[QUOTE="goblaa"][QUOTE="amaneuvering"]
They both have for all intents and purposes identical acceleration and rotation tracking capabilities but Move has a better positional tracking solution, that is always tracking the controllers absolute position in 3D space as opposed to only when you are pointing directly at the sensor bar as is the case with the Wiimote/M+ (go look it up), and therefore Move is a superior motion controller. lucky_star
You're not listening. There is no sensor bar plugged in. WM+ couldn't possibly be using any level of IR to track motion...but it's still tracking motion. You can be pointing ANYWHERE and set a nuetral point. It's keeping 1:1 track of all movement from that point at all times, IR or no IR.
Now, some games (like conduit 2) use WM+ in addition to IR simply to take any jitters out of the pointer. That's it.
You can take a naked wiimote (as in no WM+) and get 1:1 depth control so long as you are pointing at the screen. Move uses the exact same systme, but because it's sperical, you don't have to be pointing. Move just has a much more simplistic and less convoluted way of getting the same 1:1 result. Nintendo took a very backwards approach with WM+, but it works.
You are talking about motion sensing, the other guy is talking about position of the controller. Look at the latest Move demos in the other thread. At the end of the vid the demonstrator show the fireball demo. There is no way the wii could pull it off, not even in theory. The tech just isnt there because there is no chance the IR is gonna be facing the sensor bar att all the time during a move like that. Thats the advantage the move has (camera + light sphere)Yes it can. WM+ is keeping track of position. You're right that there is no way the wimote can be pointing at the sensor bar (which doesn't actually sense anything) at all times, but that's what WM+ is for. To keep track of all movement once a neutral point has been set. And IR is NOT needed to set a nuetral point.
Log in to comment