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rawr89

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#1 rawr89
Member since 2010 • 1746 Posts

Vid

so..what do you guys think??

kind of meh imo. it has lag.

and LOL @ the question. since the girl said Natal will have voice recognition, the host asked, "What if you're all screaming?" :lol:

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mexicangordo

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#2 mexicangordo
Member since 2005 • 8687 Posts

Good video, however, they are badly copying Nintendo (they even gave some credit to the Wii) I mean the whole female representative, the whole idea of "how to make everyone play games" (paraphrasing) and so many other aspects. I have no problem with other system's using motion sensing, i just really hate that the entire atmosphere and over all marketing just feels like the exact same thing Nintendo has been doing.

Another thing I noticed about Natal is that you need some sort of bright shirt (just like the move, which needs the bright bulbs) to pick up your motion... I hope its not like that when it launches.

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shinrabanshou

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#3 shinrabanshou
Member since 2009 • 8458 Posts

The Natal "handler" seemed to move rather slowly and deliberately in her initial demonstration.

The environment still seems far too controlled for there to be any proper gauge of the technology.

E3 is in a fortnight, will it be available to the public then?

Edit: Also I'm not entirely sure how the man triggered that photo thing at the end...

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wolverine4262

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#4 wolverine4262
Member since 2004 • 20832 Posts
It looked very responsive...CANNOT wait for its full unveiling.
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rawr89

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#5 rawr89
Member since 2010 • 1746 Posts

It looked very responsive...CANNOT wait for its full unveiling.wolverine4262

yes, it is quite responsive, but it clearly had lag. i wish they showed a different game, though. and the hosts clearly were not that all impressed, i mean, i think they didnt care that much lol.

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wolverine4262

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#6 wolverine4262
Member since 2004 • 20832 Posts

[QUOTE="wolverine4262"]It looked very responsive...CANNOT wait for its full unveiling.rawr89

yes, it is quite responsive, but it clearly had lag. i wish they showed a different game, though. and the hosts clearly were not that all impressed, i mean, i think they didnt care that much lol.

They were being *****. They obviously hated that they werent getting any new info outta the MS rep and felt like they were being shafted for E3...
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rawr89

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#7 rawr89
Member since 2010 • 1746 Posts

[QUOTE="rawr89"]

[QUOTE="wolverine4262"]It looked very responsive...CANNOT wait for its full unveiling.wolverine4262

yes, it is quite responsive, but it clearly had lag. i wish they showed a different game, though. and the hosts clearly were not that all impressed, i mean, i think they didnt care that much lol.

They were being *****. They obviously hated that they werent getting any new info outta the MS rep and felt like they were being shafted for E3...

LOL no. the host even asked, "what is E3?" :lol:

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wolverine4262

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#8 wolverine4262
Member since 2004 • 20832 Posts

[QUOTE="wolverine4262"][QUOTE="rawr89"]

yes, it is quite responsive, but it clearly had lag. i wish they showed a different game, though. and the hosts clearly were not that all impressed, i mean, i think they didnt care that much lol.

rawr89

They were being *****. They obviously hated that they werent getting any new info outta the MS rep and felt like they were being shafted for E3...

LOL no. the host even asked, "what is E3?" :lol:

I thought of it as sarcasm...
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shinrabanshou

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#9 shinrabanshou
Member since 2009 • 8458 Posts

The host was the perfect amount of snarky.

"The future of fun? Because that's what we think of when we think of Microsoft."

"There's nothing rich people like better than free stuff."

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killab2oo5

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#11 killab2oo5
Member since 2005 • 13621 Posts
...That ball demo again. Meh. Also, all those people were annoying.
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PBSnipes

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#12 PBSnipes
Member since 2007 • 14621 Posts

Gotta love the kid's Joey Harrington jersey.

