Need For Speed: Shift is the best *console* racing sim, sadly.

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fissionfusion

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#1 fissionfusion
Member since 2009 • 34 Posts

Why?

Because even though the game is not realistic in any sense, the competition between cars is.

In Forza 3 - AWD dominates the competition on track. In what world would a Chevelle SS 454 lose to a Nissan GT-R in a 1/4? Unless the Chevelle was straight stock, it wouldn't under any circumstance lose to a GT-R. It takes an 1100hp beast Civic SI to beat a 650hp Camaro in an et. So I can throw like $150,000 worth of upgrades on any import, but God forbid I want to throw on a blower...atleast I can get side pipes.

GT5 iseven worse, justabyssmal. A 1972 Monte Carlo having a worse launch than a Supra? LOLOLOLOLOLOLOLOL. There is a reason this car was BANNED from Nascar. Even it was a stock Monte 350with 2.43gears and 1500 stallit STILL would launch stronger than a Supra. In the king simulator, if you want to drive Muscle...don't bother buying this game - it sucks for muscle fanatics. Not even side pipes.

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Mystic-G

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#2 Mystic-G
Member since 2006 • 6462 Posts

You played GT5?

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SwagSurf

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#3 SwagSurf
Member since 2009 • 3022 Posts

I wish I had a crystal ball :(

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D1zzyCriminal

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#4 D1zzyCriminal
Member since 2009 • 1839 Posts

Where do you people come from? This doesnt make any sence, Im very sorry I cant contribute more than that.

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UnnDunn

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#5 UnnDunn
Member since 2002 • 3981 Posts

Why?

Because even though the game is not realistic in any sense, the competition between cars is.

In Forza 3 - AWD dominates the competition on track. In what world would a Chevelle SS 454 lose to a Nissan GT-R in a 1/4? Unless the Chevelle was straight stock, it wouldn't under any circumstance lose to a GT-R. It takes an 1100hp beast Civic SI to beat a 650hp Camaro in an et. So I can throw like $150,000 worth of upgrades on any import, but God forbid I want to throw on a blower...atleast I can get side pipes.

GT5 iseven worse, justabyssmal. A 1972 Monte Carlo having a worse launch than a Supra? LOLOLOLOLOLOLOLOL. There is a reason this car was BANNED from Nascar. Even it was a stock Monte 350with 2.43gears and 1500 stallit STILL would launch stronger than a Supra. In the king simulator, if you want to drive Muscle...don't bother buying this game - it sucks for muscle fanatics. Not even side pipes.

fissionfusion

I'm sensing you fall on the "muscle" side of the muscle vs. tuner flamewar...

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Riverwolf007

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#6 Riverwolf007
Member since 2005 • 26023 Posts

well, i didn't like it so yeah that's pretty stong evidence that it's a good sim.

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Oleg_Huzwog

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#7 Oleg_Huzwog
Member since 2007 • 21885 Posts

In what world would a Chevelle SS 454 lose to a Nissan GT-R in a 1/4?fissionfusion

*googles performance specs*

Apparently, the real world.

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#8 fissionfusion
Member since 2009 • 34 Posts

It means for a simulator these game sucks.

They are completely biased towards imports and European cars, GT5 moreso than Forza. You can twin turbo and bump PSI into the mid 20's on imports, but they purposely refuse to let you have the ability to bump PSI any higher than 12on BBC or SBC's for that matter via a blower, because they know with the tuning options given American vehicles would dominate (like typical) on anything other than a windy death course in which even the Cobalt is King.

The Corvette is the current stock package King of the Nurb Rings, but yet a stock GT-R beats it out on GT5? Am I missing something?

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#9 fissionfusion
Member since 2009 • 34 Posts

[QUOTE="fissionfusion"]In what world would a Chevelle SS 454 lose to a Nissan GT-R in a 1/4?Oleg_Huzwog

*googles performance specs*

Apparently, the real world.

Saw this on drag times.com GT-R (twin turbo 897bwhp)

1/4 Mile ET: 10.551
1/4 Mile MPH: 128.420
1/8 Mile ET: 6.731
1/8 Mile MPH: 104.060
0-60 Foot ET: 1.497
Temperature F: 71.0Read more at http://my350z.com/forum/2009-nissan-gt-r/428216-what-is-the-fastest-gt-r-in-the-1-4-mile.html

chevelle (non blown 702bwhp)

1/4 Mile ET:10.0701/4 Mile MPH:130.8001/8 Mile ET:6.3301/8 Mile MPH:106.6200-60 Foot ET:1.290

lolwut?

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foxhound_fox

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#10 foxhound_fox
Member since 2005 • 98532 Posts

The TC has no idea about performance. Why does a Chevelle 454 beat a GT-R in the 1/4 mile? Because it has more power? The GT-R is a machine designed around 40 year-newer technology, obviously its going to beat something from the 1960's in everything. Hell, I wouldn't bet there are some Honda Civic's out there (type-R's perhaps) that with a tiny bit of tuning (and no power upgrades) could easily be a Chevelle around a track.

