On the Consolisation of the DRM Debate

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jethrovegas

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#1 jethrovegas
Member since 2007 • 5103 Posts

The PC's piracy and DRM debate has been consolised, no better way of putting it. As with all such draconian policy, overwritten suffocating rules that cannot effectively be applied to an open system (see also the complete inability of companies like Ubisoft to mitigate piracy over the past several years; RE: Splinter Cell: Conviction, the Assassin's Creed series, etc) will inevitably then be forced into a prexisting closed system or one will be designed to accomodate the purposes of the company's interests. The open system in this case is of course the PC and the closed ones, ready-made for control and abuse of power, are the consoles of the day. This is a very interesting debate, and an interesting shift in its venue, and I have a few thoughts on it that I think might expand it a little bit or at least make me look clever.


I. Console developers are shooting themselves in the foot by trying to restrict used games sales. Console audiences are, by a plurality, willing to purchase their games legally and often at full retail. This is, I say, while maybe loading my argument a little, a far cry from the wasteland of piracy and disregard for developers feelings purportedly established by gamers on PC. Console developers, then, are sh*tting where they eat by imposing restrictions upon console gamers far beyond what PC gamers would ever accept. This is, to cite another perception, the audience that generally eats whatever major developers sh*t out. Why in the world would you ruin that wet dream?


II. Steam only seems to be draconian on paper. For certain wild scenarios it might actually be so, but in the majority of cases it does, in my experience, adequately serve the desires of the PC gamer. I say 'desires' rather than needs because it ought to be emphasised that PC distribution networks are, if it were to come down to the war of attrition companies like Ubisoft tend to think they're already engaged in, finally at the mercy of their users and not the other way around. The PC gaming audience can be a cruel mistress. The console gaming audience has yet to display any such bitter mercy.


III. It is precisely that rancorous display that consoles gamers must make an attempt at if they wish to preserve a single one of their supposed rights, or even maintain the basic principles of ownership as related to physical, disc-based games. PC gamers have been fighting this war for years and continue to, but is one that must be fought actively and with the recognition that companies like Ubisoft and EA and Activision-Blizzard are not simply trying to make ends-meet, but rather to shape an entire industry to their financial ends. The distinction is enormous, and those supporting the changing of the console DRM world (that is, towards greater control) ought to sit down and really consider whether that world is one they want to live in on paper or in fact.

IV. Piracy will continue, period, on all platforms. This is a fact. There will always be a means to subvert DRM, and those who are interested in doing so will find those means with alarming speed in all scenarios. Therefore, with an unchanging boogeyman at the center of this debate, who cannot be caught, and who will remain in the allegorical forest of the Bad Intranets from here unto whenever, the proper consideration then becomes what to do with all the good people living in the village who actually pay for their things. What exactly? I don't know. Probably not f*ck them in the ass.

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Blabadon

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#2 Blabadon
Member since 2008 • 33030 Posts
While it seems that I can agree with you on quite a few of your facts, that's all they seem to be. What are we supposed to discuss?
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R3FURBISHED

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#3 R3FURBISHED
Member since 2008 • 12408 Posts
Its not often you see a well thought out, well constructed thread in System Wars.
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jethrovegas

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#4 jethrovegas
Member since 2007 • 5103 Posts

While it seems that I can agree with you on quite a few of your facts, that's all they seem to be. What are we supposed to discuss?Blabadon

Well, strangely enough there are some individuals who seem to support expanded Console DRM. I've heard many console gamers argue, nobly, I guess, in favor of developer's rights as relates to used games. They could argue with me/you. Also those who might disagree with point number two about Steam. Many people do see it as a overly-controlling, even draconian system.

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R3FURBISHED

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#5 R3FURBISHED
Member since 2008 • 12408 Posts

I honestly think Msoft thought Sony would do something similar to them in regards to console DRM. But the community out pour was too great against it for Sony to support it - and while I do think that a connected device is a better device than an offline device (take your phone, how useful is it when you disable the network?) most people just aren't ready for a video game system to demand that sort of 'dedication'.

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jg4xchamp

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#6 jg4xchamp
Member since 2006 • 64054 Posts

I still say I don't really care about DRM, a device being connected to the internet is something I'm used to, and whatever it doesn't bother me. Mostly because I've never bought anything that burned me on it, so call it stupid or whatever. It's the other stuff I think is more offensive. I don't rent a lot of games, I don't buy used games, and I don't borrow a lot of games. Hell I'm all for a DD generation where I get my games digitally.

