Ok cows, I've heard enough, let's end this!

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Frostbite24

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#1 Frostbite24
Member since 2003 • 4536 Posts

When talking about the popular saying among cows "must be lazy devs" I heard from numerous users that "it must be lazy devs because just look at Uncharted and COD4, they're amazing!"

So with this logic any game that doesn't rival said games like Uncharted in any department, whether it be graphics or gameplay, it is because it is solely the developers being lazy and not because the PS3 can be hard to develop on.

So the only developers out there right now that are actually put hard work into their games are IW and Naughty Dog? So I guess the people that made Heavenly sword were lazy because it didn't stand up to the graphics of Uncharted and Warhawks developers really must have dropped the ball because it wasn't as good gameplay-wise as COD4.

Can we all agree that these statements usually said by cows are ignorant and untruthful? For the love of God please! The stupidity of these statements are causing me serious headaches.

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aznfool07

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#2 aznfool07
Member since 2005 • 3552 Posts
What are you talking about. Cows are talking about the PS3 getting the inferior version of the game. If other games can play on the PS3 without slowdowns or stuttering, why can't half life? With your logic, Mass Effect slows down and stutters because of the 360 hardware.
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blackldragon

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#3 blackldragon
Member since 2005 • 1540 Posts

Its not that the devs are lazy. It could just be due to time constrants and/or money which cripples them as they make the game. Though it can be said that since this is difficult hardware to program for they probably aren't really enthusiastic about having to figure it all out. Sony needs to make some better dev kits or something otherwise people will just want to take the more easier route and develop initially on the 360 then port to the PS3.

By the way, that title sounds like some cheesy anime fight phrase.:lol:

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deactivated-60bf765068a74

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#4 deactivated-60bf765068a74
Member since 2007 • 9558 Posts

mass effect would have ran much better on the ps3 cuz of the cell processing chip that can encode textures at much faster rates then the 360

mass effect also coulda been a much longer game with blu-ray storage an they wouldn't hve to had encoded so much data an it woulda dran much smoother

the ps3 is the ultimate gamin machine its just sad that gamin developers r havin to be held back by the 360 hardware czu microsoft is publishin an wont let the games be developed for the ps3 mainly cuz man these games coulda been triple A as ps3 exclusives

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wallywest

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#5 wallywest
Member since 2005 • 86 Posts

What are you talking about. Cows are talking about the PS3 getting the inferior version of the game. If other games can play on the PS3 without slowdowns or stuttering, why can't half life? With your logic, Mass Effect slows down and stutters because of the 360 hardware.aznfool07

Thats correct, Mass Effect studders and has frequent graphical glitches because of the 360 hardware. The developers put too much into it and the 360 has a hard tme catching up.

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sadikovic

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#6 sadikovic
Member since 2004 • 3868 Posts

Beneath the dirt filled words of those statements there is a glimmer of truth.

Im sure every Wii game created used all the power available just like SMG... ofcourse it doesn't come down to lazyness but it does come down to:

- Money

- Time

- Talent

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Frostbite24

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#7 Frostbite24
Member since 2003 • 4536 Posts

What are you talking about. Cows are talking about the PS3 getting the inferior version of the game. If other games can play on the PS3 without slowdowns or stuttering, why can't half life? With your logic, Mass Effect slows down and stutters because of the 360 hardware.aznfool07

Wrong, different developers have different resources and to claim that every developer should be able to make the same outstanding quality game as any other developer is just complete bull****. ME's slow downs and stutters are owed to the developer and the hardware not just the developer. I know what I'm saying and I'm not saying that the developers don't play a role in all this, they do, but they are far from the only reason. Until cows start accepting this I can't take them seriously.

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EmperorSupreme

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#9 EmperorSupreme
Member since 2006 • 7686 Posts

I disagree. PS3 is more capable than x360, several games have already demonstrated this. Also there are quite a few multiplats that are equal to and better than the X360 version on PS3.

Insert coin and try again please.

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blue_hazy_basic

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#10 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

mass effect would have ran much better on the ps3 cuz of the cell processing chip that can encode textures at much faster rates then the 360

mass effect also coulda been a much longer game with blu-ray storage an they wouldn't hve to had encoded so much data an it woulda dran much smoother

the ps3 is the ultimate gamin machine its just sad that gamin developers r havin to be held back by the 360 hardware czu microsoft is publishin an wont let the games be developed for the ps3 mainly cuz man these games coulda been triple A as ps3 exclusives

ProtossRushX
cos all those other AAA PS exclusives have been great so far ... oh wait ...
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blue_hazy_basic

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#11 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

I disagree. PS3 is more capable than x360, several games have already demonstrated this. Also there are quite a few multiplats that are equal to and better than the X360 version on PS3.

