One positive thing about always online - DRM consoles

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Wickerman777

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#1 Wickerman777
Member since 2013 • 2164 Posts

OK, I think the idea of always online/DRM consoles sucks just like most other people. It isn't even so much because it would take away the ability to buy used games but because it would eliminate swapping with friends. I don't do the former anyway but do the latter. That being said I think there is something positive that could happen because of it:

 

Single player games and innovation/variety could make a comeback.

 

I hardly ever play online multiplayer. Unlike most people I just don't get into it. Gaming isn't really a social thing for me. It's all about the campaign. And in the last several years I've watched the emphasis go away from the campaign and to multiplayer. Variety has also suffered because companies don't want to make games where multiplayer doesn't fit in. So we get shooter after shooter after shooter. When people hear "single player only" for a lot of them the first word that pops into their head is "rental." Cliffy B. even remarked about it lately, said that making a horror game is risky because people won't buy it, will rent/borrow instead. Well, if renting and borrowing were rendered impossible perhaps gaming companies would feel more confident making those kinds of games again. Maybe they'd be more willing to take chances too. I don't like DRM anymore than the next guy but personally I'd very much like to see single player/story-driven games make a comeback.

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clyde46

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#2 clyde46
Member since 2005 • 49061 Posts
It will just drive people away for paying for games and into piracy.
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SuperNovaftw

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#3 SuperNovaftw
Member since 2013 • 2500 Posts

blog?

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Avenger1324

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#4 Avenger1324
Member since 2007 • 16344 Posts
Devs have shown little regard to single player games when it comes to always online DRM. Just because you want to play a game single player doesn't stop them wanting to inflict always online DRM onto it - Ubi did that with earlier Assassin's Creed games on PC, while EA are doing it now with Sim City.
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cain006

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#5 cain006
Member since 2008 • 8625 Posts

It will just drive people away for paying for games and into piracy. clyde46
That could be extremely difficult to do if they do a lot of stuff on their servers like Diablo 3.

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Wickerman777

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#6 Wickerman777
Member since 2013 • 2164 Posts

blog?

SuperNovaftw

 

C'mon, it wasn't THAT long.

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AmnesiaHaze

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#7 AmnesiaHaze
Member since 2008 • 5685 Posts

how does alway online DRM  help pure singleplayer games? i dont get that part

id say if a game has to be connected to internet anyway , i can imagine games to include online multiplayer will  be even more likely since internet is a requirement , also for the devs its easier to justify such DRM if the game has online features

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#8 cain006
Member since 2008 • 8625 Posts

[QUOTE="SuperNovaftw"]

blog?

Wickerman777

 

C'mon, it wasn't THAT long.

He's saying there's not much to discuss.

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clyde46

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#9 clyde46
Member since 2005 • 49061 Posts

[QUOTE="clyde46"]It will just drive people away for paying for games and into piracy. cain006

That could be extremely difficult to do if they do a lot of stuff on their servers like Diablo 3.

Not really, all it takes is someone to leak some important detail regarding how they do it. D3 has had pirate servers for a while now. The only things pirates can't get access to is the real money auction house.
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lowe0

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#10 lowe0
Member since 2004 • 13692 Posts

how does alway online DRM  help pure singleplayer games?i dont get that part

id say if a game has to be connected to internet anyway , i can imagine games to include online multiplayer will  be even more likely since internet is a requirement

AmnesiaHaze
Because without multiplayer, the game goes right back to GameStop or Redbox.
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Wickerman777

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#11 Wickerman777
Member since 2013 • 2164 Posts

Devs have shown little regard to single player games when it comes to always online DRM. Just because you want to play a game single player doesn't stop them wanting to inflict always online DRM onto it - Ubi did that with earlier Assassin's Creed games on PC, while EA are doing it now with Sim City.Avenger1324

 

Doesn't SimCity have some social aspects to it like connections between the cities? I was talking about games that are totally single player.

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clyde46

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#12 clyde46
Member since 2005 • 49061 Posts

[QUOTE="Avenger1324"]Devs have shown little regard to single player games when it comes to always online DRM. Just because you want to play a game single player doesn't stop them wanting to inflict always online DRM onto it - Ubi did that with earlier Assassin's Creed games on PC, while EA are doing it now with Sim City.Wickerman777

 

Doesn't SimCity have some social aspects to it like connections between the cities? I was talking about games that are totally single player.

