Observations of Projekt Red, Bethesda and Bioware "Changing of the Guard"

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Edited By BalaminienBGS
Member since 2016 • 68 Posts

************************This is based on a proposed view that Projekt Red has replaced Bethesda and Bioware as the new "Guard".*****************************

Inquiring what the user meant and receiving the clarification I found myself typing and thinking over my response for 6 Hours. For whatever it's worth.

"

Ignore Helms Deep below, my Dexedrine for my ADHD has a habit of leading me into turning a response into a blog. I'll put it where it belongs.

RECAP

Bethesda is in a transitional state that has been flirting with and displaying stagnation through the last of cycle of their main showcased (Developer) IP's (The Elder Scrolls and Fallout) that may have been commercial successes but haven't established an expansion from the "world building" centric model, with decentralised character development. It's thrown into question with the inclusion of voice acting that was established, though it alienates fans of the current character model and worse the inclusion wasn't backed by a substantial centralised story (among a host of other things). It is either failing, or the disconnect between fan expectation and Bethesda's views on what it's games are building towards have become too great, less forgiving, unfit to stand guard.

Bioware another oldie made major waves with classics with Baldur's gate and also with that series displayed early on that it had some interest in connected sequels (as their only sequel was a continuation of the story). This isn't revisited til Mass Effect, but with titles like Jade Empire and KOTOR they explore their capacity to embellish their environments with separate enclosed areas that feature less static and more detailed backgrounds. They began to form their composition of exploring story writing, character development with dialog input from the player acting on behalf of the protagonist cinematically. Which had consequences, but opts for a duality style where all major choices are syphoned into either one attribute or another that acts as a sufficient key to help create a sense of impactful decisions. They're capitol ship was Mass Effect where they returned to the concept of sequel continuation, but mixed with the originally established decision reflecting formula except. Except this formula hampered them, because while they could reflect the character and allowed the player to explore two separate attitudes, it was coloured coded, displayed and tallied reflecting a lack of nuance. Which was glaring to the end of the "Shepard" series as all decisions were thrown out of the window for a built up, twisted exposition that was anything but a contrast to the pacing to everything prior. They established the capacity to handle exposition, could form a meaningful lore, handle a cinematic display to storytelling, develop characters and balanced stop-set tactical use of powers with real time action. They like Bethesda took that structure/formula and then re-used it for a fantasy setting. In the end though they struggled with both gameplay and story consistency which became highlighted in complaints and never fully displayed a open, fully exploitable and rewarding worlds, but instead laid scope with galaxy maps and enclosed planetary areas (again not consistently throughout). what should have been their Witcher 3 was well in range of legitimate criticism in comparison. Though Dragon Age held a bit more graceful in form and storytelling, but ultimately was not a continuation of one single narrative, but world.

So CD Projekt Red arrives in 1994 and due to their location in Poland, which had rampant piracy due to Poland's older laws pertaining to piracy compounded by the inflation and scarcity of available games under the Soviet bloc which only a few years prior promptly fell and dissolved reaches out to Interplay and Bioware for aid and advice. They form a relationship with Bioware who even offering a booth beside their upcoming game The Jade Empire and Bioware even goes on to license the Aurora Engine be a launch pad for Projekt Red's 2007 The Witcher. From Witcher 1 to 3 their quality writing that handled consequences without an arbitrary indications or tallies which did not tell the player they were good or bad, but only the outcome which left the player to be guided by their avatar's response (which Gerald reserved most of the time). They favor a more centralized approach to storytelling where the choices help connect the player to the world, whether a side quest or a main plot point, but Gerald ultimately is defined as their own character. Whereas Shepard was only reserved to Namesake as even the back story was an optional aspect as well as the looks and gender. Their world modeling follows Bioware's as opposed to Bethesda's (which focuses on a single open world) in that they progress from enclosed areas with expositions and embellished backgrounds which generates scope within the desired confines of the developer. They establish their lore for the game, the inspirations and developed their game play around an idea of incorporating a layered approach that meant a series of attacks could be broken, continued or excelled. Pointing and clicking with a bit of a tune up transformed but remained that element of creating a fluid swordplay that required finesse and so made for tense gameplay where both parties are equally deadly to one another and rely on their strengths. Less Henchmen scattered with stacked goons requiring longer "same old" till dead. Each enemy is a problem, each with a separate solution, means one must adapt. The Witcher aspect was not appropriated from the inspired material, but was faithfully established, not just a character that can use powers against an assortment of enemies, each was given a depth.

