http://www.pcworld.com/article/185619/natal_half_life_2_leak.html?tk=rss_news
Could it be real, if os interesting. discuss
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you guys need to remember that this game wasnt made for natal. What really should be payed attention to is the kind of movements he is using here. The camera is so sophisticated that simple wrist movements are registered....wolverine4262Apparently it's being made for Natal. All that's being edited is the control scheme not the engine as a whole. This is an fps on Natal. There really isn't any other way you can play an fps on Natal without using hand gestures. Look how long it took for him to push a button. imagine aiming and shooting.
[QUOTE="wolverine4262"]you guys need to remember that this game wasnt made for natal. What really should be payed attention to is the kind of movements he is using here. The camera is so sophisticated that simple wrist movements are registered....Zero_epyonApparently it's being made for Natal. All that's being edited is the control scheme not the engine as a whole. This is an fps on Natal. There really isn't any other way you can play an fps on Natal without using hand gestures. Look how long it took for him to push a button. imagine aiming and shooting. No one said the game is being made for natal. Its just a tech demonstration. Sure there are other ways to make a shooter on natal. First of all, actually design the game with natal in mind.... Ya, I did see that part where he tried to push the button. It was a little of, but the hardware isnt exactly finished either, is it? Aiming looked just fine in the video (actually quite nice), and I imagine shooting would be pretty much the same..
[QUOTE="Zero_epyon"][QUOTE="wolverine4262"]you guys need to remember that this game wasnt made for natal. What really should be payed attention to is the kind of movements he is using here. The camera is so sophisticated that simple wrist movements are registered....wolverine4262Apparently it's being made for Natal. All that's being edited is the control scheme not the engine as a whole. This is an fps on Natal. There really isn't any other way you can play an fps on Natal without using hand gestures. Look how long it took for him to push a button. imagine aiming and shooting. No one said the game is being made for natal. Its just a tech demonstration. Sure there are other ways to make a shooter on natal. First of all, actually design the game with natal in mind.... Ya, I did see that part where he tried to push the button. It was a little of, but the hardware isnt exactly finished either, is it? Aiming looked just fine in the video (actually quite nice), and I imagine shooting would be pretty much the same.. It's being made for the demonstration. will it be released as a natal game no one knows but if they get it working why not? Having Natal in mind will bring gestures. I'm sorry but there's no other way. You are the controller and the only way to tell natal what to do is with a gesture. He moved the screen with his hands. then what a gesture to bring out a gun? Which gun, your pistol, Assault rifle, Rocket launcher, knife? how would you swap between the two? A gesture, by the time your done it's game over. But gunplay aside, just the simple act of walking around is what makes natal useless with FPS's.
[QUOTE="wolverine4262"][QUOTE="Zero_epyon"] Apparently it's being made for Natal. All that's being edited is the control scheme not the engine as a whole. This is an fps on Natal. There really isn't any other way you can play an fps on Natal without using hand gestures. Look how long it took for him to push a button. imagine aiming and shooting.Zero_epyonNo one said the game is being made for natal. Its just a tech demonstration. Sure there are other ways to make a shooter on natal. First of all, actually design the game with natal in mind.... Ya, I did see that part where he tried to push the button. It was a little of, but the hardware isnt exactly finished either, is it? Aiming looked just fine in the video (actually quite nice), and I imagine shooting would be pretty much the same.. It's being made for the demonstration. will it be released as a natal game no one knows but if they get it working why not? Having Natal in mind will bring gestures. I'm sorry but there's no other way. You are the controller and the only way to tell natal what to do is with a gesture. He moved the screen with his hands. then what a gesture to bring out a gun? Which gun, your pistol, Assault rifle, Rocket launcher, knife? how would you swap between the two? A gesture, by the time your done it's game over. But gunplay aside, just the simple act of walking around is what makes natal useless with FPS's. Hey maybe they have a family fun kind of mentality when it comes to developing natal games. Like for half life you can have your mom control your movments and gun changing with a 360 controller, while you aim and shoot with natal. How much fun!
Anyone have that TR3Y video when the guy was sitting down making fun of Natal and shooting games?
That was the most hilarious one by far. And this proves his point
Yeah, cant wait to stand in my living room for 2+ hours using hand gestures to do innacurate movements and when i sneze i willl probably throw a hand grenade at my feet. Oh the fun!
