backseat to puzzle-solving.

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felipealcar

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#16 felipealcar
Member since 2007 • 156 Posts
I remember the sidewinder microsoft joysticks so i could call nintendo who steals ideas....but that's not the point. I think archievements are next gen value, they give so much replay accion
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Cornerstore

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#17 Cornerstore
Member since 2006 • 2137 Posts
If they did that, all systems would be for casuals.
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deadmeat59

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#18 deadmeat59
Member since 2003 • 8981 Posts
I remember the sidewinder microsoft joysticks so i could call nintendo who steals ideas....but that's not the point. I think archievements are next gen value, they give so much replay accionfelipealcar
power glove was made befor that for NES it has motion as well . if anything 6 axis riped it off . sidewider is just a normal controller with that added on . wii mote is very diferent .
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mattbbpl

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#19 mattbbpl
Member since 2006 • 23341 Posts
[QUOTE="mattbbpl"]

[QUOTE="-The-G-Man-"]Doubt it, and hope not. The motion controls have only proven very useful for a handful of genres, with the rest having motion controls thrown on just so developers can say they're in the game. Motion controls are very far from being the new thumbstick; thumbsticks have proven useful for many, many different genres. Only a few genres have put motion control to good use.-The-G-Man-

If you're counting the pointer as motion sensing then I wouldn't be so sure about it. I love the pointer for just about anything that requires shooting [FPS, Twilight Princess, Galaxy, RE4], it's being used very well for sports titles, and Zach and Wiki used it well for the adventure genre [how often do we even see that genre anymore?].

But I don't think it'd be in the best interest of the industry for all the console makers to configure their controllers into remotes just so we have a pointer.

And Zack and Wiki is more of a half-adventure game than a full one. Two of the key aspects in adventure games (a focus on narrative and interaction with in-game characters) take a backseat to puzzle-solving.

It's certainly a matter of preference. However, I can barely stand playing certain genres anymore on a conventional controller (particularly FPS). Part of that for me may stem from the fact that I'm originally a PC gamer and like the flexibility and precision of mice.

For me, gamepads don't really excel at anything although I know there are others who feel differently.

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JPOBS

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#20 JPOBS
Member since 2007 • 9675 Posts

i doubt it.

the impact of the thumbstick was immidiately obvious. motion controls arent necessary for 95% of games.

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-The-G-Man-

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#21 -The-G-Man-
Member since 2007 • 6414 Posts
It's certainly a matter of preference. However, I can barely stand playing certain genres anymore on a conventional controller (particularly FPS). Part of that for me may stem from the fact that I'm originally a PC gamer and like the flexibility and precision of mice.

For me, gamepads don't really excel at anything although I know there are others who feel differently.

mattbbpl

Even so, the Wii remote is hardly a suitable replacement for a traditional controller.

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Auricom-R

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#22 Auricom-R
Member since 2006 • 465 Posts

i doubt it.

the impact of the thumbstick was immidiately obvious. motion controls arent necessary for 95% of games.

JPOBS

I agree, too many devleopers force motion controls in their games for the wii. They can work very well for some games, but the majority of games are better off with the thumbstick

I'd like future consoles to include both thumbsticks and motion controls and leave the choice up to the developers

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mattbbpl

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#23 mattbbpl
Member since 2006 • 23341 Posts

Even so, the Wii remote is hardly a suitable replacement for a traditional controller.

-The-G-Man-

It has it's limitations as do other controllers, but I'm not really talking about the Wii remote alone. I'm just excited that a pointer/mouse type functionality has finally made it to consoles. As long as such functionality exists in future designs, I'm not too concerned with the form that it takes.

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-The-G-Man-

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#24 -The-G-Man-
Member since 2007 • 6414 Posts
[QUOTE="-The-G-Man-"]

Even so, the Wii remote is hardly a suitable replacement for a traditional controller.

mattbbpl

It has it's limitations as do other controllers, but I'm not really talking about the Wii remote alone. I'm just excited that a pointer/mouse type functionality has finally made it to consoles. As long as such functionality exists in future designs, I'm not too concerned with the form that it takes.

But the problem is I'm not seeing a middle ground. The industry evolved into thumbstick with their release. Its strengths were immediately apparent, and thumbsticks were incorporated into many, many video games. Motion control hasn't been adopted in the same way. If developers aren't willing to embrace it as an evolution, I don't see it becoming one, as the topic creator seems to think. Thumbsticks were better than gamepads for many things, and motion control is only better for some things. It's either an evolution or it's not, and I don't see how developers could incorporate a pointer into a gamepad, other than a peripheral. Peripherals themselves never see too many games for them because they aren't standard, so that wouldn't be a good idea if we're trying to get motion sensing up there in terms of importance.

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Shomb22

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#25 Shomb22
Member since 2006 • 1190 Posts

i pray to god that they dont, motion controls have just replace random button mashing with random stick waggling, and id rather not play with a console that has a chance of injuring myselflinkin_guy109

Here here.