Witcher 3 was what CD Projekt wanted the witcher to end as. They were consistent and consistency means consumers can comfortably have expectations and not to just refine what they already established Projekt made the effort to expand to differentiate. Witcher 3 was visibly different, mechanics were further defined as opposed to rehauled (and disconnected) and the storytelling was with a direction that arched without hiccups.

I GOT IT.

Bethesda's Elder Scrolls and Fallout series flirts with a completely different model of structuring character development, world development and storytelling. It's heavily decentralised, gives more player freedom to explore and interpret the efforts of the developer (Which would explain why the game lends so well to mods). They can't control the desired experience, only the world and lore they work on and we can see that by how they form foundations (check out these settlements, check out these factions, check out the companions now have a bit more character) but they don't expand to make this settlement system, relationships with companions or factions mean something. They are disconnected in a world where they are all present. Settlements trigger desires for better management (purpose), factions create a desire to influence scenarios meaningfully (purpose), Companions create a desire for .... some messed up mods. It's "One man's junk is another man's treasure", "One man's experience with something unscripted defines the overall experience, but to another it only signals meaningless".

CD Projekt is much more in line with Bioware, but a bit more centralised. Bioware loaned out the physical aspect and backstory to Shepard but the protagonist would be a Shepard. Projekt Red maintains a bit more control over who Gerald is, an already defined character with his own distinct character and personality and backstory. Gerald is less of a variable then whatever a player may make of a protagonist named Shepard.

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mems_1224

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#1 mems_1224
Member since 2004 • 56919 Posts

CDPR is only better at making their games more racist and sexist.

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DragonfireXZ95

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#2 DragonfireXZ95
Member since 2005 • 26716 Posts

I thought CDPR was a better dev than Bethesda or Bioware since The Witcher 1. Except for maybe Baldur's Gate, but those hay-days were long since past.

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AM-Gamer

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#3 AM-Gamer
Member since 2012 • 8116 Posts

@mems_1224: Please tell me that's sarcasm

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#4 mems_1224
Member since 2004 • 56919 Posts

@AM-Gamer said:

@mems_1224: Please tell me that's sarcasm

"We're going to make this enormous open world with magic, monsters, dragons, elves, dwarves and brown people....LOL JK, no brown people allowed. dont be crazy."-CDPR

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#5  Edited By AM-Gamer
Member since 2012 • 8116 Posts

@mems_1224: There are brown people in Hearts of Stone. Regardless perhaps you should try a game not based on European culture if your main priority is to see more "brown people "

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DragonfireXZ95

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#6 DragonfireXZ95
Member since 2005 • 26716 Posts

@AM-Gamer said:

@mems_1224: There are brown people in Hearts of Stone. Regardless perhaps you should try a game not based on European culture if your main priority is to see more "brown people "

Exactly this. The books are the same way.

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#7 mems_1224
Member since 2004 • 56919 Posts

@AM-Gamer said:

@mems_1224: There are brown people in Hearts of Stone. Regardless perhaps you should try a game not based on European culture if your main priority is to see more "brown people "

Oh so you're saying Europeans are inherently racist? Thats not nice.

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DragonfireXZ95

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#8 DragonfireXZ95
Member since 2005 • 26716 Posts

@mems_1224 said:
@AM-Gamer said:

@mems_1224: There are brown people in Hearts of Stone. Regardless perhaps you should try a game not based on European culture if your main priority is to see more "brown people "

Oh so you're saying Europeans are inherently racist? Thats not nice.

They put all the dwarves and elves in the slums. There's your "other" races.

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#9 mems_1224
Member since 2004 • 56919 Posts

@DragonfireXZ95 said:
@mems_1224 said:
@AM-Gamer said:

@mems_1224: There are brown people in Hearts of Stone. Regardless perhaps you should try a game not based on European culture if your main priority is to see more "brown people "

Oh so you're saying Europeans are inherently racist? Thats not nice.

They put all the dwarves and elves in the slums. There's your "other" races.

So you're saying that they could have only put minorities in the game if they were relegated to a slum?

