New Trailer for Real Time Weapon Change

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Tony-Harrison

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#1 Tony-Harrison
Member since 2008 • 1884 Posts

Real time weapon change

Discuss whether you think this will control as well as a PC shooter.

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chikenfriedrice

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#2 chikenfriedrice
Member since 2006 • 13561 Posts
ehh...jeez that looks horrible
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Tony-Harrison

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#3 Tony-Harrison
Member since 2008 • 1884 Posts

ehh...jeez that looks horriblechikenfriedrice

Just quit it already. The video isn't even meant to show off the graphics and already you've started taking fanboy shots.

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chikenfriedrice

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#4 chikenfriedrice
Member since 2006 • 13561 Posts

[QUOTE="chikenfriedrice"]ehh...jeez that looks horribleTony-Harrison

Just quit it already. The video isn't even meant to show off the graphics and already you've started taking fanboy shots.

well i'm watching the video and that's the only thing that stands out to me not the controls...no fanboy shots here

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bobbetybob

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#5 bobbetybob
Member since 2005 • 19370 Posts
Can't wait for this, good to know you can change the cursor sensitivity, everyone seems so shaky when they're playing the game but it's good that that's because that was up high. Should be a fun FPS, textures and environments are getting better every time I see it which is a good thing, they looked pretty dull before.
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organic_machine

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#6 organic_machine
Member since 2004 • 10143 Posts
This looks good. This will be a good game. Even if the AI, story is bad, the game looks fun.
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deactivated-5b19214ec908b

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#7 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts
looks good i'll proberly get the game
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ONLYDOD

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#8 ONLYDOD
Member since 2006 • 6026 Posts
The control customasation should be useful, I think the game looks quite cool.
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Legendaryscmt

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#9 Legendaryscmt
Member since 2005 • 12532 Posts
PC will still handle better.
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Nedemis

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#10 Nedemis
Member since 2002 • 10715 Posts
the more I see of The Conduit, the more and more I'm excited to see this game in action. :)
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soiheardyoulike

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#11 soiheardyoulike
Member since 2008 • 724 Posts
Wow, that does look pretty cool. The uncool thing is how awesomely bad the gt comments are(Ok they are always youtube quality but still), with comments like "teh GFX suck, i meen GFX FTW SCREW TEH GAMEZZZ"
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XB360_John

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#12 XB360_John
Member since 2008 • 302 Posts
your headline is horribly misleading.
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toadster101

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#13 toadster101
Member since 2006 • 12622 Posts

inb4trolls

...Oh wait.

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blushield

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#14 blushield
Member since 2008 • 736 Posts
really bad looking game, jeez
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gasmaskman

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#15 gasmaskman
Member since 2005 • 3463 Posts

PC will still handle better.Legendaryscmt

Uh, duh?

Looks good, I'm really liking how they're taking the whole controller customization seriously.

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ChrnoTrigger

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#16 ChrnoTrigger
Member since 2008 • 2155 Posts

Oh god, the game looks terrible graphically -_- So much for the "360/PS3 quality" graphics..

Otherwise, the control options seem pretty cool, but it seems way too many for the average gamer.

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stepat201

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#17 stepat201
Member since 2008 • 1979 Posts

[QUOTE="chikenfriedrice"]ehh...jeez that looks horribleTony-Harrison

Just quit it already. The video isn't even meant to show off the graphics and already you've started taking fanboy shots.

Uhhh no. It really does look horrible. not just the graphics,the whole game.

Saying this game looks horrible is not being fanboyish.

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Legendaryscmt

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#18 Legendaryscmt
Member since 2005 • 12532 Posts

Oh god, the game looks terrible graphically -_- So much for the "360/PS3 quality" graphics..

Otherwise, the control options seem pretty cool, but it seems way too many for the average gamer.

ChrnoTrigger

Wii already has enough 'average' gamers, more games like this would be much welcomed.

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goblaa

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#19 goblaa
Member since 2006 • 19304 Posts

PC will still handle better.Legendaryscmt

Yep, which is why PS3 and 360 are so terrible when it comes to shooters.

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qead

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#20 qead
Member since 2005 • 1055 Posts
Honesty I'm not trying to bash the game or anything... but I didnt find anything in that video impressive
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justforlotr2004

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#21 justforlotr2004
Member since 2004 • 10935 Posts

ehh...jeez that looks horriblechikenfriedrice

I think it looks quite good for what it is.

