Move and Kinect Are Looking Great!!! - POLL and Videos

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erglesmergle

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#1 erglesmergle
Member since 2009 • 1769 Posts

Amazing gameplay videos of each. Which one do you like more?

Move

Kinect- LOOKS AMAZING

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markinthedark

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#2 markinthedark
Member since 2005 • 3676 Posts

lol gameplay only matters when comparing games...

that would be if i showed you a video of killzone 2 and halo 3 and asked you which has the better controller.

software is independent of hardware.

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Vaasman

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#4 Vaasman
Member since 2008 • 15877 Posts

Neither looks cool and frankly I hope both die a spiraling death so we can get back to some real games. Unless I see some major improvements in software soon, I will not buy either.

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jasonharris48

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#5 jasonharris48
Member since 2006 • 21441 Posts

Yea...still not interested in Move and Kinect

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Zanoh

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#6 Zanoh
Member since 2006 • 6942 Posts

Neither *playing with my Wiimote*, but out of those two, Move.

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paradigm68

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#7 paradigm68
Member since 2003 • 5588 Posts
I probably won't buy either at launch, but the Move is for sure the much better product so far.
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bizzy420

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#8 bizzy420
Member since 2005 • 2730 Posts
both look dumb, not buying either of em.
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dercoo

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#9 dercoo
Member since 2006 • 12555 Posts

I am getting sick of seeing that raft racing game.:(

I get it, it makes you/Kinect look idiotic. I don't need to see it 100+ times.

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paradigm68

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#10 paradigm68
Member since 2003 • 5588 Posts

I am getting sick of seeing that raft racing game.:(

I get it, it makes you/Kinect look idiotic. I don't need to see it 100+ times.

dercoo
Then maybe Microsoft should stop showing it off like it's cool or something. The only great game I've seen with Kinect is Metal Gear Rising, and that's not even an exclusive title.
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bootsgame

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#11 bootsgame
Member since 2009 • 297 Posts

move looked good.

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theonlyway316

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#12 theonlyway316
Member since 2010 • 541 Posts

these both look like a joke but who knows.

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Swift_Boss_A

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#13 Swift_Boss_A
Member since 2007 • 14579 Posts

Not interested in either but I admit just like with Wiimote the PSMove will have benefits to core gaming whilst Kinect will never do anything for core gamers, and the fact that these hardcore 360 gamers are actually excited by it puzzles me even more. I guess MS got them by the.... sorry lol :P But they are right, the hardcore will buy Kinect first, they will take it again, and again. Not like Kinect is anything new, so far everything I have seen for Kinect I have seen for the Eyetoy apart from a few exceptions but seriously nothing has impressed me for it. Not saying Move has impressed me either but it's definitely better for gaming.

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WhenCicadasCry

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#14 WhenCicadasCry
Member since 2010 • 2727 Posts

Move looks like what the Wii should have been. Kinect looks utter **** so far.

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loudharley

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#15 loudharley
Member since 2005 • 1852 Posts

I dont think that many ps3 owners are gonna rush out and buy move.As far as kinect goes i have to say early on i was excited about it but after this past e3 im starting to have some doubts on it as well.Gaming has gotten so expensive this gen that im not sure console owners are jumping at the chance to buy an add on,for any console.Both look kindeve cool but at the same time theres a been there done that feel with both of these things.Move looks like a wii mote and kinnect has no controller but a bunch of wii looking games.Why not just get a wii at this point if u want motion controls?Im hoping microsoft will have some more impressive hardcore games to show off kinect and show me why i should want one.I already have wii sports,what do i need with kinect sports?Im taking a wait and see attitude with both move and kinect.

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Chickan_117

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#16 Chickan_117
Member since 2009 • 16327 Posts

I'll vote Move, not because of the vids but because it's use forLBP2 and Heavy Rain actually look like fun.

Unless they utilise it properly in the software I won't be buying either though. After letting my Wii gather dust for so long it'll take a small miracle to get me back into motion control.... or it'll take my kids having fun with it, then I'll buy it for them :)

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gamebreakerz__

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#17 gamebreakerz__
Member since 2010 • 5120 Posts
Coulnd't care less about Kinect, Move looks alright but i'll only buy it if it gets really good reviews.
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walkingdream

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#18 walkingdream
Member since 2009 • 4883 Posts
Both looked Blah, but if i had a choice i would get kinect, because at least it's something a little different.
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goblaa

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#19 goblaa
Member since 2006 • 19304 Posts

Move can actually be used in a tradional game. The wii has already proven it's self in plenty of hardcore games. Now the the PS3's turn.

