Seriously, I'm a big Warhammer fan and this game looks like trash. I mean, could it be any more generic? Couldn't they have done something different than every fantasy MMO out there? What's the freaking point?!
Vid.
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Seriously, I'm a big Warhammer fan and this game looks like trash. I mean, could it be any more generic? Couldn't they have done something different than every fantasy MMO out there? What's the freaking point?!
Vid.
goblaa
ill take it you dont actually know anything about the game?
of course the gameplay looks the same, thats the genre, every shooter looks the same too.
The combat looks like crap
WoW combat if you ask me remains the most fun in any MMORPG
Toriko42
This. Though I hope WAR does do well, being a Warhammer/40k fan.
[QUOTE="Toriko42"]The combat looks like crap
WoW combat if you ask me remains the most fun in any MMORPG
Twin-Blade
This. Though I hope WAR does do well, being a Warhammer/40k fan.
im just curious who's idea it was to make a Warhammer MMO that wasnt based on the 40k series. I mean did they think to themselves:
"Heylets make an MMORPG about the Warhammer series, but instead of making a more original game by taking a futuristic setting, lets go to the oft abused, used, reused and missused fantasy setting!"[QUOTE="Twin-Blade"][QUOTE="Toriko42"]The combat looks like crap
WoW combat if you ask me remains the most fun in any MMORPG
II_Seraphim_II
This. Though I hope WAR does do well, being a Warhammer/40k fan.
im just curious who's idea it was to make a Warhammer MMO that wasnt based on the 40k series. I mean did they think to themselves:
"Heylets make an MMORPG about the Warhammer series, but instead of making a more original game by taking a futuristic setting, lets go to the oft abused, used, reused and missused fantasy setting!"As much as I love the 40k universe, it would have to be an MMOFPS, and I cant see that formula working well.
[QUOTE="II_Seraphim_II"][QUOTE="Twin-Blade"][QUOTE="Toriko42"]The combat looks like crap
WoW combat if you ask me remains the most fun in any MMORPG
Twin-Blade
This. Though I hope WAR does do well, being a Warhammer/40k fan.
im just curious who's idea it was to make a Warhammer MMO that wasnt based on the 40k series. I mean did they think to themselves:
"Heylets make an MMORPG about the Warhammer series, but instead of making a more original game by taking a futuristic setting, lets go to the oft abused, used, reused and missused fantasy setting!"As much as I love the 40k universe, it would have to be an MMOFPS, and I cant see that formula working well.
nah, they could have made it a standard mmorpg format, except instead of swords, u use guns. It would have worked very well. Im just tired of fantasy! i want metal and neon lights and space and aliens!
There would be no variety, everyone would be a hunter
How can you have the standard MMORPG group structure of healer, tank, and dps when you all use guns
It'd be stupid to have one guy with a gun tanking with it and then the others using guns... you get what I mean
Toriko42
fair enough lol, i do get what u mean. I guess it would be pretty tough :P
[QUOTE="II_Seraphim_II"][QUOTE="Twin-Blade"][QUOTE="Toriko42"]The combat looks like crap
WoW combat if you ask me remains the most fun in any MMORPG
Twin-Blade
This. Though I hope WAR does do well, being a Warhammer/40k fan.
im just curious who's idea it was to make a Warhammer MMO that wasnt based on the 40k series. I mean did they think to themselves:
"Heylets make an MMORPG about the Warhammer series, but instead of making a more original game by taking a futuristic setting, lets go to the oft abused, used, reused and missused fantasy setting!"As much as I love the 40k universe, it would have to be an MMOFPS, and I cant see that formula working well.
Planetside has done fairly well for being an MMOFPS(i.e. its still going from its launch in '03).
If you actually do some research on the game..you would see that they are doing some very nice looking things with PvP and adding some other stuff o the standard MMORPG formula.BeyondPain
Realm vs Realm combat looks great :D
There would be no variety, everyone would be a hunter
How can you have the standard MMORPG group structure of healer, tank, and dps when you all use guns
It'd be stupid to have one guy with a gun tanking with it and then the others using guns... you get what I mean
Toriko42
You are aware of the fact that close combat and magic are a big part of warhammer 40k aswell?
