http://www.businessinsider.com/what-is-no-mans-sky-2015-6
Im looking forward to it.
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Only on playstation!
*also on PC
Best on PC
get a room if you haven't already.
And even in the demo, they still werent entirely clear what the point of the game is.
I feel like "deliberate ambiguity" is the new current trend being abused in indie development, where everybody is beginning to use the crutch of "deliberate ambiguity" (which itself is not inherently bad, see Journey, Metroid Prime, Fallout, etc....) as an excuse for they themselves not even knowing what they are or what their own identity is.
Everybody's Gone To The Rapture looks interesting, but also worries me for this reason.
And even in the demo, they still werent entirely clear what the point of the game is.
I feel like "deliberate ambiguity" is the new current trend being abused in indie development, where everybody is beginning to use the crutch of "deliberate ambiguity" (which itself is not inherently bad, see Journey, Metroid Prime, Fallout, etc....) as an excuse for they themselves not even knowing what they are or what their own identity is.
Everybody's Gone To The Rapture looks interesting, but also worries me for this reason.
From what I understand, everybody's gone to rapture is like a last man on earth type of game. It's apocalyptic, but Im not sure if it has combat or not. Maybe you have to find a woman and start the human race all over again :)
We get it. It's a big game. Hopefully it's actually fun
I have my doubts. I feel like it's going to be a very repetitive game.
I can't wait to see the same boring assets recycled into trillions of different combinations. This game is the very definition of quantity > quality. If the gameplay is a snoozefest (which it very much is based on gameplay) then I don't care how big or long the game is, I simply have zero interest in it.
that's like believing gearbox and their 100000000000000000000000000000 different guns available in the BL series. Copy pasted shit isn't variety.
@ps4hasnogames: Well I for one cannot wait. Going to buy on PS4 day one and may get the pc version later on down the track.
I'm still not sure why having a big game matters at all. If the game is bad, then who would wanna explore it?
@ps4hasnogames: Well I for one cannot wait. Going to buy on PS4 day one and may get the pc version later on down the track.
I believe it's releasing day one on both so that would be redundant.
Just like Elite: Dangerous? It can get boring pretty fast if there isn't much to do and if same assets are recycled over and over again. Not to mention, it'll be online only game.
While that's certainly impressive, judging from the demo they showed, i have this feeling that it will get boring fast.
I'd love to be proven wrong though..we will see.
I lost a lot of interest in the game when I heard that that it was like Minecraft as in you won't see anyone else while exploring.
I understand that the game can't do what it's doing with that in mind...but thats not what i was lead to believe from the start.
It still looks like something I can spend some time getting into....exploring and all that....but just finding planets to fill in a central database for the sake of finding new planets to fill a central database doesn't sound like the game I was hoping for.
Size is not impressive when it comes to procedurally generated games like No Man's Sky or Minecraft. Trying to use it as a marketing tactic only fools people who haven't been in one of these games.
The most important question is by far - how interesting is the procedurally generated content? Exploration becomes uninteresting fairly quickly in games like Minecraft, since even if you don't know exactly what the landscape may look like, you already know the entire scope of possibilities of what can be out there. Unless No Man's Sky has some sort of machine learning built within its procedural generation algorithm, I imagine the content will get boring as well.
And even in the demo, they still werent entirely clear what the point of the game is.
I feel like "deliberate ambiguity" is the new current trend being abused in indie development, where everybody is beginning to use the crutch of "deliberate ambiguity" (which itself is not inherently bad, see Journey, Metroid Prime, Fallout, etc....) as an excuse for they themselves not even knowing what they are or what their own identity is.
Everybody's Gone To The Rapture looks interesting, but also worries me for this reason.
They seem to be banking on people having fun just by actually being in a computer game and flying around. I'm not sure that will hack it.
Re: Rapture I was really looking forward to this game till they said it will take about five or six hours to finish. That makes it a bargain bin buy for me.
Remember The Matrix online where they said every room in every building was playable. Your initial thoughts were how huge the city was!!!! This is going to be insane!!!!!
Then you enter a few rooms and it is the same grey, empty mess over and over.
Enter No Mans Sky.
Oh yeah, I can't wait to travel from one barren planet to another doing **** all. I can't shake the feeling that the game is going to be a tremendous flop. No point making all those planets when there doesn't seem to be any point in going to them.
Bullshit: the game.
Sean Murray is a nice guy, but man, relying of rng to create massive star systems for teh wow factor just leads to a boring game
Just like Elite: Dangerous? It can get boring pretty fast if there isn't much to do and if same assets are recycled over and over again. Not to mention, it'll be online only game.
Exactly.
One of problems people have with Elite is star systems feeling the game, and empty. Random generation, no matter now good your algorithm is, eventually leads to repetition.
That's fine for rogue likes and stuff. But for a game with such simple gameplay mechanics and all about exploration? Nah
This does nothing for me. If a developer told me they made 100 unique planets then I would be interested. Throwing out crazy numbers that I could never see a fraction of even if I played every second for the rest of my life? Only a sucker gets hyped for statements like that.
In light of this, I really hope the game has an achievement for something like "Explored every planet"
Best on PC
best like batman?
No,,, like 99.99% multiplats.
Funny thing is Batman will also be eventually patched and will be the best version as well...the console versions are stuck where they are.
I'm sure a lot of the things in this game will be the same just in different colors. I have really no interest in this game cause they have yet to tell us the purpose of doing the things you do.
They need to shut up before this comes back to bite them in the ass.
Randomly generated levels can get dull real quick.
This does nothing for me. If a developer told me they made 100 unique planets then I would be interested. Throwing out crazy numbers that I could never see a fraction of even if I played every second for the rest of my life? Only a sucker gets hyped for statements like that.
Agreed.
I'm not sold on this game at all... Everything I read and see is hype but when I look at the game play I just don't get it.
Borderlands had a baggilion guns also... You get 1 million of the same gun with slightly different stats.
And probably get repetitive within the space of 10 hours.
it will involve a spaceship pointing forward in one direction for 1 billion years straight to get to your desired planet if it's a space sim..
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