NVIDIA Project Logan - Keplar Mobile - Claims to be powerful than a PS3

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#1 NVIDIATI
Member since 2010 • 8463 Posts

NVIDIA's Project Logan will be using Keplar architecture on a mobile SoC. With the rather underwhelming Tegra 4, this might give them the edge they need to take lead in the mobile market. While some mobile GPUs are just gaining OpenGL ES 3.0 support, this offers OpenGL ES 3.0, OpenGL 4.4 and DirectX 11 support. 

NVIDIA Brings Kepler, Worlds Most Advanced Graphics Architecture, to Mobile Devices

This week at SIGGRAPH, were giving a sneak peek at the GPU inside Project Logan, our next-generation, CUDA-capable mobile processor. From a graphics perspective, this is as big a milestone for mobile as the first GPU, GeForce 256, was for the PC when it was introduced 14 years ago. I am really excited to start showing it off to the world.

GeForce 256 revolutionized PC graphics and created the GPU category, with its full workstation-class feature set and industry-leading performance. Kepler delivers the same promise to mobile. It brings a huge jump in performance. It offers extraordinary power efficiency. And it provides full support for the modern GPU feature set found in the latest PC GPUs and upcoming consoles, instead of the incomplete, outdated capabilities of current mobile GPUs.

Single Architecture Across Product Line

Project Logans GPU is based on our revolutionary Kepler architecture, which forms the foundation for products that a year ago began rolling out across our notebook, desktop, workstation and supercomputer lines.

Our mission with Project Logan was to scale this technology down to the mobile power envelope  creating new configurations that we could both deploy in the Logan mobile SOC and license to others, as announced last month.

We took Keplers efficient processing cores and added a new low-power inter-unit interconnect and extensive new optimizations, both specifically for mobile. With this design, mobile Kepler uses less than one-third the power of GPUs in leading tablets, such as the iPad 4, while performing the same rendering. And it gives us enormous performance and clocking headroom to scale up.

NVIDIA_Siggraph_Mobile_HR_2

We achieved this efficiency without compromising graphics capability. Kepler supports the full spectrum of OpenGL including the just-announced OpenGL 4.4 full-featured graphics specification and the OpenGL ES 3.0 embedded standard. It also supports DirectX 11, Microsofts latest graphics API.

New Rendering, Simulation Techniques

These advanced APIs will allow developers to use more efficient, visually compelling rendering approaches than were previously possible in mobile. They will bring amazing images to life through a variety of advanced rendering and simulation techniques, such as:

  • Tessellation which creates geometry dynamically and efficiently on the GPU from high-level descriptions, sizing triangles optimally based on the users viewpoint. By comparison, fine detail in a traditional pre-generated approach is inefficient, requiring excess geometry to deal with all possible viewpoints.
  • Compute-based deferred rendering which calculates the effect of all lights in a scene in a single deferred rendering pass. This OpenGL 4 capability greatly improves deferred rendering efficiency and scalability compared to current OpenGL ES-based implementations, which require an extra pass for each light source in the scene. The scalability of the compute-based approach also paves the way to even more advanced lighting models, such as using virtual points of lights to approximate global illumination effects.
  • Advanced anti-aliasing and post-processing algorithms which deliver better image quality, particularly in areas of very sharp color contrast, by making multi-sampling more programmable and allowing applications to implement their own anti-aliasing filters. These also enable more efficient film-quality post-processing effects, such as motion blur and depth of field.
  • Physics and simulations which simulate the physical behavior of rendered objects, such as calculating rigid-body dynamics or animating particles of smoke. This enables gamers to enjoy more detailed, fully interactive virtual worlds not previously possible on mobile devices.

Leveraging Keplers heritage as the industry-leading architecture for general purpose GPU computing, we will also bring groundbreaking compute capability and power efficiency to new mobile applications outside of graphics. Among these are computational imaging, computer vision, augmented reality and speech recognition.

You can get a sense of Keplers capabilities in this video of our demo of Ira, a startlingly realistic digital model of a human head generated in real time. Our CEO, Jen-Hsun Huang, introduced Ira earlier this year on the stage of our GPU Technology Conference. At the time, it was running on a desktop PC equipped with an NVIDIA GeForce GTX Titan GPU, the most powerful single-GPU gaming processor on the market. In this demo, its running on the Kepler GPU inside Logan.

NVIDIA_Siggraph_Mobile_HR_1

Logan has only been back in our labs for a few weeks and it has been amazing to see new applications coming up every day that have never been seen before in mobile. But this is only the beginning. Simply put, Logan will advance the capability of mobile graphics by over seven years, delivering a fully state-of-the-art feature set combined with awesome performance and power efficiency.

