You heard it people, even nvidia are going after the Cloud secret sauce
http://graphics.cs.williams.edu/papers/CloudLight13/CloudLightTechReport13.mp4
All glory to the based Cloud
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You heard it people, even nvidia are going after the Cloud secret sauce
http://graphics.cs.williams.edu/papers/CloudLight13/CloudLightTechReport13.mp4
All glory to the based Cloud
Everyone aboard the cloud train (except Sony, theyre not invited) :cool:RR360DD
PC in the cloud up in the heavens where the master race should be
X1 will be more like those dark gloomy clouds that everyone hates
[QUOTE="RR360DD"]Everyone aboard the cloud train (except Sony, theyre not invited) :cool:seanmcloughlin
PC in the cloud up in the heavens where the master race should be
X1 will be more like those dark gloomy clouds that everyone hates
PC and X1 can share the same Microgod cloud.
PC has more clouds, but then us X1 gamers like some sun every now and again
:cool:
Best cloud gaming company in the world
Davekeeh
Nvidia are a graphics card company and deal in visual fidelity, a company like that using the cloud to boost graphics on a platform that already has better graphics than consoles? Shit son, it's already over
Everyone aboard the cloud train (except Sony, theyre not invited) :cool:RR360DD
[QUOTE="seanmcloughlin"]
[QUOTE="RR360DD"]Everyone aboard the cloud train (except Sony, theyre not invited) :cool:RR360DD
PC in the cloud up in the heavens where the master race should be
X1 will be more like those dark gloomy clouds that everyone hates
PC and X1 can share the same Microgod cloud.
PC has more clouds, but then us X1 gamers like some sun every now and again
:cool:
Enjoy being outside in that sun, lord knows you won't have any games to play to stay inside for
Sony is not invited, because the host of the party (Sony) doesn't need to be invited.
Davekeeh
Sounds like you're over explaining a crap joke. Makes it even worse
[QUOTE="RR360DD"]Everyone aboard the cloud train (except Sony, theyre not invited) :cool:Davekeeh
Sony bought Gaikai in July 2012.
Microsoft set up Azure in 2010
Sony late to the party once again
owned :cool:
[QUOTE="Davekeeh"]
[QUOTE="RR360DD"]Everyone aboard the cloud train (except Sony, theyre not invited) :cool:RR360DD
Sony bought Gaikai in July 2012.
Microsoft set up Azure in 2010
Sony late to the party once again
owned :cool:
[QUOTE="RR360DD"]
[QUOTE="Davekeeh"]
Sony is not invited, because the host of the party (Sony) doesn't need to be invited.
Micrsoft is just copying Sony, it's what they do.Davekeeh
Sony bought Gaikai in July 2012.
Microsoft set up Azure in 2010
Sony late to the party once again
owned :cool:
Sony didn't have the talent to do it themselves so they had to buy someone else to do it for them
At least MS are doing it themselves
[QUOTE="Davekeeh"]
[QUOTE="RR360DD"]
Sony bought Gaikai in July 2012.
Microsoft set up Azure in 2010
Sony late to the party once again
owned :cool:
seanmcloughlin
Sony didn't have the talent to do it themselves so they had to buy someone else to do it for them
At least MS are doing it themselves
You do know that Nvidia's Solution is making use of Titans and Q5000...neither of which are present in Azure.
Azure is pretty much entirely a CPU farm, whereas this tech demands a GPU farm.
Mozuckint
Oh an azure expert yes, cant wait when halo 5 showcases dynamic weather
[QUOTE="RR360DD"]
[QUOTE="Davekeeh"]
Sony is not invited, because the host of the party (Sony) doesn't need to be invited.
Micrsoft is just copying Sony, it's what they do.Davekeeh
Sony bought Gaikai in July 2012.
Microsoft set up Azure in 2010
Sony late to the party once again
owned :cool:
343 built Halo 4 multiplayer around the cloud, which was in development stage looong before Sony acquired Gaikai.
Sony probably caught wind that Halo 4 and the Cloud was only the first step for MS, so they panicked
:cool:
[QUOTE="DigitalFoundry"] Gaikai is also noteworthy in that it has created partnerships with key technology providers that should see its quality of service increase significantly going forward. The tie-up with NVIDIA for its GeForce GRID technology is an interesting case in point - image encoding occurs on the GPU, cutting down capture and encoding times significantly, and there are hints in the documentation that decoding time has also been improved too somehow. In the world of cloud technology, every millisecond saved is an enormously important achievement. clyde46http://www.eurogamer.net/articles/digitalfoundry-in-theory-sony-gaikai Sorry Sean.