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player_leo

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#13 player_leo
Member since 2002 • 1483 Posts

What was that kid thinking trying to kick a ball thats by his head when he can't even kick above his waist level. I'm sure if the youth of today keep playing games like that then they will get in a healthier shape. I mean just think about how many calories that kid burned. On a side note, if you have two people trying to play that game than the Wii won't be the only system giving peopleblackeyes.www.wiihaveaproblem.com

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goblaa

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#14 goblaa
Member since 2006 • 19304 Posts

Rofl. Peoplejust spazing out in front of the tv.

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haziqonfire

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#15 haziqonfire
Member since 2005 • 36392 Posts
Still has some slight lag. However, like I say in other threads, Natal seems better for interface things, like playing movies by saying 'play' or moving through menu's with your hand motions, rather then a gaming experience.
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kunggustaf

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#16 kunggustaf
Member since 2005 • 883 Posts

Why do so many say that this Natal looks responsive? In that video it lagged like there was no tomorrow. I don't get why lemmings hype this peace of garbage. Their eyes must suffer from lag aswell.

.

.

.

I will probably be hanged by the neck in a few moments by rampaging lems, but I don't care. Let them come :twisted:

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NielsNL

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#17 NielsNL
Member since 2005 • 4346 Posts

It's the Wii without the Wiimote. And with a worse response time. Just like Wii tennis, this'll be fun the first time you do it, for an hour, and then it'll be collecting dust.

Motion controls suck.

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shinrabanshou

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#18 shinrabanshou
Member since 2009 • 8458 Posts

Still has some slight lag. However, like I say in other threads, Natal seems better for interface things, like playing movies by saying 'play' or moving through menu's with your hand motions, rather then a gaming experience.Haziqonfire
TBH I don't really see the appeal of Natal as a pure user interface.

If it was a Minority Report type holographic technology with AI that lets you manipulate objects and files etc in 3D space, or JARVIS from the Iron Man movies, then I could see the appeal sure. But swiping my hand or saying play, just doesn't strike me as a dramatically more convenient way of interacting with an electronic device than a remote control.

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Jamani

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#19 Jamani
Member since 2004 • 1782 Posts
Somebody needs to ggif this kid lmaaoa
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Mestitia

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#20 Mestitia
Member since 2010 • 922 Posts

Rofl it sucks so hard.

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moohan

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#21 moohan
Member since 2006 • 867 Posts
[QUOTE="Haziqonfire"]Still has some slight lag. However, like I say in other threads, Natal seems better for interface things, like playing movies by saying 'play' or moving through menu's with your hand motions, rather then a gaming experience.

I completely agree. I think everyone is underestimating the possibilities that "Natal" will bring beyond gaming. Obviously the lame shovelware will be there, the success of the Wii cannot be ignored, but I think where Natal is going to be revolutionary (if at all) will be in the interfacing options it will allow. Being able to turn the system on simply through voice commands, navigating menus w/ voice or hands, selecting games or movies to watch play without even having to pick up the controller intrigues me. Perhaps I am in the minority but sometimes I will sign on and if none of my friends are playing I actually *gasp* turn the system off and go outside. Anyway I truly believe that Natal's interface abilities will severely outweigh its gaming abilities.
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haziqonfire

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#22 haziqonfire
Member since 2005 • 36392 Posts

[QUOTE="Haziqonfire"]Still has some slight lag. However, like I say in other threads, Natal seems better for interface things, like playing movies by saying 'play' or moving through menu's with your hand motions, rather then a gaming experience.shinrabanshou

TBH I don't really see the appeal of Natal as a pure user interface.

If it was a Minority Report type holographic technology with AI that lets you manipulate objects and files etc in 3D space, or JARVIS from the Iron Man movies, then I could see the appeal sure. But swiping my hand or saying play, just doesn't strike me as a dramatically more convenient way of interacting with an electronic device than a remote control.

I just think it'll be better for computers and IT related things as a whole, rather then gaming. That one example I said was just one of the things it could potentially do.