Also, the reason that EA is using the Warhammer universe for its MMO, instead of the Warhammer 40k universe is that EA has the rights to make Warhammer Games and THQ has the rights to the 40k Universe IIRC.Brain3000
No, this couldnt be more wrong, seeing as how it was in development before EA ever had anything to do with it.
and EA has never even made a fantasy warhammer game.
"WoW combat if you ask me remains the most fun in any MMORPG"
which is pretty much the same as every mmo out there.
Funny part is how I saw tons of people saying this was going to be a WoW killer.Eltroz
Well I don't know about that but it will definately be better.
[QUOTE="Eltroz"]Funny part is how I saw tons of people saying this was going to be a WoW killer.3XRatedlocc
Well I don't know about that but it will definately be better.
:roll: ... what makes it better? The onyl advantage it has is *Possible* PvP ... in which case we dont know how large sieges are in WOTLK.
In every other way, it looks like a completely inferior game ...
Warhammer is a total WoW clone with a few ideas Mythic took from their old game, DaoC, tacked on to make it sound interesting. The graphics are now outdated, the premise overdone and I have no trust in their company getting it right.
I'll be avoiding the first year of this game and i'll see how it is from there.
Warhammer is a total WoW clone with a few ideas Mythic took from their old game, DaoC, tacked on to make it sound interesting. The graphics are now outdated, the premise overdone and I have no trust in their company getting it right.
I'll be avoiding the first year of this game and i'll see how it is from there.
Stonin
uh huh, and what makes it a wow clone? the fact that its an mmo?
heres a tip, WoW is an EQ clone, modified to be easy instead.
[QUOTE="Stonin"]Warhammer is a total WoW clone with a few ideas Mythic took from their old game, DaoC, tacked on to make it sound interesting. The graphics are now outdated, the premise overdone and I have no trust in their company getting it right.
I'll be avoiding the first year of this game and i'll see how it is from there.
warmaster670
uh huh, and what makes it a wow clone? the fact that its an mmo?
heres a tip, WoW is an EQ clone, modified to be easy instead.
Correct, did I say it wasn't? Tell me then which mechanics set Warhammer apart from the crowd?
Perhaps the RVR from Dark age? The skill 'trees'? The class roles? The amazing graphics?
At least things like AoC try to push some boudries with combat and healing roles while using modern graphics (even though it's so bugged it's almost unplayable). What is Warhammer pushing apart from PVP tweaks to attract a certain type of WoW player?
[QUOTE="Stonin"]Warhammer is a total WoW clone with a few ideas Mythic took from their old game, DaoC, tacked on to make it sound interesting. The graphics are now outdated, the premise overdone and I have no trust in their company getting it right.
I'll be avoiding the first year of this game and i'll see how it is from there.
warmaster670
uh huh, and what makes it a wow clone? the fact that its an mmo?
heres a tip, WoW is an EQ clone, modified to be easy instead.
The ui, the combat, the movement, everything is identical to WoWs .. only somewhat slower.
Warhammer is copying WoWs exact refinement of EQ
[QUOTE="warmaster670"][QUOTE="Stonin"]Warhammer is a total WoW clone with a few ideas Mythic took from their old game, DaoC, tacked on to make it sound interesting. The graphics are now outdated, the premise overdone and I have no trust in their company getting it right.
I'll be avoiding the first year of this game and i'll see how it is from there.
Stonin
uh huh, and what makes it a wow clone? the fact that its an mmo?
heres a tip, WoW is an EQ clone, modified to be easy instead.
Correct, did I say it wasn't? Tell me then which mechanics set Warhammer apart from the crowd?
Perhaps the RVR from Dark age? The skill 'trees'? The class roles? The amazing graphics?
At least things like AoC try to push some boudries with combat and healing roles while using modern graphics (even though it's so bugged it's almost unplayable). What is Warhammer pushing apart from PVP tweaks to attract a certain type of WoW player?
about time someone actually responded with an argument.
one of the biggest thing is character customisation, collision detection (which isnt seen to often in mmos, at least in my experience), the tome of knowledge, and quite possibly the most interesting thing, public quests.
[QUOTE="Stonin"][QUOTE="warmaster670"][QUOTE="Stonin"]Warhammer is a total WoW clone with a few ideas Mythic took from their old game, DaoC, tacked on to make it sound interesting. The graphics are now outdated, the premise overdone and I have no trust in their company getting it right.