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goblaa

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#20 goblaa
Member since 2006 • 19304 Posts

Move looks like what the Wii should have been.

WhenCicadasCry

Should had been? They're identical...

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inggrish

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#21 inggrish
Member since 2005 • 10503 Posts

[QUOTE="WhenCicadasCry"]

Move looks like what the Wii should have been.

goblaa

Should had been? They're identical...

In pyhsical appearance yes they are similar, but they work in totally different ways.

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inggrish

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#22 inggrish
Member since 2005 • 10503 Posts

If M$ manage to create a good way of having shooters on kinect, i may become interested. Until then, I am interested in Move only because of Killzone 3 and Socom 4.

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lucky_star

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#23 lucky_star
Member since 2003 • 2307 Posts

I have Kinect for my ps2.

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yokofox33

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#24 yokofox33
Member since 2004 • 30775 Posts

While I have no desire to get the Move or Kinect, but if someone gave me a Kinect I'd totally get that Dance Masters game. I want to Very, Very Exercise!

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lucky_star

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#25 lucky_star
Member since 2003 • 2307 Posts

While I have no desire to get the Move or Kinect, but if someone gave me a Kinect I'd totally get that Dance Masters game. I want to Very, Very Exercise!

yokofox33
Why cant you excercise without playing on a console? Go outside or do some pushups.
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inggrish

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#26 inggrish
Member since 2005 • 10503 Posts

I have Kinect for my ps2.

lucky_star

lol

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goblaa

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#27 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

[QUOTE="WhenCicadasCry"]

Move looks like what the Wii should have been.

_Matt_

Should had been? They're identical...

In pyhsical appearance yes they are similar, but they work in totally different ways.

They function differently, but the end-results are the same. And as a gamer, that's all I care about. That's why Move>Kinect.

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omho88

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#28 omho88
Member since 2007 • 3967 Posts

We get it, you're a Sony fanboy that thinks the river rush kinect vid is funny, gratz.

Snugenz
you dun have to be a Sony fanboy to see that, even the kid with the red T-shirt in the video was thinking his perants are idiots :lol: . Move has good tech, but i dun see any games utilizing it till now, so i won't comment on it.
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yokofox33

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#29 yokofox33
Member since 2004 • 30775 Posts

[QUOTE="yokofox33"]

While I have no desire to get the Move or Kinect, but if someone gave me a Kinect I'd totally get that Dance Masters game. I want to Very, Very Exercise!

lucky_star

Why cant you excercise without playing on a console? Go outside or do some pushups.

It's a joke...

I'm making fun of that Konami guy.

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Snugenz

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#30 Snugenz
Member since 2006 • 13388 Posts

[QUOTE="Snugenz"]

We get it, you're a Sony fanboy that thinks the river rush kinect vid is funny, gratz.

omho88

you dun have to be a Sony fanboy to see that, even the kid with the red T-shirt in the video was thinking his perants are idiots :lol: . Move has good tech, but i dun see any games utilizing it till now, so i won't comment on it.

I never said you had to be a Sony fanboy to find it funny ...

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lucky_star

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#31 lucky_star
Member since 2003 • 2307 Posts
[QUOTE="yokofox33"]

[QUOTE="lucky_star"][QUOTE="yokofox33"]

While I have no desire to get the Move or Kinect, but if someone gave me a Kinect I'd totally get that Dance Masters game. I want to Very, Very Exercise!

Why cant you excercise without playing on a console? Go outside or do some pushups.

It's a joke...

I'm making fun of that Konami guy.

:lol: Thanks for clarifying that :D
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goblaa

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#32 goblaa
Member since 2006 • 19304 Posts

[QUOTE="lucky_star"][QUOTE="yokofox33"]

While I have no desire to get the Move or Kinect, but if someone gave me a Kinect I'd totally get that Dance Masters game. I want to Very, Very Exercise!

yokofox33

Why cant you excercise without playing on a console? Go outside or do some pushups.

It's a joke...

I'm making fun of that Konami guy.

Move your fat body! That conference was awesome.

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amaneuvering

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#33 amaneuvering
Member since 2009 • 4815 Posts

I still don't get how some people can't see that Move is clearly a superior motion controller to the Wiimote+MotionPlus.

