MS Demos Cloud for Gaming (Silverlight Required for Stream)

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Solid_Max13

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#1  Edited By Solid_Max13
Member since 2006 • 3596 Posts

Skip to 3:22:00 for Demo of the cloud being used. Thoughts? Discussion?

Cloud Demo for Gaming

Edited was not 3:22 but 3:22:01 about.

Edit 2: Silverlight is required for watching the stream.

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CrownKingArthur

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#2 CrownKingArthur
Member since 2013 • 5262 Posts

very good. but i want to know something:

what was the bandwidth/latency from the thick client to the server?

if the server was in the same room connected by megabit or gigabit ethernet ... well that's not real world.

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Solid_Max13

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#3 Solid_Max13
Member since 2006 • 3596 Posts

@CrownKingArthur said:

very good. but i want to know something:

what was the bandwidth/latency from the thick client to the server?

if the server was in the same room connected by megabit or gigabit ethernet ... well that's not real world.

That's a good question! I don't know.

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Solid_Max13

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#5  Edited By Solid_Max13
Member since 2006 • 3596 Posts

@Desmonic said:

Video player is not working for me (for whatever reason). What did they say/do/show?

Loading Video...

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Solid_Max13

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#7 Solid_Max13
Member since 2006 • 3596 Posts

@Desmonic: No problems there's a bit more I'll try and get in but that was the somewhat the highlight.

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Prawephet

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#8 Prawephet
Member since 2014 • 385 Posts

@CrownKingArthur: I am sure you know the answer to that question.

Titanfall grunt ai is about all you will see out of cloud computing for the foreseeable future. We all know how smart those guys are.

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chikenfriedrice

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#9 chikenfriedrice
Member since 2006 • 13561 Posts

@prawephet said:

@CrownKingArthur: I am sure you know the answer to that question.

Titanfall grunt ai is about all you will see out of cloud computing for the foreseeable future. We all know how smart those guys are.

They sure do help my score though

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iloveatlus

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#10 iloveatlus
Member since 2009 • 599 Posts

I'll be impressed once I get to see it in full retail games. As of right now, it's uh huh sure, whatever.

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FoxbatAlpha

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#11 FoxbatAlpha
Member since 2009 • 10669 Posts

Amazing technology that will push THE ONE to new heights!

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Heil68

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#12 Heil68
Member since 2004 • 60833 Posts

@iloveatlus said:

I'll be impressed once I get to see it in full retail games. As of right now, it's uh huh sure, whatever.

Yup

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bfmv2007

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#13  Edited By bfmv2007
Member since 2008 • 292 Posts

The power of the cloud. All with the requirements of most likely a minimum of 15-20 Mbps internet connection. My area gets a 6 Mbps connection MAXIMUM. How likely are you to take advantage of the cloud?

In all seriousness tho, the cloud will never be widely used simply because most people don't have a fast enough internet connection. And besides that, the games would have to be always online, and I believe the world has already expressed their feelings towards that.

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hoyalawya

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#14 hoyalawya
Member since 2014 • 344 Posts

@bfmv2007 said:

And besides that, the games would have to be always online, and I believe the world has already expressed their feelings towards that.

Titanfall, Destiny, The Division will be online only games. I guess we will see the world's feeling towards multiplayer only games then.

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RR360DD

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#15  Edited By RR360DD
Member since 2011 • 14099 Posts

Very cool technology, everything is moving cloud based so its only natural gaming head that way too.

Glad to see MS innovating for yet another gen. I wonder will sony even be able to compete.

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CrownKingArthur

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#16  Edited By CrownKingArthur
Member since 2013 • 5262 Posts

although, it would be nice if cloud gaming, netflix, and similar services - precipitated deployment of better internet infrastructure.

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blackace

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#17  Edited By blackace
Member since 2002 • 23576 Posts

They haven't even done much with the cloud yet. The games that are currently using it isn't doing anything overly spectacular. They are probably using maybe 15% of what the Cloud can actually do.

It was pretty cool how they were able to drop a few lines of script into that Web GL/Babylon program to get it to work with the Oculus Rift VR. That was pretty cool.

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Solid_Max13

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#19 Solid_Max13
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@blackace said:

They haven't even done much with the cloud yet. The games that are currently using it isn't doing anything overly spectacular. They are probably using maybe 15% of what the Cloud can actually do.

It was pretty cool how they were able to drop a few lines of script into that Web GL/Babylon program to get it to work with the Oculus Rift VR. That was pretty cool.

The cloud could do so much more but it's up to Devs to really utilize and with limited tools for it, it makes it much more harder to get an advantage other than stabilized gaming servers.

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#20  Edited By highking_kallor
Member since 2014 • 594 Posts

@blackace said:

They haven't even done much with the cloud yet. The games that are currently using it isn't doing anything overly spectacular. They are probably using maybe 15% of what the Cloud can actually do.

It was pretty cool how they were able to drop a few lines of script into that Web GL/Babylon program to get it to work with the Oculus Rift VR. That was pretty cool.