I'll be avoiding the first year of this game and i'll see how it is from there.
warmaster670
uh huh, and what makes it a wow clone? the fact that its an mmo?
heres a tip, WoW is an EQ clone, modified to be easy instead.
Correct, did I say it wasn't? Tell me then which mechanics set Warhammer apart from the crowd?
Perhaps the RVR from Dark age? The skill 'trees'? The class roles? The amazing graphics?
At least things like AoC try to push some boudries with combat and healing roles while using modern graphics (even though it's so bugged it's almost unplayable). What is Warhammer pushing apart from PVP tweaks to attract a certain type of WoW player?
about time someone actually responded with an argument.
one of the biggest thing is character customisation, collision detection (which isnt seen to often in mmos, at least in my experience), the tome of knowledge, and quite possibly the most interesting thing, public quests.
Collision detection is good, they have it in Conan and it allows for many more possibilities so it does have that over WoW. I guess my problem is the rest of the stuff is just filler that doesn't really re-write the rule book.
Public quests, cool feature but again not a revolution and while I love the idea of the Tome of Knowledge my main problem is that the core mechanics of the game really haven't changed at all.
For example, when playing Conan swinging your sword has an area of effect. The bigger the sword the bigger the area. Positioning is key as you can try to 'hustle' monsters into positions where your sword swings and combos hit more of them. Combine that with the collosion detection and combos and all of a sudden melee has an exciting role again that isn't just 'press skill buttons in order'.
Same with healing. No direct heals at all, healers are supposed to provide DPS as much as heals and they are also good at CC. Cone based healing makes positioning key again but the whole premise it to break away from the typical tank and spank MMO we are used to.
Now Conan is bugged and broken but that doesn't take away from the underlying premise that things needed to change. When I look at Warhammer, as much as I wanted this to be the next big thing, I just see WoW at the core with new content layered on top :(.
[QUOTE="warmaster670"][QUOTE="Stonin"]Warhammer is a total WoW clone with a few ideas Mythic took from their old game, DaoC, tacked on to make it sound interesting. The graphics are now outdated, the premise overdone and I have no trust in their company getting it right.
I'll be avoiding the first year of this game and i'll see how it is from there.
Meu2k7
uh huh, and what makes it a wow clone? the fact that its an mmo?
heres a tip, WoW is an EQ clone, modified to be easy instead.
The ui, the combat, the movement, everything is identical to WoWs .. only somewhat slower.
Warhammer is copying WoWs exact refinement of EQ
The combat and movement are more closely linked to DAoC then WoW. But boy am I glad that it's copying the WoW UI (Which of course is just a refinement of EQ) because the old UI that Mythic used was awful. But the fact that it's boiled down to just that is sad. So many other ideas and systems in place but since the combat and UI look the same it's a complete clone to most people. *shrug*40K would be more interesting especialy with PVP they got like 10+ or so factions imagine the battles, and not everyone uses guns hellsingfan666Problem is from what I have read and heard its aiming to be a bit more like WoW.
Doesent really make sense, as a 40k MMO that would be like PlanetSide would be downright amazing.
[QUOTE="Meu2k7"][QUOTE="warmaster670"][QUOTE="Stonin"]Warhammer is a total WoW clone with a few ideas Mythic took from their old game, DaoC, tacked on to make it sound interesting. The graphics are now outdated, the premise overdone and I have no trust in their company getting it right.
I'll be avoiding the first year of this game and i'll see how it is from there.
Ibacai
uh huh, and what makes it a wow clone? the fact that its an mmo?
heres a tip, WoW is an EQ clone, modified to be easy instead.
The ui, the combat, the movement, everything is identical to WoWs .. only somewhat slower.
Warhammer is copying WoWs exact refinement of EQ
The combat and movement are more closely linked to DAoC then WoW. But boy am I glad that it's copying the WoW UI (Which of course is just a refinement of EQ) because the old UI that Mythic used was awful. But the fact that it's boiled down to just that is sad. So many other ideas and systems in place but since the combat and UI look the same it's a complete clone to most people. *shrug*Because at the end of the day thats what you are doing in MMO's the most.