Its forced. Its been leaked that the game doesn't actually need multiplayer and it sure as hell doesn't need to be always connected.
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AmnesiaHaze

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#13 AmnesiaHaze
Member since 2008 • 5685 Posts
[QUOTE="AmnesiaHaze"]

how does alway online DRM  help pure singleplayer games?i dont get that part

id say if a game has to be connected to internet anyway , i can imagine games to include online multiplayer will  be even more likely since internet is a requirement

lowe0
Because without multiplayer, the game goes right back to GameStop or Redbox.

hows that related to the always online DRM ?
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Wickerman777

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#14 Wickerman777
Member since 2013 • 2164 Posts

[QUOTE="AmnesiaHaze"]

how does alway online DRM  help pure singleplayer games?i dont get that part

id say if a game has to be connected to internet anyway , i can imagine games to include online multiplayer will  be even more likely since internet is a requirement

lowe0

Because without multiplayer, the game goes right back to GameStop or Redbox.

 

Exactly. A lot of people do that if there isn't multiplayer and it's changed the industry's decision making.

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clyde46

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#15 clyde46
Member since 2005 • 49061 Posts
[QUOTE="lowe0"][QUOTE="AmnesiaHaze"]

how does alway online DRM  help pure singleplayer games?i dont get that part

id say if a game has to be connected to internet anyway , i can imagine games to include online multiplayer will  be even more likely since internet is a requirement

AmnesiaHaze
Because without multiplayer, the game goes right back to GameStop or Redbox.

hows that related to the always online DRM ?

I think the OP means that since the game is always connected to the net, we will start seeing forced multiplayer interactions. Case in point, Simcity.
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megaspiderweb09

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#16 megaspiderweb09
Member since 2009 • 3686 Posts

There is a reason Battlefield 3 wasnt just a multiplayer only game. For a game that is usually known for such, its a huge statement, taking irresponsible risk is something that gets people fired

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Wickerman777

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#17 Wickerman777
Member since 2013 • 2164 Posts

[QUOTE="lowe0"][QUOTE="AmnesiaHaze"]

how does alway online DRM  help pure singleplayer games?i dont get that part

id say if a game has to be connected to internet anyway , i can imagine games to include online multiplayer will  be even more likely since internet is a requirement

AmnesiaHaze

Because without multiplayer, the game goes right back to GameStop or Redbox.

hows that related to the always online DRM ?

 

Isn't the whole point of always online DRM about stopping used game sales/rentals/swapping etc.?  If the game has that why would a place like Gamestop take it?

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lowe0

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#18 lowe0
Member since 2004 • 13692 Posts
[QUOTE="lowe0"][QUOTE="AmnesiaHaze"]

how does alway online DRM  help pure singleplayer games?i dont get that part

id say if a game has to be connected to internet anyway , i can imagine games to include online multiplayer will  be even more likely since internet is a requirement

AmnesiaHaze
Because without multiplayer, the game goes right back to GameStop or Redbox.

hows that related to the always online DRM ?

GameStop isn't going to take back a game they can't sell because the DRM renders it useless for anyone other than the original purchaser.
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AmnesiaHaze

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#19 AmnesiaHaze
Member since 2008 • 5685 Posts

[QUOTE="AmnesiaHaze"][QUOTE="lowe0"] Because without multiplayer, the game goes right back to GameStop or Redbox.Wickerman777

hows that related to the always online DRM ?

 

Isn't the whole point of always online DRM about stopping used game sales/rentals/swapping etc.?  If the game has that why would a place like Gamestop take it?

i thought it was to prevent piracy , but i hope people will boycott such games to a extend where they have to scrap this idea , at the end it just hurts the legit customer and pirates find a way around , but then again gamers like to be ripped off

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#20 LegatoSkyheart
Member since 2009 • 29733 Posts

The Single Player experience Plus DRM like Sim City and Diablo 3 will equal up to this.

 

Buy legit copy of game, Game Accuses you of Stealing.

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Wickerman777

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#21 Wickerman777
Member since 2013 • 2164 Posts

[QUOTE="Wickerman777"]

[QUOTE="AmnesiaHaze"] hows that related to the always online DRM ? AmnesiaHaze

 

Isn't the whole point of always online DRM about stopping used game sales/rentals/swapping etc.?  If the game has that why would a place like Gamestop take it?

i thought it was to prevent piracy , but i hope people will boycott such games to a extend where they have to scrap this idea , at the end it just hurts the legit customer and pirates find a way around , but then again gamers like to be ripped off

 

Well, piracy too. But buying used, renting, and swapping is a big part of it as well. To devs those things are kinda like piracy too.

