With failure rates than the 360 had!!!
http://www.ign.com/articles/2009/08/17/report-xbox-360-failure-rate-reaches-54
http://www.gamespot.com/articles/xbox-360-failure-rate-542/1100-6215590/
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So are failure rates measured by systems that fail at any time after launch/it starts being used, or just by systems that fail practically as soon as they come out of the box?
The high percentage of 360 failure rates applied to all the white 360s, which included all launch units up until they used new chips and changed them to black.
So are failure rates measured by systems that fail at any time after launch/it starts being used, or just by systems that fail practically as soon as they come out of the box?
The high percentage of 360 failure rates applied to all the white 360s, which included all launch units up until they used new chips and changed them to black.
Yeah, but I'm wondering when a system can be included in the failure rate statistic. Does it count if it fails a few years after purchasing it, or does it only count if it fails sometime shortly after setting it up? I'm just curious because I'm wondering how long we'll have to wait to know the "true" or more accurate failure rates of these new consoles.
So are failure rates measured by systems that fail at any time after launch/it starts being used, or just by systems that fail practically as soon as they come out of the box?
The high percentage of 360 failure rates applied to all the white 360s, which included all launch units up until they used new chips and changed them to black.
Yeah, but I'm wondering when a system can be included in the failure rate statistic. Does it count if it fails a few years after purchasing it, or does it only count if it fails sometime shortly after setting it up? I'm just curious because I'm wondering how long we'll have to wait to know the "true" or more accurate failure rates of these new consoles.
I think most electronics will fail at some point. If we added failures years after a purchase then the PS2 would have to be there with the 360 in failure rates. I didn't know 1 person that didn't have problems with the early PS2 models.
So are failure rates measured by systems that fail at any time after launch/it starts being used, or just by systems that fail practically as soon as they come out of the box?
The high percentage of 360 failure rates applied to all the white 360s, which included all launch units up until they used new chips and changed them to black.
Yeah, but I'm wondering when a system can be included in the failure rate statistic. Does it count if it fails a few years after purchasing it, or does it only count if it fails sometime shortly after setting it up? I'm just curious because I'm wondering how long we'll have to wait to know the "true" or more accurate failure rates of these new consoles.
The 54.2% was units that got RRoD only that were bought at launch. It was known that the launch units were getting RRoD at an alarming rate as well as all the white 360s thereafter. MS was forced by law to extend the replacement warranty to 3 years for RRoD, because it was determined it was design flaw from launch forward.
@kingtito That's pretty much what I was thinking. I'm more interested in basically out-of-the-box failures as opposed to console that failed after a while, which is where I think all these percentages come from (the article is from 2009, and they were still counting the failures of consoles after they've been played for quite a while it seems) Then again, I guess they're still relevant since it still shows which console is more likely to fail in the somewhat long run.
So are failure rates measured by systems that fail at any time after launch/it starts being used, or just by systems that fail practically as soon as they come out of the box?
The high percentage of 360 failure rates applied to all the white 360s, which included all launch units up until they used new chips and changed them to black.
Yeah, but I'm wondering when a system can be included in the failure rate statistic. Does it count if it fails a few years after purchasing it, or does it only count if it fails sometime shortly after setting it up? I'm just curious because I'm wondering how long we'll have to wait to know the "true" or more accurate failure rates of these new consoles.
The 54.2% was units that got RRoD only that were bought at launch. It was known that the launch units were getting RRoD at an alarming rate as well as all the white 360s thereafter. MS was forced by law to extend the replacement warranty to 3 years for RRoD, because it was determined it was design flaw from launch forward.
Where do you get they were forced by law to increase the warranty to 3 years?
@23Jarek23: that's exactly why it sold on par with ps3, if there was a way to figure how many we're bought to replace oow units the 360 would been dead last in the race
Nintendo holds that candle by far with the Nes as each launch console had to be returned because of a faulty chip set .
That's a 100% failure rate .
@23Jarek23: that's exactly why it sold on par with ps3, if there was a way to figure how many we're bought to replace oow units the 360 would been dead last in the race
Conspiracy theories live on.
Don't make lame excuses for the PS3 finishing last or tied for 2nd at best. Should we start counting how many people bought the PS3 JUST as a BR player with ZERO intention of playing games? The attach rate was horribly low when it launched. Should we also include all the failed PS3s because of bad lasers or the YOLD problem it had?
Sony's has a history of making suspect hardware, PS1 power supply issues, PS2 DRE issues and PS3 YOLD and laser problems. Leave the excuses and conspiracy theories at home.
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