Insert coin and try again please.

EmperorSupreme
"quite a few" can you list them?
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GARRYTH

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#12 GARRYTH
Member since 2005 • 6870 Posts

well da how come oblivion,dirt,burnout paradise,cd4,insominac, ubisoft, folklore, i can keep going if you like heck even saga can do multiplats but the most payed company ea can't do it. if you look it up every framerate issue is from games made by EA. so now i guess ps 3 sucks bad hardware ect. because one company can not get it right. plus i guess it does not count that companys had 360 dev kits a year earlier. so yes dev (ea) are lazy and just want to make a buck. how come lemmings don't realize that every port in the past about 80% come out worse than the first system they work on.

is it me or peter moore or ea is doing it on purpose because no one else has the trouble doing it.

so yes i heard anough about bad ports because of a lazy dev's.

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Frostbite24

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#13 Frostbite24
Member since 2003 • 4536 Posts

Its not that the devs are lazy. It could just be due to time constrants and/or money which cripples them as they make the game. Though it can be said that since this is difficult hardware to program for they probably aren't really enthusiastic about having to figure it all out. Sony needs to make some better dev kits or something otherwise people will just want to take the more easier route and develop initially on the 360 then port to the PS3.

By the way, that title sounds like some cheesy anime fight phrase.:lol:

blackldragon

LOL, I figured that would draw in the most cows because they seem to like that cheesy anime stuff.

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lusitanogamer

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#14 lusitanogamer
Member since 2006 • 9338 Posts

What are you talking about. Cows are talking about the PS3 getting the inferior version of the game. If other games can play on the PS3 without slowdowns or stuttering, why can't half life? With your logic, Mass Effect slows down and stutters because of the 360 hardware.aznfool07
Well said.

/thread

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prodiqy32

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#15 prodiqy32
Member since 2007 • 1624 Posts
i think the WII gets most of the lazy developers. the PS3 just gets ports that dont take advantage of the hardware and the devs dont wanna spend the extra money fixin it. the WII gets the short end of the stick becauseit is such a hot item. both systems will start getting some really good stuff soon once the sales of their ports and uninspired turds (red steel and genki) dont make the money they were supposed to make.
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aznfool07

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#16 aznfool07
Member since 2005 • 3552 Posts

[QUOTE="aznfool07"]What are you talking about. Cows are talking about the PS3 getting the inferior version of the game. If other games can play on the PS3 without slowdowns or stuttering, why can't half life? With your logic, Mass Effect slows down and stutters because of the 360 hardware.wallywest

Thats correct, Mass Effect studders and has frequent graphical glitches because of the 360 hardware. The developers put too much into it and the 360 has a hard tme catching up.

Dev's fault for not knowing the limit and changing it. They just gave us a rushed game.

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The_Crucible

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#17 The_Crucible
Member since 2007 • 3305 Posts

The point we're making is that we ALL knew that the game would be crap (in the case of Orange Box) because the original devs didn't want to mess with it and they sold it off to EA, known for atrocious ports. Our point is: What's your point in telling us its inferior when we already knew it would be.

You keep making these threads geared towards PS3 inabilities. When, in fact, it has NOTHING to do with its abilities at all. And that's why games like Uncharted, Cod4, and R7C are pointed at. they show what the PS3 abilities are NOW.

If you want to make a point about PS3 architecture being more difficult and how that hurts them on some titles, fine. I'll give you that. Its a fact that the PS3 architecture does have some disadvantages when trying to put that knowledge learned into use on another platform.

But don't act like all of this is due to PS3 being impossible to dev for. That PS3's hardware couldn't possible match that of 360's. Cause that's what you've been doing. And it has ZERO merit.

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Pariah_001

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#18 Pariah_001
Member since 2003 • 4850 Posts
[QUOTE="ProtossRushX"]

mass effect would have ran much better on the ps3 cuz of the cell processing chip that can encode textures at much faster rates then the 360

mass effect also coulda been a much longer game with blu-ray storage an they wouldn't hve to had encoded so much data an it woulda dran much smoother

the ps3 is the ultimate gamin machine its just sad that gamin developers r havin to be held back by the 360 hardware czu microsoft is publishin an wont let the games be developed for the ps3 mainly cuz man these games coulda been triple A as ps3 exclusives

blue_hazy_basic

cos all those other AAA PS exclusives have been great so far ... oh wait ...