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DragonfireXZ95

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#10 DragonfireXZ95
Member since 2005 • 26716 Posts

@mems_1224 said:
@DragonfireXZ95 said:
@mems_1224 said:
@AM-Gamer said:

@mems_1224: There are brown people in Hearts of Stone. Regardless perhaps you should try a game not based on European culture if your main priority is to see more "brown people "

Oh so you're saying Europeans are inherently racist? Thats not nice.

They put all the dwarves and elves in the slums. There's your "other" races.

So you're saying that they could have only put minorities in the game if they were relegated to a slum?

You should probably brush up on the lore before you comment any further.

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mems_1224

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#11 mems_1224
Member since 2004 • 56919 Posts

@DragonfireXZ95 said:

You should probably brush up on the lore before you comment any further.

Not sure what that has to do with my point. are you saying CDPR took zero liberties with the lore to make that series into a video game? they were 100% faithful to the source material? I find that hard to believe.

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DragonfireXZ95

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#12 DragonfireXZ95
Member since 2005 • 26716 Posts

@mems_1224 said:
@DragonfireXZ95 said:

You should probably brush up on the lore before you comment any further.

Not sure what that has to do with my point. are you saying CDPR took zero liberties with the lore to make that series into a video game? they were 100% faithful to the source material? I find that hard to believe.

From one of the books. A partial synopses: "Nilfgaardian financial power is ruining northern economy, Nilfgaardian emissaries agitate aristocrats and merchants against their monarchs, elves and dwarves have formed partisan groups called Scoia'tael (Squirrels) and are conducting acts of terror against humans - and in every major city cultists are prophesying, that the world will end, unless the Savior comes from the South."

What do you think?

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#13 mems_1224
Member since 2004 • 56919 Posts

@DragonfireXZ95 said:
@mems_1224 said:
@DragonfireXZ95 said:

You should probably brush up on the lore before you comment any further.

Not sure what that has to do with my point. are you saying CDPR took zero liberties with the lore to make that series into a video game? they were 100% faithful to the source material? I find that hard to believe.

From one of the books. A partial synopses: "Nilfgaardian financial power is ruining northern economy, Nilfgaardian emissaries agitate aristocrats and merchants against their monarchs, elves and dwarves have formed partisan groups called Scoia'tael (Squirrels) and are conducting acts of terror against humans - and in every major city cultists are prophesying, that the world will end, unless the Savior comes from the South."

What do you think?

Not relevant to my point. Nice try. Unless you think that minorities can only exist in games as poor people and terrorists.

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DragonfireXZ95

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#14 DragonfireXZ95
Member since 2005 • 26716 Posts

@mems_1224 said:
@DragonfireXZ95 said:
@mems_1224 said:
@DragonfireXZ95 said:

You should probably brush up on the lore before you comment any further.

Not sure what that has to do with my point. are you saying CDPR took zero liberties with the lore to make that series into a video game? they were 100% faithful to the source material? I find that hard to believe.

From one of the books. A partial synopses: "Nilfgaardian financial power is ruining northern economy, Nilfgaardian emissaries agitate aristocrats and merchants against their monarchs, elves and dwarves have formed partisan groups called Scoia'tael (Squirrels) and are conducting acts of terror against humans - and in every major city cultists are prophesying, that the world will end, unless the Savior comes from the South."

What do you think?

Not relevant to my point. Nice try. Unless you think that minorities can only exist in games as poor people and terrorists.

There is no facepalm big enough to cover this.

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mems_1224

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#15 mems_1224
Member since 2004 • 56919 Posts

@DragonfireXZ95 said:
@mems_1224 said:
@DragonfireXZ95 said:
@mems_1224 said:
@DragonfireXZ95 said:

You should probably brush up on the lore before you comment any further.

Not sure what that has to do with my point. are you saying CDPR took zero liberties with the lore to make that series into a video game? they were 100% faithful to the source material? I find that hard to believe.

From one of the books. A partial synopses: "Nilfgaardian financial power is ruining northern economy, Nilfgaardian emissaries agitate aristocrats and merchants against their monarchs, elves and dwarves have formed partisan groups called Scoia'tael (Squirrels) and are conducting acts of terror against humans - and in every major city cultists are prophesying, that the world will end, unless the Savior comes from the South."

What do you think?

Not relevant to my point. Nice try. Unless you think that minorities can only exist in games as poor people and terrorists.

There is no facepalm big enough to cover this.

Indeed, since you apparently think only white people count as human...