SSBB will fail so bad...

.....:lol: smiles

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dewmandew7

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#26 dewmandew7
Member since 2005 • 4152 Posts

I hope not.

Have you noticed that all of the hardcore players are telling you "Hell no!"? That should give you a sense of how bad of an idea that would be. You know, unless they decide to alienate the hardcore gamers and drag video gaming down the crapper.

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BubbyJello

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#27 BubbyJello
Member since 2007 • 2750 Posts

I'd like future consoles to include both thumbsticks and motion controls and leave the choice up to the developersAuricom-R

Sort of like the Wii?

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dewmandew7

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#28 dewmandew7
Member since 2005 • 4152 Posts

[QUOTE="linkin_guy109"]i pray to god that they dont, motion controls have just replace random button mashing with random stick waggling, and id rather not play with a console that has a chance of injuring myselfShomb22

Here here.

SSBB will fail so bad...

.....:lol: smiles

Thankfully there will be no motion controls. However, that also means you need a Classic/Gamecube controller so that you don't get your rear end handed to you online.

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BubbyJello

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#29 BubbyJello
Member since 2007 • 2750 Posts

If they did that, all systems would be for casuals.Cornerstore

All systems are for casuals.

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deactivated-59603ff9b9423

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#30 deactivated-59603ff9b9423
Member since 2007 • 2413 Posts

[QUOTE="linkin_guy109"]i pray to god that they dont, motion controls have just replace random button mashing with random stick waggling, and id rather not play with a console that has a chance of injuring myselfShomb22

Here here.

SSBB will fail so bad...

.....:lol: smiles

Does SSBB even use motion controls??

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BubbyJello

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#31 BubbyJello
Member since 2007 • 2750 Posts
[QUOTE="Shomb22"]

[QUOTE="linkin_guy109"]i pray to god that they dont, motion controls have just replace random button mashing with random stick waggling, and id rather not play with a console that has a chance of injuring myselfPS3Compass

Here here.

SSBB will fail so bad...

.....:lol: smiles

Does SSBB even use motion controls??

Yeah, alittle bit.

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Cornerstore

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#32 Cornerstore
Member since 2006 • 2137 Posts

[QUOTE="Cornerstore"]If they did that, all systems would be for casuals.BubbyJello

All systems are for casuals.

lol yes but wii is the most casual one, look at the grandparents who play it , moms, dads, familys all together. Look at Wii fit.
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dewmandew7

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#33 dewmandew7
Member since 2005 • 4152 Posts
[QUOTE="Shomb22"]

[QUOTE="linkin_guy109"]i pray to god that they dont, motion controls have just replace random button mashing with random stick waggling, and id rather not play with a console that has a chance of injuring myselfPS3Compass

Here here.

SSBB will fail so bad...

.....:lol: smiles

Does SSBB even use motion controls??

Thankfully not.

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mattbbpl

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#34 mattbbpl
Member since 2006 • 23341 Posts
[QUOTE="BubbyJello"]

[QUOTE="Cornerstore"]If they did that, all systems would be for casuals.Cornerstore

All systems are for casuals.

lol yes but wii is the most casual one, look at the grandparents who play it , moms, dads, familys all together. Look at Wii fit.

Agreed. It's something that the Wii and PS2 have in common.

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TyrantDragon55

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#35 TyrantDragon55
Member since 2004 • 6851 Posts

Good lord I hope not.

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Cornerstore

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#36 Cornerstore
Member since 2006 • 2137 Posts
[QUOTE="Cornerstore"][QUOTE="BubbyJello"]

[QUOTE="Cornerstore"]If they did that, all systems would be for casuals.mattbbpl

All systems are for casuals.

lol yes but wii is the most casual one, look at the grandparents who play it , moms, dads, familys all together. Look at Wii fit.

Agreed. It's something that the Wii and PS2 have in common.

high five
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GunSmith1_basic

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#37 GunSmith1_basic
Member since 2002 • 10548 Posts
i dont know about motion sensing, but the IR pointer has outclassed aiming with an analog stick.
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Shinobishyguy

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#39 Shinobishyguy
Member since 2006 • 22928 Posts
hell no! Once motion sensing becomes more advanced to the point where accurate 1:1 control is common...then it might become mainstream.
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Erkidu

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#40 Erkidu
Member since 2007 • 2744 Posts
[QUOTE="PS3Compass"][QUOTE="Shomb22"]

[QUOTE="linkin_guy109"]i pray to god that they dont, motion controls have just replace random button mashing with random stick waggling, and id rather not play with a console that has a chance of injuring myselfdewmandew7

Here here.

SSBB will fail so bad...

.....:lol: smiles

Does SSBB even use motion controls??

Thankfully not.

