Sorry for the mumbled title, there's a lot Scott Moffitt said, some of which is interesting, some you could take as deflection, and some you could possibly take as concerning.
Here are some of the questions Financial Post asked him:
"Looking back at the lifetime sales of Wii U and Nintendo 3DS, both of which have ebbed and flowed over the years, what are some of the lessons Nintendo has learned in this generation that it will apply to its strategy with future products?"
"First, it’s really important to have the right content. Software drives hardware. We’ve proven that multiple times. The right game can really lift a system. With The Legend of Zelda: Breath of the Wild being among the titles we’re working on for NX, we’re very excited it will be an immediate reason game fans will want to buy the hardware.
Second, it’s important to have clear positioning for your proposition and be able to explain it to consumers in a simple and easy way. Those are among the things that we are working on for NX.
Third, we need to showcase all the things that make Nintendo great. When we bring out a title it has to be of exceptional quality, it has to be fun, it has to be an immersive experience, and put a smile on families’ faces. As long as we stay true to those things, we’ll deliver what we want.
And certainly there are other factors, like third-party content. Our mission is to create the largest install base possible so that third-party developers will want to bring their content to our systems."
"When families ask me for a console recommendation I often endorse Wii U, explaining that Nintendo has more exclusives and more family friendly content than pretty much any other platform. But it’s harder for me to make the case for older players looking to pick up a new console who want to play more than just the games Nintendo makes. What’s happening with Nintendo’s major third-party partners, both right now and in the future with NX?"
"That’s a great question, and one that we give a lot of thought to. There’s a tendency for people to focus on certain publishers or certain titles. But when you step back and take a look at it, we have great publisher relationships with companies like Ubisoft – which had some exciting announcements this week – Capcom, and Warner Bros. They have been strong and will continue to be strong partners in the future.
Having said that, what will attract even more partners to our platform — which, of course, is something we’d like to do — is having a piece of hardware that provides interesting ways for these companies to bring their game creations to life, one that’s easy to program and work on, and that has a large enough install base of game fans that are looking for a variety of content.
So, for an avid gamer a game like The Legend of Zelda: Breath of the Wild is one of those that you can’t not play. It’s a new high point for the franchise that offers gamers incredible freedom. Your gaming arsenal will not be complete without a Nintendo system and this game in your house."
"Nintendo is transitioning from being a purely games company to one with a more diverse portfolio of products and services. As sales chief, where do you see the company’s primary revenue streams originating in the coming years?"
"The backbone of our company is our dedicated games and systems. That includes the hardware, which means 3DS, NX, and Wii U for the time being, and all of our IP. What you’re seeing happen with various announcements we’ve made is a slightly different stance on what we’ve always tried to do, which is expand the gaming population.
We’re trying to take advantage of other means for consumers to engage with our IP more broadly and more frequently. For example, the launch of Miitomo on mobile along with the upcoming mobile apps for Fire Emblem and Animal Crossing will allow gamers who haven’t had a dedicated Nintendo gaming device in the past to experience these franchises, see their charm and the quality, and then hopefully migrate down the road to play the immersive full-game experience on our dedicated game systems.
The expansion of our licensed goods business is a way for our existing fans to engage with our IP in a different way, in a more frequent way. And it’s the same with our entertainment pillar, the third direction we’ve been pushing, which is expanding into other forms of entertainment.
All three areas of expansion are intended to allow consumers to engage with our IP more broadly, more deeply, and more frequently, all with the intent of bringing them back to the business that matters most to us, which is our core games business."
"I suspect I know the answer to this last question already, but I have to ask: When can we expect to learn more about the NX?"
"There will be more information coming out later this year. We certainly understand everyone’s desire and interest to learn more. We can’t wait to tell you all about it. But E3 was not the time. We wanted to focus our efforts on The Legend of Zelda: Breath of Fire, and also on Pokemon Sun and Pokemon Moon, a fantastic new experience in that franchise. But later this year you can expect to get more information on NX."
There were some other questions that are rather interesting as well that talked about the future of amiibo in regards of the recent demise of Disney Infinity, why they showed few games this year at E3, and one that focuses on how much support the Wii U will get now that the NX is looming around.
What do you guys think of his comments? Do they sound like they are on a positive path for the NX or just deflecting?
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