[QUOTE="Mozuckint"]
You do know that Nvidia's Solution is making use of Titans and Q5000...neither of which are present in Azure.
Azure is pretty much entirely a CPU farm, whereas this tech demands a GPU farm.
XBOunity
Oh an azure expert yes, cant wait when halo 5 showcases dynamic weather
Azure is mostly aimed at commercial ventures, that being said I'm pretty sure it has a ton of GPU performance as well.[QUOTE="XBOunity"][QUOTE="Mozuckint"]
You do know that Nvidia's Solution is making use of Titans and Q5000...neither of which are present in Azure.
Azure is pretty much entirely a CPU farm, whereas this tech demands a GPU farm.
clyde46
Oh an azure expert yes, cant wait when halo 5 showcases dynamic weather
Azure is mostly aimed at commercial ventures, that being said I'm pretty sure it has a ton of GPU performance as well.Im willing to go out on a limb and say that msft will be the frontrunner in regards to this type of technology. 5 years down the road I bet we will see dynamic weather and other computes from the cloud will be in alot of games for hurricane cloud xbo
Azure is mostly aimed at commercial ventures, that being said I'm pretty sure it has a ton of GPU performance as well.[QUOTE="clyde46"][QUOTE="XBOunity"]
Oh an azure expert yes, cant wait when halo 5 showcases dynamic weather
XBOunity
Im willing to go out on a limb and say that msft will be the frontrunner in regards to this type of technology. 5 years down the road I bet we will see dynamic weather and other computes from the cloud will be in alot of games for hurricane cloud xbo
There are other big players in the Cloud market, Amazon and Hp both have a huge cloud program.I dont know how these clouds services work and I know they are different but at this point I will say based off what the internet was like in 2005 compared to now anything is possible.
[QUOTE="DigitalFoundry"] Gaikai is also noteworthy in that it has created partnerships with key technology providers that should see its quality of service increase significantly going forward. The tie-up with NVIDIA for its GeForce GRID technology is an interesting case in point - image encoding occurs on the GPU, cutting down capture and encoding times significantly, and there are hints in the documentation that decoding time has also been improved too somehow. In the world of cloud technology, every millisecond saved is an enormously important achievement. clyde46http://www.eurogamer.net/articles/digitalfoundry-in-theory-sony-gaikai Sorry Sean.
Rats :P foiled again by you meddlesome kids
[QUOTE="Cyberdot"]
Pointless.
Cloud is not a good thing. It relies on your Internet connection.
topgunmv
Add it to the list of stupid bs with physx and tressfx or whatever its called.
I tend to agree but this looks pretty impressive:
link for if embedding doesn't work: http://www.youtube.com/watch?v=JMGPKlpaIxI
i wonder if the new data center that microsoft is building will be putting GPU clusters in it???????????? dat cloud is more than a buzzword pretty much confirmed here. let the excuses begin. If you want cloud compute for your console next gen, word of advice, go with microsoft.
i doubt Nvidia would risk money with Cloud based tech if it was not possible.i wonder if the new data center that microsoft is building will be putting GPU clusters in it???????????? dat cloud is more than a buzzword pretty much confirmed here. let the excuses begin. If you want cloud compute for your console next gen, word of advice, go with microsoft.
XBOunity
You heard it people, even nvidia are going after the Cloud secret sauce
http://graphics.cs.williams.edu/papers/CloudLight13/CloudLightTechReport13.mp4
All glory to the based Cloud
seanmcloughlin
Sounds similar to what MS was stating about using the cloud for light maps. hmmm
"One example of that might be lighting," he continued. "Lets say youre looking at a forest scene and you need to calculate the light coming through the trees, or youre going through a battlefield and have very dense volumetric fog thats hugging the terrain. Those things often involve some complicated up-front calculations when you enter that world, but they dont necessarily have to be updated every frame. Those are perfect candidates for the console to offload that to the cloudthe cloud can do the heavy lifting, because youve got the ability to throw multiple devices at the problem in the cloud."
[QUOTE="XBOunity"]i doubt Nvidia would risk money with Cloud based tech if it was not possible.i wonder if the new data center that microsoft is building will be putting GPU clusters in it???????????? dat cloud is more than a buzzword pretty much confirmed here. let the excuses begin. If you want cloud compute for your console next gen, word of advice, go with microsoft.
