New Mechwarrior Game Confirmed, Will Reboot Series

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skrat_01

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#1 skrat_01
Member since 2007 • 33767 Posts

Kotaku link

Surprise, Mechwarrior fans! That teaser from yesterday was indeed for a new Mechwarrior title, which is in development at Piranha Games, who worked on the latest Transformers title.

So at least you know they have experience with giant robots! Then again, it also means they have experience with making crummy games based on giant robots.

Though, let's give them the benefit of the doubt on this one. They only helped develop Revenge of the Fallen. And being a movie tie-in, it had a deadline to meet. Something they won't have to worry about with Mechwarrior, what with Battletech being 25 years old and all.

This new game is called simply MechWarrior, and will serve as a reboot of sorts for the franchise. You'll still be piloting mechs, but the developers reckon that current console technology will for the first time let you feel like you're really behind the sticks of a giant fighting robot.

They're also shooting for a "dynamic battlefield", and rather than feature a food chain of mechs, instead want to let players choose a ****of mech and then upgrade that to suit their tastes as they progress through the game.

MechWarrior is coming to the PC and Xbox 360, with no details yet on either a publisher or a release timeframe.

To see the full debut trailer, click below. Looks like GRAW with giant robots. Which is a real good place to start.

Rock Paper Shotgun link

It's back after a seven year hiatus. IGN has the full scoop, and they report that developers Piranha Games have some ambitious plans, including 4-player co-op.

They're also going to try and make the full range of mechs significant within the game via recon and intelligence missions: "it's not just a race to the heaviest, most powerful mechs. The designers want to reward you for picking a mech and sticking with it - you will gain experience and become better at piloting your chosen mech, and that will translate into better accuracy and damage with weapon systems.

This way, a player could specialize in a light mech throughout the entire game if they choose. It also means there are multiple playthroughs with different mechs." No release date as yet.

-

**** YEAH!

Have been waiting a very long while for a new MW game.

edit*


On cross platform development; as taking the series to the 360 is going to be of interests to quite a few people.....

From the large IGN interview

IGN: That actually brings me to my next question. As far as PC gamers were concerned, part of the appeal of controlling your mech in the MechWarrior franchise was feeling like you were in control of your mech, having access to multiple cockpit commands at one time with your keyboard and your mouse. How are you planning to keep this ****c control scheme feel, and will you be adding any new elements for your mechs, especially now that you want to create this full cockpit experience?

Russ Bullock: First and foremost, in this day and age and this time, we've all played the PC games in the past and absolutely loved them. But certainly going forward, just out of necessity and because we think we can, we're definitely very focused also on the Xbox 360. So we're very focused on the console standpoint moving forward. Now, we still need to work out a lot with our chosen publishing partner, so some of these questions will become answered, but I think that Jordan and I are in agreement that we want to make a MechWarrior game.

The MechAssault games were interesting in the role they played inside the universe for the consoles at the time, but we feel the technology is there that we can make a true MechWarrior game, a MechWarrior experience on both the Xbox 360 and the PC and not lose anything from that true MechWarrior feeling. We feel confident obviously in the PC and its control scheme that can be realized because it's been done before. But for the Xbox 360, we've spent a lot of thought and a lot of time in playing around with the controller and finding ways to give the same level of control in the way that you throttle, in the way that you turn and move, use your jump jets, and everything that gives you that MechWarrior experience that doesn't turn it into a power-up pickup sort of arcade ****game. So that is something that we're spending a lot of time on - all the answers aren't there yet, but we want to make a MechWarrior experience and we feel like we can do it both on the 360 and the PC.

Jordan Weisman: Yeah, if you look at the 360 controller, I think that if we empower the player to assign functionality to what is frankly an intimidating number of buttons on that controller, there's a lot of options that we can offer the player in terms of how to chain weapons, assign coolant or other components of the information warrior part to different parts on the controller as well as making the controller modal if we need to. I think the key thing is having a ramp where a more casual player isn't overwhelmed with the control surfaces and unable to have a great time playing this thing. It's really got to go from arcade level controls to simulation level controls in an elegant unfolding of functionality. When people start, they need an entry point to be successful and have a great time without needing to have memorized lots of different controls, but you need to have it unfold for advanced players who want to micromanage.

IGN: Right, so there was definitely no discussion to having a more arcade-like feel for the console? There was always a decision to keep it as a balance of action and simulation for both platforms?