Mass Effect wasn't AAA. Try again.

And yes, the PS exclusives have worked swimmingly on the PS3. Without actually getting into the gameplay of the individual games, they've all worked as wellas, if not better, than 360 exclusives.

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cleotis_max

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#19 cleotis_max
Member since 2007 • 979 Posts
Devs are lazy or just stubborn look at the Orange Box, because Valve hates the PS3 they got another team to do it, look how it turned out? How are you not going to say that is anything but lazy? I don't know how many Cows say Heavenly Sword, CoD4, Warhawk, Ratchet and Clank and R:FoM are terrible games.. Multiplats are where the PS3 doesn't shine too much but yah know what? Who cares, exclusives are what sell systems.
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subrosian

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#20 subrosian
Member since 2005 • 14232 Posts

This is the truth on the matter

The PS3 CPU works differently than current-era, which requires new techniques, software, and ways of thinking to address. That equals time, talent, and money - which for a lot of companies isn't worth it until the PS3 has a large enough install base, and software competition, to justify the investment.

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Frostbite24

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#21 Frostbite24
Member since 2003 • 4536 Posts
[QUOTE="wallywest"]

[QUOTE="aznfool07"]What are you talking about. Cows are talking about the PS3 getting the inferior version of the game. If other games can play on the PS3 without slowdowns or stuttering, why can't half life? With your logic, Mass Effect slows down and stutters because of the 360 hardware.aznfool07

Thats correct, Mass Effect studders and has frequent graphical glitches because of the 360 hardware. The developers put too much into it and the 360 has a hard tme catching up.

Dev's fault for not knowing the limit and changing it. They just gave us a rushed game.

Why doesn't Heavenly sword look as good as Uncharted, with your logic it is because of laziness and ineptitude on the developers part. Is that what you're saying?

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blue_hazy_basic

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#22 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="blue_hazy_basic"][QUOTE="ProtossRushX"]

mass effect would have ran much better on the ps3 cuz of the cell processing chip that can encode textures at much faster rates then the 360

mass effect also coulda been a much longer game with blu-ray storage an they wouldn't hve to had encoded so much data an it woulda dran much smoother

the ps3 is the ultimate gamin machine its just sad that gamin developers r havin to be held back by the 360 hardware czu microsoft is publishin an wont let the games be developed for the ps3 mainly cuz man these games coulda been triple A as ps3 exclusives

Pariah_001

cos all those other AAA PS exclusives have been great so far ... oh wait ...

Mass Effect wasn't AAA. Try again.

And yes, the PS exclusives have worked swimmingly on the PS3. Without actually getting into the gameplay of the individual games, they've all worked as wellas, if not better, than 360 exclusives.

Dude you need to fully read posts. I didn't mention Mass Effect. Try again.

You brought up AAAe games not me. How many does the PS3 have? Because after all it so superior to everything else out there, right?

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Darthmatt

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#23 Darthmatt
Member since 2002 • 8970 Posts
I think there needs to be more of an understanding of the difference between making a game for PC/xbox style hardware and PS3 cell based hardware. Obviously there is a big difference. Another thing is how studios allocate resources and which products they choose to focus on. Larger third party developers are all run by business people not game designers. They know how to manage assets that are in the best interest of making their company money, but they may not have the insight into making games needed to see problems in the development process. Say game Z might not sell as well on system Y, and game Z has more difficulties making the same game work on system X. Suits are not going to see the reason to spend more money to make it right. They are thinking of the next project...etc. I'd say if a company was run by people who knew the craft and were passionate about the games they made, they would delay a product to make it right. Smaller independent studios do that because their game is all they have. If its flawed they are sunk. Big studios have a lot more leverage and less incentive to make a game right than they do making sure they get their game out on time to justify the expense of booking advertising space.
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aznfool07

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#24 aznfool07
Member since 2005 • 3552 Posts

[QUOTE="aznfool07"]What are you talking about. Cows are talking about the PS3 getting the inferior version of the game. If other games can play on the PS3 without slowdowns or stuttering, why can't half life? With your logic, Mass Effect slows down and stutters because of the 360 hardware.Frostbite24

Wrong, different developers have different resources and to claim that every developer should be able to make the same outstanding quality game as any other developer is just complete bull****. ME's slow downs and stutters are owed to the developer and the hardware not just the developer. I know what I'm saying and I'm not saying that the developers don't play a role in all this, they do, but they are far from the only reason. Until cows start accepting this I can't take them seriously.