Maybe using 15%? What a crack up. Do you just make stuff up on the spot? Awesome

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bfmv2007

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#21 bfmv2007
Member since 2008 • 292 Posts

@hoyalawya: I never said multiplayer only games. It would be all games that use the cloud. If a game is using the cloud, even if its a singleplayer only game, with no multiplayer component what so ever, the game would still have to be connected to the internet in order to use that cloud functionality. In case you forgot, the world didn't rage over a couple games being online only multiplayer games with no singleplayer, the world raged over EVERY game having to be connected to the internet, singleplayer only games included. If developers choose to use the cloud in their game in order for the game to perform properly, you better bet it has to have an internet connection.

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Shewgenja

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#22 Shewgenja
Member since 2009 • 21456 Posts

I sure would love to know their proximity to the server farm they ran that demo on.

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deactivated-5f19d4c9d7318

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#23 deactivated-5f19d4c9d7318
Member since 2008 • 4166 Posts

Also notice the frame rate, a major factor in hitting 60fps is managing latency. If they can't hit 60fps in an isolated situation where latency is at minimum then you're not going to get it in the real world.

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#24 Salt_The_Fries
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@bfmv2007 said:

The power of the cloud. All with the requirements of most likely a minimum of 15-20 Mbps internet connection. My area gets a 6 Mbps connection MAXIMUM. How likely are you to take advantage of the cloud?

In all seriousness tho, the cloud will never be widely used simply because most people don't have a fast enough internet connection. And besides that, the games would have to be always online, and I believe the world has already expressed their feelings towards that.

Where do you live? I live in a 3rd world country and got 30 Mbps since September 2012, and pay $22 for it.

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GrenadeLauncher

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#25 GrenadeLauncher
Member since 2004 • 6843 Posts

Oh look, another controlled demo at an industry show that doesn't take into account player input or latency.

Why does this MS PR warrant a thread?

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#26 UnbiasedPoster
Member since 2013 • 1134 Posts

@GrenadeLauncher said:

Oh look, another controlled demo at an industry show that doesn't take into account player input or latency.

Why does this MS PR warrant a thread?

LMAO, so true.

Just more smoke and mirrors. Watch em fall for it though.

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#27 bfmv2007
Member since 2008 • 292 Posts

@Salt_The_Fries: Kentucky. The internet in my area is terrible. I got in on the Playstation Now beta today, and its completely unplayable on my connection. I can play online games just fine, even have a low ping, but streaming content is a completely different story. I've came to the conclusion that streaming games, or in this topics case, utilizing the cloud, just isn't going to happen for me. A friend of mine has satellite internet, because he can't even get basic DSL where he lives, and tho he can't play online because of a 200+ ping, and bandwidth restrictions, even his internet is a 10 Mbps, which is faster than mine, and I have DSL. Satellite internet should not be faster than what my ISP has, but it is in my area.

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scatteh316

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#28 scatteh316
Member since 2004 • 10273 Posts

What a complete load of bollocks.. seems to to me that they're intentionally running heavy physics loads on the CPU to make cloud out to better then it is.

It would lag no where near that if it was running the physics via GPGPU

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#29 Strutten
Member since 2008 • 1263 Posts

@scatteh316: lol you do realize world of tanks is also getting server side Physics for large(r) buildings etc in the next upcoming(future) updates, they showed it off in their lastest update dev diaries video. It is totally possible dude, its like sw warriors and mostly cows still refuses to believe, that the cloud can achieve stuff like ( server side Physics, ai etc etc) to free up other things.. how come ? Quite a few videos out there showing otherwise already.

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#30  Edited By HalcyonScarlet
Member since 2011 • 13838 Posts

Hmm this looks interesting, but I'm confused. In their all knowing and infinite wisdom, the king cows and the knights of the circle jerk, told us that it doesn't work and if it wasn't used everywhere the second the console was out, it never would be.

Cows are all behind running full games without latency with PS Now by a company that doesn't specialise in the area of networks and so on (Sony), but it's beyond the realm of possibility that a company that does know what they're doing (MS) with a huge infrastructure that they've spent billions on and have been building since 2009, can't get it working.

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lglz1337

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#31 lglz1337
Member since 2013 • 4959 Posts

ahhh doing this connecting to a server next to you huh MS

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#32 Jacobistheman
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@CrownKingArthur said:

very good. but i want to know something:

what was the bandwidth/latency from the thick client to the server?

if the server was in the same room connected by megabit or gigabit ethernet ... well that's not real world.

For most of the stuff that is happening that the web can do, it doesn't really matter. If you are simulating a building getting destroyed or a world being blow up, you will not notice 100ms of lag. Another example is computing shadows for games, calculating shadowmaps for a scene is really hard to do and will basically cut your framerate in half (because to do it right, everything has to be rendered twice), but that is something that you could do in the cloud and wouldn't notice a 100ms lag because you can predict with pretty good accuracy where a view is going to be 100ms in the future.

