Skip to 3:22:00 for Demo of the cloud being used. Thoughts? Discussion?
Cloud Demo for Gaming
Edited was not 3:22 but 3:22:01 about.
Edit 2: Silverlight is required for watching the stream.
This topic is locked from further discussion.
Skip to 3:22:00 for Demo of the cloud being used. Thoughts? Discussion?
Cloud Demo for Gaming
Edited was not 3:22 but 3:22:01 about.
Edit 2: Silverlight is required for watching the stream.
very good. but i want to know something:
what was the bandwidth/latency from the thick client to the server?
if the server was in the same room connected by megabit or gigabit ethernet ... well that's not real world.
very good. but i want to know something:
what was the bandwidth/latency from the thick client to the server?
if the server was in the same room connected by megabit or gigabit ethernet ... well that's not real world.
That's a good question! I don't know.
Video player is not working for me (for whatever reason). What did they say/do/show?
@Desmonic: No problems there's a bit more I'll try and get in but that was the somewhat the highlight.
@CrownKingArthur: I am sure you know the answer to that question.
Titanfall grunt ai is about all you will see out of cloud computing for the foreseeable future. We all know how smart those guys are.
They sure do help my score though
I'll be impressed once I get to see it in full retail games. As of right now, it's uh huh sure, whatever.
The power of the cloud. All with the requirements of most likely a minimum of 15-20 Mbps internet connection. My area gets a 6 Mbps connection MAXIMUM. How likely are you to take advantage of the cloud?
In all seriousness tho, the cloud will never be widely used simply because most people don't have a fast enough internet connection. And besides that, the games would have to be always online, and I believe the world has already expressed their feelings towards that.
And besides that, the games would have to be always online, and I believe the world has already expressed their feelings towards that.
Titanfall, Destiny, The Division will be online only games. I guess we will see the world's feeling towards multiplayer only games then.
although, it would be nice if cloud gaming, netflix, and similar services - precipitated deployment of better internet infrastructure.
They haven't even done much with the cloud yet. The games that are currently using it isn't doing anything overly spectacular. They are probably using maybe 15% of what the Cloud can actually do.
It was pretty cool how they were able to drop a few lines of script into that Web GL/Babylon program to get it to work with the Oculus Rift VR. That was pretty cool.
They haven't even done much with the cloud yet. The games that are currently using it isn't doing anything overly spectacular. They are probably using maybe 15% of what the Cloud can actually do.
It was pretty cool how they were able to drop a few lines of script into that Web GL/Babylon program to get it to work with the Oculus Rift VR. That was pretty cool.
The cloud could do so much more but it's up to Devs to really utilize and with limited tools for it, it makes it much more harder to get an advantage other than stabilized gaming servers.
They haven't even done much with the cloud yet. The games that are currently using it isn't doing anything overly spectacular. They are probably using maybe 15% of what the Cloud can actually do.
It was pretty cool how they were able to drop a few lines of script into that Web GL/Babylon program to get it to work with the Oculus Rift VR. That was pretty cool.
Maybe using 15%? What a crack up. Do you just make stuff up on the spot? Awesome
@hoyalawya: I never said multiplayer only games. It would be all games that use the cloud. If a game is using the cloud, even if its a singleplayer only game, with no multiplayer component what so ever, the game would still have to be connected to the internet in order to use that cloud functionality. In case you forgot, the world didn't rage over a couple games being online only multiplayer games with no singleplayer, the world raged over EVERY game having to be connected to the internet, singleplayer only games included. If developers choose to use the cloud in their game in order for the game to perform properly, you better bet it has to have an internet connection.
Also notice the frame rate, a major factor in hitting 60fps is managing latency. If they can't hit 60fps in an isolated situation where latency is at minimum then you're not going to get it in the real world.
The power of the cloud. All with the requirements of most likely a minimum of 15-20 Mbps internet connection. My area gets a 6 Mbps connection MAXIMUM. How likely are you to take advantage of the cloud?
In all seriousness tho, the cloud will never be widely used simply because most people don't have a fast enough internet connection. And besides that, the games would have to be always online, and I believe the world has already expressed their feelings towards that.
Where do you live? I live in a 3rd world country and got 30 Mbps since September 2012, and pay $22 for it.
Oh look, another controlled demo at an industry show that doesn't take into account player input or latency.
Why does this MS PR warrant a thread?
Oh look, another controlled demo at an industry show that doesn't take into account player input or latency.
Why does this MS PR warrant a thread?
LMAO, so true.
Just more smoke and mirrors. Watch em fall for it though.
