[QUOTE="BeardMaster"]
[QUOTE="i_waaan"] Really? It's not like people will be using oculus rift outside of the home. You won't throw the Rift over your head during your daily bus commute and have people stare and laugh at you. You'll be in your house on the television, or in your room. Each iteration of the device has gotten smaller... I think some people are underestimating how immersive games can be with Rift. The idea of getting - completely - lost in Skyrim with Rift is ridiculously appealing. All I've heard about the EVE multiplayer spinoff is that it's one of the best games anyone has played all year - on any console. I think people need to just wait and see until hating on it, because this technology is absolutely a difference maker, and it's actually ready for the current market. This isn't Virtual Boy, where the concept was too far ahead of its time, the screen was flat, and there was only a red and black color scheme. Rift is the real deal. Until everyone has had one on and gotten at least a few minutes to explore a virtual space with it, I think it's hard to call it a "gimmick"menes777
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I expect it to blow peoples minds at first, similar to 3dtv. But i also expect the effect to become less impressive the more you use it. At which point the question of whether its worth the tradeoffs comes into play.
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Having to remove a headset everytime i get a text or want a sip of beer is going to be annoying. Not to mention the litany of typos and incorrect key presses i will make during gameplay from not being able to see my keyboard. Its more than just an issue of being uncomfortable, and the rift is going to have to deliver and incredible upgrade over standard displays if it hopes to offset those downsides.
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Its perfectly reasonable to think the rift will eventually be another dust collector for most users.
I think that you a whole new means of control will need to be introduced. There are so many possibilities for using it with Kinect, Razor Hydra, or even some customized type controls. Â Imagine having a rifle like device for FPS that has not only the trigger and aim but other buttons for crouching and low crawl as well as issuing commands. Â I think the point is that the technology is in it's infancy and there are a lot of opportunities to increase gameplay with new devices that build up on the Oculus Rift.
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The problem with that line of thinking is the more rift specific devices, the lager barrier to entry and the higher possibility it never gets beyond niche status. Im excited to try the rift, may even buy one. But im not convinced its going to replace my 2d display or even get more than occasional use. Im not immune to getting excited over new tech, when i first used the kinect I felt like an effin wizard. Ive always been a tech geek, but at the same time I try to stay grounded in reality, and there are simply alot of ways the rift could fail.
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