Nintendo has done it again. I guarantee motion controls will become a standard for video game consoles from now on.
I applaud Nintendo for being different *Cough*unlike microsoft*Cough*. They certainly have been rewarded for it.
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Nintendo has done it again. I guarantee motion controls will become a standard for video game consoles from now on.
I applaud Nintendo for being different *Cough*unlike microsoft*Cough*. They certainly have been rewarded for it.
i pray to god that they dont, motion controls have just replace random button mashing with random stick waggling, and id rather not play with a console that has a chance of injuring myselflinkin_guy109
Unless you are the kind of person who swings their arms wildly like a man in a bee swarm that shouldn't happen.
i pray to god that they dont, motion controls have just replace random button mashing with random stick waggling, and id rather not play with a console that has a chance of injuring myselflinkin_guy109
How many times must this be explained?
Although many games for the Wii made by third parties work on the mistaken assumption that more waggle = better/more desirable game, the games that are actually GOOD on the Wii use very little motion sensing at all. Games like Metroid Prime 3, Super Mario Galaxy, and Medal of Honor: Heroes 2 use mostly the analog sticks and pointer for actually movement and aiming, while the motion controls are only used slightly for smaller tasks. And games like Zack and Wiki use the Wiimote as a pointer to make P&C Adventure games possible on consoles, and use the Wii remote to perform actions like interacting with objects in such ways that analog sticks simply could not do (or could not do in such a way so it was actually fun). The good games for the Wii don't use rediculous random stick waggling, and pose no chance of injuring yourself. You only use the Wiimote for slight movements.
i pray to god that they dont, motion controls have just replace random button mashing with random stick waggling, and id rather not play with a console that has a chance of injuring myselflinkin_guy109you actually think that just becuase its like that during its first year out on the market that its gonna be like that forever? And it's only like that for the crappy games.
Doubt it, and hope not. The motion controls have only proven very useful for a handful of genres, with the rest having motion controls thrown on just so developers can say they're in the game. Motion controls are very far from being the new thumbstick; thumbsticks have proven useful for many, many different genres. Only a few genres have put motion control to good use.-The-G-Man-
If you're counting the pointer as motion sensing then I wouldn't be so sure about it. I love the pointer for just about anything that requires shooting [FPS, Twilight Princess, Galaxy, RE4], it's being used very well for sports titles, and Zach and Wiki used it well for the adventure genre [how often do we even see that genre anymore?].
[QUOTE="-The-G-Man-"]Doubt it, and hope not. The motion controls have only proven very useful for a handful of genres, with the rest having motion controls thrown on just so developers can say they're in the game. Motion controls are very far from being the new thumbstick; thumbsticks have proven useful for many, many different genres. Only a few genres have put motion control to good use.mattbbpl
If you're counting the pointer as motion sensing then I wouldn't be so sure about it. I love the pointer for just about anything that requires shooting [FPS, Twilight Princess, Galaxy, RE4], it's being used very well for sports titles, and Zach and Wiki used it well for the adventure genre [how often do we even see that genre anymore?].
And certain sports games can benefit from it too, like PES.
[QUOTE="-The-G-Man-"]Doubt it, and hope not. The motion controls have only proven very useful for a handful of genres, with the rest having motion controls thrown on just so developers can say they're in the game. Motion controls are very far from being the new thumbstick; thumbsticks have proven useful for many, many different genres. Only a few genres have put motion control to good use.mattbbpl
If you're counting the pointer as motion sensing then I wouldn't be so sure about it. I love the pointer for just about anything that requires shooting [FPS, Twilight Princess, Galaxy, RE4], it's being used very well for sports titles, and Zach and Wiki used it well for the adventure genre [how often do we even see that genre anymore?].
But I don't think it'd be in the best interest of the industry for all the console makers to configure their controllers into remotes just so we have a pointer.
And Zack and Wiki is more of a half-adventure game than a full one. Two of the key aspects in adventure games (a focus on narrative and interaction with in-game characters) take a backseat to puzzle-solving.
I remember the sidewinder microsoft joysticks so i could call nintendo who steals ideas....but that's not the point. I think archievements are next gen value, they give so much replay accionfelipealcarpower glove was made befor that for NES it has motion as well . if anything 6 axis riped it off . sidewider is just a normal controller with that added on . wii mote is very diferent .
[QUOTE="mattbbpl"][QUOTE="-The-G-Man-"]Doubt it, and hope not. The motion controls have only proven very useful for a handful of genres, with the rest having motion controls thrown on just so developers can say they're in the game. Motion controls are very far from being the new thumbstick; thumbsticks have proven useful for many, many different genres. Only a few genres have put motion control to good use.-The-G-Man-
If you're counting the pointer as motion sensing then I wouldn't be so sure about it. I love the pointer for just about anything that requires shooting [FPS, Twilight Princess, Galaxy, RE4], it's being used very well for sports titles, and Zach and Wiki used it well for the adventure genre [how often do we even see that genre anymore?].
