http://www.hardwareinsight.com/amd-gpu-lets-crysis-run-on-iphone/
Pretty damn impressive if you ask me.
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http://www.hardwareinsight.com/amd-gpu-lets-crysis-run-on-iphone/
Pretty damn impressive if you ask me.
http://www.hardwareinsight.com/amd-gpu-lets-crysis-run-on-iphone/
Pretty damn impressive if you ask me.
clubsammich91
yes! now i can play crysis for a total of 5 minutes on the road!
I haven't read into it too much, but if it is using cloud computing what is the relevance of the gpu in relation to this story?
Cloud Computing is beyond bad imo. It's already a pain for companies to provide servers for matchmaking and hosting games, and now they're trying to render them too?
I haven't read into it too much, but if it is using cloud computing what is the relevance of the gpu in relation to this story?
AnnoyedDragon
Apparently to use the AMD Fusion Render Cloud you need an AMD GPU with a specific chip. Other than that nothing from what I see.
Apparently to use the AMD Fusion Render Cloud you need an AMD GPU with a specific chip. Other than that nothing from what I see.
glez13
Well that's bogus because streaming based gaming has worked on a variety of systems for years, anyone here can go to StreamMyGame.com and try it out themselves.
Is this even possible with today's tech?abuabedIt's not about whether it's possible - it's about whether it's something you want to pay for. Do you want to pay the $30 a month for an iPhone data plan, *plus* a monthly subscription fee to a streaming service, plus the cost of the games you play on that service? People moan about paying $50 a year for LIVE - imagine spending in the range of $600 a year to stream your games... it's not a pretty picture.
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What consumer is going to pay that kind of money when the app store offers entertainment for a couple of bucks? Now you might say "but, this is Crysis, it's way more impressive than Bejeweled" - but that has *always been the case*. That hasn't convinced people to upgrade their Dell laptops for gaming machines in the past - so why would they spend a great deal of money out-of-pocket to essentially do the same thing, but remotely?
[QUOTE="abuabed"]Is this even possible with today's tech?subrosianIt's not about whether it's possible - it's about whether it's something you want to pay for. Do you want to pay the $30 a month for an iPhone data plan, *plus* a monthly subscription fee to a streaming service, plus the cost of the games you play on that service? People moan about paying $50 a year for LIVE - imagine spending in the range of $600 a year to stream your games... it's not a pretty picture. - As far as as technology goes - even if it were possible to do this in a lag-free way across any reasonable distance, the cost of doing so isn't cheap - and the question for these businesses is - can you do this in an affordable way? Can you do this in a way where consumers *don't* have to pay $600+ a year for a service that goes away the moment the network goes down? I see, thanks subrosian, you always impress me with your posts :)
All Nintendo and Sony need to do is add html capability........oh wait. They already have it.Pretty good, if Apple can get games like Crysis to run on the iphone they might prove to be a threat later on.
Yandere
They say it's cheaper but you would be getting what you pay for in that sense which is to say nothing at all. I see this as an alternate type of rental service but one that will be vastly more expensive than traditional rental shops. I'm all for moving forward and coming up with new tech but why try to sell us something that isn't even as good as what we already have? Just seems like an attempt to fool people into essentially paying more for less at the end of the day.
Pretty good, if Apple can get games like Crysis to run on the iphone they might prove to be a threat later on.
Yandere
The problem then would not be running Crysis on the iPhone, but trying to play it. Can you imagine trying to control it with nothing but a touch screen?
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