[QUOTE="wolverine4262"][QUOTE="Zero_epyon"] Apparently it's being made for Natal. All that's being edited is the control scheme not the engine as a whole. This is an fps on Natal. There really isn't any other way you can play an fps on Natal without using hand gestures. Look how long it took for him to push a button. imagine aiming and shooting.Zero_epyonNo one said the game is being made for natal. Its just a tech demonstration. Sure there are other ways to make a shooter on natal. First of all, actually design the game with natal in mind.... Ya, I did see that part where he tried to push the button. It was a little of, but the hardware isnt exactly finished either, is it? Aiming looked just fine in the video (actually quite nice), and I imagine shooting would be pretty much the same.. It's being made for the demonstration. will it be released as a natal game no one knows but if they get it working why not? Having Natal in mind will bring gestures. I'm sorry but there's no other way. You are the controller and the only way to tell natal what to do is with a gesture. He moved the screen with his hands. then what a gesture to bring out a gun? Which gun, your pistol, Assault rifle, Rocket launcher, knife? how would you swap between the two? A gesture, by the time your done it's game over. But gunplay aside, just the simple act of walking around is what makes natal useless with FPS's.
lol. Gee what a way tp give up on motion tech. I'm fairly sure there will come with some system for movement.
It's still early days and that was just game retrofitted for Natal as a demo.
[QUOTE="Zero_epyon"] It's being made for the demonstration. will it be released as a natal game no one knows but if they get it working why not? Having Natal in mind will bring gestures. I'm sorry but there's no other way. You are the controller and the only way to tell natal what to do is with a gesture. He moved the screen with his hands. then what a gesture to bring out a gun? Which gun, your pistol, Assault rifle, Rocket launcher, knife? how would you swap between the two? A gesture, by the time your done it's game over. But gunplay aside, just the simple act of walking around is what makes natal useless with FPS's. wolverine4262I know there are possible design constraints w/ natal. No one is arguing that. But the main thing is that half life wasnt made for natal. Game developers get paid to figure these kind of things out. Im surprised he was walking so effortlessly in that video. Peopl were saying that wuld be impossible, but look at it. Id really like to see MS put out a simple one handed controller to use in conjunction with games like this. It doesnt need sensor or anything. Just a wireless in-line controller...
one thing I can think of that would do very well naturally onProject NatalFPS is dual wielding.
Aiming in 2 diferent places independently.
Like in the movie EQUILIBRIUM- if anyone here has seen that movie starring Christian Bale would defintately know what I'm talking about.
The first thing that comes to mind for movement onProject NatalFPS is on rail-FPS. like Time Crisis.
I'm confident some developers out there are creative enough to come up with some movement system.
It's being made for the demonstration. will it be released as a natal game no one knows but if they get it working why not? Having Natal in mind will bring gestures. I'm sorry but there's no other way. You are the controller and the only way to tell natal what to do is with a gesture. He moved the screen with his hands. then what a gesture to bring out a gun? Which gun, your pistol, Assault rifle, Rocket launcher, knife? how would you swap between the two? A gesture, by the time your done it's game over. But gunplay aside, just the simple act of walking around is what makes natal useless with FPS's. Hey maybe they have a family fun kind of mentality when it comes to developing natal games. Like for half life you can have your mom control your movments and gun changing with a 360 controller, while you aim and shoot with natal. How much fun![QUOTE="Zero_epyon"][QUOTE="wolverine4262"] No one said the game is being made for natal. Its just a tech demonstration. Sure there are other ways to make a shooter on natal. First of all, actually design the game with natal in mind.... Ya, I did see that part where he tried to push the button. It was a little of, but the hardware isnt exactly finished either, is it? Aiming looked just fine in the video (actually quite nice), and I imagine shooting would be pretty much the same..Sully28
I don't know if you're being sarcastic but that does open up a big possibilites in the co-op front of gaming.
[QUOTE="wolverine4262"][QUOTE="Zero_epyon"] It's being made for the demonstration. will it be released as a natal game no one knows but if they get it working why not? Having Natal in mind will bring gestures. I'm sorry but there's no other way. You are the controller and the only way to tell natal what to do is with a gesture. He moved the screen with his hands. then what a gesture to bring out a gun? Which gun, your pistol, Assault rifle, Rocket launcher, knife? how would you swap between the two? A gesture, by the time your done it's game over. But gunplay aside, just the simple act of walking around is what makes natal useless with FPS's. Zero_epyonI know there are possible design constraints w/ natal. No one is arguing that. But the main thing is that half life wasnt made for natal. Game developers get paid to figure these kind of things out. Im surprised he was walking so effortlessly in that video. Peopl were saying that wuld be impossible, but look at it. Id really like to see MS put out a simple one handed controller to use in conjunction with games like this. It doesnt need sensor or anything. Just a wireless in-line controller... That wont happen because it will be similar to the PS3 "wands" and besides MS already said this will all be controller-less.
how do you know it won't happen?