But I don't think it'd be in the best interest of the industry for all the console makers to configure their controllers into remotes just so we have a pointer.
And Zack and Wiki is more of a half-adventure game than a full one. Two of the key aspects in adventure games (a focus on narrative and interaction with in-game characters) take a backseat to puzzle-solving.
It's certainly a matter of preference. However, I can barely stand playing certain genres anymore on a conventional controller (particularly FPS). Part of that for me may stem from the fact that I'm originally a PC gamer and like the flexibility and precision of mice.
For me, gamepads don't really excel at anything although I know there are others who feel differently.
It's certainly a matter of preference. However, I can barely stand playing certain genres anymore on a conventional controller (particularly FPS). Part of that for me may stem from the fact that I'm originally a PC gamer and like the flexibility and precision of mice.For me, gamepads don't really excel at anything although I know there are others who feel differently.
mattbbpl
Even so, the Wii remote is hardly a suitable replacement for a traditional controller.
i doubt it.
the impact of the thumbstick was immidiately obvious. motion controls arent necessary for 95% of games.
JPOBS
I agree, too many devleopers force motion controls in their games for the wii. They can work very well for some games, but the majority of games are better off with the thumbstick
I'd like future consoles to include both thumbsticks and motion controls and leave the choice up to the developers
Even so, the Wii remote is hardly a suitable replacement for a traditional controller.
-The-G-Man-
It has it's limitations as do other controllers, but I'm not really talking about the Wii remote alone. I'm just excited that a pointer/mouse type functionality has finally made it to consoles. As long as such functionality exists in future designs, I'm not too concerned with the form that it takes.
[QUOTE="-The-G-Man-"]Even so, the Wii remote is hardly a suitable replacement for a traditional controller.
mattbbpl
It has it's limitations as do other controllers, but I'm not really talking about the Wii remote alone. I'm just excited that a pointer/mouse type functionality has finally made it to consoles. As long as such functionality exists in future designs, I'm not too concerned with the form that it takes.
But the problem is I'm not seeing a middle ground. The industry evolved into thumbstick with their release. Its strengths were immediately apparent, and thumbsticks were incorporated into many, many video games. Motion control hasn't been adopted in the same way. If developers aren't willing to embrace it as an evolution, I don't see it becoming one, as the topic creator seems to think. Thumbsticks were better than gamepads for many things, and motion control is only better for some things. It's either an evolution or it's not, and I don't see how developers could incorporate a pointer into a gamepad, other than a peripheral. Peripherals themselves never see too many games for them because they aren't standard, so that wouldn't be a good idea if we're trying to get motion sensing up there in terms of importance.
I hope not.
Have you noticed that all of the hardcore players are telling you "Hell no!"? That should give you a sense of how bad of an idea that would be. You know, unless they decide to alienate the hardcore gamers and drag video gaming down the crapper.
I'd like future consoles to include both thumbsticks and motion controls and leave the choice up to the developersAuricom-R
Sort of like the Wii?
[QUOTE="linkin_guy109"]i pray to god that they dont, motion controls have just replace random button mashing with random stick waggling, and id rather not play with a console that has a chance of injuring myselfShomb22
Here here.
SSBB will fail so bad...
.....:lol: smiles
Thankfully there will be no motion controls. However, that also means you need a Classic/Gamecube controller so that you don't get your rear end handed to you online.
[QUOTE="linkin_guy109"]i pray to god that they dont, motion controls have just replace random button mashing with random stick waggling, and id rather not play with a console that has a chance of injuring myselfShomb22
Here here.
SSBB will fail so bad...
.....:lol: smiles
Does SSBB even use motion controls??
[QUOTE="Shomb22"][QUOTE="linkin_guy109"]i pray to god that they dont, motion controls have just replace random button mashing with random stick waggling, and id rather not play with a console that has a chance of injuring myselfPS3Compass
Here here.
SSBB will fail so bad...
.....:lol: smiles
Does SSBB even use motion controls??
Yeah, alittle bit.
[QUOTE="Cornerstore"]If they did that, all systems would be for casuals.BubbyJello
All systems are for casuals.
lol yes but wii is the most casual one, look at the grandparents who play it , moms, dads, familys all together. Look at Wii fit.[QUOTE="Shomb22"][QUOTE="linkin_guy109"]i pray to god that they dont, motion controls have just replace random button mashing with random stick waggling, and id rather not play with a console that has a chance of injuring myselfPS3Compass
Here here.
SSBB will fail so bad...
.....:lol: smiles
Does SSBB even use motion controls??
Thankfully not.
