ok for the ones who say tilt is stupid ect.

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GARRYTH

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#1 GARRYTH
Member since 2005 • 6870 Posts
ok lair 4.5 ok i get it. but we also can look at i now you 360 fans will keep saying lair lair lair. warhawk, resistance, motorstorm, folklore, uncharted, pirate of the carrabean, this lair thing has to stop like it is the only game there is for the ps 3. look at heavily sword the reviews like the tilt funshions. just because one gets a low score because of it doen't mean the tilt sucks. now we will have rumble and tilt = more options for controls in a game.
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johneese

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#2 johneese
Member since 2005 • 454 Posts

wow.

Pointless.

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TimeToPartyHard

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#3 TimeToPartyHard
Member since 2004 • 1963 Posts
To be completely honest I expected the TC to say "You're right." and that be all.
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Thompsonwhore

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#4 Thompsonwhore
Member since 2003 • 2059 Posts

Tilt does suck and it is useless. Using the control sticks is far better than using tilt. Especially for Heavenly Sword.

And yes, I do own a PS3.

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big_pimpin_99

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#5 big_pimpin_99
Member since 2005 • 1197 Posts
Tilt was something that may have been cool, y'know if the Wii had'nt kinda been announced
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GARRYTH

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#6 GARRYTH
Member since 2005 • 6870 Posts

Tilt does suck and it is useless. Using the control sticks is far better than using tilt. Especially for Heavenly Sword.

And yes, I do own a PS3.

Thompsonwhore
that because your not use to it. tell you truth shsh don't tell anyone i loved lair i rented it and love it. the tilt is making this game more caotic then any other game i have played. i have never look like an idiot waving the controler up and down to to rip apart a structure and had a blast doing it. heck my wife was laughung at me but then i made her try it and she could not stop laughing doing it but she said it was fun.
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Thompsonwhore

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#7 Thompsonwhore
Member since 2003 • 2059 Posts

No, it's not because I'm not used to it. It's just a useless feature.

Oh, sure, I'm sure there'll be a few games down the road who make great use of it. But the games probably could have done it just as well without motion sensing.

If I had to choose between motion sensing and rumble, I'd take rumble without hesitation.

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dhjohns

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#8 dhjohns
Member since 2003 • 5105 Posts
Who??? What???? I got no clue what TC is trying to say. English is not your friend. Look up the word "sentence" and the word "paragraph" and then get back to us. Thanks.
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SpruceCaboose

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#9 SpruceCaboose
Member since 2005 • 24589 Posts

Its not stupid, but its rather un-necessary and I cannot think of one instance where tilt made a game better in any tangible way.

I like the PS3 so far, but I miss rumble more than I like tilt. I have a Wii for tilt based stuff.

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ColoradoKindBud

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#10 ColoradoKindBud
Member since 2005 • 23882 Posts

The only game on the PS3 that has benefitted from the Sixaxis so far is Heavenly Sword. That's it. Yeah, it's fun to fly in Warhawk with Sixaxis, but then you also have to use it to drive the vehicles which doesn't work at all, so that's a waste. And Lair would have been an awesome game if the Sixaxis didn't suck so bad.

So yeah, other than HS, Sixaxis pretty much completely blows. I'm much more excited about getting rumble back.

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dhjohns

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#11 dhjohns
Member since 2003 • 5105 Posts

Its not stupid, but its rather un-necessary and I cannot think of one instance where tilt made a game better in any tangible way.

I like the PS3 so far, but I miss rumble more than I like tilt. I have a Wii for tilt based stuff.

SpruceCaboose

I think the arrow shooting and cannonball shooting in HS was pretty awesome. Other than this, I completely agree.

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doobie1975

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#12 doobie1975
Member since 2003 • 2806 Posts

tilt is stupid till sony prove otherwise. so far its just a tack on for the sake of having it. i guess this is why it been all but dropped from mgs4.

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GARRYTH

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#13 GARRYTH
Member since 2005 • 6870 Posts

No, it's not because I'm not used to it. It's just a useless feature.

Oh, sure, I'm sure there'll be a few games down the road who make great use of it. But the games probably could have done it just as well without motion sensing.

If I had to choose between motion sensing and rumble, I'd take rumble without hesitation.

Thompsonwhore
but would you complain if it had both. seeing as with the shock 3 it will have both.
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Thompsonwhore

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#14 Thompsonwhore
Member since 2003 • 2059 Posts
[QUOTE="Thompsonwhore"]

No, it's not because I'm not used to it. It's just a useless feature.

Oh, sure, I'm sure there'll be a few games down the road who make great use of it. But the games probably could have done it just as well without motion sensing.

If I had to choose between motion sensing and rumble, I'd take rumble without hesitation.

GARRYTH

but would you complain if it had both. seeing as with the shock 3 it will have both.

If it cost more money, yes.

But that's besides the point. We have both and there's nothing anyone can do about it. So long as developers don't force me to use motion sensing when I could very simply just use control sticks, then I'm fine with it. But for games like Warhawk that force you to use it, that's when I dislike it completely.

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SpruceCaboose

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#15 SpruceCaboose
Member since 2005 • 24589 Posts
[QUOTE="Thompsonwhore"]

No, it's not because I'm not used to it. It's just a useless feature.

Oh, sure, I'm sure there'll be a few games down the road who make great use of it. But the games probably could have done it just as well without motion sensing.

If I had to choose between motion sensing and rumble, I'd take rumble without hesitation.

GARRYTH

but would you complain if it had both. seeing as with the shock 3 it will have both.

I'd be more enthusiastic about it if Sony hadn't blatantly lied about it, crafted some BS story explaining why there was no rumble, and now is crafting a more elaborate lie as to why they now can have it.

I'd be more respectful if they told the truth about the whole thing. That and if I wouldn't now have to pay extra to get a controller that has this most basic feature in it after dropping $500 on the most expensive mainstream console of the modern era.

As it stands now, its good that they are getting it back, but it still feels like taking it in the shorts though.

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MrDziekuje

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#16 MrDziekuje
Member since 2004 • 7730 Posts
Nintendo worked with tilt in 1996 and then we didn't see it again until two years ago from Sony and Nintendo. I don't know why they waited so long to bring it back. I have to imagine something awesome could have reared its head in ten years time. But here we sit with nothing stellar to show for so far.