I mean I'm sick of WoW completely, I still have 5 friends pressuring me to play it while we are at Uni next year ( -_- ) ... yet I load the game up and turn it off 20 minutes later.
Evwerything is a grind that stagnates, there maybe more forms of PVP on Warhammer, but besides that ... what does it have to offer when the freshness of PvP modes wears off? Rank grinding?
I'm personally done with MMO's unless they bring back ULTIMA ONLINE type MMOs ... but ofcourse people cant think for themselves or create thier own role playing, they have to have thier hands held through grinded linear content, so I never expect another to be made because of profit.
RvR is awesome, I wont deny that for a second, however, its just a ladder system like WoW's PvE, you do it, and you end up thinking ... "why?"
So now, instead of wasting £10 on WoW each month, I got a LOVE FILM accoun t instead, so I can play all the 360/Wii games cheap, which to me is alot more valuable than this linear MMO experiance.
Ultima online was amazing, your real enemies were evil guilds/players, all the monster/item farming was designed for personal progression of non linear stats, crafting was godly, not a silly little attachment like in WoW.
the MMO experiance is dead to me at the moment.
Also, the reason that EA is using the Warhammer universe for its MMO, instead of the Warhammer 40k universe is that EA has the rights to make Warhammer Games and THQ has the rights to the 40k Universe IIRC.Brain3000
THQ has WH40K license while Namco has Warhammer Fantasy Roleplay license. Mythic managed to buy WH MMO license shortly before Namco closed their deal, salvaging the abaddoned Climax rights, that's their loophole , like like EA owns the Lord of the Rings IP, but Turbine has LOTR Online
[QUOTE="Toriko42"]The combat looks like crapyou realize that the video looks exactly like wow combat.
WoW combat if you ask me remains the most fun in any MMORPG
Ontain
Heh so true, it does. WoW was a brilliant game when it first released but now it has become something....I don't know, it feels clinical now in a way it didn't before.
WAR's main draw is RVR. WoW doesn't have it and isn't designed for it. I don't know if AOC can handle 100vs100 mass combat.Ontain
Nope, it pushes it further to 250 ;). The thing is though EA forced them to release before it was ready and it will suffer badly because of that. Also, it is a little bit more complicated than either WoW or Warhammer and that puts many off.
Conan is basically open PVP where the idea is to form guilds, build your cities and fight your wars against the other guilds/races. You can play on an RVR server if you wish, an RP-PVP server or just straight PVE + Battlegrounds (pointless).
you realize that the video looks exactly like wow combat.[QUOTE="Ontain"][QUOTE="Toriko42"]The combat looks like crap
WoW combat if you ask me remains the most fun in any MMORPG
Stonin
Heh so true, it does. WoW was a brilliant game when it first released but now it has become something....I don't know, it feels clinical now in a way it didn't before.
i loved wow in when it first started. the world was done so well and the controls were so intuitive. but sadly as i got to lvl 60 i realized that all the epics are just to get more epics. there was not actual war in warcraft. and what pvp it had was mostly in instances that didn't effect the world. terribly disapointing. I like how WAR's objective is to push the enemy back to their capitol and sack it. The fact that the best items are from npcs you sack in the enemy capitol makes it so much more sense.Every MMO looks like that.....ever tried watching yourself play? Or having someone video tape it? Thats why most videos on youtube are made with music and the action is sped up.
As far as large seige battles in WoW...I can them happenly but I can also see them being very generic and more like just a battleground with a wall around a small keep...Sadly I can't see them happening in Age of Conan (even though it is a feature that is suppose to be the game) the game isn't stable enough yet...its incredibly buggy (yes I own the game).
[QUOTE="Ontain"]WAR's main draw is RVR. WoW doesn't have it and isn't designed for it. I don't know if AOC can handle 100vs100 mass combat.Stonin
Nope, it pushes it further to 250 ;). The thing is though EA forced them to release before it was ready and it will suffer badly because of that. Also, it is a little bit more complicated than either WoW or Warhammer and that puts many off.