More power =/= better

And Shift is not a sim.

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Jaysonguy

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#11 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="fissionfusion"]In what world would a Chevelle SS 454 lose to a Nissan GT-R in a 1/4?Oleg_Huzwog

*googles performance specs*

Apparently, the real world.

Exactly

"These cars perform like their real life counterparts, something must be done to stop this!"

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fissionfusion

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#12 fissionfusion
Member since 2009 • 34 Posts

The TC has no idea about performance. Why does a Chevelle 454 beat a GT-R in the 1/4 mile? Because it has more power? The GT-R is a machine designed around 40 year-newer technology, obviously its going to beat something from the 1960's in everything. Hell, I wouldn't bet there are some Honda Civic's out there (type-R's perhaps) that with a tiny bit of tuning (and no power upgrades) could easily be a Chevelle around a track.

More power =/= better

And Shift is not a sim.

foxhound_fox

A Chevelle 454 SS with a race package runs 10's. A GT-R runs 11's. I mean last time I checked 11 is slower than 10. Correct me if I am wrong.

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#13 foxhound_fox
Member since 2005 • 98532 Posts

A Chevelle 454 SS with a race package runs 10's. A GT-R runs 11's. I mean last time I checked 11 is slower than 10. Correct me if I am wrong.

fissionfusion


A stock Chevelle 454 SS? Do you have proof? And the 1/4 mile isn't everything. What does this "race package" add (or remove)?

And I haven't personally put either to a 1/4 mile test in FM3. Do you have a video supporting your claim that a GT-R beats the Chevelle? In their stock forms?

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#14 jovipman
Member since 2004 • 161 Posts

"In what world would a Chevelle SS 454 lose to a Nissan GT-R in a 1/4"

i am not an expert here but from what i know

the chevelle is better at launch if it is equipped with drag raceing tires

at launch the chevelle is so powerfull and the tiers are so grippy that most of the weight of the car will be concentrated on the rear wheels hence giving them more traction and with its power it would win

but if tiers are normal the tires would not have enough grip to shift enough weight to the back wheels and then not have enough grip and with the chevelle power the tires would spin wasting its power

in the other hand the gtr will always have its power delivered to the tire with the most grip and not to wast any of its power

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#15 JohnF111
Member since 2010 • 14190 Posts
I do enjoy NFS: Shift... Never played Forza and only ever played GT4 so kinda mixed from me, i do like NFS but your points are nitpicky and clear that your just a hater of popular things. I bet your the one who doesn't buy CoD only because it's popular yet you convince yourself it's sooo baaad and horrible.
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#16 fissionfusion
Member since 2009 • 34 Posts

[QUOTE="fissionfusion"]

A Chevelle 454 SS with a race package runs 10's. A GT-R runs 11's. I mean last time I checked 11 is slower than 10. Correct me if I am wrong.

foxhound_fox


A stock Chevelle 454 SS? Do you have proof? And the 1/4 mile isn't everything. What does this "race package" add (or remove)?

And I haven't personally put either to a 1/4 mile test in FM3. Do you have a video supporting your claim that a GT-R beats the Chevelle? In their stock forms?

Typical race package for mechanical engines typically includes- New tires Higher RPM cam Dual dominators heavier valvetrain Internal balancing ported & open heads Dual spring set tuning 105 octane tuning greater fuel pump Torque Converter long tube headers (straight pipe) And depending on the transmission, an overhaul might be required unless it's a TH400, then a shift kit is all that is required. Costs about $5,000 in parts and labor. Compression on a stock 500hp 480 torque BBC jumps from 9.5 to 12 - rwhp typically is then rated at about 700 and torque screams to low 600's. For the same price on my 350Z I can do about this much. On electronic engines it typically includes New tires CAI high compression fuel injector Switch out to performance turbos Octane tuning 103 Transcooler headers/exhaust high perf. clutch Hux shift kit Oil cooling system Aluminum pulley system New trans HP jumps to about 550, torque in the high 300's. It runs a 10.7 at the track. But it retains decent gas mileage and I can daily drive it, unlike my Monte or Chevelle.

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danish-death

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#17 danish-death
Member since 2004 • 5314 Posts
Keep your NFS then. :)
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#18 fissionfusion
Member since 2009 • 34 Posts

I will.

Then I'll go take my 350Z to the track this weekend, and then my Monte next weekend.

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#19 foxhound_fox
Member since 2005 • 98532 Posts

Did a little comparo between the two. Tried to keep it as unbiased as possible (I'm pretty good at the game, and don't normally do 1/4 mile runs, so my shifting might be bad).