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lglz1337

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#34 lglz1337
Member since 2013 • 4959 Posts

@FastRobby: "developers and technicians are very impressed"

LMAO

in reality only lemmings having wet dreams are impressed

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GrenadeLauncher

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#36 GrenadeLauncher
Member since 2004 • 6843 Posts

lmao FastRobby shilling for a another demo in another closed environment.

Da clawd is a con.

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bezza2011

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#37 bezza2011
Member since 2006 • 2729 Posts

Yep were all moving to a world where gaming can only ever be done over the internet, sounds great, come to play a game one day the server is down o no cannot play brilliant. cannot wait

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misterpmedia

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#38 misterpmedia
Member since 2013 • 6209 Posts

@blackace said:

They haven't even done much with the cloud yet. The games that are currently using it isn't doing anything overly spectacular. They are probably using maybe 15% of what the Cloud can actually do.

It was pretty cool how they were able to drop a few lines of script into that Web GL/Babylon program to get it to work with the Oculus Rift VR. That was pretty cool.

"Faux-Insider; A new fragrance....for forums."

OT: Looking forward to the inevitable splintering of the Xbox install base, and the PR mess to follow.

And obligatory:

@iloveatlus said:

I'll be impressed once I get to see it in full retail games. As of right now, it's uh huh sure, whatever.

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FoxbatAlpha

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#39 FoxbatAlpha
Member since 2009 • 10669 Posts

So now you have Microsofts CLOUD and Sony Gaikai. Both demoed in controlled environments but Gaikai is the one that had input lag while the server was in the next room. THE CLOUD performed flawlessly.

Once this is implemented you will see XBOX games surpass 60fps.

Meanwhile Sonys mild overcast will be streaming PS1 games. Lulz.

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Solid_Max13

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#40 Solid_Max13
Member since 2006 • 3596 Posts

@FoxbatAlpha: I've never taken acid but it seems to be a hell of a drug

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FoxbatAlpha

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#41 FoxbatAlpha
Member since 2009 • 10669 Posts

@Solid_Max13: I def recommend it. Just watch out for perma-trip.

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#43  Edited By gta50419
Member since 2010 • 350 Posts

@Salt_The_Fries:

@Salt_The_Fries said:

@bfmv2007 said:

The power of the cloud. All with the requirements of most likely a minimum of 15-20 Mbps internet connection. My area gets a 6 Mbps connection MAXIMUM. How likely are you to take advantage of the cloud?

In all seriousness tho, the cloud will never be widely used simply because most people don't have a fast enough internet connection. And besides that, the games would have to be always online, and I believe the world has already expressed their feelings towards that.

Where do you live? I live in a 3rd world country and got 30 Mbps since September 2012, and pay $22 for it.

In amercia internet is much slower and higher. I pay $45 for 4mbps internet....And that's the cheapest.

30mbps internet would cost $90 a month w/o tax here

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scatteh316

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#44 scatteh316
Member since 2004 • 10273 Posts

@Strutten: Maybe try reading what said again and then edit your reply.

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#45  Edited By SecretPolice
Member since 2007 • 45721 Posts

Get the Cows in the barn SW, there a perfect E3 storm brewing overhead in teh MS clouds with tons of beefy games, SecretSauce, lettuce , cheese, pickles, onioins on a SP Rock & Roll. bun. :P

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#46  Edited By Bishop1310
Member since 2007 • 1274 Posts

This is exactly why an internet connection should be required at all times on the X1.. It's 2014.. if you don't have a solid internet connection by now or can't afford xbox live it's time to stop gaming.

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FoxbatAlpha

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#47 FoxbatAlpha
Member since 2009 • 10669 Posts

@Bishop1310 said:

This is exactly why an internet connection should be required at all times on the X1.. It's 2014.. if you don't have a solid internet connection by now or can't afford xbox live it's time to stop gaming.

Right you are. Microsoft was trying to usher in the future with the "always online". Now if you are not online, you are letting the future pass you by.

I wonder if games will be labeled "Requires Cloud connection" ??????

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Solid_Max13

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#48  Edited By Solid_Max13
Member since 2006 • 3596 Posts

@SecretPolice: shit you got me hungry now :p

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GrenadeLauncher

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#49  Edited By GrenadeLauncher
Member since 2004 • 6843 Posts

@FoxbatAlpha said:

@Bishop1310 said:

This is exactly why an internet connection should be required at all times on the X1.. It's 2014.. if you don't have a solid internet connection by now or can't afford xbox live it's time to stop gaming.

Right you are. Microsoft was trying to usher in the future with the "always online". Now if you are not online, you are letting the future pass you by.

I wonder if games will be labeled "Requires Cloud connection" ??????

I'm so glad you scummers lost last May.

I wonder if the GPU used for the offline rendering was worse than the Xbone's. That would be amusing.

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SecretPolice

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#50 SecretPolice
Member since 2007 • 45721 Posts

@ Solid_Max13... I'd quote you but in never works on my system, my servers block so much but anyway... Bruuhahaha, it did the same to me, it's rare I get get the erge for one but a Big Mac sounds very tatsty right now. :)