[QUOTE="wallywest"] [QUOTE="aznfool07"]What are you talking about. Cows are talking about the PS3 getting the inferior version of the game. If other games can play on the PS3 without slowdowns or stuttering, why can't half life? With your logic, Mass Effect slows down and stutters because of the 360 hardware.majadamus
So, does this mean the 360 is reaching its limits? Already? Just near the start of this generation?
Thats correct, Mass Effect studders and has frequent graphical glitches because of the 360 hardware. The developers put too much into it and the 360 has a hard tme catching up.
So, does this mean the 360 is reaching its limits? Already? Near the beginning stages of the current generation?
In my honest opinion, the Xbox saw very slight improvement over its lifespan as developers were able to take advantage of (almost) the full power of the system from the start. I feel the 360 is in the same boat. Developers will always find tricks and efficiencies that allow them to improve the graphics of their games. But I honestly believe that with the 360, those advancements will be slight and what we are seeing now from the top graphics for 360, is pretty close to what we will be seeing in two or three years time.
On the other hand, the difficult nature of the PS2 hardware, meant that games saw a dramatic improvement over the lifespan of the console. Granted they never were going to advance so much they were equal to the Xbox, but that isn't the point. The point is, the easier and more familiar the hardware, the easier it is for devs to "maximize" it right from the start. The harder and more difficult hardware takes noticeably longer for devs to first learn and then maximize.
So, that is why I believe we will see only slight graphical improvements for the 360 but noticeable improvements for the PS3. The PS3 probably won't ever crush the 360 graphically, but I think as the consoles age, the PS3 will pull away from the 360.
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