Naughty Dog: Blu Ray is needed

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Redfingers

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#1 Redfingers
Member since 2005 • 4510 Posts

In a video on Gametrailers, a Naughty Dog developer is interviewed with video of their upcoming PS3 game Uncharted: Drake's Fortune running in the background.

He says that the DEMO cannot fit on a DVD. It does not stop there. There are no load times. Audio, level data, character models, animations, and textures are constantly streaming from the hard disc and Blu Ray drive resulting in "maximum, efficient use of memory." 

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ItalStallion777

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#2 ItalStallion777
Member since 2005 • 1953 Posts
not another one of these threads....
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jdt532

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#4 jdt532
Member since 2003 • 4236 Posts

OMGOMG!!!

A SONY EMPLOYEE SAYS THAT SONY'S OWN DEVELOPED DISC FORMAT IS NEEDED FOR SONY'S GAMES!!!!!

TEH OWNAGE

Awinagainov

 

Third party developers have said the same thing...

 

http://forumz.tomshardware.com/games/Epic-Games-VP-360-DVDs-small-ftopict33611.html

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a-tek

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#5 a-tek
Member since 2005 • 945 Posts
Keep it uncompressed. No load = good.
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winner-ps3

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#6 winner-ps3
Member since 2007 • 2364 Posts

OMGOMG!!!

A SONY EMPLOYEE SAYS THAT SONY'S OWN DEVELOPED DISC FORMAT IS NEEDED FOR SONY'S GAMES!!!!!

TEH OWNAGE 

Awinagainov

ah it means that th eway they made this game, graphix, aminations, size of eviornments, can only be done using bluray and HDD. So basically 360 cant get this overall experience bc of it limitations lolol

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Marka1700

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#7 Marka1700
Member since 2003 • 7500 Posts

Both PS3 and 360 are limited to environment sizes by thier farty little 512MB of ram.

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raynimrod

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#8 raynimrod
Member since 2005 • 6862 Posts

Both PS3 and 360 are limited to environment sizes by thier farty little 512MB of ram.

Marka1700


Wow talk about naive.  Do some research before you post.  That 512MB of ram you speak of is significantly more efficient than DDR2 my friend.  Good try though.
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jdt532

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#9 jdt532
Member since 2003 • 4236 Posts

Both PS3 and 360 are limited to environment sizes by thier farty little 512MB of ram.

Marka1700

 

For a console that doesn't have a huge bloated OS with a bunch of bloatware running in the background like with windows based PCs 512MB is more than enough... 

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Redfingers

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#10 Redfingers
Member since 2005 • 4510 Posts

All right folks, look at it again. He says that they are streaming data from the hard drive and the Blu Ray on a constant basis to make the most efficient use of the available RAM.

Audio, character models, textures, animations, level data....that's what he said. That's a lot of crap, isn't it? The DEMO won't fit on a DVD-9. You've got to be farking kidding me if you think this quote is insubstantial or inconsequential. 

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blkgto

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#11 blkgto
Member since 2005 • 811 Posts
[QUOTE="Awinagainov"]

OMGOMG!!!

A SONY EMPLOYEE SAYS THAT SONY'S OWN DEVELOPED DISC FORMAT IS NEEDED FOR SONY'S GAMES!!!!!

TEH OWNAGE

winner-ps3

ah it means that th eway they made this game, graphix, aminations, size of eviornments, can only be done using bluray and HDD. So basically 360 cant get this overall experience bc of it limitations lolol

 

or it means that sony adds filler to their disks to take up more space so they can say their filthy format is needed, kind of like what they did with Resistance.  lolol.  ::pukes on you:: 

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Redfingers

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#12 Redfingers
Member since 2005 • 4510 Posts

Not only are they using the space, there is a performance advantage and zero load times as a result of Blu Ray. If that does not close the case forevermore I don't know what does.

Streaming important data for a real-world advantage is NOT "taking up space."

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mark4091

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#13 mark4091
Member since 2007 • 3780 Posts
well we will see when someone makes a game worth playing on that, for now it's all talk no action.
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Marka1700

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#14 Marka1700
Member since 2003 • 7500 Posts
[QUOTE="Marka1700"]

Both PS3 and 360 are limited to environment sizes by thier farty little 512MB of ram.

raynimrod



Wow talk about naive.  Do some research before you post.  That 512MB of ram you speak of is significantly more efficient than DDR2 my friend.  Good try though.

