Move and Kinect Are Looking Great!!! - POLL and Videos

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goblaa

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#51 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

[QUOTE="amaneuvering"]

They both have for all intents and purposes identical acceleration and rotation tracking capabilities but Move has a better positional tracking solution, that is always tracking the controllers absolute position in 3D space as opposed to only when you are pointing directly at the sensor bar as is the case with the Wiimote/M+ (go look it up), and therefore Move is a superior motion controller. lucky_star

You're not listening. There is no sensor bar plugged in. WM+ couldn't possibly be using any level of IR to track motion...but it's still tracking motion. You can be pointing ANYWHERE and set a nuetral point. It's keeping 1:1 track of all movement from that point at all times, IR or no IR.

Now, some games (like conduit 2) use WM+ in addition to IR simply to take any jitters out of the pointer. That's it.

You can take a naked wiimote (as in no WM+) and get 1:1 depth control so long as you are pointing at the screen. Move uses the exact same systme, but because it's sperical, you don't have to be pointing. Move just has a much more simplistic and less convoluted way of getting the same 1:1 result. Nintendo took a very backwards approach with WM+, but it works.

You are talking about motion sensing, the other guy is talking about position of the controller. Look at the latest Move demos in the other thread. At the end of the vid the demonstrator show the fireball demo. There is no way the wii could pull it off, not even in theory. The tech just isnt there because there is no chance the IR is gonna be facing the sensor bar att all the time during a move like that. Thats the advantage the move has (camera + light sphere)

Yes it can. WM+ is keeping track of position. You're right that there is no way the wimote can be pointing at the sensor bar (which doesn't actually sense anything) at all times, but that's what WM+ is for. To keep track of all movement once a neutral point has been set. And IR is NOT needed to set a nuetral point.

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Chickan_117

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#52 Chickan_117
Member since 2009 • 16327 Posts

Move always knows it's exact position in true 3D space because the camera is always tracking that ball (unless you hide the ball or something of course). Now outside of that both controllers have pretty much identical acceleration and rotation capabilities but the fact that Move is using that camera and tracking that balls absolute position in 3D space at all times, rather than guestimating, is what makes it a superior motion controller.

amaneuvering

Just out of curiosity, what happens when the ball can't be seen? e.g. serving in tennis or something? Does it just estimate for those brief moments based on the accelerometer?

Good argument by the way. Might be frustrating for you two but it's interesting to read :)

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ImaPirate0202

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#53 ImaPirate0202
Member since 2005 • 4473 Posts

Motion controls do not interest me and probly never will.

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goblaa

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#54 goblaa
Member since 2006 • 19304 Posts

[QUOTE="amaneuvering"]

Move always knows it's exact position in true 3D space because the camera is always tracking that ball (unless you hide the ball or something of course). Now outside of that both controllers have pretty much identical acceleration and rotation capabilities but the fact that Move is using that camera and tracking that balls absolute position in 3D space at all times, rather than guestimating, is what makes it a superior motion controller.

Chickan_117

Just out of curiosity, what happens when the ball can't be seen? e.g. serving in tennis or something? Does it just estimate for those brief moments based on the accelerometer?

Good argument by the way. Might be frustrating for you two but it's interesting to read :)

Without the ball, it has no sense of position. It reverts bacl to a standard wiimote (no WM+) with the IR unplugged. Pretty much the same motion tech in an iphone.

But seriously, when would you ever have the ball covered?

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NielsNL

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#55 NielsNL
Member since 2005 • 4346 Posts

That Move bit with the sword looked cool. Accurate too. This and this game would be really cool if they'd get a remake with Move.

IfMS uses that family playing with Natal as a commercial, it will be certain they won't sell any.

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goblaa

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#56 goblaa
Member since 2006 • 19304 Posts

That Move bit with the sword looked cool. Accurate too. This and this game would be really cool if they'd get a remake with Move.

IfMS uses that family playing with Natal as a commercial, it will be certain they won't sell any.

NielsNL

I don't understand why there hasn't been any talk of a bushido blade this gen. Move is about out, and WM+ has been out for more than a year. What is SE waiting for? They are just as bad as Lucas Arts.

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battalionwars13

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#57 battalionwars13
Member since 2007 • 1264 Posts

Move is the Wii, and Kinect is nice and all, but where are my games?