--

Chevelle 454 SS vs. GT-R Spec V

Free Play - Hot Lap - Sedona Raceway Park, 1/4 mile track

1970 Chevrolet Chevelle SS-454

Power: 336kW
Torque: 677.9N.m
Weight: 1723kg

Expert Settings (no-assists, manual w/clutch):

Run 1 13.847
Run 2 13.864
Run 3 13.830

Easy Settings (all assists, automatic):

Run 1 14.431
Run 2 14.404
Run 3 14.431

2010 Nissan GT-R SpecV

Power: 357kW
Torque: 588.0N.m
Weight: 1680kg

Expert Settings (no-assists, manual w/clutch):

Run 1 11.078
Run 2 11.144
Run 3 11.111 (****in' eh)

Easy Settings (all assists, automatic):

Run 1 11.411
Run 2 11.578
Run 3 11.395

--

If anything, I just proved that using the manual w/clutch and no assists is way better than automatic with. Hmm... *buys GT-R for later use*

Typical race package for mechanical engines typically includes- New tires Higher RPM cam Dual dominators heavier valvetrain Internal balancing ported & open heads Dual spring set tuning 105 octane tuning greater fuel pump Torque Converter long tube headers (straight pipe) And depending on the transmission, an overhaul might be required unless it's a TH400, then a shift kit is all that is required. Costs about $5,000 in parts and labor. Compression on a stock 500hp 480 torque BBC jumps from 9.5 to 12 - rwhp typically is then rated at about 700 and torque screams to low 600's. For the same price on my 350Z I can do about this much. On electronic engines it typically includes New tires CAI high compression fuel injector Switch out to performance turbos Octane tuning 103 Transcooler headers/exhaust high perf. clutch Hux shift kit Oil cooling system Aluminum pulley system New trans HP jumps to about 550, torque in the high 300's. It runs a 10.7 at the track. But it retains decent gas mileage and I can daily drive it, unlike my Monte or Chevelle.

fissionfusion


Ah. So unlike the Chevelle 454 SS in FM3, it isn't stock... it is heavily modified to bring out those numbers. Good to know.

Now, the GT-R is pulling times like it does in real life. What about the stock 454-SS, what does it run stock in real life? The performance index in the game states these cars are very different. And Turn 10 did their best to represent these cars capabilities with the PI.

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#20 fissionfusion
Member since 2009 • 34 Posts

Read the original argument.

Stock 454 Chevelle will lose to a stockGT-R. Nothing new about that. But it is when I throw in the whole kit-n-kaboodle I still lose to abarely modifiedGT-R. The reason why isn't because the cars don't drive originally like they should, it's that the upgrades do not properly reflect true numbers, which is why as a sim - it sucks.AChevellewith slicks,higher rpm cam and exhaust upgrades will pump out numbers close to a stock GT-R in the real world. But in Forza 3, it doesn't. This to me means that I am wasting my time playing with something ill-representative or drag racing. GT5 is a whole different level of suck. Gorgeous game, but it is MILES behind Forza when it comes to actual performance simulation - which is sad because Forza's isn't that good. They spent a lot of time with track times and what not, but not nearly enough with mechanical techies who know 10x more about engines and performance than any racing organization does.

And this is why NFS: Shift, is better. In NFS, like reality, a 70 Challenger will embarass a GTR on a straight or at launch. But when that doesn't happen in a sim I am left puzzled, and then I realize it sucks so I trade it in and buy DR2.

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#21 foxhound_fox
Member since 2005 • 98532 Posts

Read the original argument.

Stock 454 Chevelle will lose to a stockGT-R. Nothing new about that. But it is when I throw in the whole kit-n-kaboodle I still lose to abarely modifiedGT-R. The reason why isn't because the cars don't drive originally like they should, it's that the upgrades do not properly reflect true numbers, which is why as a sim - it sucks.AChevellewith slicks,higher rpm cam and exhaust upgrades will pump out numbers close to a stock GT-R in the real world. But in Forza 3, it doesn't. This to me means that I am wasting my time playing with something ill-representative or drag racing. fissionfusion


You need to do more than just slap parts in to get better numbers in Forza 3. You have to tune suspension, differential, transmission ratio and braking balance.

Like you said, a stock 454-SS can't beat a GT-R. And the parts in FM3 aren't going to be completely representative of those found in real life. The fact you are expecting 1-1 recreation in a video game shows me you have no sense of what a racing sim is trying to achieve and is capable of achieving. We are still decades behind a true-to-life recreation.

And AWD will always trump RWD when it comes to launch and acceleration. Though, it will limit top speed and possibly increase under-steer in cornering. Muscle doesn't always trump technology. You obviously haven't learned this yet.

Not to mention the fact that driver ability plays into better numbers way more than any tuning or parts will ever.

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#22 inggrish
Member since 2005 • 10503 Posts

So.... let me get this straight, you are saying that Shift is a better racing sim that Forza and GT5, just because it has slightly more accurate performance when comparing 2 or 3 cars?

ok. :roll:

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#23 fissionfusion
Member since 2009 • 34 Posts

"And AWD will always trump RWD when it comes to launch and acceleration"

I have never seen this, ever. I have been in and participated in over 50 races myself, and never has an AWD vehicle launched better than my Chevelle, or any other RWD for that matter. It cannot. If you can find one top 5 Drag Racing finalists in any national competition that is not RWD, I'll be impressed.

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#24 ermacness
Member since 2005 • 10940 Posts

Why?