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Zero_epyon

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#23 Zero_epyon
Member since 2004 • 20494 Posts

Vid

so..what do you guys think??

kind of meh imo. it has lag.

and LOL @ the question. since the girl said Natal will have voice recognition, the host asked, "What if you're all screaming?" :lol:

rawr89
Not only is there a slight lag, it's not doing anything graphically intensive. Imagine what it would be like with an actual game.
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FragTycoon

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#24 FragTycoon
Member since 2008 • 6430 Posts

If that is the final product and judging by that video I would have to say motion controls are still a ways off from 1:1

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Zaibach

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#25 Zaibach
Member since 2007 • 13466 Posts

I see we're still slappin balls....

lag's improved

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KungfuKitten

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#26 KungfuKitten
Member since 2006 • 27389 Posts

I absolutely don't like the idea of natal but i have to be fair:
Natal is software based. So maybe the lag that is there now, won't be there later on through patching/improvements.

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Zero_epyon

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#27 Zero_epyon
Member since 2004 • 20494 Posts

I absolutely don't like the idea of natal but i have to be fair:
Natal is software based. So maybe the lag that is there now, won't be there later on through patching/improvements.

KungfuKitten

You may be right but it's not very likely.

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Swift_Boss_A

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#28 Swift_Boss_A
Member since 2007 • 14579 Posts

Hmmm you are the controller.... nicee but where have I seen and done that before? OH RIGHT! on the eyetoy. Jeez they give credit to the Wii but not the eyetoy. Sigh anyway still not interested but good for casuals I guess, it seems MS is pushing Natal to more than just gaming whilst with PSMove Sony is clearly pushing it all the way for the gaming and I think we will notice this kind of difference with the titles. And that God awful ball game, seriously they have shown this crap at 5 different shows and events. Natal looks great for navigating through XMB and menu screens but err for gaming Im sorry but eyetoy was crap and this will be too, gaming needs controllers! If hardcore gamers think Natal is going to be win then they are going to be mighty disappointed. Now Im not into motion control gaming but as far as I can see in terms of actual games Wiimote>>>>>>>>>Move>>>Natal. It will be interesting to see what Move and Natal has to offer at E3, nothing interesting my bet.

One thing we have to ask out selves when it comes to Natal, does it have da foliage :lol: Sorry couldn't resist.

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KungfuKitten

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#29 KungfuKitten
Member since 2006 • 27389 Posts

Yeah i watched the video and it was indeed a little nintendo-ish.
A little clunky or forced in a way, like they made notes but don't understand what nintendo was doing.
Pretty cool how You can figure out the way these companies think about things just by looking at the vid.

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lucky_star

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#30 lucky_star
Member since 2003 • 2307 Posts

Looks exactly like ps2 Eyetoy gameplay.

Still alot of lag.

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siddhu33

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#31 siddhu33
Member since 2008 • 3264 Posts

I have been reading the replies here, and I am just thinking, What is wrong with you people?

Are your prejudices so large that you want a product to fail, and are endlessly nitpicking it to complain about it, when the full extent of what it can do is yet to be seen? Like it or not, there are more gamers who are, as you deem, "casual", and things like Natal will cater to them like clay-shooting to the aristocracy. MS is playing a very clever game. They know that a controller-based system will not win casuals over from the Wii, as they will see no purpose. So they changed the field. And that is what you haters are worried about.

Let's face it; Natal is one of the only products that is slightly innovative and original, that has been coming out of MS for years.

Don't give me the "It's just an Eyetoy" BS. It's not. Eyetoy works in only two axes, the X, and the Y. You can just move your body shape around in those two axes to work things. That's why the eyetoy games were games like window washing. Eyetoy does not have voice recognition either. Another problem with Eyetoy, is that it recognises everyone. If your cat goes in front of the camera, it will ruin your game.

