New Wii Rpg Kizuna Screens.

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blitzkid1

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#1 blitzkid1
Member since 2008 • 3952 Posts

This looks decent.

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Tony-Harrison

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#2 Tony-Harrison
Member since 2008 • 1884 Posts
Kizuna does look good. I liked the earlier screens a little more though.
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murat8

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#3 murat8
Member since 2006 • 10362 Posts
are those scan lines or is that the ingame art
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hot114

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#4 hot114
Member since 2003 • 4489 Posts

dident the DS izuna have some yuri themed ad?

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AlexSays

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#5 AlexSays
Member since 2008 • 6612 Posts
Game looks great.
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SolidTy

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#6 SolidTy
Member since 2005 • 49991 Posts

THIS IS THAT GAME THAT COPIED Shadow Of The Colossus, Right?

Those screens look like they have been Prettied up since the last time I saw them.

They are trying to make this One Gorgeous game...it rivals Next Gen games. Those screens also look twice as sharp than what I expected.

Now, for the gameplay test.

I wonder how RPG's are going to make use of the WII?

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HarlockJC

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#7 HarlockJC
Member since 2006 • 25546 Posts

Those screens look like they have been Prettied up since the last time I saw them.

They are trying to make this One Gorgeous game...it rivals Next Gen games. Those screens also look twice as sharp than what I expected.

Now, for the gameplay test.

I wonder how RPG's are going to make use of the WII?

SolidTy

I know that Dokapon Kingdom is not using the motion controls at all. I wonder if we will see more games that don't use them at all.

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SolidTy

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#8 SolidTy
Member since 2005 • 49991 Posts
[QUOTE="SolidTy"]

THIS IS THE GAME THAT COPIED,Shadow Of The Colossus, Right?

Those screens look like they have been Prettied up since the last time I saw them.

They are trying to make this One Gorgeous game...it rivals Next Gen games. Those screens also look twice as sharp than what I expected.

Now, for the gameplay test.

I wonder how RPG's are going to make use of the WII?

HarlockJC

I know that Dokapon Kingdom is not using the motion controls at all. I wonder if we will see more games that don't use them at all.

It does seem that certain genres, like RPG's, don't lend themselves to motion controls(They could force them, but it would be a challenge not to make it feel gimmicky). That is something I suspected and posted when it was called the Revolution. Well, a good game's a good game, nontheless.

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Km0n

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#9 Km0n
Member since 2008 • 337 Posts

are those scan lines or is that the ingame artmurat8

that is the ingame art,it suppose tobe grany looking kinda

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SolidTy

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#10 SolidTy
Member since 2005 • 49991 Posts

[QUOTE="murat8"]are those scan lines or is that the ingame artKm0n

that is the ingame art,it suppose tobe grany looking kinda

Yeah, it's a look they are going for. WILD ARMS for PS2 did that kind of LOOK, Really well...it was an RPG too.

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HarlockJC

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#11 HarlockJC
Member since 2006 • 25546 Posts

It does seem that certain genres, like RPG's, don't lend themselves to motion controls(They could force them, but it would be a challenge not to make it feel gimmicky). That is something I suspected and posted when it was called the Revolution. Well, a good game's a good game, nontheless.

SolidTy

Agreed, FE does not use them either and it does not make it any worse of a game "Well expect with GS rating"

That is what Atlus said that there was no reason to add in the motion controls. It is going to be the same has the PS2 one. I want to get it but with so many other games coming out it may have to wait. Which is sad because the game looks like it would be a blast to play with my son.

http://www.siliconera.com/2008/09/16/hands-on-dokapon-kingdom-stings-dorm-room-rpg/