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#16 Lucianu
Member since 2007 • 10347 Posts

@balaminienbgs said:

************************This is based on a proposed view that Projekt Red has replaced Bethesda and Bioware as the new "Guard".*****************************

Inquiring what the user meant and receiving the clarification I found myself typing and thinking over my response for 6 Hours. For whatever it's worth.

"

Ignore Helms Deep below, my Dexedrine for my ADHD has a habit of leading me into turning a response into a blog. I'll put it where it belongs.

RECAP

Bethesda is in a transitional state that has been flirting with and displaying stagnation through the last of cycle of their main showcased (Developer) IP's (The Elder Scrolls and Fallout) that may have been commercial successes but haven't established an expansion from the "world building" centric model, with decentralised character development. It's thrown into question with the inclusion of voice acting that was established, though it alienates fans of the current character model and worse the inclusion wasn't backed by a substantial centralised story (among a host of other things). It is either failing, or the disconnect between fan expectation and Bethesda's views on what it's games are building towards have become too great, less forgiving, unfit to stand guard.

Bioware another oldie made major waves with classics with Baldur's gate and also with that series displayed early on that it had some interest in connected sequels (as their only sequel was a continuation of the story). This isn't revisited til Mass Effect, but with titles like Jade Empire and KOTOR they explore their capacity to embellish their environments with separate enclosed areas that feature less static and more detailed backgrounds. They began to form their composition of exploring story writing, character development with dialog input from the player acting on behalf of the protagonist cinematically. Which had consequences, but opts for a duality style where all major choices are syphoned into either one attribute or another that acts as a sufficient key to help create a sense of impactful decisions. They're capitol ship was Mass Effect where they returned to the concept of sequel continuation, but mixed with the originally established decision reflecting formula except. Except this formula hampered them, because while they could reflect the character and allowed the player to explore two separate attitudes, it was coloured coded, displayed and tallied reflecting a lack of nuance. Which was glaring to the end of the "Shepard" series as all decisions were thrown out of the window for a built up, twisted exposition that was anything but a contrast to the pacing to everything prior. They established the capacity to handle exposition, could form a meaningful lore, handle a cinematic display to storytelling, develop characters and balanced stop-set tactical use of powers with real time action. They like Bethesda took that structure/formula and then re-used it for a fantasy setting. In the end though they struggled with both gameplay and story consistency which became highlighted in complaints and never fully displayed a open, fully exploitable and rewarding worlds, but instead laid scope with galaxy maps and enclosed planetary areas (again not consistently throughout). what should have been their Witcher 3 was well in range of legitimate criticism in comparison. Though Dragon Age held a bit more graceful in form and storytelling, but ultimately was not a continuation of one single narrative, but world.

So CD Projekt Red arrives in 1994 and due to their location in Poland, which had rampant piracy due to Poland's older laws pertaining to piracy compounded by the inflation and scarcity of available games under the Soviet bloc which only a few years prior promptly fell and dissolved reaches out to Interplay and Bioware for aid and advice. They form a relationship with Bioware who even offering a booth beside their upcoming game The Jade Empire and Bioware even goes on to license the Aurora Engine be a launch pad for Projekt Red's 2007 The Witcher. From Witcher 1 to 3 their quality writing that handled consequences without an arbitrary indications or tallies which did not tell the player they were good or bad, but only the outcome which left the player to be guided by their avatar's response (which Gerald reserved most of the time). They favor a more centralized approach to storytelling where the choices help connect the player to the world, whether a side quest or a main plot point, but Gerald ultimately is defined as their own character. Whereas Shepard was only reserved to Namesake as even the back story was an optional aspect as well as the looks and gender. Their world modeling follows Bioware's as opposed to Bethesda's (which focuses on a single open world) in that they progress from enclosed areas with expositions and embellished backgrounds which generates scope within the desired confines of the developer. They establish their lore for the game, the inspirations and developed their game play around an idea of incorporating a layered approach that meant a series of attacks could be broken, continued or excelled. Pointing and clicking with a bit of a tune up transformed but remained that element of creating a fluid swordplay that required finesse and so made for tense gameplay where both parties are equally deadly to one another and rely on their strengths. Less Henchmen scattered with stacked goons requiring longer "same old" till dead. Each enemy is a problem, each with a separate solution, means one must adapt. The Witcher aspect was not appropriated from the inspired material, but was faithfully established, not just a character that can use powers against an assortment of enemies, each was given a depth.