Natal is a 3D camera. This means that it can work in X, Y, and Z axis, without the use of a controller. In that game in the video, the player can hit the balls harder by kicking harder, in the Z axis space. Eyetoy cannot do that. Natal can also recognise voice patterns, without the use of a separate peripheral, and it can also "Lock on" to the use at hand. So, if someone gets in the way, Natal will automatically avoid them.

I understand that the games are what will make the system, so here is my consensus:

The truth of the matter is, is that all will be revealed at E3. If Natal does not have the software to back up its hardware, it will fail in the home video game market.

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shinrabanshou

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#32 shinrabanshou
Member since 2009 • 8458 Posts

[QUOTE="shinrabanshou"]

[QUOTE="Haziqonfire"]Still has some slight lag. However, like I say in other threads, Natal seems better for interface things, like playing movies by saying 'play' or moving through menu's with your hand motions, rather then a gaming experience.Haziqonfire

TBH I don't really see the appeal of Natal as a pure user interface.

If it was a Minority Report type holographic technology with AI that lets you manipulate objects and files etc in 3D space, or JARVIS from the Iron Man movies, then I could see the appeal sure. But swiping my hand or saying play, just doesn't strike me as a dramatically more convenient way of interacting with an electronic device than a remote control.

I just think it'll be better for computers and IT related things as a whole, rather then gaming. That one example I said was just one of the things it could potentially do.

I get what you're saying, and I agree as well, there is more potential for this technology in general computing - it's sort of a step towards some sort of Jarvis or Minority Report or HAL 9000 - but I think at this stage it still looks in its infancy, and people are, imo, overestimating its current utility, particularly in gaming.

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FragTycoon

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#33 FragTycoon
Member since 2008 • 6430 Posts

I have been reading the replies here, and I am just thinking, What is wrong with you people?

Are your prejudices so large that you want a product to fail, and are endlessly nitpicking it to complain about it, when the full extent of what it can do is yet to be seen? Like it or not, there are more gamers who are, as you deem, "casual", and things like Natal will cater to them like clay-shooting to the aristocracy. MS is playing a very clever game. They know that a controller-based system will not win casuals over from the Wii, as they will see no purpose. So they changed the field. And that is what you haters are worried about.

Let's face it; Natal is one of the only products that is slightly innovative and original, that has been coming out of MS for years.

Don't give me the "It's just an Eyetoy" BS. It's not. Eyetoy works in only two axes, the X, and the Y. You can just move your body shape around in those two axes to work things. That's why the eyetoy games were games like window washing. Eyetoy does not have voice recognition either. Another problem with Eyetoy, is that it recognises everyone. If your cat goes in front of the camera, it will ruin your game.

Natal is a 3D camera. This means that it can work in X, Y, and Z axis, without the use of a controller. In that game in the video, the player can hit the balls harder by kicking harder, in the Z axis space. Eyetoy cannot do that. Natal can also recognise voice patterns, without the use of a separate peripheral, and it can also "Lock on" to the use at hand. So, if someone gets in the way, Natal will automatically avoid them.

I understand that the games are what will make the system, so here is my consensus:

The truth of the matter is, is that all will be revealed at E3. If Natal does not have the software to back up its hardware, it will fail in the home video game market.

siddhu33

Gimmicky peripherals that don't work as advertised will be criticised regardless of platform. Nothing from that video leads me to believe I could play any of the games that I like using that device.

Chances are I will get another racing wheel or joystick over this or Move.

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siddhu33

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#34 siddhu33
Member since 2008 • 3264 Posts

[QUOTE="siddhu33"]

I have been reading the replies here, and I am just thinking, What is wrong with you people?

Are your prejudices so large that you want a product to fail, and are endlessly nitpicking it to complain about it, when the full extent of what it can do is yet to be seen? Like it or not, there are more gamers who are, as you deem, "casual", and things like Natal will cater to them like clay-shooting to the aristocracy. MS is playing a very clever game. They know that a controller-based system will not win casuals over from the Wii, as they will see no purpose. So they changed the field. And that is what you haters are worried about.