Still not efficient enought to match the 2Gig + 256MB Video standards of todays gamming PC.

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KD-Archangel

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#15 KD-Archangel
Member since 2006 • 621 Posts

All right folks, look at it again. He says that they are streaming data from the hard drive and the Blu Ray on a constant basis to make the most efficient use of the available RAM.

Audio, character models, textures, animations, level data....that's what he said. That's a lot of crap, isn't it? The DEMO won't fit on a DVD-9. You've got to be farking kidding me if you think this quote is insubstantial or inconsequential. 

Redfingers
Not necessarily true, I may be nitpicking but he never specified that he was talking about a DVD-9. OH, and on a slightly unrelated note...GL ever dling that to your PS3 lol.
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JiveT

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#16 JiveT
Member since 2005 • 8619 Posts
The demo won't fit on a DVD-9? How are they going to distribute it? Its going to be a 10 gig download? The game doesn't look that impressive and they use the same textures over and over. Sounds like a bunch of hype.
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raynimrod

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#17 raynimrod
Member since 2005 • 6862 Posts
[QUOTE="raynimrod"][QUOTE="Marka1700"]

Both PS3 and 360 are limited to environment sizes by thier farty little 512MB of ram.

Marka1700



Wow talk about naive.  Do some research before you post.  That 512MB of ram you speak of is significantly more efficient than DDR2 my friend.  Good try though.

Still not efficient enought to match the 2Gig + 256MB Video standards of todays gamming PC.



I'm assuming those gaming PC's you refer to are the ones with buggy and system hungry OS', poor drivers for a wide variety of hardware and spyware which uses all of its resources?  That 2GB + "256MB Video" is still not as efficient.  You need 2GB PC6400 RAM or higher to match the efficiency of the XDR RAM (PS3) and GDDR3 (360) RAM that's running in those consoles.  There is much more bandwidth and the bus is much wider in the 360 and PS3 so the bottlenecks that exist in PC's are nearly non-existent on the consoles.
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jdt532

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#18 jdt532
Member since 2003 • 4236 Posts

The demo won't fit on a DVD-9? How are they going to distribute it? Its going to be a 10 gig download? The game doesn't look that impressive and they use the same textures over and over. Sounds like a bunch of hype.JiveT

 

I think you're confusing Uncharted with Gears of War.... You want to talk about using the same textures over and over and over play that game, oh and Oblivion is the same.

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Laughlin_12

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#19 Laughlin_12
Member since 2003 • 5928 Posts
[QUOTE="winner-ps3"][QUOTE="Awinagainov"]

OMGOMG!!!

A SONY EMPLOYEE SAYS THAT SONY'S OWN DEVELOPED DISC FORMAT IS NEEDED FOR SONY'S GAMES!!!!!

TEH OWNAGE

blkgto

ah it means that th eway they made this game, graphix, aminations, size of eviornments, can only be done using bluray and HDD. So basically 360 cant get this overall experience bc of it limitations lolol

 

or it means that sony adds filler to their disks to take up more space so they can say their filthy format is needed, kind of like what they did with Resistance.  lolol.  ::pukes on you:: 

Did you steal my avatar? :o You bastard.

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pundog

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#20 pundog
Member since 2006 • 4491 Posts
Ok how about we wait for some top notch 3rd developers like Epic, Bioware, Bethesda, Valve etc. to say BR is needed, because right now all I'm hearing from the developers is either a) Sony's writing the checks around here or b) we're too lazy to actually do some work compressing and optimizing.
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JiveT

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#21 JiveT
Member since 2005 • 8619 Posts

[QUOTE="JiveT"]The demo won't fit on a DVD-9? How are they going to distribute it? Its going to be a 10 gig download? The game doesn't look that impressive and they use the same textures over and over. Sounds like a bunch of hype.jdt532

 

I think you're confusing Uncharted with Gears of War.... You want to talk about using the same textures over and over and over play that game, oh and Oblivion is the same.

