http://www.ign.com/articles/2013/07/19/dead-rising-3-a-trio-of-amazing-features
Highlights:
A lot of Dead Rising fans were a bit worried after seeing the demo Microsoft showcased back at E3, and rightfully so. Our first look at DR3 pointed towards a game that shrugged off all of the madcap, zany elements that gave the series its unique voice in favor of a more gritty and realistic approach to survival horror. Well, I can safely put those fears to rest: Dead Rising 3 looks to be every bit as silly and over the top as its predecessors, but only if you choose for it to be.
You can also choose to play through the story in a no-pressure sandbox mode, or go back to the nerve-wracking schedule of DR1 in Nightmare Mode. If you want a somber horror experience free from wacky hijinks, you can have that. You can play the game as the straight hero, and honestly, it seems like that route could provide an interesting addition to serious zombie games like The Walking Dead and Resident Evil. But thankfully, thats not the only option. During the demo, our new hero Nick put on a full-bodied shark mascot costume, plopped some traffic cones on the heads of a few unfortunate zombies, and then proceeded to hack them to bits using a newly-crafted flaming sword. If that doesnt sound like Dead Rising, I dont know what does.Â
Early on in the game, Nick finds a fancy government phone on the body of a dead agent. At this point, the player can link his or her actual phone to the game, meaning that when Nick gets a call, your phone will ring and you can actually listen to the incoming message. Kids, we have officially entered the future.
The graphics. Yep, you read that correctly. All. Of. The. Graphics. Well, not all of them, but damn does Dead Rising 3 look good. The amount of zombies on screen at any given time is insane), and driving a speeding hearse through the crowd without so much as a hiccup makes me (almost) excited to empty my bank account come this fall. Its one of those things that immediately jumps out and shows the sort of gameplay experiences that are going to capable on this new generation of hardware.
Aside from the shockingly high number of zombies on screen, the other impressive technical aspect of DR3 is the fact that once youre in the game, you wont see a loading screen. At no point throughout your traversal of Los Perididos will you have to put down your controller and wait. You can pop in and out of buildings, go scurrying through the sewers, and drive from downtown to the ritzy sunset hills without ever being pulled out of the game. The fact that I can tackle all of Dead Rising 3's Psychopaths (yep, they're back) without a load screen sounds wonderful to me.Â
DAY ONE......
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