Witcher 3 was what CD Projekt wanted the witcher to end as. They were consistent and consistency means consumers can comfortably have expectations and not to just refine what they already established Projekt made the effort to expand to differentiate. Witcher 3 was visibly different, mechanics were further defined as opposed to rehauled (and disconnected) and the storytelling was with a direction that arched without hiccups.

I GOT IT.

Bethesda's Elder Scrolls and Fallout series flirts with a completely different model of structuring character development, world development and storytelling. It's heavily decentralised, gives more player freedom to explore and interpret the efforts of the developer (Which would explain why the game lends so well to mods). They can't control the desired experience, only the world and lore they work on and we can see that by how they form foundations (check out these settlements, check out these factions, check out the companions now have a bit more character) but they don't expand to make this settlement system, relationships with companions or factions mean something. They are disconnected in a world where they are all present. Settlements trigger desires for better management (purpose), factions create a desire to influence scenarios meaningfully (purpose), Companions create a desire for .... some messed up mods. It's "One man's junk is another man's treasure", "One man's experience with something unscripted defines the overall experience, but to another it only signals meaningless".

CD Projekt is much more in line with Bioware, but a bit more centralised. Bioware loaned out the physical aspect and backstory to Shepard but the protagonist would be a Shepard. Projekt Red maintains a bit more control over who Gerald is, an already defined character with his own distinct character and personality and backstory. Gerald is less of a variable then whatever a player may make of a protagonist named Shepard.

Bethesda and Bioware today are part of the 'AAA' console bubble controlled by a handful of powerful publishers. That's why their games are as shallow as a puddle and as stupidly simple as they can be; First and foremost, they need to sell well, so they need to appeal to everyone.

Do you know what "euro jank" is? Euro jank is a classification attributed to PC centric games that are overly ambitious but lack polish. CD Projekt are a European developer with a lot of "euro jank" in their history; but with Witcher 3 they actually had a strong budget to work with, so the game is not only polished but shares the same ambitious design.

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#17  Edited By Pedro
Member since 2002 • 74021 Posts

I enjoyed Skyrim and Dragon Age Inquisition more than I did the Witcher 3 by FAR and thats all that matters to me.

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#18 BalaminienBGS
Member since 2016 • 68 Posts

@Lucianu: I'll keep that in mind good sir, I'll definitely explore that term. You have in a instant supplied me with view of something that I had known, but within a context I had never seen it presented as. A few questions and you obviously don't need to answer these, I have no idea of your schedule or interest level, but:

"Bethesda and Bioware today are part of the 'AAA' console bubble controlled by a handful of powerful publishers. "

- How does one combat the allure of using the influence attained through commercial success? Increased revenue as a publishing house means more potential acquisitions which diversifies one's portfolio no? That could offer protection with some form of liquidation. Is there a way?

"That's why their games are as shallow as a puddle and as stupidly simple as they can be; First and foremost, they need to sell well, so they need to appeal to everyone."

- This makes me think of the paraphrasing by Roger Sessions, in his essay on a line Einstein is attributed to have said (roughly) "everything should be as simple as it can be, but not simpler". I like this in context because, how "simple" should a game ever be? Should anything be complicated for the fear of being nothing more than a puddle and who in the end do we rely on to make that distinction? What more, how does one protect itself from appealing to everyone (puddling) if that is what leads into the vicious cycle of streamlining gone too far?

"CD Projekt are a European developer with a lot of "euro jank" in their history; but with Witcher 3 they actually had a strong budget to work with, so the game is not only polished but shares the same ambitious design."

2 Questions:

1. Projekt Red has quite the history, the road to their independence with control of their own title appears to have been hard fought with legal messes with companies (some of whom no longer present) like Atari, THQ and even Namco Bandai. If their ambition preceded their capacity, to challenge the latter to succeed into an equilibrium like the Witcher 3 (in the face of moments of uncertainty) then were they overly ambitious?

2. If they were overly ambitious, would they have benefited more than to have lowered their goals in say, the very first installment to guarantee a match of design and polish?

I think what I am really trying to ask is, does a euro jank mentality of developers play into the hands of powerful publishers (presenting itself then as cause of bubbling) or does the mentality push smaller developers to take risks and maintain creative control of their series so as not see it "tampered with" and made into a simple puddle for "everyone"?