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goblaa

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#34 goblaa
Member since 2006 • 19304 Posts

I still don't get how some people can't see that Move is clearly a superior motion controller to the Wiimote+MotionPlus.

amaneuvering

Because it isn't. They have the same accelerameters and the same tilt sensors. Wiimote has an IR sesor, Move has a glowing ball of light. Both the IR and ball of light function differently, but have the same end result...a pointer. The difference is that unlike the wiimote, move does not have to be pointing at the screen. Bonus for move. To compensate for that, wii gets WM+, which has sensors not in move that allow the controller to set a nuetral point and measure any chage from that point in 3D space.

In the end, different methods, exact same results.

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amaneuvering

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#35 amaneuvering
Member since 2009 • 4815 Posts

[QUOTE="amaneuvering"]

I still don't get how some people can't see that Move is clearly a superior motion controller to the Wiimote+MotionPlus.

goblaa

Because it isn't. They have the same accelerameters and the same tilt sensors. Wiimote has an IR sesor, Move has a glowing ball of light. Both the IR and ball of light function differently, but have the same end result...a pointer. The difference is that unlike the wiimote, move does not have to be pointing at the screen. Bonus for move. To compensate for that, wii gets WM+, which has sensors not in move that allow the controller to set a nuetral point and measure any chage from that point in 3D space.

In the end, different methods, exact same results.

Move is superior because the camera is always tracking the absolute position of the ball and therefore controller in 3D space. The sensor bar simply does not do this unless you are actually pointing at it. This makes a huge difference. The fact it is also a proper camera, meaning it can add extra augmented reality to your motion controlled games, means it is even better. The Move controller has all the sensors that M+ has. The point you make about M+ being able to set a neutral point and measure the change is what happens with both controllers when the machine detects their positions and then the combination of the sensors and accelerometers and gyroscopes tracks the changes. That's the whole point of motion control in the first place. Move is quite simply better and more accurate at constantly tracking the position of the controller and in true 3d space. It's not even a debate.

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goblaa

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#36 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

[QUOTE="amaneuvering"]

I still don't get how some people can't see that Move is clearly a superior motion controller to the Wiimote+MotionPlus.

amaneuvering

Because it isn't. They have the same accelerameters and the same tilt sensors. Wiimote has an IR sesor, Move has a glowing ball of light. Both the IR and ball of light function differently, but have the same end result...a pointer. The difference is that unlike the wiimote, move does not have to be pointing at the screen. Bonus for move. To compensate for that, wii gets WM+, which has sensors not in move that allow the controller to set a nuetral point and measure any chage from that point in 3D space.

In the end, different methods, exact same results.

Move is superior because the camera is always tracking the absolute position of the ball and therefore controller in 3D space. The sensor bar simply does not do this unless you are actually pointing at it. This makes a huge difference. The fact it is also a proper camera, meaning it can add extra augmented reality to your motion controlled games, means it is even better.

Yes. But you're forgetting WM+, which sets a nuetral point and measures any diviation in any direction in 3D space, allowing for the exact same results.

But, you are right about PSeye adding more function. It doesn't add any level of extra accurecy, it's just another way to interact with the game. Much like the DS also has a mic in addition to its other input methods.

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amaneuvering

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#37 amaneuvering
Member since 2009 • 4815 Posts

[QUOTE="amaneuvering"][QUOTE="goblaa"]

Because it isn't. They have the same accelerameters and the same tilt sensors. Wiimote has an IR sesor, Move has a glowing ball of light. Both the IR and ball of light function differently, but have the same end result...a pointer. The difference is that unlike the wiimote, move does not have to be pointing at the screen. Bonus for move. To compensate for that, wii gets WM+, which has sensors not in move that allow the controller to set a nuetral point and measure any chage from that point in 3D space.

In the end, different methods, exact same results.

goblaa

Move is superior because the camera is always tracking the absolute position of the ball and therefore controller in 3D space. The sensor bar simply does not do this unless you are actually pointing at it. This makes a huge difference. The fact it is also a proper camera, meaning it can add extra augmented reality to your motion controlled games, means it is even better.

Yes. But you're forgetting WM+, which sets a nuetral point and measures any diviation in any direction in 3D space, allowing for the exact same results.

But, you are right about PSeye adding more function. It doesn't add any level of extra accurecy, it's just another way to interact with the game. Much like the DS also has a mic in addition to its other input methods.

See above.