Because even though the game is not realistic in any sense, the competition between cars is.

In Forza 3 - AWD dominates the competition on track. In what world would a Chevelle SS 454 lose to a Nissan GT-R in a 1/4? Unless the Chevelle was straight stock, it wouldn't under any circumstance lose to a GT-R. It takes an 1100hp beast Civic SI to beat a 650hp Camaro in an et. So I can throw like $150,000 worth of upgrades on any import, but God forbid I want to throw on a blower...atleast I can get side pipes.

GT5 iseven worse, justabyssmal. A 1972 Monte Carlo having a worse launch than a Supra? LOLOLOLOLOLOLOLOL. There is a reason this car was BANNED from Nascar. Even it was a stock Monte 350with 2.43gears and 1500 stallit STILL would launch stronger than a Supra. In the king simulator, if you want to drive Muscle...don't bother buying this game - it sucks for muscle fanatics. Not even side pipes.

fissionfusion

Do you even know how fast a stock GT-R run in a 1/4 mile? Let's just put it like this: The SLOWEST i ever seen a stock GT-R run in a 1/4 mile is 12.0 sec. If i'm not mistaken, even a stock V8 supercharged GT 500 will have trouble beating it in a 1/4 mile.

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#25 fissionfusion
Member since 2009 • 34 Posts

[QUOTE="fissionfusion"]

Read the original argument.

Stock 454 Chevelle will lose to a stockGT-R. Nothing new about that. But it is when I throw in the whole kit-n-kaboodle I still lose to abarely modifiedGT-R. The reason why isn't because the cars don't drive originally like they should, it's that the upgrades do not properly reflect true numbers, which is why as a sim - it sucks.AChevellewith slicks,higher rpm cam and exhaust upgrades will pump out numbers close to a stock GT-R in the real world. But in Forza 3, it doesn't. This to me means that I am wasting my time playing with something ill-representative or drag racing. foxhound_fox


You need to do more than just slap parts in to get better numbers in Forza 3. You have to tune suspension, differential, transmission ratio and braking balance.

Like you said, a stock 454-SS can't beat a GT-R. And the parts in FM3 aren't going to be completely representative of those found in real life. The fact you are expecting 1-1 recreation in a video game shows me you have no sense of what a racing sim is trying to achieve and is capable of achieving. We are still decades behind a true-to-life recreation.

And AWD will always trump RWD when it comes to launch and acceleration. Though, it will limit top speed and possibly increase under-steer in cornering. Muscle doesn't always trump technology. You obviously haven't learned this yet.

Not to mention the fact that driver ability plays into better numbers way more than any tuning or parts will ever.

I am very aware of that. I do this for a living. And muscle, on a straight line, will always trump technology. A $40,000 invested 70 Chevelle will put out numbers that a Pagani Zonda cannot produce. Proof? http://www.youtube.com/watch?v=zvwMi5Y9FcU NON BLOWN CHEVELLE running an 8.6 (non blown means the engine is still NA) Pagani Zonda failing at 10.4 http://www.dragtimes.com/Pagani--Zonda-Drag-Racing.html Bugatti Veyron failing at 10.3 http://www.bugattipage.com/ride.htm $100,000 and it will be the world's fastest car. I know what I am talking about. Game developers sadly, do not.

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#26 fissionfusion
Member since 2009 • 34 Posts

[QUOTE="fissionfusion"]

Why?

Because even though the game is not realistic in any sense, the competition between cars is.

In Forza 3 - AWD dominates the competition on track. In what world would a Chevelle SS 454 lose to a Nissan GT-R in a 1/4? Unless the Chevelle was straight stock, it wouldn't under any circumstance lose to a GT-R. It takes an 1100hp beast Civic SI to beat a 650hp Camaro in an et. So I can throw like $150,000 worth of upgrades on any import, but God forbid I want to throw on a blower...atleast I can get side pipes.

GT5 iseven worse, justabyssmal. A 1972 Monte Carlo having a worse launch than a Supra? LOLOLOLOLOLOLOLOL. There is a reason this car was BANNED from Nascar. Even it was a stock Monte 350with 2.43gears and 1500 stallit STILL would launch stronger than a Supra. In the king simulator, if you want to drive Muscle...don't bother buying this game - it sucks for muscle fanatics. Not even side pipes.

ermacness

Do you even know how fast a stock GT-R run in a 1/4 mile? Let's just put it like this: The SLOWEST i ever seen a stock GT-R run in a 1/4 mile is 12.0 sec. If i'm not mistaken, even a stock V8 supercharged GT 500 will have trouble beating it in a 1/4 mile.

No one cares about Ford. Outside of thei 9 1/2's they haven't produced anything worthwhile.

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#27 ermacness
Member since 2005 • 10940 Posts

"And AWD will always trump RWD when it comes to launch and acceleration"

I have never seen this, ever. I have been in and participated in over 50 races myself, and never has an AWD vehicle launched better than my Chevelle, or any other RWD for that matter. It cannot. If you can find one top 5 Drag Racing finalists in any national competition that is not RWD, I'll be impressed.

fissionfusion

It depends. If you're talking customized, then it's up in the air, and really depends on how much the car is hooked up and the driver. In a stock race, I'll just show you this:


EAT YOUR HEART OUT!!!