I cant wait to see what the industry can do with this technology now that it has been revealed. Stay tuned!

Below, a video showing Logan running our Island demo. 

Head and skin data in Ira video courtesy of the Institute for Creative Technologies at USC.

NVIDIA

Anandtech on the impressive power consumption

NVIDIA Demonstrates Logan SoC: < 1W Kepler, Shipping in 1H 2014, More Energy Efficient than A6X?

Power Consumption

There's a lot of uncertainty around whether or not Kepler is suitable for ultra low power operation, especially given that we've only seen it in relatively high TDP (compared to tablets/smartphones) PCs. NVIDIA hoped to put those concerns to rest with a quick GLBenchmark 2.7 demo at Siggraph. The demo pitted an iPad 4 against a Logan development platform, with Logan's Kepler GPU clocked low enough to equal the performance of the iPad 4. The low clock speed does put Kepler at an advantage as it can run at a lower voltage as well, so the comparison is definitely one you'd expect NVIDIA to win. 

Unlike Tegra 3, Logan includes a single voltage rail that feeds just the GPU. NVIDIA instrumented this voltage rail and measured power consumption while running the offscreen 1080p T-Rex HD test in GLB2.7. Isolating GPU power alone, NVIDIA measured around 900mW for Logan's Kepler implementation running at iPad 4 performance levels (potentially as little as 1/5 of Logan's peak performance). NVIDIA also attempted to find and isolate the GPU power rail going into Apple's A6X (using a similar approach to what we documented here), and came up with an average GPU power value of around 2.6W. 

I won't focus too much on the GPU power comparison as I don't know what else (if anything) Apple hangs off of its GPU power rail, but the most important takeaway here is that Kepler seems capable of scaling down to below 1W. In reality NVIDIA wouldn't ship Logan with a < 1W Kepler implementation, so we'll likely see higher performance (and power consumption) in shipping devices. If these numbers are believable, you could see roughly 2x the performance of an iPad 4 in a Logan based smartphone, and 4 - 5x the performance of an iPad 4 in a Logan tablet - in as little as 12 months from now if NVIDIA can ship this thing on time.

If NVIDIA's A6X power comparison is truly apples-to-apples, then it would be a huge testament to the power efficiency of NVIDIA's mobile Kepler architecture. Given the recent announcement of NVIDIA's willingness to license Kepler IP to any company who wants it, this demo seems very well planned. 

NVIDIA did some work to make Kepler suitable for low power, but it's my understanding that the underlying architecture isn't vastly different from what we have in notebooks and desktops today. Mobile Kepler retains all of the graphics features as its bigger counterparts, although I'm guessing things like FP64 CUDA cores are gone.

Final Words

For the past couple of years we've been talking about a point in the future when it'll be possible to start playing console class games (Xbox 360/PS3) on mobile devices. We're almost there. The move to Kepler with Logan is a big deal for NVIDIA. It finally modernizes NVIDIA's ultra mobile GPU, bringing graphics API partity to everything from smartphones to high-end desktop PCs. This is a huge step for game developers looking to target multiple platforms. It's also a big deal for mobile OS vendors and device makers looking to capitalize on gaming as a way of encouraging future smartphone and tablet upgrades. As smartphone and tablet upgrade cycles slow down, pushing high-end gaming to customers will become a more attractive option for device makers.

Logan is expected to ship in the first half of 2014. With early silicon back now, I think 10 - 12 months from now is a reasonable estimate. There is the unavoidable fact that we haven't even seen Tegra 4 devices on the market yet and NVIDIA is already talking about Logan. Everything I've heard points to Tegra 4 being on the schedule for a bunch of device wins, but delays on NVIDIA's part forced it to be designed out. Other than drumming up IP licensing business, I wonder if that's another reason why we're seeing a very public demo of Logan now - to show the health of early silicon. There's also a concern about process node. Logan will likely ship at 28nm next year, just before the transition to 20nm. If NVIDIA is late with Logan, we could have another Tegra 3 situation where NVIDIA is shipping on an older process technology.

Regardless of process tech however, Kepler's power story in ultra mobile seems great. I really didn't believe the GLBenchmark data when I first saw it. I showed it to Ryan Smith, our Senior GPU Editor, and even he didn't believe it. If NVIDIA is indeed able to get iPad 4 levels of graphics performance at less than 1W (and presumably much more performance in the 2.5 - 5W range) it looks like Kepler will do extremely well in mobile.

Whatever NVIDIA's reasons for showing off Logan now, the result is something that I'm very excited about. A mobile SoC with NVIDIA's latest GPU architecture is exactly what we've been waiting for. 