But I also remember when I did enjoy this hobby by finding myself really nice used games deals and renting games and all that jazz. Plus Steam continues to provide some exceptional deals. Microsoft has never given me any indication that they will provide a service with deals that make enjoying this hobby less taxing on the wallet. Sony at the least by not doing Microsofts douchery is keeping the status quo, and in general PS+ sounds like a neat service. At the end of the day I still only really care about my enjoyment of the game, but at the same time I'd like a hint of less douche with my console. That's my 2 cents.

  

 
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jethrovegas

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#7 jethrovegas
Member since 2007 • 5103 Posts

I honestly think Msoft thought Sony would do something similar to them in regards to console DRM. But the community out pour was too great against it for Sony to support it - and while I do think that a connected device is a better device than an offline device (take your phone, how useful is it when you disable the network?) most people just aren't ready for a video game system to demand that sort of 'dedication'.

R3FURBISHED
I agree mostly, but I think it's worth noting that for very many people who enjoy mostly single-player games their consoles have always really been disconnected devices, whereas phones never have been, out of their basic function. There seems to be a sizeable portion of the console gaming audience that prefers single-player experiences. Therefore, their needs and desires are not only not being addressed by these 'advancements', but truly infringed upon.
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StormyJoe

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#8 StormyJoe
Member since 2011 • 7806 Posts

The whole beef with MS's DRM is that you can't loan out your game 100s of times, and you may have problems selling it. With Steam,you absolutely cannot share your game or sell it.

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R3FURBISHED

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#9 R3FURBISHED
Member since 2008 • 12408 Posts

[QUOTE="R3FURBISHED"]

I honestly think Msoft thought Sony would do something similar to them in regards to console DRM. But the community out pour was too great against it for Sony to support it - and while I do think that a connected device is a better device than an offline device (take your phone, how useful is it when you disable the network?) most people just aren't ready for a video game system to demand that sort of 'dedication'.

jethrovegas

I agree mostly, but I think it's worth noting that for very many people who enjoy mostly single-player games their consoles have always really been disconnected devices, whereas phones never have been, out of their basic function. There seems to be a sizeable portion of the console gaming audience that prefers single-player experiences. Therefore, their needs and desires are not only not being addressed by these 'advancements', but truly infringed upon.

Microsoft should have been more lenient with their online connection, single player games should be able to be played at any extent without the box telling you to do something - even though I do agree with the internet connection requirements.

I think its worth a constant connection if the box can update games when your not playing them - just like Steam does now. You'll be doing something else and the system will tell you Game X and Y have been updated.
Or for it to even do a complete system update while you sleep. 

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jethrovegas

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#10 jethrovegas
Member since 2007 • 5103 Posts

The whole beef with MS's DRM is that you can't loan out your game 100s of times, and you may have problems selling it. With Steam,you absolutely cannot share your game or sell it.

 

 

StormyJoe

True, of course. The argument of desire though, again, is that the core PC gaming community knows exactly what it wants and could provide for its gaming needs quite adequately through means other than Steam and no doubt would were it not for those desires that Steam manages to fulfill, namely, convenience, excellent sales/bundle pricing, and universality.

The PC gaming community seems on the whole to have much different desires than the console gaming community, and has grown and been built in a much different way. The expectation of such service, in other words, simply is not there. Nor the desire, generally.

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LJS9502_basic

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#11 LJS9502_basic  Online
Member since 2003 • 180133 Posts
[QUOTE="R3FURBISHED"]

I honestly think Msoft thought Sony would do something similar to them in regards to console DRM. But the community out pour was too great against it for Sony to support it - and while I do think that a connected device is a better device than an offline device (take your phone, how useful is it when you disable the network?) most people just aren't ready for a video game system to demand that sort of 'dedication'.

jethrovegas
I agree mostly, but I think it's worth noting that for very many people who enjoy mostly single-player games their consoles have always really been disconnected devices, whereas phones never have been, out of their basic function. There seems to be a sizeable portion of the console gaming audience that prefers single-player experiences. Therefore, their needs and desires are not only not being addressed by these 'advancements', but truly infringed upon.