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ermacness

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#28 ermacness
Member since 2005 • 10940 Posts

[QUOTE="ermacness"]

[QUOTE="fissionfusion"]

Why?

Because even though the game is not realistic in any sense, the competition between cars is.

In Forza 3 - AWD dominates the competition on track. In what world would a Chevelle SS 454 lose to a Nissan GT-R in a 1/4? Unless the Chevelle was straight stock, it wouldn't under any circumstance lose to a GT-R. It takes an 1100hp beast Civic SI to beat a 650hp Camaro in an et. So I can throw like $150,000 worth of upgrades on any import, but God forbid I want to throw on a blower...atleast I can get side pipes.

GT5 iseven worse, justabyssmal. A 1972 Monte Carlo having a worse launch than a Supra? LOLOLOLOLOLOLOLOL. There is a reason this car was BANNED from Nascar. Even it was a stock Monte 350with 2.43gears and 1500 stallit STILL would launch stronger than a Supra. In the king simulator, if you want to drive Muscle...don't bother buying this game - it sucks for muscle fanatics. Not even side pipes.

fissionfusion

Do you even know how fast a stock GT-R run in a 1/4 mile? Let's just put it like this: The SLOWEST i ever seen a stock GT-R run in a 1/4 mile is 12.0 sec. If i'm not mistaken, even a stock V8 supercharged GT 500 will have trouble beating it in a 1/4 mile.

No one cares about Ford. Outside of thei 9 1/2's they haven't produced anything worthwhile.

and what chevy have had "impressive" besides the Camaros, and the ZR1 Corvettes?

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#29 Heyhuub
Member since 2010 • 317 Posts

"And AWD will always trump RWD when it comes to launch and acceleration"

I have never seen this, ever. I have been in and participated in over 50 races myself, and never has an AWD vehicle launched better than my Chevelle, or any other RWD for that matter. It cannot. If you can find one top 5 Drag Racing finalists in any national competition that is not RWD, I'll be impressed.

fissionfusion

THat is because you use drag-tires, these games try to simulate road tires or at most slicks. Which are designed for cornering grip. Yes, when you use drag tires an AWD vehicle will just bog down because of to much grip and lose on a roll because of drivetrain losses. But when drag racing with road tires a 600hp RWD vehicle will almost always lose to a 600hp AWD vehicle through the 1/4 mile from a standing start.

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#30 fissionfusion
Member since 2009 • 34 Posts

[QUOTE="fissionfusion"]

"And AWD will always trump RWD when it comes to launch and acceleration"

I have never seen this, ever. I have been in and participated in over 50 races myself, and never has an AWD vehicle launched better than my Chevelle, or any other RWD for that matter. It cannot. If you can find one top 5 Drag Racing finalists in any national competition that is not RWD, I'll be impressed.

ermacness

It depends. If you're talking customized, then it's up in the air, and really depends on how much the car is hooked up and the driver. In a stock race, I'll just show you this:


EAT YOUR HEART OUT!!!

Those were pathetic launches to begin with...and you guys keep showing me stock garbage. Yes, Turn 10 and maybe even Polyphony got it right when it comes to stock.

Here is what a RWD launch looks like. You will not find an AWD that has a prayer in producing anything like this. http://www.youtube.com/watch?v=U5PAd4BBQM8&feature=related

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#31 GTR2addict
Member since 2007 • 11863 Posts
Race Pro.
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Heyhuub

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#32 Heyhuub
Member since 2010 • 317 Posts

[QUOTE="foxhound_fox"]

[QUOTE="fissionfusion"]

Read the original argument.

Stock 454 Chevelle will lose to a stockGT-R. Nothing new about that. But it is when I throw in the whole kit-n-kaboodle I still lose to abarely modifiedGT-R. The reason why isn't because the cars don't drive originally like they should, it's that the upgrades do not properly reflect true numbers, which is why as a sim - it sucks.AChevellewith slicks,higher rpm cam and exhaust upgrades will pump out numbers close to a stock GT-R in the real world. But in Forza 3, it doesn't. This to me means that I am wasting my time playing with something ill-representative or drag racing. fissionfusion


You need to do more than just slap parts in to get better numbers in Forza 3. You have to tune suspension, differential, transmission ratio and braking balance.

Like you said, a stock 454-SS can't beat a GT-R. And the parts in FM3 aren't going to be completely representative of those found in real life. The fact you are expecting 1-1 recreation in a video game shows me you have no sense of what a racing sim is trying to achieve and is capable of achieving. We are still decades behind a true-to-life recreation.

And AWD will always trump RWD when it comes to launch and acceleration. Though, it will limit top speed and possibly increase under-steer in cornering. Muscle doesn't always trump technology. You obviously haven't learned this yet.