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shinrabanshou

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#58 shinrabanshou
Member since 2009 • 8458 Posts

[QUOTE="Chickan_117"]

[QUOTE="amaneuvering"]

Move always knows it's exact position in true 3D space because the camera is always tracking that ball (unless you hide the ball or something of course). Now outside of that both controllers have pretty much identical acceleration and rotation capabilities but the fact that Move is using that camera and tracking that balls absolute position in 3D space at all times, rather than guestimating, is what makes it a superior motion controller.

goblaa

Just out of curiosity, what happens when the ball can't be seen? e.g. serving in tennis or something? Does it just estimate for those brief moments based on the accelerometer?

Good argument by the way. Might be frustrating for you two but it's interesting to read :)

Without the ball, it has no sense of position. It reverts bacl to a standard wiimote (no WM+) with the IR unplugged. Pretty much the same motion tech in an iphone.

But seriously, when would you ever have the ball covered?

I believe Move has an in-built angular rate sensor that performs the equivalent function of the Motion Plus gyroscope. Ergo, without tracking the glowing ball it is equivalent to the WiiMote with MotionPlus not pointing at the sensor bar i.e. it performs dead reckoning to determing position.

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ethersol

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#59 ethersol
Member since 2010 • 104 Posts
Not overly interested in them, but I do think the MOVE looks way better.
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goblaa

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#60 goblaa
Member since 2006 • 19304 Posts

[QUOTE="goblaa"]

[QUOTE="Chickan_117"]Just out of curiosity, what happens when the ball can't be seen? e.g. serving in tennis or something? Does it just estimate for those brief moments based on the accelerometer?

Good argument by the way. Might be frustrating for you two but it's interesting to read :)

shinrabanshou

Without the ball, it has no sense of position. It reverts bacl to a standard wiimote (no WM+) with the IR unplugged. Pretty much the same motion tech in an iphone.

But seriously, when would you ever have the ball covered?

I believe Move has an in-built angular rate sensor that performs the equivalent function of the Motion Plus gyroscope. Ergo, without tracking the glowing ball it is equivalent to the WiiMote with MotionPlus not pointing at the sensor bar i.e. it performs dead reckoning to determing position.

Nope. Move has three devices in it. A normal accelerometer, a tilt sensor, and a magnetometer. The magnetometer simpy assists the tilt sensor. All three are the same devces used in most smart phones.

The wiimote has the same devices, but it's missing the magnetometer. Not a big deal.

Move uses the ball to detect where the controller is in the camera's filed of view, and to tell the distancebetween the ball and camera. It then uses the tilt sensors to determine which direction the controller is pointing (obviously the camera can't tell because a ball is spherical). These three bits of info added together create 1:1 tracking. Take the ball out of the equation and your left with normal motion sensors like in the wiimote and iphone.

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shinrabanshou

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#61 shinrabanshou
Member since 2009 • 8458 Posts

[QUOTE="shinrabanshou"]

[QUOTE="goblaa"]

Without the ball, it has no sense of position. It reverts bacl to a standard wiimote (no WM+) with the IR unplugged. Pretty much the same motion tech in an iphone.

But seriously, when would you ever have the ball covered?

goblaa

I believe Move has an in-built angular rate sensor that performs the equivalent function of the Motion Plus gyroscope. Ergo, without tracking the glowing ball it is equivalent to the WiiMote with MotionPlus not pointing at the sensor bar i.e. it performs dead reckoning to determing position.

Nope. Move has three devices in it. A normal accelerometer, a tilt sensor, and a magnetometer. The magnetometer simpy assists the tilt sensor. All three are the same devces used in most smart phones.

The wiimote has the same devices, but it's missing the magnetometer. Not a big deal.

Move uses the ball to detect where the controller is in the camera's filed of view, and to tell the distancebetween the ball and camera. It then uses the tilt sensors to determine which direction the controller is pointing (obviously the camera can't tell because a ball is spherical). These three bits of info added together create 1:1 tracking. Take the ball out of the equation and your left with normal motion sensors like in the wiimote and iphone.

I'm aware that the ball is used predominantly to detect position. Whence obscured however I'm still under the impression it can fall back on the internal three-axis accelerometer and three-axis gyroscope to determine position using dead reckoning.

I can't find anything that says the Wiimote itself has a gyroscope in-built, if it did it would make the two-axis gyroscope in the Motion Plus accessory entirely redundant.

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Darth-Samus

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#62 Darth-Samus
Member since 2006 • 3995 Posts

Where's the Wii option to vote for? :P