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#19 Bapples
Member since 2013 • 30 Posts

@mems_1224 said:

CDPR is only better at making their games more racist and sexist.

Good god, SJW bullshit has infected SW now too? -_-

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#20 PutASpongeOn
Member since 2014 • 4897 Posts

@mems_1224: You are literally cancer.

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#21 Flubbbs
Member since 2010 • 4968 Posts

yall getting trolled

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#22  Edited By naz99
Member since 2002 • 2941 Posts

@putaspongeon:

Cancer is more helpful to society than he is....

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#23 BalaminienBGS
Member since 2016 • 68 Posts

@AM-Gamer: @mems_1224: @naz99:

Interesting side note, they've been working with strains of HIV to help treat cancer. Where a modified version of the virus is used to help condition cells to become aware of cancerous cells and then the body's immunity begins to recognize the threat. Essentially the modified virus acts as a sort of usb in layman terms, utilizing the virus's ability to insert new genes as the ordinarily deadly virus would, but now specialised to treat cells with a different set of genes. The procedure goes through a process of first treating isolated t-cells taken from the patient who then is administered the treated batch. The success rate is promising, the cancer being treated was just leukaemia but there is great potential in it's uses with other forms and remission rates are stable. The big drawback is the immediate side effects that put patients in a vulnerable and possibly painful state that requires close monitoring (and has proven manageable during treatment). Hopefully with future trials and further experimentation it'll continue to repeat results and meet safety standards.

Because that would mean HIV would kinda become more helpful to society than Cancer, and if HIV is more helpful than cancer ... well ... one would only need to take it to the natural conclusion ... that HIV is more helpful than ..... *clears throat* That HIV is more helpful to society than ... hmm That Society! Is served more by HIV - THAN .... *Pauses and looks at mems_1224* ... *Strained despair begins to roll over the my face and I proceed to then scans the forum. Held for a moment, but then swiftly returning to mems_1224*

.......*smiles with open arms and palms* mems! Memsy baby, you're damn well spot on, I mean these guys huh? I mean CD Projekt Red??? CDPR??? More like Cisgender D*cks with Preference to Races! amirite? Rhetorical! Because you saw through it all, your eyes cut through the crap and here I was about to let myself be swept up by the guys on their way to the Pan European Circle Jerk staring Herr Gerald the poster boy of some solution .... I mean I was judgemental, I blew you off like the rest and by doing that I just put myself above the Brown People, REAL brown people, with feelings and these aren't things I can appreciate without realizing it's about relativity. Am I going drink the punch like the rest and live praising what will ignore the truth for the sake of filling my white skinned ego?? OR step out the Jordans and pulling a Sparrow give up false privilege for the pure privilege of truth. Your cut is straight and to the point because like Socrates you stand as they pelt. Oh god, I'm sorry, I'm going to get to the point, this is dragging on, I'll take a que from you.

*grabs a chair, drops down and throws the right leg over the other*

Why are the people like AM-Gamer, Naz99 so defensive and vulgar to your observations? You've been here so long, why Mems is it too much to handle?

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naz99

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#24  Edited By naz99
Member since 2002 • 2941 Posts

@balaminienbgs: weird and long.....but awesome :p

CDPR IS LOVE CDPR IIFE!! *cough* - defense mode activated!

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lamprey263

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#25 lamprey263
Member since 2006 • 45496 Posts

as much as Fallout 4 has its problems I still feel it's a step in the right direction considering where Skyrim was last gen IMO, even though it was critically and commercially well received I thought was a much more barebones game than their previous endeavors, Fallout 4 was still rather meaty and they did a better job with auto-quests than Skyrim but they still feel very burdensome, the settlement management felt way too tedious but it did add an interesting bit of depth that Skyrim didn't have, I think it's rather regressive of them to do a Skyrim remaster though, Bethesda as a whole still does quality stuff though, the recent Doom was pretty awesome, they also published The Evil Within which I also really liked and I hope they're not done with that IP