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chikenfriedrice

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#22 chikenfriedrice
Member since 2006 • 13561 Posts

[QUOTE="chikenfriedrice"]ehh...jeez that looks horriblejustforlotr2004

I think it looks quite good for what it is.

really? idk it looks really bad to me for some reason....I guess playing crysis has ruined everything for me

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DireToad

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#23 DireToad
Member since 2006 • 3948 Posts
That game looks like Half-Life 1.75

Quite embarassing considering the available technology of today.
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SgtWhiskeyjack

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#24 SgtWhiskeyjack
Member since 2004 • 16364 Posts

Doesn't really look that it's a feature that bennefits from being in real-time, there's no real life action or ability it's mimicking - therefore I'm not exactly impressed :?

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bobbetybob

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#25 bobbetybob
Member since 2005 • 19370 Posts

Doesn't really look that it's a feature that bennefits from being in real-time, there's no real life action or ability it's mimicking - therefore I'm not exactly impressed :?

SgtWhiskeyjack

Did you watch the video? Or do you just not understand it? It's merely to show the levels of customisability there is, and most Wii owners who've played Medal of Honor Heroes 2 will tell you that being able to adjust the deadzone to your tastes in real time, rather than just guessing the size you want it in a menu, is a lot better. Plus it helps with the other sliders, like when you play a PC game and there are all those options in the controls menu and you think "What the hell does that even mean/do?!" Let's you figure that out easier =p

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heretrix

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#26 heretrix
Member since 2004 • 37881 Posts
I'm impressed that they are actually trying to make the game control as best they possibly can.It looks like an N64 game, but I gotta respect the effort. At least control wise.
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SgtWhiskeyjack

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#27 SgtWhiskeyjack
Member since 2004 • 16364 Posts
[QUOTE="SgtWhiskeyjack"]

Doesn't really look that it's a feature that bennefits from being in real-time, there's no real life action or ability it's mimicking - therefore I'm not exactly impressed :?

bobbetybob

Did you watch the video? Or do you just not understand it? It's merely to show the levels of customisability there is, and most Wii owners who've played Medal of Honor Heroes 2 will tell you that being able to adjust the deadzone to your tastes in real time, rather than just guessing the size you want it in a menu, is a lot better. Plus it helps with the other sliders, like when you play a PC game and there are all those options in the controls menu and you think "What the hell does that even mean/do?!" Let's you figure that out easier =p

Of course I watched it. And there is nothing wrong with being able to customise your weapons like that, But, does it bennefit the gamer being able to do it in real time and it's not the sort of thing that you can adjust in real life so I therefore can't see that it helps to make a believeable immersive world.

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stepat201

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#28 stepat201
Member since 2008 • 1979 Posts
I don't understand why they're doing all this with the control scheme. It's really not that interesting and if I were to play the game,it's not something I would use.
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organic_machine

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#29 organic_machine
Member since 2004 • 10143 Posts

I don't understand why they're doing all this with the control scheme. It's really not that interesting and if I were to play the game,it's not something I would use.stepat201

But I would. See, that type of thinking upsets me. That thinking is why Bungie didn't put bots in their offline MP. "Everyones going to be online, whos gonna use it?" It rediculous.Give the playereverything you can. Don't takeout a GOOD feature and say "nobodys gonna care." people DO care.

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yellowandmushy

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#30 yellowandmushy
Member since 2006 • 2095 Posts
I'm impressed that they are actually trying to make the game control as best they possibly can.It looks like an N64 game, but I gotta respect the effort. At least control wise.heretrix
It doesn't look like an N64 game.
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yellowandmushy

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#31 yellowandmushy
Member since 2006 • 2095 Posts
I don't understand why they're doing all this with the control scheme. It's really not that interesting and if I were to play the game,it's not something I would use.stepat201
But what about me?
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justforlotr2004

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#32 justforlotr2004
Member since 2004 • 10935 Posts
[QUOTE="justforlotr2004"]

[QUOTE="chikenfriedrice"]ehh...jeez that looks horriblechikenfriedrice

I think it looks quite good for what it is.

really? idk it looks really bad to me for some reason....I guess playing crysis has ruined everything for me

Ive played Crysis on max at 1280x1024 resolution and it hasn't ruined everything for me. Seem's like you got a problem though.

