Mouse vs touch pad/screen

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nameless12345

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#1 nameless12345
Member since 2010 • 15125 Posts

Lets debate mouse vs touch pad (or screen) shall we?

In my opinion, the mouse wasn't really ment for gaming. It was ment for a way to simplify (yes, "dumb down" in other words :P ) the computer interface without the need for using millions of keys. Since it got popular, game devs on home computers (the IBM compatible PC as we know it today in particular) started using it and got good results with it. Modern mice are consequently much more suitable for gaming.

However, I do not think they're optimal for everything. For example you need to mark your units in a RTS game and make many turns and twists while marking units on a touch pad/screen is much more intuitive. Basically you're the one who gives commands and not some mouse pointer.

And then there's FPSes which might have a slight advantage with the mouse, but the mouse is a far cry from the real thing anyway (namely a VR environment and a gun model as the BF3 simulator shows). In my opinion, a joystick is the better choice anyway.

Adventure games are another genre which would greatly benefit from touch controls. Yet again there's no need to bother with a boring mouse pointer but just click away yourself, like it was ment to be.

And finaly, the touch screen allows you to be part of the action yourself and not just passively "click away".

Discuss.

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Blacklight2

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#2 Blacklight2
Member since 2007 • 1212 Posts
If I ever have to use a touchscreen I might as well quit gaming. 90% of them are incredibly inaccurate, gaming with something inaccurate is a horrible idea.
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spittis

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#3 spittis
Member since 2005 • 1875 Posts
I don't like touch screens/pads, and I shiver at the thought of playing a FPS with a joystick... I like my mouse.
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nameless12345

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#4 nameless12345
Member since 2010 • 15125 Posts

Here is WarCraft III played on a touch screen:

Link

Keep in mind this game is optimized for mouse control.

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DerekLoffin

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#5 DerekLoffin
Member since 2002 • 9095 Posts
Neither input was designed for gaming, so that is irrelevant. However, we do know that technically, touch pads don't have the accuracy of mice, and accuracy generally outweighs intuitive unless the difference which it isn't.
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agpickle

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#6 agpickle
Member since 2006 • 3293 Posts

I used to have an ipod touch...I sold it for a reason.

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nameless12345

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#7 nameless12345
Member since 2010 • 15125 Posts

I don't like touch screens/pads, and I shiver at the thought of playing a FPS with a joystick... I like my mouse.spittis

That's a better controller for FPS than a mouse and keyboard combo imo:

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ChubbyGuy40

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#8 ChubbyGuy40
Member since 2007 • 26442 Posts

Here is WarCraft III played on a touch screen:

Link

Keep in mind this game is optimized for mouse control.

nameless12345

Wow that makes the game so slow...

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arto1223

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#9 arto1223
Member since 2005 • 4412 Posts

Touch pad can be good in something like Plants vs Zombies, but I pick a mouse 99% of the time for any other type of game.

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MlauTheDaft

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#10 MlauTheDaft
Member since 2011 • 5189 Posts

Mouse was created to give you a more intuitive, fast and precise way of interacting with a GUI, simple as that.

With a mouse, you know exactly where your pointer is and how fast it moves at any given time.

Current touch screens have weaker precision, (especially when movement is involved) because you can't tell exactly where you're pointing and the technology has a ways to go before it becomes anywhere near as responsive.

Edit:

It's funny that RTS are mentioned in the OP, touch screens are VASTLY inferior for that purpose and I have'nt even touched upon the difference betweeen a customizable device, (in terms of speed, sensitivity and functionality), that gives you several buttons along with fine precision and taking up an entire hand to weakly emulate the mouse pointer alone.

I don't see the reason to comment on fps because you're not going to consider controllers better if you bothered becoming comfortable with a mouse. Controllers have a learning curve too by the way, believe it or not.

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Zaibach

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#11 Zaibach
Member since 2007 • 13466 Posts

Game controllers are better!

Lol at mice,

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KiZZo1

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#12 KiZZo1
Member since 2007 • 3989 Posts

Covering the screen with your hands - not a good idea.

Not to mention that it would be incredibly tiring for a large screen.

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Renzokucant

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#13 Renzokucant
Member since 2009 • 3157 Posts
I've always been curious
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XaosII

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#14 XaosII
Member since 2003 • 16705 Posts

I have an HP Touchsmart tm2t convertible laptop PC.