Tessellation
yep i guess it isnt a hoax like neogaf suggested afterall.
Nvidia has been working on cloud rendering for awhile. It's pretty promising.
This is pretty inteesting stuff. Maybe it can be used in real time for stuff. A lot of their demos had 150ms or more of latency so it's still not ideal. Cool stuff though.
Nvidia can already do hollywood level CGI rendering in less than 1 second using their cloud. Something that would take local server farms minutes to render they can do it over the internet in seconds. It's really impressive stuff.
The stuff still has a noticeable latency that would look off when playing.
Also do remember this is just basic cloud computing. If you can connect your client to a server, you can do this rendering. Microsoft is just hosting servers themselves to cut the middle man of finding a 3rd party server provider for the cloud services.
Nvidia has been working on cloud rendering for awhile. It's pretty promising.
This is pretty inteesting stuff. Maybe it can be used in real time for stuff. A lot of their demos had 150ms or more of latency so it's still not ideal. Cool stuff though.
Nvidia can already do hollywood level CGI rendering in less than 1 second using their cloud. Something that would take local server farms minutes to render they can do it over the internet in seconds. It's really impressive stuff.
The stuff still has a noticeable latency that would look off when playing.
Also do remember this is just basic cloud computing. If you can connect your client to a server, you can do this rendering. Microsoft is just hosting servers themselves to cut the middle man of finding a 3rd party server provider for the cloud services.
Wasdie
my ping from my internet provider is usually around 5ms to 8ms. Would that factor into this? i know you know alot about this...... thanks in advance.
[QUOTE="seanmcloughlin"]
You heard it people, even nvidia are going after the Cloud secret sauce
http://graphics.cs.williams.edu/papers/CloudLight13/CloudLightTechReport13.mp4
All glory to the based Cloud
GravityX
Sounds similar to what MS was stating about using the cloud for light maps. hmmm
"One example of that might be lighting," he continued. "Lets say youre looking at a forest scene and you need to calculate the light coming through the trees, or youre going through a battlefield and have very dense volumetric fog thats hugging the terrain. Those things often involve some complicated up-front calculations when you enter that world, but they dont necessarily have to be updated every frame. Those are perfect candidates for the console to offload that to the cloudthe cloud can do the heavy lifting, because youve got the ability to throw multiple devices at the problem in the cloud."
does MS has GPU clusters for their cloud vision?because i thought it was must CPU based offloads.[QUOTE="GravityX"]
[QUOTE="seanmcloughlin"]
You heard it people, even nvidia are going after the Cloud secret sauce
http://graphics.cs.williams.edu/papers/CloudLight13/CloudLightTechReport13.mp4
All glory to the based Cloud
Tessellation
Sounds similar to what MS was stating about using the cloud for light maps. hmmm
"One example of that might be lighting," he continued. "Lets say youre looking at a forest scene and you need to calculate the light coming through the trees, or youre going through a battlefield and have very dense volumetric fog thats hugging the terrain. Those things often involve some complicated up-front calculations when you enter that world, but they dont necessarily have to be updated every frame. Those are perfect candidates for the console to offload that to the cloudthe cloud can do the heavy lifting, because youve got the ability to throw multiple devices at the problem in the cloud."
does MS has GPU clusters for their cloud vision?because i thought it was must CPU based offloads.Not sure, but MS has many partners in the graphics industry. So I wouldn't be suprised. We'll have to wait and see.
[QUOTE="GravityX"]
[QUOTE="seanmcloughlin"]
You heard it people, even nvidia are going after the Cloud secret sauce
http://graphics.cs.williams.edu/papers/CloudLight13/CloudLightTechReport13.mp4
All glory to the based Cloud
Tessellation
Sounds similar to what MS was stating about using the cloud for light maps. hmmm
"One example of that might be lighting," he continued. "Lets say youre looking at a forest scene and you need to calculate the light coming through the trees, or youre going through a battlefield and have very dense volumetric fog thats hugging the terrain. Those things often involve some complicated up-front calculations when you enter that world, but they dont necessarily have to be updated every frame. Those are perfect candidates for the console to offload that to the cloudthe cloud can do the heavy lifting, because youve got the ability to throw multiple devices at the problem in the cloud."
does MS has GPU clusters for their cloud vision?because i thought it was must CPU based offloads.maybe thats what is being built. 10 billion for cloud investment is alot of money. I think if microsoft is touting it, they are planning to back it up with the right infrastructure.
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