M+ does not allow the Wiimote to do anything that Move cannot do by default, and move does it just a little bit better because it's always tracking that balls position and distance. M+ is just taking acceleration and rotation data to try and estimate the Wiimote's actual position in 3D space once you start moving it around, and it's only once you point it at the sensor bar again and recalibrate it properly that it knows it's exact position in 3D space again.

Move is superior for motion control.

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erglesmergle

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#38 erglesmergle
Member since 2009 • 1769 Posts

[QUOTE="omho88"][QUOTE="Snugenz"]

We get it, you're a Sony fanboy that thinks the river rush kinect vid is funny, gratz.

Snugenz

you dun have to be a Sony fanboy to see that, even the kid with the red T-shirt in the video was thinking his perants are idiots :lol: . Move has good tech, but i dun see any games utilizing it till now, so i won't comment on it.

I never said you had to be a Sony fanboy to find it funny ...

Sure. :roll: You called me a fanboy for thinking its funny, even though Ive never actually said that. Im actually serious about Kinect Adventures looking like a great game. River Rush is just amazing.

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goblaa

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#39 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

[QUOTE="amaneuvering"] Move is superior because the camera is always tracking the absolute position of the ball and therefore controller in 3D space. The sensor bar simply does not do this unless you are actually pointing at it. This makes a huge difference. The fact it is also a proper camera, meaning it can add extra augmented reality to your motion controlled games, means it is even better.amaneuvering

Yes. But you're forgetting WM+, which sets a nuetral point and measures any diviation in any direction in 3D space, allowing for the exact same results.

But, you are right about PSeye adding more function. It doesn't add any level of extra accurecy, it's just another way to interact with the game. Much like the DS also has a mic in addition to its other input methods.

See above.

M+ does not allow the Wiimote to do anything that Move cannot do by default, and move does it just a little bit better because it's always tracking that balls position and distance. M+ is just taking acceleration and rotation to try and estimate the Wiimote's actually position in 3D, until you point at the sensor bar again and recalibrate it properly.

Move is superior for motion control.

You don't need the sensor bar for callibration. You could point at your balls and it will callibrate at the tilt and direction of your testicles as the defult point. It tracks every millimeter of change from that point. You can even unplug the sensor bar and still use the pointer with WM+. WM+ does not use the IR.

Move uses the light to tell the PS3 where the controller is, and uses the tilt sensor to tell the PS3 how the controller is oriented. Adding the two together gives you 1:1 tracking.

Two different methods, same results.

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erglesmergle

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#40 erglesmergle
Member since 2009 • 1769 Posts

[QUOTE="goblaa"]

[QUOTE="amaneuvering"] Move is superior because the camera is always tracking the absolute position of the ball and therefore controller in 3D space. The sensor bar simply does not do this unless you are actually pointing at it. This makes a huge difference. The fact it is also a proper camera, meaning it can add extra augmented reality to your motion controlled games, means it is even better.amaneuvering

Yes. But you're forgetting WM+, which sets a nuetral point and measures any diviation in any direction in 3D space, allowing for the exact same results.

But, you are right about PSeye adding more function. It doesn't add any level of extra accurecy, it's just another way to interact with the game. Much like the DS also has a mic in addition to its other input methods.

See above.

M+ does not allow the Wiimote to do anything that Move cannot do by default, and move does it just a little bit better because it's always tracking that balls position and distance. M+ is just taking acceleration and rotation to try and estimate the Wiimote's actually position in 3D, until you point at the sensor bar again and recalibrate it properly.

Move is superior for motion control.

I dont know enough about the Move and the Wii to get technical but heres my theory. With all the Wii shovelware out there, I have yet to see a game like what the Move is doing in this demo. So if the Wii cant do a simple painting game that requires precision, and the Move can do it in a pre-release tech demo, Move > Wii. And if such title does exist for the Wii, please forgive me.

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amaneuvering

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#41 amaneuvering
Member since 2009 • 4815 Posts

[QUOTE="amaneuvering"]

[QUOTE="goblaa"]

Yes. But you're forgetting WM+, which sets a nuetral point and measures any diviation in any direction in 3D space, allowing for the exact same results.

But, you are right about PSeye adding more function. It doesn't add any level of extra accurecy, it's just another way to interact with the game. Much like the DS also has a mic in addition to its other input methods.

goblaa

See above.