It has a touchscreen, a standard laptop touchpad, and a Wacom magnetic pen-input system. I have used all of them and they all have their pros and cons.

A touchscreen has no "hover" or "mouse-over" capabilities. Everything requires the text to constantly be displayed because a touch screen has to either be in a state of "touch" or "not touching." The lack of multiple "buttons" requires gestures which dont always work well when you also need high precision.

A mouse has a surprising number of states "mouse into object", "mouse over object", "mouse out of object", "mouse click", "mouse click lift", etc. Most touch screens have less since pressure sensitive touchscreens are still very expensive to make and still cannot resolve the "mouse over" state in any elegant fashion.

The magnetic pen input allows for hovering and works perfectly fine even up to about an inch and a half lifted from the screen. This counts as hovering. It also has 512 levels of pressure, which is overkill for typical pen scenarios, but a little low for professional art purposes. However the pen has only 2 buttons and an "eraser" button on the back, which is less than a mouse. My buttons are mapped to "right click" for one and "left click" for the other. Using something like a scroll bar is really, really annoying with a pen.

In short, i've used all forms of inputs you've suggested, including a proper magnetic pen (not that stylus crap), and i can personally tell you there are scenarios where one shines and the other fails.

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cain006

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#15 cain006
Member since 2008 • 8625 Posts

Touch screens are only better for point and click adventure games and some puzzle games (SpaceChem for example.)

Oh and it is not better for RTS or FPS games. You just can't get the level of precision or speed with a touch screen.

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NoodleFighter

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#16 NoodleFighter
Member since 2011 • 11898 Posts

I have an HP Touchsmart tm2t convertible laptop PC.

It has a touchscreen, a standard laptop touchpad, and a Wacom magnetic pen-input system. I have used all of them and they all have their pros and cons.

A touchscreen has no "hover" or "mouse-over" capabilities. Everything requires the text to constantly be displayed because a touch screen has to either be in a state of "touch" or "not touching." The lack of multiple "buttons" requires gestures which dont always work well when you also need high precision.

A mouse has a surprising number of states "mouse into object", "mouse over object", "mouse out of object", "mouse click", "mouse click lift", etc. Most touch screens have less since pressure sensitive touchscreens are still very expensive to make and still cannot resolve the "mouse over" state in any elegant fashion.

The magnetic pen input allows for hovering and works perfectly fine even up to about an inch and a half lifted from the screen. This counts as hovering. It also has 512 levels of pressure, which is overkill for typical pen scenarios, but a little low for professional art purposes. However the pen has only 2 buttons and an "eraser" button on the back, which is less than a mouse. My buttons are mapped to "right click" for one and "left click" for the other. Using something like a scroll bar is really, really annoying with a pen.

In short, i've used all forms of inputs you've suggested, including a proper magnetic pen (not that stylus crap), and i can personally tell you there are scenarios where one shines and the other fails.

XaosII

I use to own a HP Touchsmart TX2 :D

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MlauTheDaft

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#17 MlauTheDaft
Member since 2011 • 5189 Posts

Touch screens are only better for point and click adventure games and some puzzle games (SpaceChem for example.)

Oh and it is not better for RTS or FPS games. You just can't get the level of precision or speed with a touch screen.

cain006

They're not better for point and click adventure games either, unless they're specifically made for touch screens that is. You lack awareness of pointing focus, mouse states (such as hover, button functionality) the sheer limitation of the "one button functionality" of touch.

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cain006

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#18 cain006
Member since 2008 • 8625 Posts

[QUOTE="cain006"]

Touch screens are only better for point and click adventure games and some puzzle games (SpaceChem for example.)

Oh and it is not better for RTS or FPS games. You just can't get the level of precision or speed with a touch screen.

MlauTheDaft

They're not better for point and click adventure games either, unless they're specifically made for touch screens that is. You lack awareness of pointing focus, mouse states (such as hover, button functionality) the sheer limitation of the "one button functionality" of touch.

Oh well I was thinking of games like Machinarium that are pretty simple in terms of controls.

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R4gn4r0k

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#19 R4gn4r0k
Member since 2004 • 49125 Posts

Here is WarCraft III played on a touch screen:

Link

Keep in mind this game is optimized for mouse control.

nameless12345

That looks like fun but I really don't see the major advantage over a mouse.