Conan is basically open PVP where the idea is to form guilds, build your cities and fight your wars against the other guilds/races. You can play on an RVR server if you wish, an RP-PVP server or just straight PVE + Battlegrounds (pointless).
really 250? and it wasn't almost unplayable?[QUOTE="Stonin"]you realize that the video looks exactly like wow combat.[QUOTE="Ontain"][QUOTE="Toriko42"]The combat looks like crap
WoW combat if you ask me remains the most fun in any MMORPG
Ontain
Heh so true, it does. WoW was a brilliant game when it first released but now it has become something....I don't know, it feels clinical now in a way it didn't before.
i loved wow in when it first started. the world was done so well and the controls were so intuitive. but sadly as i got to lvl 60 i realized that all the epics are just to get more epics. there was not actual war in warcraft. and what pvp it had was mostly in instances that didn't effect the world. terribly disapointing. I like how WAR's objective is to push the enemy back to their capitol and sack it. The fact that the best items are from npcs you sack in the enemy capitol makes it so much more sense.Yeah you are right, it does add much more meaning to things. The big problem I see though is the same one Mythic had with DaoC and that is the whole idea of RVR. Having different factions is great in principle but unless you make the factions identical then you always find more people flock to one rather than the other. In DaoC this let to a gazzilion Albion players all trying to be king arthur, a handful of people loving Midguard and its dark norse mythology and 3 lurikeen lovers from Hibernia. It didn't make for great balance :(.
I do wish Warhammer all the luck in the world though as something needs to break the WoW mentality. I can't see it being different enough to provide the hook that was painfully ripped from my flesh by WoW however.
[QUOTE="Stonin"][QUOTE="Ontain"]WAR's main draw is RVR. WoW doesn't have it and isn't designed for it. I don't know if AOC can handle 100vs100 mass combat.Ontain
Nope, it pushes it further to 250 ;). The thing is though EA forced them to release before it was ready and it will suffer badly because of that. Also, it is a little bit more complicated than either WoW or Warhammer and that puts many off.
Conan is basically open PVP where the idea is to form guilds, build your cities and fight your wars against the other guilds/races. You can play on an RVR server if you wish, an RP-PVP server or just straight PVE + Battlegrounds (pointless).
really 250? and it wasn't almost unplayable?It currently is very laggy, its a shame, they didnt have enough funding to keep the game from releasing longer, a few more months and it could of been amazing.
you were on an unfortunate server. I was on Guinevere and it was about even between Albs and Hibs. Mids had less but they had the most gank squads because of how powerful the mid classes where. My only fear for Warhammer is actually population balance. i don't know how they are going to do it.Yeah you are right, it does add much more meaning to things. The big problem I see though is the same one Mythic had with DaoC and that is the whole idea of RVR. Having different factions is great in principle but unless you make the factions identical then you always find more people flock to one rather than the other. In DaoC this let to a gazzilion Albion players all trying to be king arthur, a handful of people loving Midguard and its dark norse mythology and 3 lurikeen lovers from Hibernia. It didn't make for great balance :(.
I do wish Warhammer all the luck in the world though as something needs to break the WoW mentality. I can't see it being different enough to provide the hook that was painfully ripped from my flesh by WoW however.
Stonin
[QUOTE="Stonin"][QUOTE="Ontain"]WAR's main draw is RVR. WoW doesn't have it and isn't designed for it. I don't know if AOC can handle 100vs100 mass combat.Ontain
Nope, it pushes it further to 250 ;). The thing is though EA forced them to release before it was ready and it will suffer badly because of that. Also, it is a little bit more complicated than either WoW or Warhammer and that puts many off.
Conan is basically open PVP where the idea is to form guilds, build your cities and fight your wars against the other guilds/races. You can play on an RVR server if you wish, an RP-PVP server or just straight PVE + Battlegrounds (pointless).
really 250? and it wasn't almost unplayable?LOL it crashed and locked all of them in the zone for half a day. Conan is simply not ready for release but you can see from what there is and the things that are working that it has the potential to be groundbreaking. Their aim is to have stable battles of 250+ in one zone. The game graphics and setting are simply breathtaking and I'd have actually bought it as a single player game because of how fun the combat system is (for melee) but I think it will be 6 months before those battles are feasible.
Seriously though, for the money you pay it's worth playing it through to max level in your free month just for the experience. Nothing beats pulling out a 5 string combo and decapitating your opponent :D.
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