Not to mention the fact that driver ability plays into better numbers way more than any tuning or parts will ever.

I am very aware of that. I do this for a living. And muscle, on a straight line, will always trump technology. A $40,000 invested 70 Chevelle will put out numbers that a Pagani Zonda cannot produce. Proof? http://www.youtube.com/watch?v=zvwMi5Y9FcU NON BLOWN CHEVELLE running an 8.6 (non blown means the engine is still NA) Pagani Zonda failing at 10.4 http://www.dragtimes.com/Pagani--Zonda-Drag-Racing.html Bugatti Veyron failing at 10.3 http://www.bugattipage.com/ride.htm $100,000 and it will be the world's fastest car. I know what I am talking about. Game developers sadly, do not.

If you know what you're talking about then you also must have noticed the tires under that Chevelle. Which where full on drag-tires which are not road worthy and not featured in game like Gran Turismo. So ofcourse a 1000hp car with drag tires is faster than a 700hp supercar on Michelin Pilet-Sport 2 tires through the 1/4 mile.

The Veyron has actually been tested @ 10.1, with road worthy street tires.

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#33 fissionfusion
Member since 2009 • 34 Posts
[QUOTE="ermacness"]

[QUOTE="fissionfusion"]

[QUOTE="ermacness"]Do you even know how fast a stock GT-R run in a 1/4 mile? Let's just put it like this: The SLOWEST i ever seen a stock GT-R run in a 1/4 mile is 12.0 sec. If i'm not mistaken, even a stock V8 supercharged GT 500 will have trouble beating it in a 1/4 mile.

No one cares about Ford. Outside of thei 9 1/2's they haven't produced anything worthwhile.

and what chevy have had "impressive" besides the Camaros, and the ZR1 Corvettes?

Are you serious? Chevrolet dominates Nascar. Chevy pretty much dominates anything, including track. The 50 year old 454 still dominates the competition. The closest non 454 is the EFI Hemi, and in the past five years it has only beat out the carburated 454 one time.
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#34 Heyhuub
Member since 2010 • 317 Posts

[QUOTE="ermacness"]

[QUOTE="fissionfusion"]

"And AWD will always trump RWD when it comes to launch and acceleration"

I have never seen this, ever. I have been in and participated in over 50 races myself, and never has an AWD vehicle launched better than my Chevelle, or any other RWD for that matter. It cannot. If you can find one top 5 Drag Racing finalists in any national competition that is not RWD, I'll be impressed.

fissionfusion

It depends. If you're talking customized, then it's up in the air, and really depends on how much the car is hooked up and the driver. In a stock race, I'll just show you this:


EAT YOUR HEART OUT!!!

Those were pathetic launches to begin with...and you guys keep showing me stock garbage. Yes, Turn 10 and maybe even Polyphony got it right when it comes to stock.

Here is what a RWD launch looks like. You will not find an AWD that has a prayer in producing anything like this. http://www.youtube.com/watch?v=U5PAd4BBQM8&feature=related

Again with drag tires.

http://www.youtube.com/watch?v=0xqZYCSh1Y0

This is a 1000hp Viper trying to keep up with an AWD 911 from a standing start on normal street tires..

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#35 ermacness
Member since 2005 • 10940 Posts

[QUOTE="ermacness"]

[QUOTE="fissionfusion"]

"And AWD will always trump RWD when it comes to launch and acceleration"

I have never seen this, ever. I have been in and participated in over 50 races myself, and never has an AWD vehicle launched better than my Chevelle, or any other RWD for that matter. It cannot. If you can find one top 5 Drag Racing finalists in any national competition that is not RWD, I'll be impressed.

fissionfusion

It depends. If you're talking customized, then it's up in the air, and really depends on how much the car is hooked up and the driver. In a stock race, I'll just show you this:


EAT YOUR HEART OUT!!!

Those were pathetic launches to begin with...and you guys keep showing me stock garbage. Yes, Turn 10 and maybe even Polyphony got it right when it comes to stock.

Here is what a RWD launch looks like. You will not find an AWD that has a prayer in producing anything like this. http://www.youtube.com/watch?v=U5PAd4BBQM8&feature=related

Well, Pd got it right then because you can't customize cars in GT5 unless they're already customized by the dev and how do you know what's under the hood of those cars? If you're talking aftermarket customizing, then you're on your own. It's a huge world out there in the aftermarket customizing department.

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#36 Arach666
Member since 2009 • 23285 Posts

[QUOTE="ermacness"]

[QUOTE="fissionfusion"]

No one cares about Ford. Outside of thei 9 1/2's they haven't produced anything worthwhile.

fissionfusion

and what chevy have had "impressive" besides the Camaros, and the ZR1 Corvettes?

Are you serious? Chevrolet dominates Nascar. Chevy pretty much dominates anything, including track. The 50 year old 454 still dominates the competition. The closest non 454 is the EFI Hemi, and in the past five years it has only beat out the carburated 454 one time.

Anything? How about F1,WRC,WTCC,Le Mans and dozens of other competitions? You know,the ones that really matter.