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deactivated-586249e1b64ba

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#33 deactivated-586249e1b64ba
Member since 2004 • 7629 Posts
[QUOTE="bobbetybob"][QUOTE="SgtWhiskeyjack"]

Doesn't really look that it's a feature that bennefits from being in real-time, there's no real life action or ability it's mimicking - therefore I'm not exactly impressed :?

SgtWhiskeyjack

Did you watch the video? Or do you just not understand it? It's merely to show the levels of customisability there is, and most Wii owners who've played Medal of Honor Heroes 2 will tell you that being able to adjust the deadzone to your tastes in real time, rather than just guessing the size you want it in a menu, is a lot better. Plus it helps with the other sliders, like when you play a PC game and there are all those options in the controls menu and you think "What the hell does that even mean/do?!" Let's you figure that out easier =p

Of course I watched it. And there is nothing wrong with being able to customise your weapons like that, But, does it bennefit the gamer being able to do it in real time and it's not the sort of thing that you can adjust in real life so I therefore can't see that it helps to make a believeable immersive world.

Weapon adjustments!? This is not Crysis or some FPSRPG. >.>Adjusting controls in real time is a major convenience as explained earlier since you're able to quickly experience the effects of your adjustments and change them just as quickly if needed to get the controls suited for you. Being able to move the way you want helps immersion a lot as you won't be taken out of the world due to terrible control configurations.

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stepat201

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#34 stepat201
Member since 2008 • 1979 Posts

[QUOTE="stepat201"]I don't understand why they're doing all this with the control scheme. It's really not that interesting and if I were to play the game,it's not something I would use.organic_machine

But I would. See, that type of thinking upsets me. That thinking is why Bungie didn't put bots in their offline MP. "Everyones going to be online, whos gonna use it?" It rediculous.Give the playereverything you can. Don't takeout a GOOD feature and say "nobodys gonna care." people DO care.

Ok,sure. But it's not a huge deal. It's controller options for gods sake. Every game has sensitivity options. Who cares?

I just think it's sad that this is what the devs are hyping.

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SgtWhiskeyjack

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#35 SgtWhiskeyjack
Member since 2004 • 16364 Posts
[QUOTE="SgtWhiskeyjack"][QUOTE="bobbetybob"][QUOTE="SgtWhiskeyjack"]

Doesn't really look that it's a feature that bennefits from being in real-time, there's no real life action or ability it's mimicking - therefore I'm not exactly impressed :?

Technoweirdo

Did you watch the video? Or do you just not understand it? It's merely to show the levels of customisability there is, and most Wii owners who've played Medal of Honor Heroes 2 will tell you that being able to adjust the deadzone to your tastes in real time, rather than just guessing the size you want it in a menu, is a lot better. Plus it helps with the other sliders, like when you play a PC game and there are all those options in the controls menu and you think "What the hell does that even mean/do?!" Let's you figure that out easier =p

Of course I watched it. And there is nothing wrong with being able to customise your weapons like that, But, does it bennefit the gamer being able to do it in real time and it's not the sort of thing that you can adjust in real life so I therefore can't see that it helps to make a believeable immersive world.

Weapon adjustments!? This is not Crysis or some FPSRPG. >.>Adjusting controls in real time is a major convenience as explained earlier since you're able to quickly experience the effects of your adjustments and change them just as quickly if needed to get the controls suited for you. Being able to move the way you want helps immersion a lot as you won't be taken out of the world due to terrible control configurations.

It's a feature that only the Wii-mote needs. With a mouse or analogue stick, the only things you need to adjust is the speed of movement, which I always set at the start to match what i always play to.

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silverammo

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#36 silverammo
Member since 2006 • 905 Posts
the graphics suck . what system is that for
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Brainkiller05

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#37 Brainkiller05
Member since 2005 • 28954 Posts
What does the dead zone do? :?
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justforlotr2004

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#38 justforlotr2004
Member since 2004 • 10935 Posts

the graphics suck . what system is that forsilverammo

It's for the Wii which is why it looks good to me.

