Interview with game director Bruce Straley.
http://www.computerandvideogames.com/article.php?id=205920
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Interview with game director Bruce Straley.
http://www.computerandvideogames.com/article.php?id=205920
''With Uncharted 2, the Naughty Dog Engine 2.0 enables us to display more polygons on screen than ever before, which allows us to battle an even greater number of enemies and to create environments with an unprecedented level of detail. The lighting and shadowing systems in the engine have been overhauled, giving our artists the ability to create an even more immersive experience.''
Doesn't it sound familiar :lol: ?,
BTW i owned the original uncharted,but this sequel doesn't impress me graphical,still looks comparable to first one.McdonaIdsGuy
Maybe Cliff B. gave him his interview script :P
''With Uncharted 2, the Naughty Dog Engine 2.0 enables us to display more polygons on screen than ever before, which allows us to battle an even greater number of enemies and to create environments with an unprecedented level of detail. The lighting and shadowing systems in the engine have been overhauled, giving our artists the ability to create an even more immersive experience.''I agree, and all i've seen so far are bullshots
Doesn't it sound familiar :lol: ?,
BTW i owned the original uncharted,but this sequel doesn't impress me graphical,still looks comparable to first one.McdonaIdsGuy
I'm actually looking forward to this game more then Killzone 2. I love the first Uncharted and the gameplay additions sound fantastic. Also, I wouldn't be surprised if this one out does Killzone 2 and reclaims the series as the current graphics king of consoles.Asim90yeah agreed
[QUOTE="McdonaIdsGuy"]''With Uncharted 2, the Naughty Dog Engine 2.0 enables us to display more polygons on screen than ever before, which allows us to battle an even greater number of enemies and to create environments with an unprecedented level of detail. The lighting and shadowing systems in the engine have been overhauled, giving our artists the ability to create an even more immersive experience.''I agree, and all i've seen so far are bullshots It has been proved that they werent bullshots. Also, the impressive stuff in the Screens are the deep geometry and the texturing. That cant be bullshoted.
Doesn't it sound familiar :lol: ?,
BTW i owned the original uncharted,but this sequel doesn't impress me graphical,still looks comparable to first one.Penis_Bot_64
I wouldn't be surprised if this one out does Killzone 2 and reclaims the series as the current graphics king of consoles.Asim90Naa,It look just as good as the first one,and for some reason they are using PR screenshots.
It has been proved that they werent bullshots. Also, the impressive stuff in the Screens are the deep geometry and the texturing. That cant be bullshoted. colosion
[QUOTE="colosion"]
Proven what? all those uncharted 2 are PR shots = bullshots JUST LIKE GEOW2 or are u going to tell me that ps3 can do x24 AA?McdonaIdsGuy
[QUOTE="colosion"]It has been proved that they werent bullshots. Also, the impressive stuff in the Screens are the deep geometry and the texturing. That cant be bullshoted. McdonaIdsGuyProven what? all those uncharted 2 are PR shots = bullshots JUST LIKE GEOW2 or are u going to tell me that ps3 can do x24 AA?
Its not 24xAA. Look at this statment at the Neogaf forums:
http://www.neogaf.com/forum/showpost.php?p=14022272&postcount=724
"we didn't touch the lighting, animation, texture, shader, post-processing, etc., etc.systems when taking these screens during actual gameplay."
And do you think that the level of AA is the most impressive thing in there? What makes the screens stand out is that awsome geometry deep.
Proven what? all those uncharted 2 are PR shots = bullshots JUST LIKE GEOW2 or are u going to tell me that ps3 can do x24 AA?[QUOTE="McdonaIdsGuy"][QUOTE="colosion"] [QUOTE="McdonaIdsGuy"][QUOTE="colosion"]It has been proved that they werent bullshots. Also, the impressive stuff in the Screens are the deep geometry and the texturing. That cant be bullshoted. colosion
Its not 24xAA. Look at this statment at the Neogaf forums:
http://www.neogaf.com/forum/showpost.php?p=14022272&postcount=724
"we didn't touch the lighting, animation, texture, shader, post-processing, etc., etc.systems when taking these screens during actual gameplay."
And do you think that the level of AA is the most impressive thing in there? What makes the screens stand out is that awsome geometry deep.
Well im not talking about lighting and textures,but those are clearly tounched AA that kind of antialiasing is not possible with current hardwares,and the guy sounded mad because someone called them out,the original uncharted looked good in screenshots and they all were direct feed without the need of adding depth of field and extra AA to make it look better,but i think there was some shots touched up.''With Uncharted 2, the Naughty Dog Engine 2.0 enables us to display more polygons on screen than ever before, which allows us to battle an even greater number of enemies and to create environments with an unprecedented level of detail. The lighting and shadowing systems in the engine have been overhauled, giving our artists the ability to create an even more immersive experience.''
Doesn't it sound familiar :lol: ?,
BTW i owned the original uncharted,but this sequel doesn't impress me graphical,still looks comparable to first one.McdonaIdsGuy
It won't be by much, but i think Uncharted 2 will look better than the first one.
Wow, there are a lot of jealous 360 fans in this thread.
Uncharted 2 = Another game that can't be done on the 360.
Sure it can't :shock: :roll: Provide facts and evidences please or just don't write nonsenses!Wow, there are a lot of jealous 360 fans in this thread.
Uncharted 2 = Another game that can't be done on the 360.
Timberwolf5578
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