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Wickerman777

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#22 Wickerman777
Member since 2013 • 2164 Posts

how does alway online DRM  help pure singleplayer games? i dont get that part

AmnesiaHaze

 

I don't see how it couldn't. Single player games have a tendency to end up at Gamestop after they're completed. There are plenty of people that like to play them but don't like to buy them so they borrow, rent, or buy used and sell again a lot of the time. If all of that is eliminated and peoples' choices were only to buy new or don't play at all I don't see how the sales of those games could go anywhere other than up.

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clyde46

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#23 clyde46
Member since 2005 • 49061 Posts

[QUOTE="AmnesiaHaze"]

how does alway online DRM  help pure singleplayer games? i dont get that part

Wickerman777

 

I don't see how it couldn't. Single player games have a tendency to end up at Gamestop after they're completed. There are plenty of people that like to play them but don't like to buy them so they borrow, rent, or buy used and sell again a lot of the time. If all of that is eliminated and peoples' choices were only to buy new or don't play at all I don't see how the sales of those games could go anywhere other than up.

If you think single player games will work with AO-DRM just look at Simcity.
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#24 Wickerman777
Member since 2013 • 2164 Posts

[QUOTE="Wickerman777"]

[QUOTE="AmnesiaHaze"]

how does alway online DRM  help pure singleplayer games? i dont get that part

clyde46

 

I don't see how it couldn't. Single player games have a tendency to end up at Gamestop after they're completed. There are plenty of people that like to play them but don't like to buy them so they borrow, rent, or buy used and sell again a lot of the time. If all of that is eliminated and peoples' choices were only to buy new or don't play at all I don't see how the sales of those games could go anywhere other than up.

If you think single player games will work with AO-DRM just look at Simcity.

 

Maybe you didn't notice the title of the thread was always online - DRM "consoles." The consoles part is important. I wasn't talking about the occasional game being that way but console hardware/software being designed in a way so that EVERY game on it has some kind of DRM that makes used/rentals/swapping impossible. I know people don't like it, I don't either. But suppose both the Nextbox and PS4 end up that way. What are people gonna do? Buy Wii U instead? Play 360 and PS3 forever? I don't think so. They wouldn't like it but with no viable alternative they'd probably buy either a Nextbox or PS4 anyway.

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clyde46

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#25 clyde46
Member since 2005 • 49061 Posts

[QUOTE="clyde46"][QUOTE="Wickerman777"]

 

I don't see how it couldn't. Single player games have a tendency to end up at Gamestop after they're completed. There are plenty of people that like to play them but don't like to buy them so they borrow, rent, or buy used and sell again a lot of the time. If all of that is eliminated and peoples' choices were only to buy new or don't play at all I don't see how the sales of those games could go anywhere other than up.

Wickerman777

If you think single player games will work with AO-DRM just look at Simcity.

 

Maybe you didn't notice the title of the thread was always online - DRM "consoles." The consoles part is important. I wasn't talking about the occasional game being that way but console hardware/software being designed in a way so that EVERY game on it has some kind of DRM that makes used/rentals/swapping impossible. I know people don't like it, I don't either. But suppose both the Nextbox and PS4 end up that way. What are people gonna do? Buy Wii U instead? Play 360 and PS3 forever? I don't think so. They wouldn't like it but with no viable alternative they'd probably buy either a Nextbox or PS4 anyway.

I don't think the console industry is ready for AO-DRM. D3 and Simcity tried it and it got huge backlash. I personally think that if MS requires a internet connection to actually use the Nextbox then its a very stupid idea and it will not succeed. Sony have it better by letting you run the console offline.
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Wickerman777

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#26 Wickerman777
Member since 2013 • 2164 Posts

[QUOTE="Wickerman777"]

[QUOTE="clyde46"] If you think single player games will work with AO-DRM just look at Simcity. clyde46

 

Maybe you didn't notice the title of the thread was always online - DRM "consoles." The consoles part is important. I wasn't talking about the occasional game being that way but console hardware/software being designed in a way so that EVERY game on it has some kind of DRM that makes used/rentals/swapping impossible. I know people don't like it, I don't either. But suppose both the Nextbox and PS4 end up that way. What are people gonna do? Buy Wii U instead? Play 360 and PS3 forever? I don't think so. They wouldn't like it but with no viable alternative they'd probably buy either a Nextbox or PS4 anyway.