Of course its always the developer's fault and the console's fault. Cows already admit that the PS3 is hard to develop games on. Its just that the developers don't really put too much time in perfecting the PS3's version because its too hard to develop on and that it has a small fan base compared to the 360.

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dsmccracken

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#25 dsmccracken
Member since 2003 • 7307 Posts

Devs are lazy or just stubborn look at the Orange Box, because Valve hates the PS3 they got another team to do it, look how it turned out? How are you not going to say that is anything but lazy? I don't know how many Cows say Heavenly Sword, CoD4, Warhawk, Ratchet and Clank and R:FoM are terrible games.. Multiplats are where the PS3 doesn't shine too much but yah know what? Who cares, exclusives are what sell systems.cleotis_max

Exclusives sell systems, but multiplats are where the majority of most gamers' time goes.

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Frostbite24

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#26 Frostbite24
Member since 2003 • 4536 Posts

The point we're making is that we ALL knew that the game would be crap (in the case of Orange Box) because the original devs didn't want to mess with it and they sold it off to EA, known for atrocious ports. Our point is: What's your point in telling us its inferior when we already knew it would be.

You keep making these threads geared towards PS3 inabilities. When, in fact, it has NOTHING to do with its abilities at all. And that's why games like Uncharted, Cod4, and R7C are pointed at. they show what the PS3 abilities are NOW.

If you want to make a point about PS3 architecture being more difficult and how that hurts them on some titles, fine. I'll give you that. Its a fact that the PS3 architecture does have some disadvantages when trying to put that knowledge learned into use on another platform.

But don't act like all of this is due to PS3 being impossible to dev for. That PS3's hardware couldn't possible match that of 360's. Cause that's what you've been doing. And it has ZERO merit.

The_Crucible

This thread has nothing to do with the PS3 capabilities, it has everything to do with cows just writing off every sub par game as the excuse "lazy devs." Sorry if you didn't realize this. May I suggest you read the OP? I like you crucible but seriously you're arguing the wrong point in this particular thread.

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aznfool07

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#27 aznfool07
Member since 2005 • 3552 Posts
[QUOTE="aznfool07"][QUOTE="wallywest"]

[QUOTE="aznfool07"]What are you talking about. Cows are talking about the PS3 getting the inferior version of the game. If other games can play on the PS3 without slowdowns or stuttering, why can't half life? With your logic, Mass Effect slows down and stutters because of the 360 hardware.Frostbite24

Thats correct, Mass Effect studders and has frequent graphical glitches because of the 360 hardware. The developers put too much into it and the 360 has a hard tme catching up.

Dev's fault for not knowing the limit and changing it. They just gave us a rushed game.

Why doesn't Heavenly sword look as good as Uncharted, with your logic it is because of laziness and ineptitude on the developers part. Is that what you're saying?

Yes.

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sadikovic

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#28 sadikovic
Member since 2004 • 3868 Posts

This is the truth on the matter

The PS3 CPU works differently than current-era, which requires new techniques, software, and ways of thinking to address. That equals time, talent, and money - which for a lot of companies isn't worth it until the PS3 has a large enough install base, and software competition, to justify the investment.

subrosian

....

Beneath the dirt filled words of those statements there is a glimmer of truth.

Im sure every Wii game created used all the power available just like SMG... ofcourse it doesn't come down to lazyness but it does come down to:

- Money

- Time

- Talent

sadikovic

Beat you to it 8)... guess Im not the only trainee developer here.

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Udsen

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#29 Udsen
Member since 2007 • 3389 Posts
[QUOTE="aznfool07"][QUOTE="wallywest"]

[QUOTE="aznfool07"]What are you talking about. Cows are talking about the PS3 getting the inferior version of the game. If other games can play on the PS3 without slowdowns or stuttering, why can't half life? With your logic, Mass Effect slows down and stutters because of the 360 hardware.Frostbite24

Thats correct, Mass Effect studders and has frequent graphical glitches because of the 360 hardware. The developers put too much into it and the 360 has a hard tme catching up.

Dev's fault for not knowing the limit and changing it. They just gave us a rushed game.

Why doesn't Heavenly sword look as good as Uncharted, with your logic it is because of laziness and ineptitude on the developers part. Is that what you're saying?

Heavenly Sword came out before Uncharted, and generally speaking, they are unlocking the potential of the system. "Working out the kinks" if you will. Whereas games that came a year after Gears on 360 don't even match up graphically.