Anandtech


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NVIDIATI

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#2 NVIDIATI
Member since 2010 • 8463 Posts

For reference, Keplar mobile was spotted running Battlefield 3 earlier this year.  Video

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#3 II_Seraphim_II
Member since 2007 • 20534 Posts
nvidia loves its graphs lol.
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#4 clyde46
Member since 2005 • 49061 Posts
Now imagine a interactive story like Heavy Rain with those facial animations.
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cfisher2833

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#5 cfisher2833
Member since 2011 • 2150 Posts

This in the Nvidia Shield combined with Occulus Rift would be badass. 

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#6 Mystery_Writer
Member since 2004 • 8351 Posts
3 mins battery life
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#7 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Eh, don't really care about mobile devices for gaming realism. 

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#8 GarGx1
Member since 2011 • 10934 Posts

A keplar tablet or even phone wouldn't come cheap, that's for sure. Impressive tech though I wonder how it'll compare to the next gen consoles? Or should that be I wonder how long it will be before tablets are out performing the next gen consoles?

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#9 cfisher2833
Member since 2011 • 2150 Posts

3 mins battery lifeMystery_Writer

 

It only uses like 3 to 4 watts of power. 

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#10 NVIDIATI
Member since 2010 • 8463 Posts
nvidia loves its graphs lol. II_Seraphim_II
Indeed they do.
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#11 NVIDIATI
Member since 2010 • 8463 Posts

UPDATE: Feedback on the amazing power consumption from Anandtech.

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#12 faizan_faizan
Member since 2009 • 7869 Posts

Nvidia is really trying to take over the mobile GPU market.

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ShadowriverUB

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#13 ShadowriverUB
Member since 2009 • 5515 Posts
3DS and Vita already outdated, Phone and Tablet master race :p
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#14 cfisher2833
Member since 2011 • 2150 Posts

3DS and Vita already outdated, Phone and Tablet master race :pShadowriverUB

 

Or what could happen is, Sony or Nintendo uses this chip in their next handheld. Nvidia has a history of working with Sony, and by using a third party chipset instead of developing their own internal one, Sony could recoup some of the R&D losses they incurred developing the Vita. 

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#15 NVIDIATI
Member since 2010 • 8463 Posts

3DS and Vita already outdated, Phone and Tablet master race :pShadowriverUB
The Vita became outdated mid-2012, this is just overkill.

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#16 stereointegrity
Member since 2007 • 12151 Posts
mobile is still mobile in my book
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#17 deactivated-5ba16896d1cc2
Member since 2013 • 2504 Posts

A keplar tablet or even phone wouldn't come cheap, that's for sure. Impressive tech though I wonder how it'll compare to the next gen consoles? Or should that be I wonder how long it will be before tablets are out performing the next gen consoles?

GarGx1
Few years before tablets/smartphones beat out next gen consoles
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#18 Sweetbackhair
Member since 2007 • 2959 Posts
It's already beating the graphics on my PC. :(
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#19 NVIDIATI
Member since 2010 • 8463 Posts

It's already beating the graphics on my PC. :(Sweetbackhair
The most powerful mobile SoC on the market today, Snapdragon 800, already outperforms a 7900 GTX in GFXBench 2.7.

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#20 GioVela2010
Member since 2008 • 5566 Posts

Does it really matter.

 

Everytime Apple releases a new mobile device it has the best graphics capabilities in its classes

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#21 NVIDIATI
Member since 2010 • 8463 Posts

Does it really matter.

 

Everytime Apple releases a new mobile device it has the best graphics capabilities in its classes

GioVela2010

Apple uses Imagination Technologies Series 5 PowerVR GPU. According to recent rumours, the SGX544MP4 will be the GPU inside the iPhone 5S (take it with a grain of salt). Under the assumption this is true, Apple will be significantly behind. PowerVR 5 only offers OpenGL ES 2.0 and DX lvl9_3 support.

The new PowerVR 6 series GPU is a strong competitor in the mobile market, but it will not support DX11 (in most cases). The mid range 6 series GPU is said to offer slightly better performance than the SGX554MP4 inside the iPad 4. 

According to Anandtech's analysis, keplar mobile will offer up to 5x the performance of the SGX554MP4. He calculated that based off of an OpenGL ES 2.0 test. Meanwhile keplar mobile has full support for OpenGL 4.4, OpenGL ES 3.0 and DirectX 11.

Keep in mind, when Apple released the iPhone 5, the Adreno 320 inside of Qualcomm's Snapdragon S4 Pro already offered greater performance than Apple's A6.

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GioVela2010

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#22 GioVela2010
Member since 2008 • 5566 Posts

[QUOTE="GioVela2010"]

Does it really matter.