@Salt_The_Fries: Kentucky. The internet in my area is terrible. I got in on the Playstation Now beta today, and its completely unplayable on my connection. I can play online games just fine, even have a low ping, but streaming content is a completely different story. I've came to the conclusion that streaming games, or in this topics case, utilizing the cloud, just isn't going to happen for me. A friend of mine has satellite internet, because he can't even get basic DSL where he lives, and tho he can't play online because of a 200+ ping, and bandwidth restrictions, even his internet is a 10 Mbps, which is faster than mine, and I have DSL. Satellite internet should not be faster than what my ISP has, but it is in my area.
What a complete load of bollocks.. seems to to me that they're intentionally running heavy physics loads on the CPU to make cloud out to better then it is.
It would lag no where near that if it was running the physics via GPGPU
@scatteh316: lol you do realize world of tanks is also getting server side Physics for large(r) buildings etc in the next upcoming(future) updates, they showed it off in their lastest update dev diaries video. It is totally possible dude, its like sw warriors and mostly cows still refuses to believe, that the cloud can achieve stuff like ( server side Physics, ai etc etc) to free up other things.. how come ? Quite a few videos out there showing otherwise already.
Hmm this looks interesting, but I'm confused. In their all knowing and infinite wisdom, the king cows and the knights of the circle jerk, told us that it doesn't work and if it wasn't used everywhere the second the console was out, it never would be.
Cows are all behind running full games without latency with PS Now by a company that doesn't specialise in the area of networks and so on (Sony), but it's beyond the realm of possibility that a company that does know what they're doing (MS) with a huge infrastructure that they've spent billions on and have been building since 2009, can't get it working.
very good. but i want to know something:
what was the bandwidth/latency from the thick client to the server?
if the server was in the same room connected by megabit or gigabit ethernet ... well that's not real world.
For most of the stuff that is happening that the web can do, it doesn't really matter. If you are simulating a building getting destroyed or a world being blow up, you will not notice 100ms of lag. Another example is computing shadows for games, calculating shadowmaps for a scene is really hard to do and will basically cut your framerate in half (because to do it right, everything has to be rendered twice), but that is something that you could do in the cloud and wouldn't notice a 100ms lag because you can predict with pretty good accuracy where a view is going to be 100ms in the future.
They haven't even done much with the cloud yet. The games that are currently using it isn't doing anything overly spectacular. They are probably using maybe 15% of what the Cloud can actually do.
It was pretty cool how they were able to drop a few lines of script into that Web GL/Babylon program to get it to work with the Oculus Rift VR. That was pretty cool.
"Faux-Insider; A new fragrance....for forums."
OT: Looking forward to the inevitable splintering of the Xbox install base, and the PR mess to follow.
And obligatory:
I'll be impressed once I get to see it in full retail games. As of right now, it's uh huh sure, whatever.
So now you have Microsofts CLOUD and Sony Gaikai. Both demoed in controlled environments but Gaikai is the one that had input lag while the server was in the next room. THE CLOUD performed flawlessly.
Once this is implemented you will see XBOX games surpass 60fps.
Meanwhile Sonys mild overcast will be streaming PS1 games. Lulz.
@Salt_The_Fries:
The power of the cloud. All with the requirements of most likely a minimum of 15-20 Mbps internet connection. My area gets a 6 Mbps connection MAXIMUM. How likely are you to take advantage of the cloud?
In all seriousness tho, the cloud will never be widely used simply because most people don't have a fast enough internet connection. And besides that, the games would have to be always online, and I believe the world has already expressed their feelings towards that.
Where do you live? I live in a 3rd world country and got 30 Mbps since September 2012, and pay $22 for it.
In amercia internet is much slower and higher. I pay $45 for 4mbps internet....And that's the cheapest.
30mbps internet would cost $90 a month w/o tax here
Get the Cows in the barn SW, there a perfect E3 storm brewing overhead in teh MS clouds with tons of beefy games, SecretSauce, lettuce , cheese, pickles, onioins on a SP Rock & Roll. bun. :P
This is exactly why an internet connection should be required at all times on the X1.. It's 2014.. if you don't have a solid internet connection by now or can't afford xbox live it's time to stop gaming.
This is exactly why an internet connection should be required at all times on the X1.. It's 2014.. if you don't have a solid internet connection by now or can't afford xbox live it's time to stop gaming.
Right you are. Microsoft was trying to usher in the future with the "always online". Now if you are not online, you are letting the future pass you by.
I wonder if games will be labeled "Requires Cloud connection" ??????
This is exactly why an internet connection should be required at all times on the X1.. It's 2014.. if you don't have a solid internet connection by now or can't afford xbox live it's time to stop gaming.
Right you are. Microsoft was trying to usher in the future with the "always online". Now if you are not online, you are letting the future pass you by.
I wonder if games will be labeled "Requires Cloud connection" ??????
I'm so glad you scummers lost last May.
I wonder if the GPU used for the offline rendering was worse than the Xbone's. That would be amusing.
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