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Frostbite24

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#30 Frostbite24
Member since 2003 • 4536 Posts
[QUOTE="Frostbite24"]

[QUOTE="aznfool07"]What are you talking about. Cows are talking about the PS3 getting the inferior version of the game. If other games can play on the PS3 without slowdowns or stuttering, why can't half life? With your logic, Mass Effect slows down and stutters because of the 360 hardware.aznfool07

Wrong, different developers have different resources and to claim that every developer should be able to make the same outstanding quality game as any other developer is just complete bull****. ME's slow downs and stutters are owed to the developer and the hardware not just the developer. I know what I'm saying and I'm not saying that the developers don't play a role in all this, they do, but they are far from the only reason. Until cows start accepting this I can't take them seriously.

Of course its always the developer's fault and the console's fault. Cows already admit that the PS3 is hard to develop games on. Its just that the developers don't really put too much time in perfecting the PS3's version because its too hard to develop on and that it has a small fan base compared to the 360.

aznfool if you want proof of cows denying any fact that the PS3 hardware has anything to do games being inferior please go to my other thread about the OB scoring lower on Gamespy. This thread isn't for you, you're one of the sensible ones, this is directed to the ignorants who have been acting like children and taking no responsibility.

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The_Crucible

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#31 The_Crucible
Member since 2007 • 3305 Posts

Why doesn't Heavenly sword look as good as Uncharted, with your logic it is because of laziness and ineptitude on the developers part. Is that what you're saying?

Frostbite24

Now that's just waaaaay off base. Uncharted devs, I'm sure, were able to learn from the HS devs. Since HS was dev'd earlier. So, obviously, there's always a good chance the later game will be better than the earlier one. Knowledge gained.

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majadamus

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#32 majadamus
Member since 2003 • 10292 Posts

[QUOTE="aznfool07"]What are you talking about. Cows are talking about the PS3 getting the inferior version of the game. If other games can play on the PS3 without slowdowns or stuttering, why can't half life? With your logic, Mass Effect slows down and stutters because of the 360 hardware.wallywest

So, does this mean the 360 is reaching its limits? Already? Just near the start of this generation?

Thats correct, Mass Effect studders and has frequent graphical glitches because of the 360 hardware. The developers put too much into it and the 360 has a hard tme catching up.

So, does this mean the 360 is reaching its limits? Already? Near the beginning stages of the current generation?

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deactivated-5dd711115e664

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#33 deactivated-5dd711115e664
Member since 2005 • 8956 Posts

When talking about the popular saying among cows "must be lazy devs" I heard from numerous users that "it must be lazy devs because just look at Uncharted and COD4, they're amazing!"

So with this logic any game that doesn't rival said games like Uncharted in any department, whether it be graphics or gameplay, it is because it is solely the developers being lazy and not because the PS3 can be hard to develop on.

So the only developers out there right now that are actually put hard work into their games are IW and Naughty Dog? So I guess the people that made Heavenly sword were lazy because it didn't stand up to the graphics of Uncharted and Warhawks developers really must have dropped the ball because it wasn't as good gameplay-wise as COD4.

Can we all agree that these statements usually said by cows are ignorant and untruthful? For the love of God please! The stupidity of these statements are causing me serious headaches.

Frostbite24

Both cows and intelligent people understand the difference between games that are built from the ground up on the PS3...and piss-poor ports from devs/publishers who just want to dump a game onto the PS3 without considering the hardware.

Devs have been coming out lately saying that if you start on PS3 and port to the 360 (insteand of vice versa) the whole process is much easier and will yield better results. Devs have also been coming out lately saying that once you take some time to learn the PS3 hardware, they are more likely to appreciate and support it.

Developers that expect every console to be the same hardware-wise, and think every game should always be developed the same way (PC style) for ever...are lazy. Yes. I have no problem saying that.

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Truth-slayer

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#34 Truth-slayer
Member since 2004 • 2510 Posts

Why is it so difficult for fanboys to see in anything other than black and white? Its a spectrum.

Now listen. First of all the lazy developer label only applys with graphics, dont change the definition to fit your arguement.

Gameplay doesnt changed when a game is ported If a multiplat game(not Heavenly Sword, I have to spell it out for you since you apparently have the logic of a 7 year old).....that does NOT look better than other games on the PS3 but looks better on the 360(especially when the game is 3 years old, like the games on the Orange Box which I assume is the cause of your little whiney fit), indicating that they just ported the game over instead of optimizing it, that is being lazy.