M+ does not allow the Wiimote to do anything that Move cannot do by default, and move does it just a little bit better because it's always tracking that balls position and distance. M+ is just taking acceleration and rotation to try and estimate the Wiimote's actually position in 3D, until you point at the sensor bar again and recalibrate it properly.

Move is superior for motion control.

You don't need the sensor bar for callibration. You could point at your balls and it will callibrate at the tilt and direction of your testicles as the defult point. It tracks every millimeter of change from that point. You can even unplug the sensor bar and still use the pointer with WM+. WM+ does not use the IR.

Move uses the light to tell the PS3 where the controller is, and uses the tilt sensor to tell the PS3 how the controller is oriented. Adding the two together gives you 1:1 tracking.

Two different methods, same results.

The ONLY way the Wiimote (even with M+) knows it absolute position in 3D space is when you point it at the sensor bar. Everything it's doing after that is simply using the acceleration and rotation data to try and estimate it's position in 3D space once it's been moved. Move always knows it's exact position in true 3D space because the camera is always tracking that ball (unless you hide the ball or something of course). Now outside of that both controllers have pretty much identical acceleration and rotation capabilities but the fact that Move is using that camera and tracking that balls absolute position in 3D space at all times, rather than guestimating, is what makes it a superior motion controller.

Basically, unless you are pointing the Wiimote at the sensor bar the Wiimote (even with M+) has absolutely no way at all of knowing how far away it is from your TV for example (or how far away it is from anything for that matter e.g. it's relative position in 3D space). Move knows that data as a matter of default with every frame the camera picks up the balls exact position and distance relative to the TV, or the room or whatever it wants to measure it relative to that it can see on the camera.

Why not actually go look up some proper information on both the solutions.

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goblaa

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#42 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

[QUOTE="amaneuvering"]

See above.

M+ does not allow the Wiimote to do anything that Move cannot do by default, and move does it just a little bit better because it's always tracking that balls position and distance. M+ is just taking acceleration and rotation to try and estimate the Wiimote's actually position in 3D, until you point at the sensor bar again and recalibrate it properly.

Move is superior for motion control.

amaneuvering

You don't need the sensor bar for callibration. You could point at your balls and it will callibrate at the tilt and direction of your testicles as the defult point. It tracks every millimeter of change from that point. You can even unplug the sensor bar and still use the pointer with WM+. WM+ does not use the IR.

Move uses the light to tell the PS3 where the controller is, and uses the tilt sensor to tell the PS3 how the controller is oriented. Adding the two together gives you 1:1 tracking.

Two different methods, same results.

The ONLY way the Wiimote (even with M+) knows it absolute position in 3D space is when you point it at the sensor bar. Everything it's doing after that is simply using the acceleration and rotation data to try and estimate it's position in 3D space once it's been moved. Move always knows it's exact position in true 3D space (unless you hide the ball or something of course). Now outside of that both controllers have pretty much identical acceleration and rotation capabilities but the fact that Move is using that camera and tracking that balls absolute position in 3D space at all times, rather than guestimating, is what makes it a superior motion controller.

Why not actually go look up some proper information on both the solutions.

Except it isn't superior and WM+ does NOT need IR. Hell, Wii Sports Resort Archery uses no IR. The new Zelda, shown at this years E3 did not use IR for the menu or the bow or the sword. Frisby, and air sports in Resort don't use IR either. You don't even point at the screen when callibrating. The only time they ask you to point at the screen is suring swordplay an pingpong...bth of which are only asking you to point so that your netral point is strait forward.

I'll admit that Move is prolly more "reliable" because of the ball, but not more "accurate".

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amaneuvering

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#43 amaneuvering
Member since 2009 • 4815 Posts

[QUOTE="amaneuvering"]

[QUOTE="goblaa"]

You don't need the sensor bar for callibration. You could point at your balls and it will callibrate at the tilt and direction of your testicles as the defult point. It tracks every millimeter of change from that point. You can even unplug the sensor bar and still use the pointer with WM+. WM+ does not use the IR.

Move uses the light to tell the PS3 where the controller is, and uses the tilt sensor to tell the PS3 how the controller is oriented. Adding the two together gives you 1:1 tracking.

Two different methods, same results.

goblaa

The ONLY way the Wiimote (even with M+) knows it absolute position in 3D space is when you point it at the sensor bar. Everything it's doing after that is simply using the acceleration and rotation data to try and estimate it's position in 3D space once it's been moved. Move always knows it's exact position in true 3D space (unless you hide the ball or something of course). Now outside of that both controllers have pretty much identical acceleration and rotation capabilities but the fact that Move is using that camera and tracking that balls absolute position in 3D space at all times, rather than guestimating, is what makes it a superior motion controller.