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#37 ermacness
Member since 2005 • 10940 Posts

[QUOTE="ermacness"]

[QUOTE="fissionfusion"]

No one cares about Ford. Outside of thei 9 1/2's they haven't produced anything worthwhile.

fissionfusion

and what chevy have had "impressive" besides the Camaros, and the ZR1 Corvettes?

Are you serious? Chevrolet dominates Nascar. Chevy pretty much dominates anything, including track. The 50 year old 454 still dominates the competition. The closest non 454 is the EFI Hemi, and in the past five years it has only beat out the carburated 454 one time.

1st off, you're talking about launches and Nascar is mainly about top end and high speeds, and you're talking aftermarket, so yeah, chevy may be worthwhile in that sense (if you throw enough money at nearly anything, it have a extremely high potential at becoming very worthwhile). That's why i compare stock because you get what the company had built from scratch, and in that sense, besides the Camaro and the ZR1 Corvettes, Chevy's basically lackluster.

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#38 fissionfusion
Member since 2009 • 34 Posts

[QUOTE="fissionfusion"]

[QUOTE="foxhound_fox"]
You need to do more than just slap parts in to get better numbers in Forza 3. You have to tune suspension, differential, transmission ratio and braking balance.

Like you said, a stock 454-SS can't beat a GT-R. And the parts in FM3 aren't going to be completely representative of those found in real life. The fact you are expecting 1-1 recreation in a video game shows me you have no sense of what a racing sim is trying to achieve and is capable of achieving. We are still decades behind a true-to-life recreation.

And AWD will always trump RWD when it comes to launch and acceleration. Though, it will limit top speed and possibly increase under-steer in cornering. Muscle doesn't always trump technology. You obviously haven't learned this yet.

Not to mention the fact that driver ability plays into better numbers way more than any tuning or parts will ever.

Heyhuub

I am very aware of that. I do this for a living. And muscle, on a straight line, will always trump technology. A $40,000 invested 70 Chevelle will put out numbers that a Pagani Zonda cannot produce. Proof? http://www.youtube.com/watch?v=zvwMi5Y9FcU NON BLOWN CHEVELLE running an 8.6 (non blown means the engine is still NA) Pagani Zonda failing at 10.4 http://www.dragtimes.com/Pagani--Zonda-Drag-Racing.html Bugatti Veyron failing at 10.3 http://www.bugattipage.com/ride.htm $100,000 and it will be the world's fastest car. I know what I am talking about. Game developers sadly, do not.

If you know what you're talking about then you also must have noticed the tires under that Chevelle. Which where full on drag-tires which are not road worthy and not featured in game like Gran Turismo. So ofcourse a 1000hp car with drag tires is faster than a 700hp supercar on Michelin Pilet-Sport 2 tires through the 1/4 mile.

The Veyron has actually been tested @ 10.1, with road worthy street tires.

And whose problem is that for SIMULATION purposes? Mine or the developers? I'm not the one billing their garbage as a 'racing' simulator. And that Chevelle ain't 1khp. You aren't pushing over 1,000 to the wheels without a blower on your motor, you can't raise the compression high enough to develop 1khp. Closer to 800.

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#39 santoron
Member since 2006 • 8584 Posts

Why?

Because even though the game is not realistic in any sense, fissionfusion

And there goes that argument.

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#40 Heyhuub
Member since 2010 • 317 Posts

[QUOTE="Heyhuub"]

[QUOTE="fissionfusion"] I am very aware of that. I do this for a living. And muscle, on a straight line, will always trump technology. A $40,000 invested 70 Chevelle will put out numbers that a Pagani Zonda cannot produce. Proof? http://www.youtube.com/watch?v=zvwMi5Y9FcU NON BLOWN CHEVELLE running an 8.6 (non blown means the engine is still NA) Pagani Zonda failing at 10.4 http://www.dragtimes.com/Pagani--Zonda-Drag-Racing.html Bugatti Veyron failing at 10.3 http://www.bugattipage.com/ride.htm $100,000 and it will be the world's fastest car. I know what I am talking about. Game developers sadly, do not.

fissionfusion

If you know what you're talking about then you also must have noticed the tires under that Chevelle. Which where full on drag-tires which are not road worthy and not featured in game like Gran Turismo. So ofcourse a 1000hp car with drag tires is faster than a 700hp supercar on Michelin Pilet-Sport 2 tires through the 1/4 mile.

The Veyron has actually been tested @ 10.1, with road worthy street tires.

And whose problem is that for SIMULATION purposes? Mine or the developers? I'm not the one billing their garbage as a 'racing' simulator. And that Chevelle ain't 1khp. You aren't pushing over 1,000 to the wheels without a blower on your motor, you can't raise the compression high enough to develop 1khp. Closer to 800.

Well they don't claim to be drag-racing simulators now do they, otherwise they would feature drag racing tires? They claim to be driving/track-racing simulators with the use performance/slick tires, tires that make launching an 800rwhp car off the line very hard.