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Frostbite24

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#35 Frostbite24
Member since 2003 • 4536 Posts
[QUOTE="Frostbite24"][QUOTE="aznfool07"][QUOTE="wallywest"]

[QUOTE="aznfool07"]What are you talking about. Cows are talking about the PS3 getting the inferior version of the game. If other games can play on the PS3 without slowdowns or stuttering, why can't half life? With your logic, Mass Effect slows down and stutters because of the 360 hardware.aznfool07

Thats correct, Mass Effect studders and has frequent graphical glitches because of the 360 hardware. The developers put too much into it and the 360 has a hard tme catching up.

Dev's fault for not knowing the limit and changing it. They just gave us a rushed game.

Why doesn't Heavenly sword look as good as Uncharted, with your logic it is because of laziness and ineptitude on the developers part. Is that what you're saying?

Yes.

Well then I suppose the PS3 will fail because every game besides the recent Uncharted are being engineered by people don't give a **** and would rather be lazy and play the 360

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hiryu3

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#36 hiryu3
Member since 2003 • 7313 Posts
how about who cares and enjoy the system you like. No point in arguing about it not like anything said here is going to magically make everyone agree with one another and the games play better and live up to the expectations that you have for them on your disliked console.
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Pariah_001

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#37 Pariah_001
Member since 2003 • 4850 Posts
Dude you need to fully read posts. I didn't mention Mass Effect. Try again.

You brought up AAAe games not me. How many does the PS3 have? Because after all it so superior to everything else out there, right?blue_hazy_basic

His diatribe was about how much better Mass Effect could have been on the PS3 and you responded to him.

Talking sense into someone who feels GS is the Alpha Omega of gamer opinion is pointless, so I'm not gonna bother reconciling your generalizations about PS3 lacking AAAs. I mean, by who's standards are you trying to make the point by? Your own? GSs? Gamerankings? Whatever source has the most negative things to say?

I have played all the PS3 exclusives and found that, on average, they're better than the scores convey here on this site.

Hell, the same even goes for Mass Effect--I think it deserved a AAA, but it didn't get one. If that's the standard you choose to live by, then fine. But I'm not going to drag myself down for the sake of arguing with you.

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Frostbite24

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#38 Frostbite24
Member since 2003 • 4536 Posts
[QUOTE="Frostbite24"]

Why doesn't Heavenly sword look as good as Uncharted, with your logic it is because of laziness and ineptitude on the developers part. Is that what you're saying?

The_Crucible

Now that's just waaaaay off base. Uncharted devs, I'm sure, were able to learn from the HS devs. Since HS was dev'd earlier. So, obviously, there's always a good chance the later game will be better than the earlier one. Knowledge gained.

I would agree with that statement, however the person who I asked that question for already said Yes. What does that say about him crucible?

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Darthmatt

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#39 Darthmatt
Member since 2002 • 8970 Posts
[QUOTE="Frostbite24"][QUOTE="aznfool07"][QUOTE="wallywest"]

[QUOTE="aznfool07"]What are you talking about. Cows are talking about the PS3 getting the inferior version of the game. If other games can play on the PS3 without slowdowns or stuttering, why can't half life? With your logic, Mass Effect slows down and stutters because of the 360 hardware.aznfool07

Thats correct, Mass Effect studders and has frequent graphical glitches because of the 360 hardware. The developers put too much into it and the 360 has a hard tme catching up.

Dev's fault for not knowing the limit and changing it. They just gave us a rushed game.

Why doesn't Heavenly sword look as good as Uncharted, with your logic it is because of laziness and ineptitude on the developers part. Is that what you're saying?

Yes.

It like asking why does NFS prostreet use jagged looking shadow mapping when Dirt uses smooth GI type shadows? A lot of factors, but most of them come down to how much time and money they have to make the game, but also the skill of the producer, director and development team to take it to the next level.
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aznfool07

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#40 aznfool07
Member since 2005 • 3552 Posts
[QUOTE="aznfool07"][QUOTE="Frostbite24"][QUOTE="aznfool07"][QUOTE="wallywest"]

[QUOTE="aznfool07"]What are you talking about. Cows are talking about the PS3 getting the inferior version of the game. If other games can play on the PS3 without slowdowns or stuttering, why can't half life? With your logic, Mass Effect slows down and stutters because of the 360 hardware.Frostbite24

Thats correct, Mass Effect studders and has frequent graphical glitches because of the 360 hardware. The developers put too much into it and the 360 has a hard tme catching up.

Dev's fault for not knowing the limit and changing it. They just gave us a rushed game.

Why doesn't Heavenly sword look as good as Uncharted, with your logic it is because of laziness and ineptitude on the developers part. Is that what you're saying?

Yes.