Why not actually go look up some proper information on both the solutions.

Except it isn't superior and WM+ does NOT need IR. Hell, Wii Sports Resort Archery uses no IR. The new Zelda, shown at this years E3 did not use IR for the menu or the bow or the sword. Frisby, and air sports in Resort don't use IR either. You don't even point at the screen when callibrating. The only time they ask you to point at the screen is suring swordplay an pingpong...bth of which are only asking you to point so that your netral point is strait forward.

I'll admit that Move is prolly more "reliable" because of the ball, but not more "accurate".

You're talking about the relative accelration and rotation of the controller when you talk about M+, because that's all M+ does (in fact it only does the rotation because acceleration is in the Wiimote), and things like using it to move/aim bows or point at menus etc, and BOTH controllers do that pretty much identically using the built in accelerometers and gyroscopes, not the sensor bar or camera.

M+ doesn't use the IR but the ONLY way the Wii knows the absolute position of the Wiimote is when it's pointing at the sensor bar. When you are not pointing at the sensor bar it's guessing the rough position based on it's last known exact position, when you last pointed at the sensor bar, and how much it has accelerated and rotated etc. FACT.

Move is not guessing because it's being told constantly the exact position of the Move controller because the camera is picking it up constantly and therefore it is far more accurate at all times at knowing the Moves absolute position in 3D space.

Seriously, go look it up and gain some more insight into what is actually going on with both solutions.

Move is the superior motion controller.

END

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#44 rogerjak
Member since 2004 • 14950 Posts

Move looks more appealing to me.

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goblaa

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#45 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

[QUOTE="amaneuvering"]

The ONLY way the Wiimote (even with M+) knows it absolute position in 3D space is when you point it at the sensor bar. Everything it's doing after that is simply using the acceleration and rotation data to try and estimate it's position in 3D space once it's been moved. Move always knows it's exact position in true 3D space (unless you hide the ball or something of course). Now outside of that both controllers have pretty much identical acceleration and rotation capabilities but the fact that Move is using that camera and tracking that balls absolute position in 3D space at all times, rather than guestimating, is what makes it a superior motion controller.

Why not actually go look up some proper information on both the solutions.

amaneuvering

Except it isn't superior and WM+ does NOT need IR. Hell, Wii Sports Resort Archery uses no IR. The new Zelda, shown at this years E3 did not use IR for the menu or the bow or the sword. Frisby, and air sports in Resort don't use IR either. You don't even point at the screen when callibrating. The only time they ask you to point at the screen is suring swordplay an pingpong...bth of which are only asking you to point so that your netral point is strait forward.

I'll admit that Move is prolly more "reliable" because of the ball, but not more "accurate".

M+ doesn't use the IR but the ONLY way the Wii knows the absolute position of the Wiimote is when it's pointing at the sensor bar. FACT. END

Not fact, not end. Hell, you can play wii sports resort with the sensor bar unplugged!

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#47 amaneuvering
Member since 2009 • 4815 Posts

[QUOTE="amaneuvering"][QUOTE="goblaa"]

Except it isn't superior and WM+ does NOT need IR. Hell, Wii Sports Resort Archery uses no IR. The new Zelda, shown at this years E3 did not use IR for the menu or the bow or the sword. Frisby, and air sports in Resort don't use IR either. You don't even point at the screen when callibrating. The only time they ask you to point at the screen is suring swordplay an pingpong...bth of which are only asking you to point so that your netral point is strait forward.

I'll admit that Move is prolly more "reliable" because of the ball, but not more "accurate".

goblaa

M+ doesn't use the IR but the ONLY way the Wii knows the absolute position of the Wiimote is when it's pointing at the sensor bar. FACT. END

Not fact, not end. Hell, you can play wii sports resort with the sensor bar unplugged!

I'm not debating that you can or cannot play WSR without the sensor bar plugged in. That is completely irrelevant.

I'm telling you that Move is a superior motion controller because it is more accurate at tracking the absolute position of the Move controller in 3D space at all times than the Wiimote, even with M+, and that is on top of the basic acceleration and rotation data that is pretty much identical between both controllers even when the Wiimote has M+ plugged in.