[QUOTE="BubbyJello"][QUOTE="Cornerstore"]If they did that, all systems would be for casuals.Cornerstore
All systems are for casuals.
lol yes but wii is the most casual one, look at the grandparents who play it , moms, dads, familys all together. Look at Wii fit.Agreed. It's something that the Wii and PS2 have in common.
[QUOTE="Cornerstore"][QUOTE="BubbyJello"][QUOTE="Cornerstore"]If they did that, all systems would be for casuals.mattbbpl
All systems are for casuals.
lol yes but wii is the most casual one, look at the grandparents who play it , moms, dads, familys all together. Look at Wii fit.Agreed. It's something that the Wii and PS2 have in common.
high five[QUOTE="PS3Compass"][QUOTE="Shomb22"][QUOTE="linkin_guy109"]i pray to god that they dont, motion controls have just replace random button mashing with random stick waggling, and id rather not play with a console that has a chance of injuring myselfdewmandew7
Here here.
SSBB will fail so bad...
.....:lol: smiles
Does SSBB even use motion controls??
Thankfully not.
Incorrect. Using the Wiimote/Nunchuck control scheme - the Wiimote's motion sensitivity is used for smash attacks.i hope that the dual thumbstick will disapear. it's Unintuitive and UNimmersive.
NO to the people that disagree... you can get used to any weird controls, but it's a prehistoric clumsy weird way of controlling games.
I wish i could play my Ps3 and 360 games with the Wiimote nd Nunchuck.
But not everything needs to be controlled with motion. NOT AT ALL
Have you ever used a camera tripod before? If you have, then you'll realize the dual thumbstick is more intuitive than you think. Most games use the right thumbstick for camera control, and if they operate much as one operates a tripod, then they're easy enough to figure out. Then you have games like the Ape Escape series, that have you moving with the left stick and attacking with the right. This is pretty intuitive, too, since it harkens all the way back to the days of Robotron 2084 and its spiritual successors (Smash TV and Total Carnage).i hope that the dual thumbstick will disapear. it's Unintuitive and UNimmersive.
NO to the people that disagree... you can get used to any weird controls, but it's a prehistoric clumsy weird way of controlling games.
I wish i could play my Ps3 and 360 games with the Wiimote nd Nunchuck.
But not everything needs to be controlled with motion. NOT AT ALL
Always-Honest
i hope that the dual thumbstick will disapear. it's Unintuitive and UNimmersive.
NO to the people that disagree... you can get used to any weird controls, but it's a prehistoric clumsy weird way of controlling games.
I wish i could play my Ps3 and 360 games with the Wiimote nd Nunchuck.
But not everything needs to be controlled with motion. NOT AT ALL
Always-Honest
The DS is the true next gen console control. It's as close to a mouse as you can get without actually having a mouse.
Unfortunately, a touchscreen is impractical on a home theater-based console. The Wiimote is the next best thing. That doesn't mean that all games should use the motion sensing, just in the same way not all DS games use the touchscreen, but it does expand the possibilities.
I don't care as long as there are as many good games being made. When I'm playing a game, and get into it, and have mastered the controls, no matter what kind, I forget I'm even holding one. You become the guy in the game and as long as the controller is comfortable, I don't care what kind it is.
I personally don't think motion controls are better at all.
nope not the wii remote, the only device out there that could persuade me to give up my mouse for FPS is this:
http://home.novint.com/products/novint_falcon.php
http://www.youtube.com/watch?v=gjAxGVH1JOM
crozon
TBH, the Novint looks uncomfortable to use.
Hey look I can pretend to kick a ball by waving my arm, just like the real thing, wait.
Hey look I can pretend to steer a car, by waggling my hands about like I'm holding a steering wheel, except it's not very responsive, oh look a tree, will it be my friend?
Hey look I can pretend to shoot a gun by holding up my hands and pointing at the TV.
All without looking like a complete and utter prat.
[QUOTE="Always-Honest"]i hope that the dual thumbstick will disapear. it's Unintuitive and UNimmersive.
NO to the people that disagree... you can get used to any weird controls, but it's a prehistoric clumsy weird way of controlling games.
I wish i could play my Ps3 and 360 games with the Wiimote nd Nunchuck.
But not everything needs to be controlled with motion. NOT AT ALL
mjarantilla
The DS is the true next gen console control. It's as close to a mouse as you can get without actually having a mouse.
Unfortunately, a touchscreen is impractical on a home theater-based console. The Wiimote is the next best thing. That doesn't mean that all games should use the motion sensing, just in the same way not all DS games use the touchscreen, but it does expand the possibilities.
A lot of people seem forget that touch screens, accelerometers, and IR remotes existed long before the Wii and DS. So no, the Wii is not revolutionary or new. It's just using old hardware.Please Log In to post.
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