I don't think the console industry is ready for AO-DRM. D3 and Simcity tried it and it got huge backlash. I personally think that if MS requires a internet connection to actually use the Nextbox then its a very stupid idea and it will not succeed. Sony have it better by letting you run the console offline.

 

Well, we'll see. I hope they don't have it either but there's rumors out there for both of them. And I didn't just mean always online. I don't know what kind of DRM they may be looking to implement if they do. Was talking about blocking used/rented/borrowed games in general.

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clyde46

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#27 clyde46
Member since 2005 • 49061 Posts

[QUOTE="clyde46"][QUOTE="Wickerman777"]

 

Maybe you didn't notice the title of the thread was always online - DRM "consoles." The consoles part is important. I wasn't talking about the occasional game being that way but console hardware/software being designed in a way so that EVERY game on it has some kind of DRM that makes used/rentals/swapping impossible. I know people don't like it, I don't either. But suppose both the Nextbox and PS4 end up that way. What are people gonna do? Buy Wii U instead? Play 360 and PS3 forever? I don't think so. They wouldn't like it but with no viable alternative they'd probably buy either a Nextbox or PS4 anyway.

Wickerman777

I don't think the console industry is ready for AO-DRM. D3 and Simcity tried it and it got huge backlash. I personally think that if MS requires a internet connection to actually use the Nextbox then its a very stupid idea and it will not succeed. Sony have it better by letting you run the console offline.

 

Well, we'll see. I hope they don't have it either but there's rumors out there for both of them. And I didn't just mean always online. I don't know what kind of DRM they may be looking to implement if they do. Was talking about blocking used/rented/borrowed games in general.

There are many ways they can block used games. Serial keys being the easiest ones, hell they could just use the Online Pass system from this gen, only instead of just locking out the MP, they also block the SP section too till you paid a fee through either XBL or PSN. But that would annoy a lot of people as they already paid X amount of the game from the retailer.
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#28 SaltyMeatballs
Member since 2009 • 25165 Posts
[QUOTE="cain006"]

[QUOTE="clyde46"]It will just drive people away for paying for games and into piracy. clyde46

That could be extremely difficult to do if they do a lot of stuff on their servers like Diablo 3.

Not really, all it takes is someone to leak some important detail regarding how they do it. D3 has had pirate servers for a while now. The only things pirates can't get access to is the real money auction house.

Consoles also have to be hacked first, which usually takes a few years if at all.
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#29 clyde46
Member since 2005 • 49061 Posts
[QUOTE="clyde46"][QUOTE="cain006"]That could be extremely difficult to do if they do a lot of stuff on their servers like Diablo 3.SaltyMeatballs
Not really, all it takes is someone to leak some important detail regarding how they do it. D3 has had pirate servers for a while now. The only things pirates can't get access to is the real money auction house.

Consoles also have to be hacked first, which usually takes a few years if at all.

The 360 was hacked with a few weeks of its launch.
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#30 wazzap76
Member since 2012 • 293 Posts

If they eliminated used game sales and dropped game prices by at least 1/3 or more for titles that don't deserve the price I would think creativity could sky rocket.  Personally I think game companies need to start doing kickstarter like projects. Not necessarily kickstarter but there needs to be a system in place to see if people are actually interested in the concept and idea of a game before it gets years of work and millions of dollars pored into it.

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#31 Wickerman777
Member since 2013 • 2164 Posts

[QUOTE="SaltyMeatballs"][QUOTE="clyde46"] Not really, all it takes is someone to leak some important detail regarding how they do it. D3 has had pirate servers for a while now. The only things pirates can't get access to is the real money auction house. clyde46
Consoles also have to be hacked first, which usually takes a few years if at all.

The 360 was hacked with a few weeks of its launch.

 

It wasn't that quick. I remeber working with a guy that absolutely refused to buy it because he said it was "hackproof." I don't remember exactly when but it was well after a few weeks. The guy tripped me out. He absolutely refused to pay a cent for a game ever. And he made fairly decent money.

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#32 wazzap76
Member since 2012 • 293 Posts

[QUOTE="clyde46"][QUOTE="SaltyMeatballs"] Consoles also have to be hacked first, which usually takes a few years if at all.Wickerman777

The 360 was hacked with a few weeks of its launch.

 

It wasn't that quick. I remeber working with a guy that absolutely refused to buy it because he said it was "hackproof." I don't remember exactly when but it was well after a few weeks. The guy tripped me out. He absolutely refused to pay a cent for a game ever. And he made fairly decent money.