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deactivated-5b19214ec908b

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#39 deactivated-5b19214ec908b
Member since 2007 • 25072 Posts
What does the dead zone do? :?Brainkiller05
while you aim in it the camra stays still when you move out off it the camra moves and folows your pointer
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TAKE_IT_BACK

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#40 TAKE_IT_BACK
Member since 2008 • 3850 Posts

For a second i thought you were talking about a game called real time weapon change:o change the title.

I really think HVS can deliver at this point.

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Wanderer5

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#41 Wanderer5
Member since 2006 • 25727 Posts
That is pretty cool. And to the guy that said it look at the N64 game, are you serious?:|
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organic_machine

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#42 organic_machine
Member since 2004 • 10143 Posts
[QUOTE="organic_machine"]

[QUOTE="stepat201"]I don't understand why they're doing all this with the control scheme. It's really not that interesting and if I were to play the game,it's not something I would use.stepat201

But I would. See, that type of thinking upsets me. That thinking is why Bungie didn't put bots in their offline MP. "Everyones going to be online, whos gonna use it?" It rediculous.Give the playereverything you can. Don't takeout a GOOD feature and say "nobodys gonna care." people DO care.

Ok,sure. But it's not a huge deal. It's controller options for gods sake. Every game has sensitivity options. Who cares?

I just think it's sad that this is what the devs are hyping.

It's a huge deal on the Wii. Try playing Far Cry. MoH:H went a step in the right direction by allowing some customization. But this is just incredible.

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stepat201

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#43 stepat201
Member since 2008 • 1979 Posts
[QUOTE="stepat201"][QUOTE="organic_machine"]

[QUOTE="stepat201"]I don't understand why they're doing all this with the control scheme. It's really not that interesting and if I were to play the game,it's not something I would use.organic_machine

But I would. See, that type of thinking upsets me. That thinking is why Bungie didn't put bots in their offline MP. "Everyones going to be online, whos gonna use it?" It rediculous.Give the playereverything you can. Don't takeout a GOOD feature and say "nobodys gonna care." people DO care.

Ok,sure. But it's not a huge deal. It's controller options for gods sake. Every game has sensitivity options. Who cares?

I just think it's sad that this is what the devs are hyping.

It's a huge deal on the Wii. Try playing Far Cry. MoH:H went a step in the right direction by allowing some customization. But this is just incredible.

Uh what? Yes I played Far Cry on the PC 4 years ago,what does that have to do with this?

And maybe it's just me but I don't find this to be the least bit incredible. It's an options menu.

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organic_machine

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#44 organic_machine
Member since 2004 • 10143 Posts

Uh what? Yes I played Far Cry on the PC 4 years ago,what does that have to do with this?

And maybe it's just me but I don't find this to be the least bit incredible. It's an options menu.

stepat201

I'm talking about Far Cry Vengeance for the Wii. You don't find cunstomization in menus exciting? That would make sense, because the games you play all have this. But to a Wii player, having games severely lacking this feature, this is exciting news. It's a little late to the party, but better late than never.

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ProductNumber49

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#45 ProductNumber49
Member since 2006 • 3840 Posts
WHOA!! I'll spend hundreds of hours having fun with sensitivity customisation!:D
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Tony-Harrison

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#46 Tony-Harrison
Member since 2008 • 1884 Posts
You can also map any action to any gesture, which I think is cool.
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grapefruit21

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#47 grapefruit21
Member since 2007 • 3537 Posts
That is the most promising thing I've seen yet for this game, while not a good as KB/M it is a HUGE jump in the right direction. Hopefully they have a built in save system for different configs.
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heretrix

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#48 heretrix
Member since 2004 • 37881 Posts

That is pretty cool. And to the guy that said it look at the N64 game, are you serious?:|Wanderer5

Yes.

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Tony-Harrison

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#49 Tony-Harrison
Member since 2008 • 1884 Posts

[QUOTE="Wanderer5"]That is pretty cool. And to the guy that said it look at the N64 game, are you serious?:|heretrix

Yes.

Do you fear god? (just curious)

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heretrix

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#50 heretrix
Member since 2004 • 37881 Posts
[QUOTE="heretrix"]

[QUOTE="Wanderer5"]That is pretty cool. And to the guy that said it look at the N64 game, are you serious?:|Tony-Harrison

Yes.

Do you fear god? (just curious)

Pretty much. That guy owns. He's even better than Mel Gibson.