I didn't say it was the only game that re-uses textures but look at the videos its the same wall texture over and over. I can't see that being the reason it "needs" Blu-ray. Uncompressed digital surround sound is the only reason I can think of for a game that will probably last 15 hours tops. The pirates or whatever he's fighting all look the same as well. The animation is nice but its still got "transition" problems. Not much better than the PoP series from last gen.

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jdt532

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#22 jdt532
Member since 2003 • 4236 Posts

Ok how about we wait for some top notch 3rd developers like Epic, Bioware, Bethesda, Valve etc. to say BR is needed, because right now all I'm hearing from the developers is either a) Sony's writing the checks around here or b) we're too lazy to actually do some work compressing and optimizing.pundog

 

I guess you overlooked the post I made in this very thread where the guy at Epic pretty much said DVD is too small?.... 

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John-J-Rambo

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#23 John-J-Rambo
Member since 2007 • 78 Posts
[QUOTE="Awinagainov"]

OMGOMG!!!

A SONY EMPLOYEE SAYS THAT SONY'S OWN DEVELOPED DISC FORMAT IS NEEDED FOR SONY'S GAMES!!!!!

TEH OWNAGE

winner-ps3

ah it means that th eway they made this game, graphix, aminations, size of eviornments, can only be done using bluray and HDD. So basically 360 cant get this overall experience bc of it limitations lolol

Or, since it is going to undoubtedly install multiple gigs of data to the HDD, they could have an install disk, and a play disc, for a dvd version. I know you cows believe in Sony and all, but damn, can't you even ATTEMPT something resembling critical thinking? I ask you this, IF BD is so awesome, what the hell do they need the HDD for anyways? If games are going to just be installed to the HDD, what is the use in BD? 

[QUOTE="Marka1700"]

Both PS3 and 360 are limited to environment sizes by thier farty little 512MB of ram.

raynimrod



Wow talk about naive. Do some research before you post. That 512MB of ram you speak of is significantly more efficient than DDR2 my friend. Good try though.

 

Oh yeah? How is it more "efficient" than DDR2? Perhaps you should do a little research? 

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assassin23

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#24 assassin23
Member since 2003 • 3189 Posts
Wow! A loyal Sony dev says that their disk format is need? Shocking revelation here. In other news it mustered just over 80K in sales for the month, meaning the public says Blu-Ray is not need.
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John-J-Rambo

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#25 John-J-Rambo
Member since 2007 • 78 Posts
[QUOTE="Marka1700"]

Both PS3 and 360 are limited to environment sizes by thier farty little 512MB of ram.

jdt532

 

For a console that doesn't have a huge bloated OS with a bunch of bloatware running in the background like with windows based PCs 512MB is more than enough...

 

No. Not even close. Ask any dev what they want more of in these consoles, and 90% will say more memory. 

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jdt532

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#26 jdt532
Member since 2003 • 4236 Posts
[QUOTE="jdt532"]

[QUOTE="JiveT"]The demo won't fit on a DVD-9? How are they going to distribute it? Its going to be a 10 gig download? The game doesn't look that impressive and they use the same textures over and over. Sounds like a bunch of hype.JiveT

 

I think you're confusing Uncharted with Gears of War.... You want to talk about using the same textures over and over and over play that game, oh and Oblivion is the same.

I didn't say it was the only game that re-uses textures but look at the videos its the same wall texture over and over. I can't see that being the reason it "needs" Blu-ray. Uncompressed digital surround sound is the only reason I can think of for a game that will probably last 15 hours tops. The pirates or whatever he's fighting all look the same as well. The animation is nice but its still got "transition" problems. Not much better than the PoP series from last gen.

 

The reason you don't get why the game wont fit on a DVD is because you're not a game developer. The guy pretty much explained why Blu-Ray is needed but his explanation probably went way over your head. He explained that everything in the game is streamed directly from the disk and I know for a fact that texture streaming alone eats up allot of disk space and since everything else in the game is streamed as well you can figure out why this game eats up allot of disk space. 

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pundog

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#27 pundog
Member since 2006 • 4491 Posts

[QUOTE="pundog"]Ok how about we wait for some top notch 3rd developers like Epic, Bioware, Bethesda, Valve etc. to say BR is needed, because right now all I'm hearing from the developers is either a) Sony's writing the checks around here or b) we're too lazy to actually do some work compressing and optimizing.jdt532

 

I guess you overlooked the post I made in this very thread where the guy at Epic pretty much said DVD is too small?.... 