Natal can do controllerless, but does not mean it is 'limited' to just that.
Project natal looks to be more flexible. It porbabaly can be applicable to alot of things Microsoft have anticipated.
natal can just scan the controller and then the controller can be used. but you can still use motion controls at the same time. pretty easy huh?
Yeah, cant wait to stand in my living room for 2+ hours using hand gestures to do innacurate movements and when i sneze i willl probably throw a hand grenade at my feet. Oh the fun!
chaplainDMK
well then don't sneeze.
You can come up with a better excuse then that.
Why hate on a technology that could bring about such an experience?alextherussianI dont hate on Natal, I'm just skeptical. It's getting a massive amount of hype, but so far I've only seen a few videos... some super casual games I have zero interest in playing, a Burnout demo that showed lag, and now this "rumored" video of Half Life 2. I understand some people's excitement, but I think it'll probably be used as a gimmick most of the time and spawn alot of crappy shovelware cash in games. My opinion. I hope to be corrected.
[QUOTE="alextherussian"] Why hate on a technology that could bring about such an experience?carljohnson3456I dont hate on Natal, I'm just skeptical. It's getting a massive amount of hype, but so far I've only seen a few videos... some super casual games I have zero interest in playing, a Burnout demo that showed lag, and now this "rumored" video of Half Life 2. I understand some people's excitement, but I think it'll probably be used as a gimmick most of the time and spawn alot of crappy shovelware cash in games. My opinion. I hope to be corrected. Very well maybe. Given that there will be (I belive) eleven natal capable games at its launch its highly likely that the majority will indeed be shovel ware. But like the Wii (for the sake of using a recent example) has shown, a lot of shovelware does not diminish the quality of the platform itself. The Wii has tons of games that put Big Rigs to shame, but despite that there are several very high quality experiences that are made all the better by the technology of the platform. . I dont think that there wont be shovelware (there will), I dont think that there wont be problems with the technology (there will). I do however think that despite these issues, despite the a so feared "casualization" that many good things can come in how we experience a game. Sceptisism is probably the best way to approach something like this. Personally Im more excited for what natal can offer then most of the gaming experiences next year (well maybe ME2 and Gow 3 aside)....
[QUOTE="thew13"]
http://www.pcworld.com/article/185619/natal_half_life_2_leak.html?tk=rss_news
Could it be real, if os interesting. discuss
rockzo
Looks aqward and unweildy...
Dare I even say a controller would be light years better for a fps, And quite frankly thats pathetic.
you dare say? So iI take it you prefer KB and mouse? They are considered light years better foran FPS then a controller- yet the controller has taken off given its "limitations" and in place -ergonomics, simple use and access.
The pros of motion tech may out weigh the cons.
Quick, easy, natural and do actual simultaneous indenpendent dual weilding
I think its pretty impressive, goes to show you that they are really interested in the P. Natat tech. I cant wait for it.
[QUOTE="Zero_epyon"][QUOTE="wolverine4262"]You are mistaken. The wii mote IS a camera....wolverine4262http://express.howstuffworks.com/wii-controller-autopsy.htm No it is not. It sends what it detects over radio signals. The sensor does not visually track your controller like the ps3 wand would. Therefore, Natal with a controller would be closer to the wand and not the wii remote.From the article: "It also uses an infrared sensor to detect light that comes from a separate sensor bar. This light is like a homing signal. It helps the constantly moving Wii remote keep track of where it is in space." . . The wii-mote is an IR camera and the sensor bar is composed of to IR lights. Its the wand in reverse. Instead of holding the sensor, you hold the camera. Also, instead of a VGA cam, its IR... Of course natal has both. Like I said before, it would NOT be the same as the wand b/c its not being used for tracking. How many times to I have to say that... An IR signal doesn't equal the capability of either Natal or PS3 Wand. So they both include IR, but they both provide a greater function wii remotes can't do, like facial and object recognition to sound processing. The best comparison to a control/natal combo would be the wand.
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