Let's face it; Natal is one of the only products that is slightly innovative and original, that has been coming out of MS for years.

Don't give me the "It's just an Eyetoy" BS. It's not. Eyetoy works in only two axes, the X, and the Y. You can just move your body shape around in those two axes to work things. That's why the eyetoy games were games like window washing. Eyetoy does not have voice recognition either. Another problem with Eyetoy, is that it recognises everyone. If your cat goes in front of the camera, it will ruin your game.

Natal is a 3D camera. This means that it can work in X, Y, and Z axis, without the use of a controller. In that game in the video, the player can hit the balls harder by kicking harder, in the Z axis space. Eyetoy cannot do that. Natal can also recognise voice patterns, without the use of a separate peripheral, and it can also "Lock on" to the use at hand. So, if someone gets in the way, Natal will automatically avoid them.

I understand that the games are what will make the system, so here is my consensus:

The truth of the matter is, is that all will be revealed at E3. If Natal does not have the software to back up its hardware, it will fail in the home video game market.

FragTycoon

Gimmicky peripherals that don't work as advertised will be criticised regardless of platform. Nothing from that video leads me to believe I could play any of the games that I like using that device.

Chances are I will get another racing wheel or joystick over this or Move.

Yes, but how do you know that they don't work as advertised? That's just one game, that has been shown since last year, and there have been around 20-40 different dev teams who have games on Natal, not to mention whatever MS first-party have been doing (343, Rare, Wingnut, etc).

Also, Natal has the advantage of adding an extra layer to gameplay to games that you do like, which you probably use a controller with. You can call out orders to team-mates, use hand-signals, throw grenades, etc. The microphone can be used to talk with friends in online multi-player, without an extra headset.

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shinrabanshou

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#35 shinrabanshou
Member since 2009 • 8458 Posts

Are your prejudices so large that you want a product to fail, and are endlessly nitpicking it to complain about it, when the full extent of what it can do is yet to be seen? Like it or not, there are more gamers who are, as you deem, "casual", and things like Natal will cater to them like clay-shooting to the aristocracy. MS is playing a very clever game. They know that a controller-based system will not win casuals over from the Wii, as they will see no purpose. So they changed the field. And that is what you haters are worried about.

siddhu33

Meh, I've said it in these motion control threads before, imho, I think both MS and Sony are chasing a red herring with the idea that "motion control" is what drove the success of the Wii.

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Fuhgeddabouditt

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#36 Fuhgeddabouditt
Member since 2010 • 5468 Posts
does not look like much has changed since e3 2009. Guess i'll have to wait 2 more weeks to really see some improvement.
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gago-gago

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#37 gago-gago
Member since 2009 • 12138 Posts

Looks neat but I want to see them use the Natal on other applications like browsing through the menus to watch movies, which is what I'm interested in more. If I want to use motion controls to game, I'll just play on my Wii.

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TheXFiles88

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#38 TheXFiles88
Member since 2008 • 1040 Posts

[QUOTE="mexicangordo"]

Another thing I noticed about Natal is that you need some sort of bright shirt (just like the move, which needs the bright bulbs) to pick up your motion... I hope its not like that when it launches.

Ginosaji

Oh it probably will be. Every demonstration I've seen had them wearing bright coloured clothes, and the fact he commented on her yellow shirt when introducing her implies that's no coincidence.

Really? I don't know where you guys got this rumor from but Natal had no problems reading dark skin people and clothes at E3 2009 as shown in these videos:

http://www.youtube.com/watch?v=i-443dE5-gk&feature=related

http://www.youtube.com/watch?v=lytYvxNrH1s&feature=related

http://www.youtube.com/watch?v=73OBjO1HYOc&feature=related

http://www.youtube.com/watch?v=fEZ1SZ3d_rE&feature=related

http://www.youtube.com/watch?v=mGBOv4wsddo&feature=related