Well then I suppose the PS3 will fail because every game besides the recent Uncharted are being engineered by people don't give a **** and would rather be lazy and play the 360

I'm not saying games aren't going to improve. Because they are. Also, Uncharted isn't the only good game on the PS3.

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Wasdie

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#41 Wasdie  Moderator
Member since 2003 • 53622 Posts

Lazy has nothing to do with it. Lack of time and money has everything to do with it.

Why was Oblivion ported so well? Why was CoD 4 made so well on the PS3? Where are more new multiplats equal on the PS3 and 360? All because the devs get money and time. In Oblivions case they rebuilt the shaders on the PS3. CoD4 and new multiplats are being built on the PS3 and 360 at the same time or ported from PS3 to 360.

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mmirza23

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#42 mmirza23
Member since 2004 • 3457 Posts
I agree with you TC, dev's have to take some of the blame but so does sony. The machine is difficult to develop for and until recently sony wasn't ready and willing to help out developers, so this year's line of poor multi-plats can be attributed to sony's negligence, as well as a developer like EA, they have consistently put out games on PS3 with framerate issues, I know PS3 has given them the smallest amount of revenue so if i were them i wouldnt give a crap about the PS3 version either but hopefully things change next year.
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aznfool07

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#43 aznfool07
Member since 2005 • 3552 Posts

Lazy has nothing to do with it. Lack of time and money has everything to do with it.

Why was Oblivion ported so well? Why was CoD 4 made so well on the PS3? Where are more new multiplats equal on the PS3 and 360? All because the devs get money and time. In Oblivions case they rebuilt the shaders on the PS3. CoD4 and new multiplats are being built on the PS3 and 360 at the same time or ported from PS3 to 360.

Wasdie

It also takes talent for developers to produce a good game in with certain resources in a certain amount of time. But yes, money and time has something to do with it.

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deactivated-5dd711115e664

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#44 deactivated-5dd711115e664
Member since 2005 • 8956 Posts
[QUOTE="wallywest"]

[QUOTE="aznfool07"]What are you talking about. Cows are talking about the PS3 getting the inferior version of the game. If other games can play on the PS3 without slowdowns or stuttering, why can't half life? With your logic, Mass Effect slows down and stutters because of the 360 hardware.majadamus

So, does this mean the 360 is reaching its limits? Already? Just near the start of this generation?

Thats correct, Mass Effect studders and has frequent graphical glitches because of the 360 hardware. The developers put too much into it and the 360 has a hard tme catching up.

So, does this mean the 360 is reaching its limits? Already? Near the beginning stages of the current generation?

In my honest opinion, the Xbox saw very slight improvement over its lifespan as developers were able to take advantage of (almost) the full power of the system from the start. I feel the 360 is in the same boat. Developers will always find tricks and efficiencies that allow them to improve the graphics of their games. But I honestly believe that with the 360, those advancements will be slight and what we are seeing now from the top graphics for 360, is pretty close to what we will be seeing in two or three years time.

On the other hand, the difficult nature of the PS2 hardware, meant that games saw a dramatic improvement over the lifespan of the console. Granted they never were going to advance so much they were equal to the Xbox, but that isn't the point. The point is, the easier and more familiar the hardware, the easier it is for devs to "maximize" it right from the start. The harder and more difficult hardware takes noticeably longer for devs to first learn and then maximize.

So, that is why I believe we will see only slight graphical improvements for the 360 but noticeable improvements for the PS3. The PS3 probably won't ever crush the 360 graphically, but I think as the consoles age, the PS3 will pull away from the 360.

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blue_hazy_basic

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#45 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="blue_hazy_basic"]Dude you need to fully read posts. I didn't mention Mass Effect. Try again.

You brought up AAAe games not me. How many does the PS3 have? Because after all it so superior to everything else out there, right?Pariah_001

His diatribe was about how much better Mass Effect could have been on the PS3 and you responded to him.

Talking sense into someone who feels GS is the Alpha Omega of gamer opinion is pointless, so I'm not gonna bother reconciling your generalizations about PS3 lacking AAAs. I mean, by who's standards are you trying to make the point by? Your own? GSs? Gamerankings? Whatever source has the most negative things to say?

I have played all the PS3 exclusives and found that, on average, they're better than the scores convey here on this site.

Hell, the same even goes for Mass Effect--I think it deserved a AAA, but it didn't get one. If that's the standard you choose to live by, then fine. But I'm not going to drag myself down for the sake of arguing with you.

Ok let me break it down for you, you seem to having trouble understanding.