 

Everytime Apple releases a new mobile device it has the best graphics capabilities in its classes

NVIDIATI

Keep in mind, when Apple released the iPhone 5, the Adreno 320 inside of Qualcomm's Snapdragon S4 Pro already offered greater performance than Apple's A6.

No it didnt

 

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#23 NVIDIATI
Member since 2010 • 8463 Posts

[QUOTE="NVIDIATI"]

[QUOTE="GioVela2010"]

Does it really matter.

 

Everytime Apple releases a new mobile device it has the best graphics capabilities in its classes

GioVela2010

Keep in mind, when Apple released the iPhone 5, the Adreno 320 inside of Qualcomm's Snapdragon S4 Pro already offered greater performance than Apple's A6.

No it didnt

GFXBench 2.7 T-Rex HD C24Z16 - Offscreen (1080p):

  • Snapdragon S4 Pro - 855 Frames (15.3 Fps)
  • Apple A6 - 373 Frames (6.7 Fps)

I wouldn't be doing it justice if I also forget to mention that Snapdragon S4 Pro's Adreno 320 offers support for OpenGL ES 3.0. Something, as of today, that is native to Android 4.3.

There isn't even a single Apple iOS device on the market that could offer hardware support for OpenGL ES 3.0.

To top it off, here's a list of current Android devices that offer hardware support for OpenGL ES 3.0 (some devices might be missing from the list):

Phones

  • ASUS Padfone 2 (Snapdragon S4 Pro)
  • ASUS Padfone Infinity (Snapdragon 600)
  • Google (LG) Nexus 4 (Snapdragon S4 Pro)
  • HTC DNA Droid (Snapdragon S4 Pro)
  • HTC First (Snapdragon 400)
  • HTC J Butterfly (Snapdragon S4 Pro)
  • HTC One (Snapdragon 600)
  • HTC One Mini (Snapdragon 400)
  • LG Optimus G (Snapdragon S4 Pro)
  • LG Optimus G Pro (Snapdragon 600)
  • Oppo Find 5 (Snapdragon S4 Pro)
  • Oppo Find 5 (Snapdragon 600)
  • Pantech Vega No.6 (Snapdragon S4 Pro)
  • Pantech Vega R3 (Snapdragon S4 Pro)
  • Samsung Galaxy Mega 6.3 (Snapdragon 400)
  • Samsung Galaxy S4 (Snapdragon 600)
  • Samsung Galaxy S4 Active (Snapdragon 600)
  • Samsung Galaxy S4 LTE-A (Snapdragon 800)
  • Sansung Galaxy S4 Mini (Snapdragon 400)
  • Sharp Aquos Phone Zeta (Snapdragon S4 Pro)
  • Sony Xperia SP (Snapdragon S4 Pro)
  • Sony Xperia UL (Snapdragon S4 Pro)
  • Sony Xperia Z (Snapdragon S4 Pro)
  • Sony Xperia ZL (Snapdragon S4 Pro)
  • Sony Xperia ZR (Snapdragon S4 Pro)
  • Xiaomi Mi-2 (Snapdragon S4 Pro)
  • Xiaomi Mi-2A (Snapdragon S4 Pro)
  • Xiaomi Mi-2S (Snapdragon 600)

Tablets

  • Google (ASUS) Nexus 7 (2013) (Snapdragon S4 Pro)
  • Google (Samsung) Nexus 10 (Exynos 5250)
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#24 NVIDIATI
Member since 2010 • 8463 Posts

*GFXBench 2.5*

GioVela2010

Outdated and proved poor optimization. Hence it was replaced by the current 2.7 T-Rex standard.

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#25 aroxx_ab
Member since 2005 • 13236 Posts

Will it be 30min battery life :?

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#26 NVIDIATI
Member since 2010 • 8463 Posts

Will it be 30min battery life :?

aroxx_ab

No... Take a look at Anandtech's power consumption analysis.

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#27 NVIDIATI
Member since 2010 • 8463 Posts

It looks like Epic's Unreal Engine 4 is already running on Keplar Mobile. Link

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#28 harry_james_pot  Moderator
Member since 2006 • 11414 Posts

Eh, don't really care about mobile devices for gaming realism. 

seanmcloughlin
Me neither, but this is still impressive.
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#29 NVIDIATI
Member since 2010 • 8463 Posts

[QUOTE="seanmcloughlin"]

Eh, don't really care about mobile devices for gaming realism. 

harry_james_pot

Me neither, but this is still impressive.

Considering this will only come to market in 10~12 months, there will be competition from other manufacturers. I couldn't say whether or not they'll be at this level, but I don't think they'll be far behind (or far ahead).