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#41 fissionfusion
Member since 2009 • 34 Posts

[QUOTE="fissionfusion"]

[QUOTE="Heyhuub"]

If you know what you're talking about then you also must have noticed the tires under that Chevelle. Which where full on drag-tires which are not road worthy and not featured in game like Gran Turismo. So ofcourse a 1000hp car with drag tires is faster than a 700hp supercar on Michelin Pilet-Sport 2 tires through the 1/4 mile.

The Veyron has actually been tested @ 10.1, with road worthy street tires.

Heyhuub

And whose problem is that for SIMULATION purposes? Mine or the developers? I'm not the one billing their garbage as a 'racing' simulator. And that Chevelle ain't 1khp. You aren't pushing over 1,000 to the wheels without a blower on your motor, you can't raise the compression high enough to develop 1khp. Closer to 800.

Well they don't claim to be drag-racing simulators now do they, otherwise they would feature drag racing tires? They claim to be driving/track-racing simulators with the use performance/slick tires, tires that make launching an 800rwhp car off the line very hard.

What muscle car do you know with a 3k+ stall can't throw enough weight onto any tires for a solid launch? Like I said, the poor performance I get from upgrades in both games is not translatable to real life.

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#42 inggrish
Member since 2005 • 10503 Posts

i cant believe this thread is still going.

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#43 racing1750
Member since 2010 • 14567 Posts

Where do you people come from? This doesnt make any sence, Im very sorry I cant contribute more than that.

D1zzyCriminal

Neither did your spelling of the word, make any senSe :P

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#44 Heyhuub
Member since 2010 • 317 Posts

What muscle car do you know with a 3k+ stall can't throw enough weight onto any tires for a solid launch? Like I said, the poor performance I get from upgrades in both games is not translatable to real life.

Well maybe they aren't totally realistic in those places, for that i recommend pc-simulators. Maybe you'd like this, http://www.youtube.com/watch?v=qBwXmaKal70

But on the other side, i can't think of a rwd car doing 9 seconds on street tires. There are however AWD cars that can do this.

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#45 fissionfusion
Member since 2009 • 34 Posts
[QUOTE="Heyhuub"]

What muscle car do you know with a 3k+ stall can't throw enough weight onto any tires for a solid launch? Like I said, the poor performance I get from upgrades in both games is not translatable to real life.

Well maybe they aren't totally realistic in those places, for that i recommend pc-simulators. Maybe you'd like this, http://www.youtube.com/watch?v=qBwXmaKal70

But on the other side, i can't think of a rwd car doing 9 seconds on street tires. There are however AWD cars that can do this.

Ooooo. What game is that?
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#46 Heyhuub
Member since 2010 • 317 Posts

[QUOTE="Heyhuub"]

What muscle car do you know with a 3k+ stall can't throw enough weight onto any tires for a solid launch? Like I said, the poor performance I get from upgrades in both games is not translatable to real life.

fissionfusion

Well maybe they aren't totally realistic in those places, for that i recommend pc-simulators. Maybe you'd like this, http://www.youtube.com/watch?v=qBwXmaKal70

But on the other side, i can't think of a rwd car doing 9 seconds on street tires. There are however AWD cars that can do this.

Ooooo. What game is that?

That's Live for Speed for the PC. Though you need a certain version and modtool to edit the cars into those figures.

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#47 SionPT
Member since 2007 • 865 Posts

Muscle cars have to be the most boring and ugly type of cars.. bleh!

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#48 danish-death
Member since 2004 • 5314 Posts

[QUOTE="Heyhuub"]

[QUOTE="fissionfusion"] I am very aware of that. I do this for a living. And muscle, on a straight line, will always trump technology. A $40,000 invested 70 Chevelle will put out numbers that a Pagani Zonda cannot produce. Proof? http://www.youtube.com/watch?v=zvwMi5Y9FcU NON BLOWN CHEVELLE running an 8.6 (non blown means the engine is still NA) Pagani Zonda failing at 10.4 http://www.dragtimes.com/Pagani--Zonda-Drag-Racing.html Bugatti Veyron failing at 10.3 http://www.bugattipage.com/ride.htm $100,000 and it will be the world's fastest car. I know what I am talking about. Game developers sadly, do not.

fissionfusion

If you know what you're talking about then you also must have noticed the tires under that Chevelle. Which where full on drag-tires which are not road worthy and not featured in game like Gran Turismo. So ofcourse a 1000hp car with drag tires is faster than a 700hp supercar on Michelin Pilet-Sport 2 tires through the 1/4 mile.

The Veyron has actually been tested @ 10.1, with road worthy street tires.

And whose problem is that for SIMULATION purposes? Mine or the developers? I'm not the one billing their garbage as a 'racing' simulator. And that Chevelle ain't 1khp. You aren't pushing over 1,000 to the wheels without a blower on your motor, you can't raise the compression high enough to develop 1khp. Closer to 800.

You're complaining about specific tuned cars with specific tires doing a 1/4 mile so I'm asking - will there even be drag races in the game or are you just randomly complaining?