Jordan Weisman: Yeah, I think that MechWarrior was kind of the PC's first big action title, and even if you go back to MechWarrior 2, it certainly had sim aspects, but the sim component wasn't so overwhelming that it became inaccessible. We want to walk that line as well, that it's an action sim as you said, not a sim with action.

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Wombatringo

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#2 Wombatringo
Member since 2009 • 91 Posts
Shame that its not a PC exclusive, it will probably lose some of the Mechwarrior sim elements. Mech Assault, anyone?
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Birdy09

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#3 Birdy09
Member since 2009 • 4775 Posts
Not PC Exclusive, crummy action game confirmed. Good by Flight-Sim stype Mechwarriors :(, idiots win again.
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skrat_01

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#4 skrat_01
Member since 2007 • 33767 Posts
Shame that its not a PC exclusive, it will probably lose some of the Mechwarrior sim elements. Mech Assault, anyone?Wombatringo
That worries me somewhat, though the trailer and details are promising enough - seems to point to proper mechwarrior gameplay, rather than mech assault. I just hope its as good as MW2, in that respect...
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St_muscat

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#5 St_muscat
Member since 2007 • 4315 Posts

Even though its not a PC exclusive I don't see this a reason to worry, as the only reason its getting ported (I hope and not the other way round) to the 360 is because that can done easily anddrastically increase sales. So I think it will be fine as its not going to the PS3, which if it did would show that the developers are focused on consoles (as a quick PC to PS3 port isn't done as easily as PC to 360), so the fact that it isn't is gives me at least some hope it wont be water downed and casualised.

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HenriH-42

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#6 HenriH-42
Member since 2007 • 2113 Posts

It's not PC exclusive, so I'll watch it carefully. It will probably be dumbed down, but who knows?

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Wombatringo

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#7 Wombatringo
Member since 2009 • 91 Posts
I had many more keys mapped on all my Mechwarrior games that just wouldn't be practical or even possible on a 360 controller. Hopefully the PC version stands on its own merits, and the 360 version is its own animal.
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Cherokee_Jack

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#8 Cherokee_Jack
Member since 2008 • 32198 Posts
Hmm...multiplat "reboot" of a classic, niche PC series by an unproven developer. This is not sounding fantastic so far.
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skrat_01

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#9 skrat_01
Member since 2007 • 33767 Posts
Updated the opening post with details on cross platform development.
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metalisticpain

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#10 metalisticpain
Member since 2005 • 3536 Posts
Another worrying thing is that you dont get a whole range of mechs to buy and sell. Kotaku made the point that you have 1 mech and you upgrade it as you progress... Which sounds like a generic Action game to me. If it was going to be like the normal mechwarrior series theres no way they would limit you to 1 type of mech...
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DOF_power

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#11 DOF_power
Member since 2008 • 804 Posts

>

^ The real reboot will be the MW living legends mod for Crysis.

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Tasman_basic

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#12 Tasman_basic
Member since 2002 • 3255 Posts
WOO HOO
Shame that its not a PC exclusive, it will probably lose some of the Mechwarrior sim elements. Mech Assault, anyone?Wombatringo
While I loved the old MechWarriors (I have a Steel Battlion controler to play them on :D) for their simmy sweetness (and the Heavy Gear serise after) MechAssault was a wicked fun way to smash around in a mech too.
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ManicAce

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#13 ManicAce
Member since 2009 • 3267 Posts
Tbh I think it will be just a mediocre casual action game. Not saying it will be bad because it's gonna get "dumbed down", I'm saying it will be bad because the devs aren't that good. Not saying it won't get dumbed down though, because it will, lets be realistic here for a moment, how many uncompromised PC/360 multiplats can you recall that were released at the same time? Not that I care much, mechs were never really my thing.
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KungfuKitten

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#14 KungfuKitten
Member since 2006 • 27389 Posts

Mechwarrior + force feedback joystick = :D kitteh

Have You ever experienced that? No, no i don't think You have :)

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skrat_01

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#15 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="metalisticpain"]Another worrying thing is that you dont get a whole range of mechs to buy and sell. Kotaku made the point that you have 1 mech and you upgrade it as you progress... Which sounds like a generic Action game to me. If it was going to be like the normal mechwarrior series theres no way they would limit you to 1 type of mech...