Exactly. I just like to slap a game in a console and play it. Yes the Wii, Xbox 360, and PS3 are able to go online. But I basically only use the PS3 for Netflix. I've never gamed on any of the three online and I don't want to do so. The draconian policies of MS this next generation has, for the first time, given me pause not to purchase all the consoles. I plan on picking up a Wii U, probably this summer, and a PS4 sometime after launch. But not the Xbox One. I have both of MS' other consoles but I cannot bring myself to support their new policies. I do not want to see it becoming the norm in the industry. I do buy used games when new games are no longer available. I prefer new. But that is not always possible and if the publisher is no longer making the game available then used it is. Sometimes I find a new series I like and then purchase those games new. I would not have done that if I hadn't the ability to play the used game. But it's not only about my gaming. I stand in solidarity with those that need to purchase new games due to lack of funds. Games are expensive. Always online bothers me. I shouldn't have to check in to play the product I purchased. And....after they shut down the online aspect....my game is now worthless. I don't like that. Gamers have the power to tell companies what they will accept. I just hope they do so before the industry is changed. Don't fall for the shiny new toy. Take a stand.
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jethrovegas

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#12 jethrovegas
Member since 2007 • 5103 Posts

Microsoft should have been more lenient with their online connection, single player games should be able to be played at any extent without the box telling you to do something - even though I do agree with the internet connection requirements.

I think its worth a constant connection if the box can update games when your not playing them - just like Steam does now. You'll be doing something else and the system will tell you Game X and Y have been updated.
Or for it to even do a complete system update while you sleep. 

R3FURBISHED

The current system already requires you to update games if you wish to play them on Xbox Live; why punish people who don't care and are only going to play them offline anyway?

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#13 TigerSuperman
Member since 2013 • 4331 Posts
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#14 lundy86_4
Member since 2003 • 62027 Posts

Its not often you see a well thought out, well constructed thread in System Wars.R3FURBISHED

jethro's usually pretty good at those :P

Honestly, not much to discuss, as you have some excellent points.

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#15 Chickan_117
Member since 2009 • 16327 Posts

I honestly think Msoft thought Sony would do something similar to them in regards to console DRM. But the community out pour was too great against it for Sony to support it - and while I do think that a connected device is a better device than an offline device (take your phone, how useful is it when you disable the network?) most people just aren't ready for a video game system to demand that sort of 'dedication'.

R3FURBISHED

Interesting you used a mobile phone for your analogy. A mobile phone's core purpose is online interaction (voice and now data). A gaming PC or console's core purpose is to play games. Whilst a component of gaming can be online much of it isn't. So I don't agree with your analogy but your point is good.

Online devices, in general, provide more functionality than offline devices. Whether this is good or bad depends on what kind of games you play. I'm predominantly a single player gamer. On the rare occasion I do play online it's usually local via console or online via PC. For me the introduction of online gaming to consoles meant a reduction in quality control for releases. The outsourcing of testing to the user base with patches rather than in house testing has been abused a bit and can adversly affects SP games. On the flip side the model has been applied in a fantastic manner as well with games like Team Fortress evolving and growing along with the community. 

Unfortunately, for every Team Fortress 2, there are a hundred SP games where bug discovery has been outsourced to the consumer and fixed via patching. It can be a bit of a double edged sword which, unfortunately, will only be "felt" by those with poor internet connections. Living in Australia there are many places with poor connections. I'm on an ADSL rim so my best peak speed is 1mb... so maybe I'm a little bias. That kind of plays into your last line a little though as, alongside people not being open to a system that demands that sort of dedication, there are many parts of the user base where the infrastructure in place may not be adequate to support it. 

As mentioned in the OP the PC debate has been going on for years. It still frustrates me that I had to re-purchase a digital copy of Half Life 2 as my boxed one was linked to an old account (which I couldn't merge). Couldn't play my game without an internet connection despite having the boxed copy. Was horrible when I'd taken it with me for a month on the road without internet :(

Anyway I guess my point is that I fell Microsoft have made their "refresh" period too tight. 24 hours is a fairly short cutoff time. Steam has 30 days I believe whcih is overly generous. Bottom line is that the majority of gamers won't be overly affected and will have forgotten about it in a short period. The rest will continue fighting the good fight against a system that is designed more for the publishers than for the consumers with a cost to the consumers marketted as a benefit.