CDPR seems to be making a good name for themselves, nice start there but I don't really care for their Witcher stuff, but am psyched to see where they go with Cyberpunk so I guess we'll see there, I feel gamers feel really starved for some William Gibson'esque cyberpunk type stuff and that's why I think they're so willing to love the Deus Ex games even though I think the modern games scream of mediocrity, if CDPR does a good job with Cyberpunk 2077 then I think that there can be a big shift as far as people are enamoured with the Deus Ex games

as for Bioware, I loved them for Mass Effect but think Dragon Age is very meh, I'm looking forward to next entry in Mass Effect, though I have a feeling they'll be aiming for what other big franchises like The Division and Destiny want this gen, a mixing of online SP and co-op, online PvE and PvP, monetizing of DLC and microtransactions and such, like with CDPR we'll just have to wait and see how future endeavors shape up, I definitely think Dragon Age is done as far as interesting me goes, it probably has milkage left who knows how much, Mass Effect is probably poised to keep going, at very least I think a ME trilogy remaster stands a much better chance than a Skyrim remaster

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A-new-Guardian

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#26 A-new-Guardian
Member since 2015 • 2458 Posts

Some view points in this thread are skewed but I Guess it's system wars so...

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Midnightshade29

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#27 Midnightshade29
Member since 2008 • 6003 Posts
@DragonfireXZ95 said:
@mems_1224 said:
@DragonfireXZ95 said:
@mems_1224 said:
@AM-Gamer said:

@mems_1224: There are brown people in Hearts of Stone. Regardless perhaps you should try a game not based on European culture if your main priority is to see more "brown people "

Oh so you're saying Europeans are inherently racist? Thats not nice.

They put all the dwarves and elves in the slums. There's your "other" races.

So you're saying that they could have only put minorities in the game if they were relegated to a slum?

You should probably brush up on the lore before you comment any further.

When did the SJW identity politics bullcrap come over here.. I thought that was contained in that hive mind, ultra politically correct, hillary worshiping, echo chamber cesspool know as neogaf.... mems go back to bashing playstation, at least then you were at least in line with this forum, now you sound like a cultist.

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DragonfireXZ95

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#28 DragonfireXZ95
Member since 2005 • 26716 Posts

@lamprey263 said:

as much as Fallout 4 has its problems I still feel it's a step in the right direction considering where Skyrim was last gen IMO, even though it was critically and commercially well received I thought was a much more barebones game than their previous endeavors, Fallout 4 was still rather meaty and they did a better job with auto-quests than Skyrim but they still feel very burdensome, the settlement management felt way too tedious but it did add an interesting bit of depth that Skyrim didn't have, I think it's rather regressive of them to do a Skyrim remaster though, Bethesda as a whole still does quality stuff though, the recent Doom was pretty awesome, they also published The Evil Within which I also really liked and I hope they're not done with that IP

CDPR seems to be making a good name for themselves, nice start there but I don't really care for their Witcher stuff, but am psyched to see where they go with Cyberpunk so I guess we'll see there, I feel gamers feel really starved for some William Gibson'esque cyberpunk type stuff and that's why I think they're so willing to love the Deus Ex games even though I think the modern games scream of mediocrity, if CDPR does a good job with Cyberpunk 2077 then I think that there can be a big shift as far as people are enamoured with the Deus Ex games

as for Bioware, I loved them for Mass Effect but think Dragon Age is very meh, I'm looking forward to next entry in Mass Effect, though I have a feeling they'll be aiming for what other big franchises like The Division and Destiny want this gen, a mixing of online SP and co-op, online PvE and PvP, monetizing of DLC and microtransactions and such, like with CDPR we'll just have to wait and see how future endeavors shape up, I definitely think Dragon Age is done as far as interesting me goes, it probably has milkage left who knows how much, Mass Effect is probably poised to keep going, at very least I think a ME trilogy remaster stands a much better chance than a Skyrim remaster

You're in luck. The Evil Within 2 is being worked on. I actually enjoyed The Evil Within. It wasn't as good as classic Silent Hill games overall, but it did have better combat, and a bit of a mindfuck story to go with it. The initial presentation was ass, but if you kept playing, it started to make more sense.

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lamprey263

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#29 lamprey263
Member since 2006 • 45496 Posts

@DragonfireXZ95 said:

You're in luck. The Evil Within 2 is being worked on. I actually enjoyed The Evil Within. It wasn't as good as classic Silent Hill games overall, but it did have better combat, and a bit of a mindfuck story to go with it. The initial presentation was ass, but if you kept playing, it started to make more sense.

I still need to replay it, been meaning to since the DLC released and they updated the game to get rid of the black bars. Thank you though, I'm glad to have heard that they're working on another game.