For those who haven't heard... https://www.yahoo.com/finance/news/uncharted-apos-nathan-drake-isn-090200515.html
Uncharted games do not feature a health meter, they feature a luck meter. Drake is not a bullet sponge, he just runs out of luck before someone pops his ass to the game over screen.
I actually think this is a pretty neat concept that should be explored more, and implemented with purpose, but what really caught me was Amy Hennig talking about it...
"As Amy Hennig, director of the first three Uncharted games explained: "True! That was the original intention (to stay more aligned with the spirit and tone of the films we were homaging.)"
Staying more aligned with the spirit and tone of the films we were homaging...
That sentence right there is why I worry about video games future and why I don't look at uncharted games in the same light as say Bayonetta or super meat boy... This is one of the top writers of one of the most successful developers (yes I know she is no longer with ND) admitting that their scope is to chase the aesthetics of a film.... Not for gameplay purposes or to better serve their player systems, but to align more with chasing the feeling of watching Indiana Jones...
Games are sooooooo much more than films when a smart developer is squarely focused on building aesthetics around air tight gameplay. Our hobby transcends film, TV, and all other forms because it is interactive and can be so much more to the human experience than simply a film...
I like devs that make a game first and a film last.
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