You mean the one from 2005? He gave that interview before the 360 was even on shelves and over 1 year before Gears was released. That means that Epic would likely not have final development kits or XNA.
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Michael85

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#28 Michael85
Member since 2005 • 3971 Posts

I gurantee Rare could get a game up and running on the 360 that looks, plays, and is just as long as Drake's Fortune.

Banjo 3's probably already matched it. 

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kittykatz5k

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#29 kittykatz5k
Member since 2004 • 32249 Posts

Having a huge game means 1 of 2 things:
-You have a completely unoptimised game
-Your game has a huge world loads and loads of sound/texture files stacked on top of a huge map with laods of models and such.

This seems to be hte first one if they can't even make the demo fit.

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Blind0825

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#30 Blind0825
Member since 2006 • 194 Posts
Ya know, I'm just gonna go out on a limb here and say that it seems you're trying to reassure yourself that you need bluray for games to justify your purchase...It is NOT proven that it is needed right now, in the future yes of course we're going to need bigger storage mediums, but right now it's just a nice little feature that is waaaay too expensive.  I'm sick of reading posts saying that without bluray games are doomed, blah blah blah.  For the most part right now all it's used for is sound and cgi...big freaking deal.  Stop believing the Sony hype....god I hate fanboys.
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raynimrod

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#31 raynimrod
Member since 2005 • 6862 Posts

[QUOTE="raynimrod"][QUOTE="Marka1700"]

Both PS3 and 360 are limited to environment sizes by thier farty little 512MB of ram.

John-J-Rambo



Wow talk about naive. Do some research before you post. That 512MB of ram you speak of is significantly more efficient than DDR2 my friend. Good try though.

 

Oh yeah? How is it more "efficient" than DDR2? Perhaps you should do a little research? 



At least 4 times more efficient actually.  The Octal Data Rate for XDR RAM is 8 bits per clock cycle per lane compared to DDR2's 2 bits per clock.  That allows XDR to provide 3.2 Gbit/s at about 400MHz.  There is minimal latency with XDR RAM compared to that of DDR2 as it's interface with the wider bus and more bandwidth allows for nearly seamless data streaming.  Of course I assumed you reaseached this, so what is the point of your post?
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Vyse_The_Daring

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#32 Vyse_The_Daring
Member since 2003 • 5318 Posts
So the demo won't fit on a roughly 8.5 gig disc, but the final version is going to fit on 25 gigs? Is it a ridiculously long demo or short game?
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jdt532

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#33 jdt532
Member since 2003 • 4236 Posts

So the demo won't fit on a roughly 8.5 gig disc, but the final version is going to fit on 25 gigs? Is it a ridiculously long demo or short game? Vyse_The_Daring

 

Blu-Ray disks can have up to 4 layers on one disk which means a 100GB capacity.... 

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rockstar183

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#34 rockstar183
Member since 2006 • 1637 Posts
So the demo won't fit on a roughly 8.5 gig disc, but the final version is going to fit on 25 gigs? Is it a ridiculously long demo or short game? Vyse_The_Daring
blue ray  can store 50gb
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black_awpN1

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#35 black_awpN1
Member since 2004 • 7863 Posts
Amazing what money can make people say.
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JiveT

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#36 JiveT
Member since 2005 • 8619 Posts

So the demo won't fit on a roughly 8.5 gig disc, but the final version is going to fit on 25 gigs? Is it a ridiculously long demo or short game? Vyse_The_Daring

Yeah that's what I'm trying to figure out. I'd like to see a break down of how they are using the memory and how they plan to distribute the demo. The PSN store downloaded at a decent clip when I had the system but a 10 gig demo on a 60 gig harddrive seems a little whacky.

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LinKuei_warrior

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#37 LinKuei_warrior
Member since 2006 • 2670 Posts

lmao!...crash bandicoot.

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Vyse_The_Daring

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#38 Vyse_The_Daring
Member since 2003 • 5318 Posts

[QUOTE="Vyse_The_Daring"]So the demo won't fit on a roughly 8.5 gig disc, but the final version is going to fit on 25 gigs? Is it a ridiculously long demo or short game? rockstar183
blue ray can store 50gb

Didn't know they were using a 50 gig, my fault. But my point still stands, I've never played a demo that's nearly 1/5 the size of the final game. 