Incorrect. Using the Wiimote/Nunchuck control scheme - the Wiimote's motion sensitivity is used for smash attacks.
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XenoNinja

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#41 XenoNinja
Member since 2003 • 5382 Posts
hyper realistic graphics & the Wii-mote & Nunchuk will be a marriage made in heaven. Hopefully it will happen next-gen.
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Always-Honest

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#42 Always-Honest
Member since 2007 • 11261 Posts

i hope that the dual thumbstick will disapear. it's Unintuitive and UNimmersive.

NO to the people that disagree... you can get used to any weird controls, but it's a prehistoric clumsy weird way of controlling games.

I wish i could play my Ps3 and 360 games with the Wiimote nd Nunchuck.

But not everything needs to be controlled with motion. NOT AT ALL

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HuusAsking

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#43 HuusAsking
Member since 2006 • 15270 Posts

i hope that the dual thumbstick will disapear. it's Unintuitive and UNimmersive.

NO to the people that disagree... you can get used to any weird controls, but it's a prehistoric clumsy weird way of controlling games.

I wish i could play my Ps3 and 360 games with the Wiimote nd Nunchuck.

But not everything needs to be controlled with motion. NOT AT ALL

Always-Honest
Have you ever used a camera tripod before? If you have, then you'll realize the dual thumbstick is more intuitive than you think. Most games use the right thumbstick for camera control, and if they operate much as one operates a tripod, then they're easy enough to figure out. Then you have games like the Ape Escape series, that have you moving with the left stick and attacking with the right. This is pretty intuitive, too, since it harkens all the way back to the days of Robotron 2084 and its spiritual successors (Smash TV and Total Carnage).
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VendettaRed07

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#44 VendettaRed07
Member since 2007 • 14012 Posts
i hope not
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mjarantilla

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#45 mjarantilla
Member since 2002 • 15721 Posts

i hope that the dual thumbstick will disapear. it's Unintuitive and UNimmersive.

NO to the people that disagree... you can get used to any weird controls, but it's a prehistoric clumsy weird way of controlling games.

I wish i could play my Ps3 and 360 games with the Wiimote nd Nunchuck.

But not everything needs to be controlled with motion. NOT AT ALL

Always-Honest

The DS is the true next gen console control. It's as close to a mouse as you can get without actually having a mouse.

Unfortunately, a touchscreen is impractical on a home theater-based console. The Wiimote is the next best thing. That doesn't mean that all games should use the motion sensing, just in the same way not all DS games use the touchscreen, but it does expand the possibilities.

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crozon

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#46 crozon
Member since 2003 • 1180 Posts

nope not the wii remote, the only device out there that could persuade me to give up my mouse for FPS is this:

http://home.novint.com/products/novint_falcon.php

http://www.youtube.com/watch?v=gjAxGVH1JOM

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Heydanbud92

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#47 Heydanbud92
Member since 2007 • 4464 Posts

I don't care as long as there are as many good games being made. When I'm playing a game, and get into it, and have mastered the controls, no matter what kind, I forget I'm even holding one. You become the guy in the game and as long as the controller is comfortable, I don't care what kind it is.

I personally don't think motion controls are better at all.

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mjarantilla

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#48 mjarantilla
Member since 2002 • 15721 Posts

nope not the wii remote, the only device out there that could persuade me to give up my mouse for FPS is this:

http://home.novint.com/products/novint_falcon.php

http://www.youtube.com/watch?v=gjAxGVH1JOM

crozon

TBH, the Novint looks uncomfortable to use.

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james28893

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#49 james28893
Member since 2007 • 3252 Posts

Hey look I can pretend to kick a ball by waving my arm, just like the real thing, wait.

Hey look I can pretend to steer a car, by waggling my hands about like I'm holding a steering wheel, except it's not very responsive, oh look a tree, will it be my friend?

Hey look I can pretend to shoot a gun by holding up my hands and pointing at the TV.

All without looking like a complete and utter prat.

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AIH_PSP

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#50 AIH_PSP
Member since 2005 • 2318 Posts
[QUOTE="Always-Honest"]

i hope that the dual thumbstick will disapear. it's Unintuitive and UNimmersive.

NO to the people that disagree... you can get used to any weird controls, but it's a prehistoric clumsy weird way of controlling games.

I wish i could play my Ps3 and 360 games with the Wiimote nd Nunchuck.

But not everything needs to be controlled with motion. NOT AT ALL

mjarantilla

The DS is the true next gen console control. It's as close to a mouse as you can get without actually having a mouse.

Unfortunately, a touchscreen is impractical on a home theater-based console. The Wiimote is the next best thing. That doesn't mean that all games should use the motion sensing, just in the same way not all DS games use the touchscreen, but it does expand the possibilities.

A lot of people seem forget that touch screens, accelerometers, and IR remotes existed long before the Wii and DS. So no, the Wii is not revolutionary or new. It's just using old hardware.