No, its more of the case of you specialising on a mech - you finding one you are comfterable with, and having the ability to continue to play through the game with it. They want to make Mechs highly valued, much less disposable.
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AdrianWerner

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#16 AdrianWerner
Member since 2003 • 28441 Posts

I'm very worried they're trying to make crossplatform MP, Shadowrun-style :(

I just hope they will release mod tools so that if anything is broken Mektek will be able to simply fix it

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skrat_01

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#17 skrat_01
Member since 2007 • 33767 Posts

I'm very worried they're trying to make crossplatform MP, Shadowrun-style :(

I just hope they will release mod tools so that if anything is broken Mektek will be able to simply fix it

AdrianWerner
Yeah I am pessimistic about that too, however this is so much undecided - without even a publisher, who knows the fate of the game so far. Hopefully there will be good community support, the Mektek packs in particular are nothing short of astounding.
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Ontain

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#18 Ontain
Member since 2005 • 25501 Posts
I loved mech warrior back in the day. hope this one turns out well.
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dragonfly110

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#19 dragonfly110
Member since 2008 • 27955 Posts

I was really hoping it was gonna come onto consoles, I need another mechassault :(

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osan0

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#20 osan0
Member since 2004 • 18239 Posts
fingers crossed that it turns out well. the impression i got from the interview was that they were focusing alot on 360 controls at the mo because they were basically just going to take the controls of old mechwarrior games and plonk them into the PC...which is actually a good thing imho. i just hope they get that mix of sim and action just right. i dont want a fast paced arcade shooter but i also dont want something with overcomplicated controls thats boring. something like...oooo i dont know....mechwarrior 3 (hint hint devs :P). as for the RPG system..i think it actually makes sense...on paper at least. as long as i can get at every type of mech early in the game (so i dont find out near the end that i love heavy mechs but have no skill in them basically) then i think this system could be nice. and crossplatform play? i dont want to see it as controls for both platforms will then need to be compromised. shadowrun was a complete disaster for a reason...no more of it please. but yeah..fingers crossed.
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MCGilpin

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#21 MCGilpin
Member since 2009 • 25 Posts

What all you people are forgetting is that mechwarrior 2 was released onto playstation when it was released (eventhough i did not play on the playstation) and that came out just fine. Personally Im glad that people can be bothered to make a reboot.

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RyuRanVII

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#22 RyuRanVII
Member since 2006 • 4257 Posts

I smell a Call of Duty clone with robots. :(

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#23 HavocV3
Member since 2009 • 8068 Posts

I smell a Call of Duty clone with robots. :(

RyuRanVII

MechWarrior had loadouts LONG before COD....

and these aren't 3 second gunfights, a dual can take up to 2 minutes....you seriously have to screw up big time to make MechWarrior into COD.

old thread btw....

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Human-after-all

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#24 Human-after-all
Member since 2009 • 2972 Posts

>

^ The real reboot will be the MW living legends mod for Crysis.

DOF_power

That isn't even released yet and I saw that advertised years ago. It ain't gonna happen.

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Wasdie

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#25 Wasdie  Moderator
Member since 2003 • 53622 Posts

If you all would read that they clearly said that they are trying to keep it the action sim it was. They said the 360 controller has more than enough options to beable to chain weapons, assign coolant... blah blah simy stuff. They said that the original mech warriors were always action sims, which they were. They offered alot of sweet action with some sim elements, which would make sense for futuristic fighting robots.

So let's all chill for a bit and realize that the game isn't just going to be some dumb downed game.

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donalbane

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#26 donalbane
Member since 2003 • 16383 Posts
Mechwarrior is one of my favorite old PC games. I programmed the numerous keystrokes to work with voice commands, and used the Microsoft Force feedback joystiq. It's one of my favorite gaming memories. While I'd heard about this series reboot a year ago, I'm glad it's still on track. I didn't care for the last 2 games in the series on Xbox.
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DoomZaW

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#27 DoomZaW
Member since 2007 • 6475 Posts

old news is old

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donalbane

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#28 donalbane
Member since 2003 • 16383 Posts

old news is old

DoomZaW
Good news is good, though.
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#29 Cherokee_Jack
Member since 2008 • 32198 Posts
So let's all chill for a bit and realize that the game isn't just going to be some dumb downed game.Wasdie
It's been like a year, I think we're all over it.
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#30 Boomshaffted
Member since 2009 • 721 Posts
Seems like none of you are aware of this, but... http://pc.ign.com/articles/102/1021438p1.html If I'm not mistaken, MW5 has been shelved indefinitely.
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Wasdie

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#31 Wasdie  Moderator
Member since 2003 • 53622 Posts

Seems like none of you are aware of this, but... http://pc.ign.com/articles/102/1021438p1.html If I'm not mistaken, MW5 has been shelved indefinitely.Boomshaffted

Yeah after actually waking up a bit, this is an old thread. I'll lock it.