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black_awpN1

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#39 black_awpN1
Member since 2004 • 7863 Posts

lmao!...crash bandicoot.

LinKuei_warrior

Yeah these gusy made Crash Bandicoot. This game was all about Mind blowing storage and visuals. lol:roll: 

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Videodogg

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#40 Videodogg
Member since 2002 • 12611 Posts
The game will probably last 6 hours. Its best not to get your hope up or believe everything you hear. Cows should have learned this by now.
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John-J-Rambo

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#41 John-J-Rambo
Member since 2007 • 78 Posts
[QUOTE="John-J-Rambo"]
[QUOTE="raynimrod"][QUOTE="Marka1700"]

Both PS3 and 360 are limited to environment **** by thier farty little 512MB of ram.

raynimrod



Wow talk about naive. Do some research before you post. That 512MB of ram you speak of is significantly more efficient than DDR2 my friend. Good try though.

 

Oh yeah? How is it more "efficient" than DDR2? Perhaps you should do a little research?



At least 4 times more efficient actually. The Octal Data Rate for XDR RAM is 8 bits per clock cycle per lane compared to DDR2's 2 bits per clock. That allows XDR to provide 3.2 Gbit/s at about 400MHz. There is minimal latency with XDR RAM compared to that of DDR2 as it's interface with the wider bus and more bandwidth allows for nearly seamless data streaming. Of course I assumed you reaseached this, so what is the point of your post?

 

Yeah, it is more efficient bandiwdth wise, but that does not mean it can store more. Bandwidth efficiency has absolutely NO bearing in the context of what the discussion was about. I guess I could have worded my response better, but I would assume you would know I was talking about storage space, and not bandwidth when that is what the discussion was about.

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judge__judy

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#42 judge__judy
Member since 2005 • 2129 Posts
[QUOTE="Marka1700"]

Both PS3 and 360 are limited to environment sizes by thier farty little 512MB of ram.

jdt532

 

For a console that doesn't have a huge bloated OS with a bunch of bloatware running in the background like with windows based PCs 512MB is more than enough...

Not enough to take advantage of blueray
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LinKuei_warrior

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#44 LinKuei_warrior
Member since 2006 • 2670 Posts
this game reminds me of crash bandicoot:you run through a forest taking down almost anything that gets in your way
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XBebop

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#45 XBebop
Member since 2003 • 1414 Posts

Obviously consumers aren't impressed with Blu-Ray.

 

And you know what? The consumers are always right. Blu-Ray isn't needed right now. Next gen it will be mandatory, but by the we'll have an even better disc format.

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WilliamRLBaker

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#46 WilliamRLBaker
Member since 2006 • 28915 Posts

Not only are they using the space, there is a performance advantage and zero load times as a result of Blu Ray. If that does not close the case forevermore I don't know what does.

Streaming important data for a real-world advantage is NOT "taking up space."

Redfingers

zero load times? you mean ps3 has zero load times *cough* BS *cough* i own one and the thing has load times buddy.

And you mean those zero load times are a result of blu ray? how is that possible when 2x blu ray AT ALL times is still slower then 8-12x dvd?

By the way why is it that over 80% of ps3 games load onto the harddrive via cache or do an install? because blu rays transfer speed is slow as hell, if they we're to stream every thing from the disc load times would be 30 seconds or more and this is proven fact.

you need to learn blu ray facts...

 

After reading the rest of the thread, I think the dev is stupid, DATA streams off the disc? the BLU Ray disc? *laughs hard* ok whatever, Let alone the fact that blu ray is slow as hell compared to DVD and this is shown in developer interviews and the fact that nearly all ps3 games cache data or do straight installs onto the harddrive cause without it the games would have hella load times....LOL if the game cant fit on a dvd, I do not believe for one second it will use disc streaming, its gonna have super bad load times if it does.

 Now if it loads from the hard drive then load times will be small but even with the hard drive load time still exists, I think the dev is smoking something, no one as of yet in the industry of pcs or console has figured out how to banish load times, unless you use cartridge type memory.