They both have for all intents and purposes identical acceleration and rotation tracking capabilities but Move has a better positional tracking solution with the camera and ball, that is always tracking the controllers absolute position in 3D space as opposed to only when you are pointing directly at the sensor bar as is the case with the Wiimote/M+ (go look it up), and therefore Move is a superior motion controller.

You are only debating it because you don't know any better, and because you can play WSR without plugging in your sensor bar you are jumping to your own uninformed conclusions that are simply wrong.

If you go and actually do some research, rather than just believing what you want to believe because it makes you feel nice, then you will see this is not a real debate.

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#48 lucky_star
Member since 2003 • 2307 Posts

[QUOTE="goblaa"]

[QUOTE="amaneuvering"] M+ doesn't use the IR but the ONLY way the Wii knows the absolute position of the Wiimote is when it's pointing at the sensor bar. FACT. ENDamaneuvering

Not fact, not end. Hell, you can play wii sports resort with the sensor bar unplugged!

I'm not debating that you can or can not play WSR without the sensor bar plugged in. That is completely irrelevant. I'm telling you that Move is a superior motion controller because it is more accurate at tracking the absolute position of the Move controller in 3D space at all times than the Wiimote, even with M+, and that is on top of the basic acceleration and rotation data that is pretty much identical between both controllers even when the Wiimote has M+ plugged in. They both have for all intents and purposes identical acceleration and rotation tracking capabilities but Move has a better positional tracking solution, that is always tracking the controllers absolute position in 3D space as opposed to only when you are pointing directly at the sensor bar as is the case with the Wiimote/M+ (go look it up), and therefore Move is a superior motion controller. You are only debating it because you don't know any better and because you can play WSR without plugging in your sensor bar you are jumping to your own uninformed conclusions that are simply wrong. If you go and actually do some research, rather than just believing what you want to believe because it makes you feel nice, then you will see this is not a real debate.

Well put.

I did my own post but deleted it because you made the point better.

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#49 goblaa
Member since 2006 • 19304 Posts

They both have for all intents and purposes identical acceleration and rotation tracking capabilities but Move has a better positional tracking solution, that is always tracking the controllers absolute position in 3D space as opposed to only when you are pointing directly at the sensor bar as is the case with the Wiimote/M+ (go look it up), and therefore Move is a superior motion controller. amaneuvering

You're not listening. There is no sensor bar plugged in. WM+ couldn't possibly be using any level of IR to track motion...but it's still tracking motion. You can be pointing ANYWHERE and set a nuetral point. It's keeping 1:1 track of all movement from that point at all times, IR or no IR.

Now, some games (like conduit 2) use WM+ in addition to IR simply to take any jitters out of the pointer. That's it.

You can take a naked wiimote (as in no WM+) and get 1:1 depth control so long as you are pointing at the screen. Move uses the exact same systme, but because it's sperical, you don't have to be pointing. Move just has a much more simplistic and less convoluted way of getting the same 1:1 result. Nintendo took a very backwards approach with WM+, but it works.

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#50 lucky_star
Member since 2003 • 2307 Posts
[QUOTE="goblaa"]

[QUOTE="amaneuvering"]

They both have for all intents and purposes identical acceleration and rotation tracking capabilities but Move has a better positional tracking solution, that is always tracking the controllers absolute position in 3D space as opposed to only when you are pointing directly at the sensor bar as is the case with the Wiimote/M+ (go look it up), and therefore Move is a superior motion controller.

You're not listening. There is no sensor bar plugged in. WM+ couldn't possibly be using any level of IR to track motion...but it's still tracking motion. You can be pointing ANYWHERE and set a nuetral point. It's keeping 1:1 track of all movement from that point at all times, IR or no IR.

Now, some games (like conduit 2) use WM+ in addition to IR simply to take any jitters out of the pointer. That's it.

You can take a naked wiimote (as in no WM+) and get 1:1 depth control so long as you are pointing at the screen. Move uses the exact same systme, but because it's sperical, you don't have to be pointing. Move just has a much more simplistic and less convoluted way of getting the same 1:1 result. Nintendo took a very backwards approach with WM+, but it works.

You are talking about motion sensing, the other guy is talking about position of the controller. Look at the latest Move demos in the other thread. At the end of the vid the demonstrator show the fireball demo. There is no way the wii could pull it off, not even in theory. The tech just isnt there because there is no chance the IR is gonna be facing the sensor bar att all the time during a move like that. Thats the advantage the move has (camera + light sphere)