He said Mass Effect would have been AAA on the PS3 and saying the PS3 was superior. I replied how have all those other AAA games on the PS3 worked out?

HE clearly was refering to GS as ME is AAA on GR not me and I was demonstaring how idiotic it was to talk about the PS3 turning the game into an AAA when it has none by the system HE was using. Sorry you were unable to grasp that.

Oh BTW quoting yourself in your sig is pretty lamentable :P

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Darthmatt

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#46 Darthmatt
Member since 2002 • 8970 Posts
[QUOTE="Wasdie"]

Lazy has nothing to do with it. Lack of time and money has everything to do with it.

Why was Oblivion ported so well? Why was CoD 4 made so well on the PS3? Where are more new multiplats equal on the PS3 and 360? All because the devs get money and time. In Oblivions case they rebuilt the shaders on the PS3. CoD4 and new multiplats are being built on the PS3 and 360 at the same time or ported from PS3 to 360.

aznfool07

It also takes talent for developers to produce a good game in with certain resources in a certain amount of time. But yes, money and time has something to do with it.

Yes. And with the big studios, there is a lot of pressure from upper managment on producers to make deadlines. Often they don't give the producers nearly enough time to finish a stellar product. That forces them to cut corners and make sarcafices in order to meet the expected deadline. I can see even less time and money spent on porting a game. A lot, I mean a lot of money is spent on advertising and printing discs..etc. That stuff is payed for and set up far in advance and gets very expensive when you have to retract a deal.
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Pariah_001

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#47 Pariah_001
Member since 2003 • 4850 Posts
Ok let me break it down for you, you seem to having trouble understanding.

He said Mass Effect would have been AAA on the PS3 and saying the PS3 was superior. I replied how have all those other AAA games on the PS3 worked out?

HE clearly was refering to GS as ME is AAA on GR not me and I was demonstaring how idiotic it was to talk about the PS3 turning the game into an AAA when it has none by the system HE was using. Sorry you were unable to grasp that.blue_hazy_basic

Again, you're using GS standards rather than personal experience to make such conclusions. The reason I brought up your sweeping generalization of AAAs was because I pointing out how ridiculous it is to use pejoratives to graph game standards. A rated AA can in fact be better than a AAA game and work better to boot; Uncharted is the best example of this. It proves, at the very least, capability if not consistency.

Oh BTW quoting yourself in your sig is pretty lamentable :P

It's the best way to force people to remember that scores aren't just window dressing in the market.

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blue_hazy_basic

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#48 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="blue_hazy_basic"]Ok let me break it down for you, you seem to having trouble understanding.

He said Mass Effect would have been AAA on the PS3 and saying the PS3 was superior. I replied how have all those other AAA games on the PS3 worked out?

HE clearly was refering to GS as ME is AAA on GR not me and I was demonstaring how idiotic it was to talk about the PS3 turning the game into an AAA when it has none by the system HE was using. Sorry you were unable to grasp that.Pariah_001

Again, you're using GS standards rather than personal experience to make such conclusions. The reason I brought up your sweeping generalization of AAAs was because I pointing out how ridiculous it is to use pejoratives to graph game standards. A rated AA can in fact be better than a AAA game and work better to boot; Uncharted is the best example of this. It proves, at the very least, capability if not consistency.

Dude! You're not listening to me! He borught up the AAA nonsense not me. If he wanted to use GS then PS3 has no AAA's if he wanted to go to GR then ME is AAA. I was using it to point out how silly his point was.
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Pariah_001

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#49 Pariah_001
Member since 2003 • 4850 Posts

Dude! You're not listening to me! He borught up the AAA nonsense not me.blue_hazy_basic

And you went along with it. Instead of demonstrating how his outlook was flawed, you applied an equally ridiculous quip.

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blue_hazy_basic

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#50 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts

[QUOTE="blue_hazy_basic"]Dude! You're not listening to me! He borught up the AAA nonsense not me.Pariah_001

And you went along with it. Instead of demonstrating how his outlook was flawed, you applied an equally ridiculous quip.

Do you even understand the concept of SW? I understand people not getting the hype system, flops, etc. Thats fine but people here use the terminology. If someone says something daft using that terminology they will get called for it. If you don't like it fine, but you're going to have to put up with it. I'm sorry if YOU think every PS3 game is awesome and most professional reviewers don't agree with you and that irks you but thats the way SW works.

Just because you like a game doesn't=general consensus.

EDIT and if you'd bothered to read my previous post you'd have seen exactly howit was pointing out how his thinking was flawed, but I guess you didn't did you? You just read what you wanted.