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jdt532

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#47 jdt532
Member since 2003 • 4236 Posts
[QUOTE="Redfingers"]

Not only are they using the space, there is a performance advantage and zero load times as a result of Blu Ray. If that does not close the case forevermore I don't know what does.

Streaming important data for a real-world advantage is NOT "taking up space."

WilliamRLBaker

zero load times? you mean ps3 has zero load times *cough* BS *cough* i own one and the thing has load times buddy.

And you mean those zero load times are a result of blu ray? how is that possible when 2x blu ray AT ALL times is still slower then 8-12x dvd?

By the way why is it that over 80% of ps3 games load onto the harddrive via cache or do an install? because blu rays transfer speed is slow as hell, if they we're to stream every thing from the disc load times would be 30 seconds or more and this is proven fact.

you need to learn blu ray facts...

 

After reading the rest of the thread, I think the dev is stupid, DATA streams off the disc? the BLU Ray disc? *laughs hard* ok whatever, Let alone the fact that blu ray is slow as hell compared to DVD and this is shown in developer interviews and the fact that nearly all ps3 games cache data or do straight installs onto the harddrive cause without it the games would have hella load times....LOL if the game cant fit on a dvd, I do not believe for one second it will use disc streaming, its gonna have super bad load times if it does.

 

And yet in Uncharted they do stream everything from the disk and there's no load times in the game....

 

Read this, second paragraph

 

http://ps3.ign.com/articles/788/788740p1.html

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raynimrod

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#48 raynimrod
Member since 2005 • 6862 Posts
[QUOTE="raynimrod"][QUOTE="John-J-Rambo"]
[QUOTE="raynimrod"][QUOTE="Marka1700"]

Both PS3 and 360 are limited to environment **** by thier farty little 512MB of ram.

John-J-Rambo



Wow talk about naive. Do some research before you post. That 512MB of ram you speak of is significantly more efficient than DDR2 my friend. Good try though.

 

Oh yeah? How is it more "efficient" than DDR2? Perhaps you should do a little research?



At least 4 times more efficient actually. The Octal Data Rate for XDR RAM is 8 bits per clock cycle per lane compared to DDR2's 2 bits per clock. That allows XDR to provide 3.2 Gbit/s at about 400MHz. There is minimal latency with XDR RAM compared to that of DDR2 as it's interface with the wider bus and more bandwidth allows for nearly seamless data streaming. Of course I assumed you reaseached this, so what is the point of your post?

 

Yeah, it is more efficient bandiwdth wise, but that does not mean it can store more. Bandwidth efficiency has absolutely NO bearing in the context of what the discussion was about. I guess I could have worded my response better, but I would assume you would know I was talking about storage space, and not bandwidth when that is what the discussion was about.



Well in that case I would like to point out that RAM has nothing to do with storage space in the generic sense - that is what the HDD and Storage Medium (Blu-Ray/DVD) is for.  It deals with storage space as a means to transfer data quickly between various hardware components, to store critical system/software data and to shorten things such as load times and such by caching the relevant data. 

The reason that RAM is so important is because of the rate at which it can access and transfer data compared to physical storage mediums that require a reader or moving parts (CD-ROM/HDD).  Now, if you have 2GB DDR2 RAM, it can access, store and transfer that data at 2 bits per clock cycle per lane.  Now if you have 512MB XDR DRAM, it can access, store and transfer that data at 8 bits per clock cycle per lane.  That's 4 times the data in the same amount of time, therefore it doesn't need to to hold as much data as DDR2 RAM since it can utilize it 4 times as quickly and be done with it.  It has everything to do with efficiency, especially with consoles

Also, don't forget that the 2GB of RAM is required for PC's because of the resources consumed by its OS, array of software and necessary processes always running on it.  Consoles do not have those issues, and so a large amount of RAM needed.
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dark_templar_99

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#49 dark_templar_99
Member since 2005 • 2890 Posts
So if its needed, does that mean that if there was no Blu-Ray all developers would be forced to stop making games cuz something they need, they wouldn't have? This is **** It wasn't NEEDED 20 years ago and its not needed now.
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Prid3r

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#50 Prid3r
Member since 2004 • 8643 Posts
The motorstorm devs said the same thing , as well as the resistance dev , and both of them have been proved wrong . I also laughed quite a bit about the motorstorm one knowing the low replay value of the game :lol: !