 

The 360 only took about a month if I remember correctly. THe ps3 a year and a half or two but when they did they blew the doors wide open. The wii didn't take more then a few months either.

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#33 Wickerman777
Member since 2013 • 2164 Posts

[QUOTE="Wickerman777"]

[QUOTE="clyde46"] The 360 was hacked with a few weeks of its launch. wazzap76

 

It wasn't that quick. I remeber working with a guy that absolutely refused to buy it because he said it was "hackproof." I don't remember exactly when but it was well after a few weeks. The guy tripped me out. He absolutely refused to pay a cent for a game ever. And he made fairly decent money.

 

The 360 only took about a month if I remember correctly. THe ps3 a year and a half or two but when they did they blew the doors wide open. The wii didn't take more then a few months either.

 

I've never played hacked games on consoles. At a glance it's just looked too complicated to me to bother with. So I'm not an expert on this but my memory is telling me it took a lot more than a month.

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#34 fueled-system
Member since 2008 • 6529 Posts
Cant help single player when many people in the United States and in developing countries have unreliable internet. This only drives gamers away from a product
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#35 clyde46
Member since 2005 • 49061 Posts

[QUOTE="clyde46"][QUOTE="SaltyMeatballs"] Consoles also have to be hacked first, which usually takes a few years if at all.Wickerman777

The 360 was hacked with a few weeks of its launch.

 

It wasn't that quick. I remeber working with a guy that absolutely refused to buy it because he said it was "hackproof." I don't remember exactly when but it was well after a few weeks. The guy tripped me out. He absolutely refused to pay a cent for a game ever. And he made fairly decent money.

http://news.cnet.com/Hackers-find-first-Xbox-360-cracks/2100-7349_3-5999169.html Granted its not a full crack but it was a start.
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#36 Wickerman777
Member since 2013 • 2164 Posts

Cant help single player when many people in the United States and in developing countries have unreliable internet. This only drives gamers away from a productfueled-system

 

Yeah, but I didn't mean just always online, hence the - DRM. I meant any form of DRM that might block used/rented/borrowed.

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#37 Ly_the_Fairy
Member since 2011 • 8541 Posts

I'd rather skip the DRM, and just go all digital.

 

DRM does nothing to help the sales of a game. It prevents people from playing a game illegitimately, but no pirate is going to say "Oh, I can't pirate this? Guess I'll drop $50 on it".

The thing is that bad DRM gets in the way of legitimate buyers. DRM isn't morally wrong, but hurting the customers is, so always-online shouldn't be what anyone wants in their single player games. 

 

Overall though, I think piracy, rentals, and borrowing are actually beneficial to the industry. I know I've participated in all three, and the end result was me becoming a big fan of the dev, and supporting all their future works, and also encouraging all my friends to buy the games as well. I think publishers are just too out of touch with their consumer base. They don't see what is actually going on when people rent, or borrow, or pirate. They just look at the numbers, and consider everything a lost sale.

It just seems many publishers are run by businessmen, and not gamers. There are absolutely great devs and publishers that make big titles, and love their fans, but then there are companies like EA who almost seem to hate their customers given what they do to their games.

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#38 SaltyMeatballs
Member since 2009 • 25165 Posts
[QUOTE="Wickerman777"]

[QUOTE="clyde46"] The 360 was hacked with a few weeks of its launch. clyde46

 

It wasn't that quick. I remeber working with a guy that absolutely refused to buy it because he said it was "hackproof." I don't remember exactly when but it was well after a few weeks. The guy tripped me out. He absolutely refused to pay a cent for a game ever. And he made fairly decent money.

http://news.cnet.com/Hackers-find-first-Xbox-360-cracks/2100-7349_3-5999169.html Granted its not a full crack but it was a start.

It was a start of hacking, didn't allow piracy yet, which is what your initial post was talking about. And to counter that, PS4 took many years to play pirated games, so you never know.
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clyde46

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#39 clyde46
Member since 2005 • 49061 Posts
[QUOTE="clyde46"][QUOTE="Wickerman777"]

 

It wasn't that quick. I remeber working with a guy that absolutely refused to buy it because he said it was "hackproof." I don't remember exactly when but it was well after a few weeks. The guy tripped me out. He absolutely refused to pay a cent for a game ever. And he made fairly decent money.

SaltyMeatballs
http://news.cnet.com/Hackers-find-first-Xbox-360-cracks/2100-7349_3-5999169.html Granted its not a full crack but it was a start.

It was a start of hacking, didn't allow piracy yet, which is what your initial post was talking about. And to counter that, PS4 took many years to play pirated games, so you never know.

Indeed true, the PS3 did stay uncracked for a long time, well into its life cycle but that was cracked eventually.
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KungfuKitten

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#40 KungfuKitten
Member since 2006 • 27389 Posts

I'd rather skip the DRM, and just go all digital.

 

DRM does nothing to help the sales of a game. It prevents people from playing a game illegitimately, but no pirate is going to say "Oh, I can't pirate this? Guess I'll drop $50 on it".

The thing is that bad DRM gets in the way of legitimate buyers. DRM isn't morally wrong, but hurting the customers is, so always-online shouldn't be what anyone wants in their single player games. 

 

Overall though, I think piracy, rentals, and borrowing are actually beneficial to the industry. I know I've participated in all three, and the end result was me becoming a big fan of the dev, and supporting all their future works, and also encouraging all my friends to buy the games as well. I think publishers are just too out of touch with their consumer base. They don't see what is actually going on when people rent, or borrow, or pirate. They just look at the numbers, and consider everything a lost sale.

It just seems many publishers are run by businessmen, and not gamers. There are absolutely great devs and publishers that make big titles, and love their fans, but then there are companies like EA who almost seem to hate their customers given what they do to their games.

Ly_the_Fairy
It's like you were born from my mind.
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ohgeez

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#41 ohgeez
Member since 2011 • 919 Posts
wut
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Shielder7

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#42 Shielder7
Member since 2006 • 5191 Posts

I'd rather skip the DRM, and just go all digital.

 

DRM does nothing to help the sales of a game. It prevents people from playing a game illegitimately, but no pirate is going to say "Oh, I can't pirate this? Guess I'll drop $50 on it".

The thing is that bad DRM gets in the way of legitimate buyers. DRM isn't morally wrong, but hurting the customers is, so always-online shouldn't be what anyone wants in their single player games. 

 

Overall though, I think piracy, rentals, and borrowing are actually beneficial to the industry. I know I've participated in all three, and the end result was me becoming a big fan of the dev, and supporting all their future works, and also encouraging all my friends to buy the games as well. I think publishers are just too out of touch with their consumer base. They don't see what is actually going on when people rent, or borrow, or pirate. They just look at the numbers, and consider everything a lost sale.

It just seems many publishers are run by businessmen, and not gamers. There are absolutely great devs and publishers that make big titles, and love their fans, but then there are companies like EA who almost seem to hate their customers given what they do to their games.

Ly_the_Fairy
If Diablo 3, Nintendo's 3 GB patch, PSP Go and SimCity has taught us anything it's that the industry isn't anywhere near able to go all digital. I don't want that anyway I like owning my games. On topic there is nothing positive about DRM and it's more about consumer control than it is about Piraters, Sony's stated they're not going DRM anyway, they can't really since a lot of their customers in Europe don't have could connectivity. MS only cares about the US market so they might go always on DRM.
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Ly_the_Fairy

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#43 Ly_the_Fairy
Member since 2011 • 8541 Posts

[QUOTE="Ly_the_Fairy"]

I'd rather skip the DRM, and just go all digital.

 

DRM does nothing to help the sales of a game. It prevents people from playing a game illegitimately, but no pirate is going to say "Oh, I can't pirate this? Guess I'll drop $50 on it".

The thing is that bad DRM gets in the way of legitimate buyers. DRM isn't morally wrong, but hurting the customers is, so always-online shouldn't be what anyone wants in their single player games. 

 

Overall though, I think piracy, rentals, and borrowing are actually beneficial to the industry. I know I've participated in all three, and the end result was me becoming a big fan of the dev, and supporting all their future works, and also encouraging all my friends to buy the games as well. I think publishers are just too out of touch with their consumer base. They don't see what is actually going on when people rent, or borrow, or pirate. They just look at the numbers, and consider everything a lost sale.

It just seems many publishers are run by businessmen, and not gamers. There are absolutely great devs and publishers that make big titles, and love their fans, but then there are companies like EA who almost seem to hate their customers given what they do to their games.

KungfuKitten

It's like you were born from my mind.

I would be honored to be born from the mind of KungufuKitten :oops:

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cloudstrife75

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#44 cloudstrife75
Member since 2005 • 1717 Posts

DRM will kill all rural gamers without internet access. For an industry looking for growth, eliminating a demographic of gamers wouldn't be a good start.